doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAI, including all inherited members.
aas | idAI | protected |
ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
Activate(idEntity *activator) | idAI | protected |
ActivatePhysics(idEntity *ent) | idEntity | virtual |
ActivateTargets(idEntity *activator) const | idEntity | |
activeNode | idEntity | |
AddBindConstraints(void) | idAFEntity_Base | |
AddContactEntity(idEntity *ent) | idEntity | virtual |
AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
AddFlyBob(idVec3 &vel) | idAI | protected |
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAFEntity_Base | virtual |
AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
AdjustFlyHeight(idVec3 &vel, const idVec3 &goalPos) | idAI | protected |
AdjustFlyingAngles(void) | idAI | protected |
AdjustFlySpeed(idVec3 &vel) | idAI | protected |
af | idAFEntity_Base | protected |
af_push_moveables | idAI | protected |
AI_ACTIVATED | idAI | protected |
AI_BLOCKED | idAI | protected |
AI_DAMAGE | idAI | protected |
AI_DEAD | idAI | protected |
AI_DEST_UNREACHABLE | idAI | protected |
AI_ENEMY_DEAD | idAI | protected |
AI_ENEMY_IN_FOV | idAI | protected |
AI_ENEMY_REACHABLE | idAI | protected |
AI_ENEMY_VISIBLE | idAI | protected |
AI_FORWARD | idAI | protected |
AI_HIT_ENEMY | idAI | protected |
AI_JUMP | idAI | protected |
AI_MOVE_DONE | idAI | protected |
AI_OBSTACLE_IN_PATH | idAI | protected |
AI_ONGROUND | idAI | protected |
AI_PAIN | idAI | protected |
AI_PUSHED | idAI | protected |
AI_SPECIAL_DAMAGE | idAI | protected |
AI_TALK | idAI | protected |
alignHeadTime | idAI | protected |
allowEyeFocus | idActor | protected |
allowHiddenMovement | idAI | protected |
allowJointMod | idAI | protected |
allowMove | idAI | protected |
allowPain | idActor | protected |
anim_turn_amount | idAI | protected |
anim_turn_angles | idAI | protected |
anim_turn_yaw | idAI | protected |
animator | idAnimatedEntity | protected |
AnimDone(int channel, int blendFrames) const | idActor | |
AnimMove(void) | idAI | protected |
animPrefix | idActor | protected |
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAI | protectedvirtual |
Attach(idEntity *ent) | idActor | |
attachments | idActor | protected |
attack | idAI | protected |
AttackMelee(const char *meleeDefName) | idAI | protected |
BecomeActive(int flags) | idEntity | |
BecomeInactive(int flags) | idEntity | |
BeginAttack(const char *name) | idAI | protected |
Bind(idEntity *master, bool orientated) | idEntity | |
BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
blink_anim | idActor | protected |
blink_max | idActor | protected |
blink_min | idActor | protected |
blink_time | idActor | protected |
blockedAttackTime | idAI | protected |
BlockedFailSafe(void) | idAI | protected |
blockedMoveTime | idAI | protected |
blockedRadius | idAI | protected |
BodyForClipModelId(int id) const | idAFEntity_Base | |
CalculateAttackOffsets(void) | idAI | protected |
CallSpawn(void) | idClass | |
cameraTarget | idEntity | |
CancelEvents(const idEventDef *ev) | idClass | |
CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
CanPlayChatterSounds(void) const | idAI | protectedvirtual |
CanSee(idEntity *ent, bool useFOV) const | idActor | |
chat_max | idAI | protected |
chat_min | idAI | protected |
chat_snd | idAI | protected |
chat_time | idAI | protected |
CheckBlink(void) | idActor | |
CheckDormant(void) | idEntity | |
CheckForEnemy(void) | idAI | protected |
CheckFOV(const idVec3 &pos) const | idActor | |
CheckObstacleAvoidance(const idVec3 &goalPos, idVec3 &newPos) | idAI | protected |
cinematic | idEntity | |
CLASS_PROTOTYPE(idAI) | idAI | |
idActor::CLASS_PROTOTYPE(idActor) | idActor | |
idAFEntity_Gibbable::CLASS_PROTOTYPE(idAFEntity_Gibbable) | idAFEntity_Gibbable | |
idAFEntity_Base::CLASS_PROTOTYPE(idAFEntity_Base) | idAFEntity_Base | |
idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
ClearEnemy(void) | idAI | protected |
ClearPain(void) | idActor | |
ClearPVSAreas(void) | idEntity | |
ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
ClientPredictionThink(void) | idAnimatedEntity | virtual |
ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idAnimatedEntity | virtual |
ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
ClosestEnemyToPoint(const idVec3 &pos) | idActor | |
Collide(const trace_t &collision, const idVec3 &velocity) | idAFEntity_Base | virtual |
combatModel | idAFEntity_Base | protected |
combatModelContents | idAFEntity_Base | protected |
ConstructScriptObject(void) | idActor | virtual |
ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
copyJoints | idActor | protected |
CopyJointsFromBodyToHead(void) | idActor | protected |
CreateInstance(const char *name) | idClass | static |
CreateProjectile(const idVec3 &pos, const idVec3 &dir) | idAI | protected |
CreateProjectileClipModel(void) const | idAI | protected |
current_cinematic | idAI | protected |
current_yaw | idAI | protected |
currentFocusPos | idAI | protected |
Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idActor | virtual |
damageEffects | idAnimatedEntity | protected |
DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idAI | protectedvirtual |
damageGroups | idActor | protected |
damageScale | idActor | protected |
DeadMove(void) | idAI | protected |
DeconstructScriptObject(void) | idEntity | virtual |
deltaViewAngles | idActor | protected |
destLookAng | idAI | protected |
DirectDamage(const char *meleeDefName, idEntity *ent) | idAI | protected |
DirectMoveToPosition(const idVec3 &pos) | idAI | protected |
disableGravity | idAI | protected |
DisplayInfo_f(const idCmdArgs &args) | idClass | static |
DormantBegin(void) | idAI | protectedvirtual |
DormantEnd(void) | idAI | protectedvirtual |
dormantStart | idEntity | |
DrawRoute(void) const | idAI | protected |
DropAFs(idEntity *ent, const char *type, idList< idEntity * > *list) | idAFEntity_Base | static |
EndAttack(void) | idAI | protected |
enemy | idAI | protected |
EnemyDead(void) | idAI | protected |
enemyList | idActor | |
enemyNode | idActor | |
EnemyPositionValid(void) const | idAI | protected |
EnemyWithMostHealth() | idActor | |
EntityCanSeePos(idActor *actor, const idVec3 &actorOrigin, const idVec3 &pos) | idAI | protected |
entityDefNumber | idEntity | |
entityNumber | idEntity | |
Event_Activate(idEntity *activator) | idAI | protected |
EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
Event_AllowDamage(void) | idAI | protected |
Event_AllowHiddenMovement(int enable) | idAI | protected |
Event_AllowMovement(float flag) | idAI | protected |
Event_AnimTurn(float angles) | idAI | protected |
Event_AttackMelee(const char *meleeDefName) | idAI | protected |
Event_AttackMissile(const char *jointname) | idAI | protected |
Event_BecomeNonSolid(void) | idAI | protected |
Event_BecomeRagdoll(void) | idAI | protected |
Event_BecomeSolid(void) | idAI | protected |
Event_BeginAttack(const char *name) | idAI | protected |
Event_Burn(void) | idAI | protected |
Event_CanBecomeSolid(void) | idAI | protected |
Event_CanHitEnemy(void) | idAI | protected |
Event_CanHitEnemyFromAnim(const char *animname) | idAI | protected |
Event_CanHitEnemyFromJoint(const char *jointname) | idAI | protected |
Event_CanReachEnemy(void) | idAI | protected |
Event_CanReachEntity(idEntity *ent) | idAI | protected |
Event_CanReachPosition(const idVec3 &pos) | idAI | protected |
Event_CanSeeEntity(idEntity *ent) | idAI | protected |
Event_ChargeAttack(const char *damageDef) | idAI | protected |
Event_ClearBurn(void) | idAI | protected |
Event_ClearEnemy(void) | idAI | protected |
Event_ClearFlyOffset(void) | idAI | protected |
Event_ClosestReachableEnemyOfEntity(idEntity *team_mate) | idAI | protected |
Event_CreateMissile(const char *jointname) | idAI | protected |
Event_DirectDamage(idEntity *damageTarget, const char *damageDefName) | idAI | protected |
Event_DisableAFPush(void) | idAI | protected |
Event_DisableClip(void) | idAI | protected |
Event_DisableGravity(void) | idAI | protected |
Event_EnableAFPush(void) | idAI | protected |
Event_EnableClip(void) | idAI | protected |
Event_EnableGravity(void) | idAI | protected |
Event_EndAttack(void) | idAI | protected |
Event_EnemyInCombatCone(idEntity *ent, int use_current_enemy_location) | idAI | protected |
Event_EnemyPositionValid(void) | idAI | protected |
Event_EnemyRange(void) | idAI | protected |
Event_EnemyRange2D(void) | idAI | protected |
Event_EntityInAttackCone(idEntity *ent) | idAI | protected |
Event_FaceEnemy(void) | idAI | protected |
Event_FaceEntity(idEntity *ent) | idAI | protected |
Event_FacingIdeal(void) | idAI | protected |
Event_FindActorsInBounds(const idVec3 &mins, const idVec3 &maxs) | idAI | protected |
Event_FindEnemy(int useFOV) | idAI | protected |
Event_FindEnemyAI(int useFOV) | idAI | protected |
Event_FindEnemyInCombatNodes(void) | idAI | protected |
Event_FireMissileAtTarget(const char *jointname, const char *targetname) | idAI | protected |
Event_GetAngles(void) | idAI | protected |
Event_GetClosestHiddenTarget(const char *type) | idAI | protected |
Event_GetCombatNode(void) | idAI | protected |
Event_GetCurrentYaw(void) | idAI | protected |
Event_GetEnemy(void) | idAI | protected |
Event_GetEnemyEyePos(void) | idAI | protected |
Event_GetEnemyPos(void) | idAI | protected |
Event_GetHealth(void) | idAI | protected |
Event_GetJumpVelocity(const idVec3 &pos, float speed, float max_height) | idAI | protected |
Event_GetMoveType(void) | idAI | protected |
Event_GetObstacle(void) | idAI | protected |
Event_GetRandomTarget(const char *type) | idAI | protected |
Event_GetReachableEntityPosition(idEntity *ent) | idAI | protected |
Event_GetTalkTarget(void) | idAI | protected |
Event_GetTurnDelta(void) | idAI | protected |
Event_GetTurnRate(void) | idAI | protected |
Event_Gib(const char *damageDefName) | idAFEntity_Gibbable | protected |
Event_HeardSound(int ignore_team) | idAI | protected |
Event_IgnoreDamage(void) | idAI | protected |
Event_JumpFrame(void) | idAI | protected |
Event_KickObstacles(idEntity *kickEnt, float force) | idAI | protected |
Event_Kill(void) | idAI | protected |
Event_LaunchMissile(const idVec3 &muzzle, const idAngles &ang) | idAI | protected |
Event_LocateEnemy(void) | idAI | protected |
Event_LookAtEnemy(float duration) | idAI | protected |
Event_LookAtEntity(idEntity *ent, float duration) | idAI | protected |
EVENT_MAXEVENTS enum value | idAnimatedEntity | |
Event_MeleeAttackToJoint(const char *jointname, const char *meleeDefName) | idAI | protected |
Event_MoveOutOfRange(idEntity *entity, float range) | idAI | protected |
Event_MoveStatus(void) | idAI | protected |
Event_MoveToAttackPosition(idEntity *entity, const char *attack_anim) | idAI | protected |
Event_MoveToCover(void) | idAI | protected |
Event_MoveToEnemy(void) | idAI | protected |
Event_MoveToEnemyHeight(void) | idAI | protected |
Event_MoveToEntity(idEntity *ent) | idAI | protected |
Event_MoveToPosition(const idVec3 &pos) | idAI | protected |
Event_MuzzleFlash(const char *jointname) | idAI | protected |
Event_NumSmokeEmitters(void) | idAI | protected |
Event_PreBurn(void) | idAI | protected |
Event_PredictEnemyPos(float time) | idAI | protected |
Event_PushPointIntoAAS(const idVec3 &pos) | idAI | protected |
Event_RadiusDamageFromJoint(const char *jointname, const char *damageDefName) | idAI | protected |
Event_RandomPath(void) | idAI | protected |
Event_RealKill(void) | idAI | protected |
Event_Remove(void) | idClass | |
Event_RestoreMove(void) | idAI | protected |
Event_SaveMove(void) | idAI | protected |
Event_SetAngles(idAngles const &ang) | idAI | protected |
Event_SetConstraintPosition(const char *name, const idVec3 &pos) | idAFEntity_Base | protected |
Event_SetEnemy(idEntity *ent) | idAI | protected |
Event_SetFlyOffset(int offset) | idAI | protected |
Event_SetFlySpeed(float speed) | idAI | protected |
Event_SetHealth(float newHealth) | idAI | protected |
Event_SetJointMod(int allowJointMod) | idAI | protected |
Event_SetMoveType(int moveType) | idAI | protected |
Event_SetSmokeVisibility(int num, int on) | idAI | protected |
Event_SetTalkState(int state) | idAI | protected |
Event_SetTalkTarget(idEntity *target) | idAI | protected |
Event_SetTurnRate(float rate) | idAI | protected |
Event_Shrivel(float shirvel_time) | idAI | protected |
Event_SlideTo(const idVec3 &pos, float time) | idAI | protected |
EVENT_STARTSOUNDSHADER enum value | idEntity | |
Event_StopMove(void) | idAI | protected |
Event_StopRagdoll(void) | idAI | protected |
EVENT_STOPSOUNDSHADER enum value | idEntity | |
Event_StopThinking(void) | idAI | protected |
Event_TestAnimAttack(const char *animname) | idAI | protected |
Event_TestAnimMove(const char *animname) | idAI | protected |
Event_TestAnimMoveTowardEnemy(const char *animname) | idAI | protected |
Event_TestChargeAttack(void) | idAI | protected |
Event_TestMeleeAttack(void) | idAI | protected |
Event_TestMoveToPosition(const idVec3 &position) | idAI | protected |
Event_ThrowAF(void) | idAI | protected |
Event_ThrowMoveable(void) | idAI | protected |
Event_Touch(idEntity *other, trace_t *trace) | idAI | protected |
Event_TravelDistanceBetweenEntities(idEntity *source, idEntity *dest) | idAI | protected |
Event_TravelDistanceBetweenPoints(const idVec3 &source, const idVec3 &dest) | idAI | protected |
Event_TravelDistanceToEntity(idEntity *ent) | idAI | protected |
Event_TravelDistanceToPoint(const idVec3 &pos) | idAI | protected |
Event_TriggerParticles(const char *jointName) | idAI | protected |
Event_TurnTo(float angle) | idAI | protected |
Event_TurnToEntity(idEntity *ent) | idAI | protected |
Event_TurnToPos(const idVec3 &pos) | idAI | protected |
Event_WaitAction(const char *waitForState) | idAI | protected |
Event_WaitMove(void) | idAI | protected |
Event_WakeOnFlashlight(int enable) | idAI | protected |
Event_Wander(void) | idAI | protected |
eyeAng | idAI | protected |
eyeFocusRate | idAI | protected |
EyeHeight(void) const | idActor | |
eyeHorizontalOffset | idAI | protected |
eyeMax | idAI | protected |
eyeMin | idAI | protected |
eyeOffset | idActor | protected |
EyeOffset(void) const | idActor | |
eyeVerticalOffset | idAI | protected |
FaceEnemy(void) | idAI | protected |
FaceEntity(idEntity *ent) | idAI | protected |
FacingIdeal(void) | idAI | protected |
finalBoss | idActor | protected |
FindPathAroundObstacles(const idPhysics *physics, const idAAS *aas, const idEntity *ignore, const idVec3 &startPos, const idVec3 &seekPos, obstaclePath_t &path) | idAI | static |
FindTargets(void) | idEntity | |
FindUninitializedMemory(void) | idClass | |
FirstVisiblePointOnPath(const idVec3 origin, const idVec3 &target, int travelFlags) const | idAI | protected |
fl | idEntity | |
flashJointWorld | idAI | protected |
flashTime | idAI | protected |
fly_bob_horz | idAI | protected |
fly_bob_strength | idAI | protected |
fly_bob_vert | idAI | protected |
fly_offset | idAI | protected |
fly_pitch | idAI | protected |
fly_pitch_max | idAI | protected |
fly_pitch_scale | idAI | protected |
fly_roll | idAI | protected |
fly_roll_max | idAI | protected |
fly_roll_scale | idAI | protected |
fly_seek_scale | idAI | protected |
fly_speed | idAI | protected |
FlyMove(void) | idAI | protected |
FlySeekGoal(idVec3 &vel, idVec3 &goalPos) | idAI | protected |
flyTiltJoint | idAI | protected |
FlyTurn(void) | idAI | protected |
focusAlignTime | idAI | protected |
focusEntity | idAI | protected |
focusJoint | idAI | protected |
focusTime | idAI | protected |
forceAlignHeadTime | idAI | protected |
fovDot | idActor | protected |
FreeLightDef(void) | idEntity | virtual |
FreeModelDef(void) | idAFEntity_Base | virtual |
FreeObstacleAvoidanceNodes(void) | idAI | static |
FreeSoundEmitter(bool immediate) | idEntity | |
GetAASLocation(idAAS *aas, idVec3 &pos, int &areaNum) const | idActor | virtual |
GetAFName(void) const | idAFEntity_Base | inline |
GetAFPhysics(void) | idAFEntity_Base | inline |
GetAIAimTargets(const idVec3 &lastSightPos, idVec3 &headPos, idVec3 &chestPos) | idActor | virtual |
GetAimDir(const idVec3 &firePos, idEntity *aimAtEnt, const idEntity *ignore, idVec3 &aimDir) const | idAI | |
GetAnim(int channel, const char *name) | idActor | |
GetAnimator(void) | idAnimatedEntity | virtual |
GetAnimState(int channel) const | idActor | |
GetBindBody(void) const | idEntity | |
GetBindJoint(void) const | idEntity | |
GetBindMaster(void) const | idEntity | |
GetClass(const char *name) | idClass | static |
GetClassname(void) const | idClass | |
GetColor(idVec3 &out) const | idEntity | virtual |
GetColor(idVec4 &out) const | idEntity | virtual |
GetCombatModel(void) const | idActor | |
GetDamageForLocation(int damage, int location) | idActor | |
GetDamageGroup(int location) | idActor | |
GetDefaultSurfaceType(void) const | idActor | virtual |
GetDeltaViewAngles(void) const | idActor | |
GetEnemy(void) const | idAI | |
GetEntityDefName(void) const | idEntity | |
GetEyePosition(void) const | idActor | |
GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAFEntity_Base | virtual |
GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
GetListenerId(void) const | idEntity | |
GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
GetLocalVector(const idVec3 &vec) const | idEntity | |
GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
GetModelDefHandle(void) | idEntity | virtual |
GetMoveDelta(const idMat3 &oldaxis, const idMat3 &axis, idVec3 &delta) | idAI | protected |
GetMovePos(idVec3 &seekPos) | idAI | protected |
GetMuzzle(const char *jointname, idVec3 &muzzle, idMat3 &axis) | idAI | protected |
GetName(void) const | idEntity | |
GetNextTeamEntity(void) const | idEntity | |
GetNumPVSAreas(void) | idEntity | |
GetNumTypes(void) | idClass | inlinestatic |
GetPhysics(void) const | idEntity | |
GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idActor | virtual |
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idActor | virtual |
GetPVSAreas(void) | idEntity | |
GetRenderEntity(void) | idEntity | virtual |
GetRenderView() | idActor | virtual |
GetRestStartTime(void) const | idEntity | virtual |
GetScriptFunction(const char *funcname) | idActor | |
GetSkin(void) const | idEntity | |
GetSoundEmitter(void) const | idEntity | |
GetSpline(void) const | idEntity | |
GetSuperclass(void) const | idClass | |
GetTalkState(void) const | idAI | |
GetTeamMaster(void) const | idEntity | |
GetType(int num) | idClass | static |
GetTypeNumBits(void) | idClass | inlinestatic |
GetViewPos(idVec3 &origin, idMat3 &axis) const | idActor | virtual |
GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
GetWorldVector(const idVec3 &vec) const | idEntity | |
GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
Gib(const idVec3 &dir, const char *damageDefName) | idActor | protectedvirtual |
gibbed | idAFEntity_Gibbable | protected |
HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
HasEnemies(void) const | idActor | |
HasSignal(signalNum_t signalnum) const | idEntity | |
head | idActor | protected |
headAnim | idActor | protected |
headFocusRate | idAI | protected |
health | idEntity | |
HeardSound(idEntity *ent, const char *action) | idAI | |
Hide(void) | idAI | protectedvirtual |
idActor(void) | idActor | |
idAFEntity_Base(void) | idAFEntity_Base | |
idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
idAI() | idAI | |
idAnimatedEntity() | idAnimatedEntity | |
ideal_yaw | idAI | protected |
idealState | idActor | protected |
idEntity() | idEntity | |
ignore_obstacles | idAI | protected |
InAnimState(int channel, const char *name) const | idActor | |
Init(void) | idClass | static |
InitMuzzleFlash(void) | idAI | protected |
InitSkeletonModel(void) | idAFEntity_Gibbable | protected |
IsActive(void) const | idEntity | |
IsActiveAF(void) const | idAFEntity_Base | inline |
IsAtRest(void) const | idEntity | virtual |
IsBound(void) const | idEntity | |
IsBoundTo(idEntity *master) const | idEntity | |
IsHidden(void) const | idEntity | |
IsType(const idTypeInfo &c) const | idClass | |
JoinTeam(idEntity *teammember) | idEntity | |
kickForce | idAI | protected |
KickObstacles(const idVec3 &dir, float force, idEntity *alwaysKick) | idAI | protected |
Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idAI | protectedvirtual |
lastAttackTime | idAI | protected |
lastHitCheckResult | idAI | protected |
lastHitCheckTime | idAI | protected |
lastReachableEnemyPos | idAI | protected |
lastVisibleEnemyEyeOffset | idAI | protected |
lastVisibleEnemyPos | idAI | protected |
lastVisibleReachableEnemyPos | idAI | protected |
LaunchProjectile(const char *jointname, idEntity *target, bool clampToAttackCone) | idAI | protected |
leftEyeJoint | idActor | protected |
legsAnim | idActor | protected |
LinkCombat(void) | idActor | virtual |
LinkScriptVariables(void) | idAI | protected |
List_f(const idCmdArgs &args) | idAI | static |
ListClasses_f(const idCmdArgs &args) | idClass | static |
LoadAF(void) | idActor | virtual |
LoadState(const idDict &args) | idAFEntity_Base | |
lookAng | idAI | protected |
lookJointAngles | idAI | protected |
lookJoints | idAI | protected |
lookMax | idAI | protected |
lookMin | idAI | protected |
MAX_PVS_AREAS | idEntity | static |
melee_range | idAI | protected |
missileLaunchOffset | idAI | protected |
ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
modelDefHandle | idEntity | protected |
modelOffset | idActor | protected |
move | idAI | protected |
MoveDone(void) const | idAI | protected |
MoveOutOfRange(idEntity *entity, float range) | idAI | protected |
MoveToAttackPosition(idEntity *ent, int attack_anim) | idAI | protected |
MoveToCover(idEntity *entity, const idVec3 &pos) | idAI | protected |
MoveToEnemy(void) | idAI | protected |
MoveToEnemyHeight(void) | idAI | protected |
MoveToEntity(idEntity *ent) | idAI | protected |
MoveToPosition(const idVec3 &pos) | idAI | protected |
muzzleFlashEnd | idAI | protected |
name | idEntity | |
NewWanderDir(const idVec3 &dest) | idAI | protected |
nextSoundTime | idAFEntity_Base | protected |
num_cinematics | idAI | protected |
OnLadder(void) const | idActor | virtual |
operator delete(void *) | idClass | |
operator delete(void *, int, int, char *, int) | idClass | |
operator new(size_t) | idClass | |
operator new(size_t s, int, int, char *, int) | idClass | |
orientationJoint | idAI | protected |
Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idAI | protectedvirtual |
pain_debounce_time | idActor | protected |
pain_delay | idActor | protected |
pain_threshold | idActor | protected |
painAnim | idActor | protected |
painTime | idActor | protected |
particles | idAI | protected |
ParticlesActive(void) | idAI | protected |
PathToGoal(aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin) const | idAI | protected |
physicsObj | idAI | protected |
PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
PlayChatter(void) | idAI | protected |
PlayCinematic(void) | idAI | protected |
PointReachableAreaNum(const idVec3 &pos, const float boundsScale=2.0f) const | idAI | protected |
PointVisible(const idVec3 &point) const | idActor | |
PostBind(void) | idEntity | virtual |
PostEventMS(const idEventDef *ev, int time) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostEventSec(const idEventDef *ev, float time) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostUnbind(void) | idEntity | virtual |
PreBind(void) | idEntity | virtual |
PredictPath(const idEntity *ent, const idAAS *aas, const idVec3 &start, const idVec3 &velocity, int totalTime, int frameTime, int stopEvent, predictedPath_t &path) | idAI | static |
PredictTrajectory(const idVec3 &firePos, const idVec3 &target, float projectileSpeed, const idVec3 &projGravity, const idClipModel *clip, int clipmask, float max_height, const idEntity *ignore, const idEntity *targetEntity, int drawtime, idVec3 &aimDir) | idAI | static |
Present(void) | idAFEntity_Gibbable | virtual |
PreUnbind(void) | idEntity | virtual |
ProcessEvent(const idEventDef *ev) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
projectile | idAI | protected |
projectile_height_to_distance_ratio | idAI | protected |
projectileClipModel | idAI | mutableprotected |
projectileDef | idAI | protected |
projectileGravity | idAI | protected |
projectileRadius | idAI | protected |
projectileSpeed | idAI | protected |
projectileVelocity | idAI | protected |
ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idActor | virtual |
PushWithAF(void) | idAI | protected |
rank | idActor | |
ReachedPos(const idVec3 &pos, const moveCommand_t moveCommand) const | idAI | protected |
ReactionTo(const idEntity *ent) | idAI | protected |
ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadFromSnapshot(const idBitMsgDelta &msg) | idEntity | virtual |
ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
refSound | idEntity | protected |
RemoveAttachments(void) | idActor | protected |
RemoveBindConstraints(void) | idAFEntity_Base | |
RemoveContactEntity(idEntity *ent) | idEntity | virtual |
RemoveNullTargets(void) | idEntity | |
RemoveProjectile(void) | idAI | protected |
renderEntity | idEntity | protected |
renderView | idEntity | |
RespondsTo(const idEventDef &ev) const | idClass | |
Restart(void) | idActor | virtual |
restartParticles | idAI | protected |
Restore(idRestoreGame *savefile) | idAI | |
RestorePhysics(idPhysics *phys) | idEntity | |
rightEyeJoint | idActor | protected |
RunPhysics(void) | idEntity | |
Save(idSaveGame *savefile) const | idAI | |
savedMove | idAI | protected |
SaveState(idDict &args) const | idAFEntity_Base | |
scriptObject | idEntity | |
scriptThread | idActor | protected |
ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
SetAAS(void) | idAI | protected |
SetAngles(const idAngles &ang) | idEntity | |
SetAnimState(int channel, const char *name, int blendFrames) | idActor | |
SetAxis(const idMat3 &axis) | idEntity | |
SetChatSound(void) | idAI | protected |
SetColor(float red, float green, float blue) | idEntity | virtual |
SetColor(const idVec3 &color) | idEntity | virtual |
SetColor(const idVec4 &color) | idEntity | virtual |
SetCombatContents(bool enable) | idAFEntity_Base | |
SetCombatModel(void) | idActor | |
SetDeltaViewAngles(const idAngles &delta) | idActor | |
SetEnemy(idActor *newEnemy) | idAI | protected |
SetEnemyPosition(void) | idAI | protected |
SetEyeHeight(float height) | idActor | |
SetFOV(float fov) | idActor | |
SetModel(const char *modelname) | idAnimatedEntity | virtual |
SetName(const char *name) | idEntity | |
SetOrigin(const idVec3 &org) | idEntity | |
SetPhysics(idPhysics *phys) | idEntity | |
SetShaderParm(int parmnum, float value) | idEntity | |
SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
SetSkin(const idDeclSkin *skin) | idEntity | |
SetSoundVolume(float volume) | idEntity | |
SetState(const function_t *newState) | idActor | |
SetState(const char *statename) | idActor | |
SetupBody(void) | idActor | |
SetupDamageGroups(void) | idActor | |
SetWaitState(const char *_waitstate) | idActor | |
ShouldConstructScriptObjectAtSpawn(void) const | idActor | virtual |
Show(void) | idAI | protectedvirtual |
ShowEditingDialog(void) | idAFEntity_Base | virtual |
shrivel_rate | idAI | protected |
shrivel_start | idAI | protected |
Shutdown(void) | idClass | static |
ShutdownThreads(void) | idActor | |
Signal(signalNum_t signalnum) | idEntity | |
SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
skeletonModel | idAFEntity_Gibbable | protected |
skeletonModelDefHandle | idAFEntity_Gibbable | protected |
SlideMove(void) | idAI | protected |
SlideToPosition(const idVec3 &pos, float time) | idAI | protected |
snapshotBits | idEntity | |
snapshotNode | idEntity | |
snapshotSequence | idEntity | |
soundJoint | idActor | protected |
Spawn(void) | idAI | |
spawnArgs | idEntity | |
spawnAxis | idAFEntity_Base | protected |
SpawnGibs(const idVec3 &dir, const char *damageDefName) | idActor | virtual |
spawnNode | idEntity | |
spawnOrigin | idAFEntity_Base | protected |
SpawnParticles(const char *keyName) | idAI | protected |
SpawnParticlesOnJoint(particleEmitter_t &pe, const char *particleName, const char *jointName) | idAI | protected |
StartRagdoll(void) | idActor | |
StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
state | idActor | protected |
StaticMove(void) | idAI | protected |
StepDirection(float dir) | idAI | protected |
StopMove(moveStatus_t status) | idAI | protected |
StopRagdoll(void) | idActor | |
StopSound(const s_channelType channel, bool broadcast) | idEntity | |
talk_state | idAI | protected |
talkTarget | idAI | protected |
TalkTo(idActor *actor) | idAI | |
targets | idEntity | |
team | idActor | |
Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idActor | virtual |
TestMelee(void) const | idAI | protected |
TestTrajectory(const idVec3 &start, const idVec3 &end, float zVel, float gravity, float time, float max_height, const idClipModel *clip, int clipmask, const idEntity *ignore, const idEntity *targetEntity, int drawtime) | idAI | static |
Think(void) | idAI | protectedvirtual |
thinkFlags | idEntity | |
torsoAnim | idActor | protected |
TouchedByFlashlight(idActor *flashlight_owner) | idAI | |
TouchTriggers(void) const | idEntity | |
TravelDistance(const idVec3 &start, const idVec3 &end) const | idAI | protected |
travelFlags | idAI | protected |
TriggerGuis(void) | idEntity | |
TriggerParticles(const char *jointName) | idAI | protected |
TriggerWeaponEffects(const idVec3 &muzzle) | idAI | protected |
Turn(void) | idAI | protected |
turnRate | idAI | protected |
TurnToward(float yaw) | idAI | protected |
TurnToward(const idVec3 &pos) | idAI | protected |
turnVel | idAI | protected |
Unbind(void) | idEntity | |
UnlinkCombat(void) | idActor | virtual |
UpdateAIScript(void) | idAI | protected |
UpdateAnimation(void) | idAnimatedEntity | |
UpdateAnimationControllers(void) | idAI | protectedvirtual |
UpdateAnimState(void) | idActor | |
UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
UpdateDamageEffects(void) | idAnimatedEntity | |
UpdateEnemyPosition(void) | idAI | protected |
UpdateModel(void) | idEntity | |
UpdateModelTransform(void) | idEntity | |
UpdateMuzzleFlash(void) | idAI | protected |
UpdateParticles(void) | idAI | protected |
UpdatePVSAreas(const idVec3 &pos) | idEntity | |
UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
UpdateScript(void) | idActor | |
UpdateSound(void) | idEntity | |
UpdateVisuals(void) | idEntity | |
use_combat_bbox | idActor | protected |
useBoneAxis | idAI | protected |
viewAxis | idActor | |
waitState | idActor | protected |
WaitState(void) const | idActor | |
wakeOnFlashlight | idAI | protected |
walkIK | idActor | protected |
WanderAround(void) | idAI | protected |
worldMuzzleFlash | idAI | protected |
worldMuzzleFlashHandle | idAI | protected |
WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteToSnapshot(idBitMsgDelta &msg) const | idEntity | virtual |
~idActor(void) | idActor | virtual |
~idAFEntity_Base(void) | idAFEntity_Base | virtual |
~idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
~idAI() | idAI | |
~idAnimatedEntity() | idAnimatedEntity | |
~idClass() | idClass | virtual |
~idEntity() | idEntity |