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idAFBody Member List
This is the complete list of members for
idAFBody
, including all inherited members.
acceleration
idAFBody
private
AddForce
(const idVec3 &point, const idVec3 &force)
idAFBody
angularFriction
idAFBody
private
atRestAxis
idAFBody
private
atRestOrigin
idAFBody
private
auxForce
idAFBody
private
bouncyness
idAFBody
private
centerOfMass
idAFBody
private
children
idAFBody
private
clipMask
idAFBody
private
clipModel
idAFBody
private
constraints
idAFBody
private
contactFriction
idAFBody
private
contactMotorDir
idAFBody
private
contactMotorForce
idAFBody
private
contactMotorVelocity
idAFBody
private
current
idAFBody
private
fl
idAFBody
private
frictionDir
idAFBody
private
GetAngularVelocity
(void) const
idAFBody
inline
GetBouncyness
(void) const
idAFBody
inline
GetCenterOfMass
(void) const
idAFBody
inline
GetClipMask
(void) const
idAFBody
inline
GetClipModel
(void) const
idAFBody
inline
GetContactFriction
(void) const
idAFBody
inline
GetContactMotorDirection
(idVec3 &dir) const
idAFBody
GetContactMotorForce
(void) const
idAFBody
inline
GetContactMotorVelocity
(void) const
idAFBody
inline
GetFrictionDirection
(idVec3 &dir) const
idAFBody
GetInverseMass
(void) const
idAFBody
inline
GetInverseWorldInertia
(void) const
idAFBody
inline
GetLinearVelocity
(void) const
idAFBody
inline
GetName
(void) const
idAFBody
inline
GetPointVelocity
(const idVec3 &point) const
idAFBody
GetResponseForce
(int index)
idAFBody
inline
GetWorldAxis
(void) const
idAFBody
inline
GetWorldOrigin
(void) const
idAFBody
inline
I
idAFBody
private
idAFBody
(void)
idAFBody
idAFBody
(const idStr &name, idClipModel *clipModel, float density)
idAFBody
idAFTree
class
idAFBody
friend
idPhysics_AF
class
idAFBody
friend
inertiaTensor
idAFBody
private
Init
(void)
idAFBody
inverseInertiaTensor
idAFBody
private
inverseWorldSpatialInertia
idAFBody
private
InverseWorldSpatialInertiaMultiply
(idVecX &dst, const float *v) const
idAFBody
invI
idAFBody
private
invMass
idAFBody
private
J
idAFBody
private
linearFriction
idAFBody
private
mass
idAFBody
private
maxAuxiliaryIndex
idAFBody
private
maxSubTreeAuxiliaryIndex
idAFBody
private
name
idAFBody
private
next
idAFBody
private
numResponses
idAFBody
private
parent
idAFBody
private
primaryConstraint
idAFBody
private
response
idAFBody
private
responseIndex
idAFBody
private
Restore
(idRestoreGame *saveFile)
idAFBody
s
idAFBody
private
Save
(idSaveGame *saveFile)
idAFBody
saved
idAFBody
private
SetAngularVelocity
(const idVec3 &angular) const
idAFBody
inline
SetBouncyness
(float bounce)
idAFBody
SetClipMask
(const int mask)
idAFBody
inline
SetClipModel
(idClipModel *clipModel)
idAFBody
SetContactMotorDirection
(const idVec3 &dir)
idAFBody
SetContactMotorForce
(float force)
idAFBody
inline
SetContactMotorVelocity
(float vel)
idAFBody
inline
SetDensity
(float density, const idMat3 &inertiaScale=mat3_identity)
idAFBody
SetFriction
(float linear, float angular, float contact)
idAFBody
SetFrictionDirection
(const idVec3 &dir)
idAFBody
SetLinearVelocity
(const idVec3 &linear) const
idAFBody
inline
SetSelfCollision
(const bool enable)
idAFBody
inline
SetWorldAxis
(const idMat3 &axis)
idAFBody
inline
SetWorldOrigin
(const idVec3 &origin)
idAFBody
inline
state
idAFBody
private
totalForce
idAFBody
private
tree
idAFBody
private
~idAFBody
(void)
idAFBody
This page is maintained by
Wladimir van der Laan
. Generated on Mon Nov 17 2014 12:23:35 for doom3-gpl by
1.8.6
.