doom3-gpl
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SoundEditor_resource.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #define IDD_DIALOG_SOUND 12000
30 #define IDD_DIALOG_SOUNDGROUP 12001
31 
32 #define IDC_EDIT_SOUND_NAME 12200
33 #define IDC_EDIT_VOLUME 12201
34 #define IDC_EDIT_MINDIST 12202
35 #define IDC_EDIT_MAXDIST 12203
36 #define IDC_EDIT_LEADTHROUGH 12204
37 #define IDC_BTN_SAVEMAP 12205
38 #define IDC_BTN_SAVEMAPAS 12206
39 #define IDC_BTN_EDIT_SOUND 12207
40 #define IDC_LIST_GROUPS 12208
41 #define IDC_EDIT_WAIT 12209
42 #define IDC_TREE_SOUNDS 12210
43 #define IDC_BTN_SWITCHTOGAME 12211
44 #define IDC_BTN_APPLY_SOUND 12212
45 #define IDC_BTN_REFRESHSPEAKERS 12213
46 #define IDC_BTN_REFRESH 12214
47 #define IDC_BTN_PLAYSOUND 12215
48 #define IDC_EDIT_SHADER 12216
49 #define IDC_CHECK_PLAY 12217
50 #define IDC_CHECK_OMNI 12218
51 #define IDC_CHECKP_TRIGGERED 12219
52 #define IDC_CHECK_OCCLUSION 12220
53 #define IDC_EDIT_GROUP 12221
54 #define IDC_BTN_DROP 12222
55 #define IDC_BTN_GROUP 12223
56 #define IDC_CHECK_PLAIN 12224
57 #define IDC_BTN_REFRESHWAVE 12225
58 #define IDC_BTN_XDN 12226
59 #define IDC_BTN_XUP 12227
60 #define IDC_BTN_YUP 12228
61 #define IDC_BTN_YDN 12229
62 #define IDC_BTN_ZUP 12230
63 #define IDC_BTN_ZDN 12231
64 #define IDC_COMBO_SPEAKERS 12232
65 #define IDC_CHECK_GROUPONLY 12233
66 #define IDC_COMBO_GROUPS 12234
67 #define IDC_BTN_UP 12235
68 #define IDC_BTN_DOWN 12236
69 #define IDC_STATIC_WAVESIZE 12237
70 #define IDC_EDIT_RANDOM 12238
71 #define IDC_BTN_TRIGGER 12239
72 #define IDC_CHECK_LOOPING 12240
73 #define IDC_CHECK_UNCLAMPED 12241
74 #define IDC_EDIT_WAIT2 12242
75 #define IDC_EDIT_SHAKES 12243
76 
77 
78 // Next default values for new objects
79 //
80 #ifdef APSTUDIO_INVOKED
81 #ifndef APSTUDIO_READONLY_SYMBOLS
82 #define _APS_3D_CONTROLS 1
83 #define _APS_NEXT_RESOURCE_VALUE 12002
84 #define _APS_NEXT_COMMAND_VALUE 32000
85 #define _APS_NEXT_CONTROL_VALUE 12244
86 #define _APS_NEXT_SYMED_VALUE 12002
87 #endif
88 #endif