doom3-gpl
Doom 3 GPL source release
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idAFBody Member List

This is the complete list of members for idAFBody, including all inherited members.

accelerationidAFBodyprivate
AddForce(const idVec3 &point, const idVec3 &force)idAFBody
angularFrictionidAFBodyprivate
atRestAxisidAFBodyprivate
atRestOriginidAFBodyprivate
auxForceidAFBodyprivate
bouncynessidAFBodyprivate
centerOfMassidAFBodyprivate
childrenidAFBodyprivate
clipMaskidAFBodyprivate
clipModelidAFBodyprivate
constraintsidAFBodyprivate
contactFrictionidAFBodyprivate
contactMotorDiridAFBodyprivate
contactMotorForceidAFBodyprivate
contactMotorVelocityidAFBodyprivate
currentidAFBodyprivate
flidAFBodyprivate
frictionDiridAFBodyprivate
GetAngularVelocity(void) const idAFBodyinline
GetBouncyness(void) const idAFBodyinline
GetCenterOfMass(void) const idAFBodyinline
GetClipMask(void) const idAFBodyinline
GetClipModel(void) const idAFBodyinline
GetContactFriction(void) const idAFBodyinline
GetContactMotorDirection(idVec3 &dir) const idAFBody
GetContactMotorForce(void) const idAFBodyinline
GetContactMotorVelocity(void) const idAFBodyinline
GetFrictionDirection(idVec3 &dir) const idAFBody
GetInverseMass(void) const idAFBodyinline
GetInverseWorldInertia(void) const idAFBodyinline
GetLinearVelocity(void) const idAFBodyinline
GetName(void) const idAFBodyinline
GetPointVelocity(const idVec3 &point) const idAFBody
GetResponseForce(int index)idAFBodyinline
GetWorldAxis(void) const idAFBodyinline
GetWorldOrigin(void) const idAFBodyinline
IidAFBodyprivate
idAFBody(void)idAFBody
idAFBody(const idStr &name, idClipModel *clipModel, float density)idAFBody
idAFTree classidAFBodyfriend
idPhysics_AF classidAFBodyfriend
inertiaTensoridAFBodyprivate
Init(void)idAFBody
inverseInertiaTensoridAFBodyprivate
inverseWorldSpatialInertiaidAFBodyprivate
InverseWorldSpatialInertiaMultiply(idVecX &dst, const float *v) const idAFBody
invIidAFBodyprivate
invMassidAFBodyprivate
JidAFBodyprivate
linearFrictionidAFBodyprivate
massidAFBodyprivate
maxAuxiliaryIndexidAFBodyprivate
maxSubTreeAuxiliaryIndexidAFBodyprivate
nameidAFBodyprivate
nextidAFBodyprivate
numResponsesidAFBodyprivate
parentidAFBodyprivate
primaryConstraintidAFBodyprivate
responseidAFBodyprivate
responseIndexidAFBodyprivate
Restore(idRestoreGame *saveFile)idAFBody
sidAFBodyprivate
Save(idSaveGame *saveFile)idAFBody
savedidAFBodyprivate
SetAngularVelocity(const idVec3 &angular) const idAFBodyinline
SetBouncyness(float bounce)idAFBody
SetClipMask(const int mask)idAFBodyinline
SetClipModel(idClipModel *clipModel)idAFBody
SetContactMotorDirection(const idVec3 &dir)idAFBody
SetContactMotorForce(float force)idAFBodyinline
SetContactMotorVelocity(float vel)idAFBodyinline
SetDensity(float density, const idMat3 &inertiaScale=mat3_identity)idAFBody
SetFriction(float linear, float angular, float contact)idAFBody
SetFrictionDirection(const idVec3 &dir)idAFBody
SetLinearVelocity(const idVec3 &linear) const idAFBodyinline
SetSelfCollision(const bool enable)idAFBodyinline
SetWorldAxis(const idMat3 &axis)idAFBodyinline
SetWorldOrigin(const idVec3 &origin)idAFBodyinline
stateidAFBodyprivate
totalForceidAFBodyprivate
treeidAFBodyprivate
~idAFBody(void)idAFBody