doom3-gpl
Doom 3 GPL source release
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idAFConstraint_ContactFriction Member List

This is the complete list of members for idAFConstraint_ContactFriction, including all inherited members.

Add(idPhysics_AF *phys, float invTimeStep)idAFConstraint_ContactFriction
ApplyFriction(float invTimeStep)idAFConstraint_ContactFrictionprotectedvirtual
body1idAFConstraintprotected
body2idAFConstraintprotected
boxConstraintidAFConstraintprotected
boxIndexidAFConstraintprotected
c1idAFConstraintprotected
c2idAFConstraintprotected
ccidAFConstraint_ContactFrictionprotected
DebugDraw(void)idAFConstraint_ContactFrictionvirtual
eidAFConstraintprotected
Evaluate(float invTimeStep)idAFConstraint_ContactFrictionprotectedvirtual
firstIndexidAFConstraintprotected
flidAFConstraintprotected
GetBody1(void) const idAFConstraintinline
GetBody2(void) const idAFConstraintinline
GetCenter(idVec3 &center)idAFConstraintvirtual
GetForce(idAFBody *body, idVec6 &force)idAFConstraintvirtual
GetMultiplier(void)idAFConstraint
GetName(void) const idAFConstraintinline
GetType(void) const idAFConstraintinline
hiidAFConstraintprotected
idAFConstraint(void)idAFConstraint
idAFConstraint_ContactFriction(void)idAFConstraint_ContactFriction
InitSize(int size)idAFConstraintprotected
invIidAFConstraintprotected
JidAFConstraintprotected
J1idAFConstraintprotected
J2idAFConstraintprotected
lmidAFConstraintprotected
loidAFConstraintprotected
nameidAFConstraintprotected
physicsidAFConstraintprotected
Restore(idRestoreGame *saveFile)idAFConstraintvirtual
Rotate(const idRotation &rotation)idAFConstraint_ContactFrictionvirtual
sidAFConstraintprotected
Save(idSaveGame *saveFile) const idAFConstraintvirtual
SetBody1(idAFBody *body)idAFConstraintvirtual
SetBody2(idAFBody *body)idAFConstraintvirtual
SetPhysics(idPhysics_AF *p)idAFConstraintinline
Setup(idAFConstraint_Contact *cc)idAFConstraint_ContactFriction
Translate(const idVec3 &translation)idAFConstraint_ContactFrictionvirtual
typeidAFConstraintprotected
~idAFConstraint(void)idAFConstraintvirtual