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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAI_Vagary, including all inherited members.
| aas | idAI | protected |
| ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
| idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
| Activate(idEntity *activator) | idAI | protected |
| ActivatePhysics(idEntity *ent) | idEntity | virtual |
| ActivateTargets(idEntity *activator) const | idEntity | |
| activeNode | idEntity | |
| AddBindConstraints(void) | idAFEntity_Base | |
| AddContactEntity(idEntity *ent) | idEntity | virtual |
| AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
| AddFlyBob(idVec3 &vel) | idAI | protected |
| AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAFEntity_Base | virtual |
| AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
| AdjustFlyHeight(idVec3 &vel, const idVec3 &goalPos) | idAI | protected |
| AdjustFlyingAngles(void) | idAI | protected |
| AdjustFlySpeed(idVec3 &vel) | idAI | protected |
| af | idAFEntity_Base | protected |
| af_push_moveables | idAI | protected |
| AI_ACTIVATED | idAI | protected |
| AI_BLOCKED | idAI | protected |
| AI_DAMAGE | idAI | protected |
| AI_DEAD | idAI | protected |
| AI_DEST_UNREACHABLE | idAI | protected |
| AI_ENEMY_DEAD | idAI | protected |
| AI_ENEMY_IN_FOV | idAI | protected |
| AI_ENEMY_REACHABLE | idAI | protected |
| AI_ENEMY_VISIBLE | idAI | protected |
| AI_FORWARD | idAI | protected |
| AI_HIT_ENEMY | idAI | protected |
| AI_JUMP | idAI | protected |
| AI_MOVE_DONE | idAI | protected |
| AI_OBSTACLE_IN_PATH | idAI | protected |
| AI_ONGROUND | idAI | protected |
| AI_PAIN | idAI | protected |
| AI_PUSHED | idAI | protected |
| AI_SPECIAL_DAMAGE | idAI | protected |
| AI_TALK | idAI | protected |
| alignHeadTime | idAI | protected |
| allowEyeFocus | idActor | protected |
| allowHiddenMovement | idAI | protected |
| allowJointMod | idAI | protected |
| allowMove | idAI | protected |
| allowPain | idActor | protected |
| anim_turn_amount | idAI | protected |
| anim_turn_angles | idAI | protected |
| anim_turn_yaw | idAI | protected |
| animator | idAnimatedEntity | protected |
| AnimDone(int channel, int blendFrames) const | idActor | |
| AnimMove(void) | idAI | protected |
| animPrefix | idActor | protected |
| ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAI | protectedvirtual |
| Attach(idEntity *ent) | idActor | |
| attachments | idActor | protected |
| attack | idAI | protected |
| AttackMelee(const char *meleeDefName) | idAI | protected |
| BecomeActive(int flags) | idEntity | |
| BecomeInactive(int flags) | idEntity | |
| BeginAttack(const char *name) | idAI | protected |
| Bind(idEntity *master, bool orientated) | idEntity | |
| BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
| blink_anim | idActor | protected |
| blink_max | idActor | protected |
| blink_min | idActor | protected |
| blink_time | idActor | protected |
| blockedAttackTime | idAI | protected |
| BlockedFailSafe(void) | idAI | protected |
| blockedMoveTime | idAI | protected |
| blockedRadius | idAI | protected |
| BodyForClipModelId(int id) const | idAFEntity_Base | |
| CalculateAttackOffsets(void) | idAI | protected |
| CallSpawn(void) | idClass | |
| cameraTarget | idEntity | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
| CanPlayChatterSounds(void) const | idAI | protectedvirtual |
| CanSee(idEntity *ent, bool useFOV) const | idActor | |
| chat_max | idAI | protected |
| chat_min | idAI | protected |
| chat_snd | idAI | protected |
| chat_time | idAI | protected |
| CheckBlink(void) | idActor | |
| CheckDormant(void) | idEntity | |
| CheckForEnemy(void) | idAI | protected |
| CheckFOV(const idVec3 &pos) const | idActor | |
| CheckObstacleAvoidance(const idVec3 &goalPos, idVec3 &newPos) | idAI | protected |
| cinematic | idEntity | |
| CLASS_PROTOTYPE(idAI_Vagary) | idAI_Vagary | |
| idAI::CLASS_PROTOTYPE(idAI) | idAI | |
| idActor::CLASS_PROTOTYPE(idActor) | idActor | |
| idAFEntity_Gibbable::CLASS_PROTOTYPE(idAFEntity_Gibbable) | idAFEntity_Gibbable | |
| idAFEntity_Base::CLASS_PROTOTYPE(idAFEntity_Base) | idAFEntity_Base | |
| idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
| ClearEnemy(void) | idAI | protected |
| ClearPain(void) | idActor | |
| ClearPVSAreas(void) | idEntity | |
| ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
| ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
| ClientPredictionThink(void) | idAnimatedEntity | virtual |
| ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idAnimatedEntity | virtual |
| ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
| ClosestEnemyToPoint(const idVec3 &pos) | idActor | |
| Collide(const trace_t &collision, const idVec3 &velocity) | idAFEntity_Base | virtual |
| combatModel | idAFEntity_Base | protected |
| combatModelContents | idAFEntity_Base | protected |
| ConstructScriptObject(void) | idActor | virtual |
| ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
| copyJoints | idActor | protected |
| CopyJointsFromBodyToHead(void) | idActor | protected |
| CreateInstance(const char *name) | idClass | static |
| CreateProjectile(const idVec3 &pos, const idVec3 &dir) | idAI | protected |
| CreateProjectileClipModel(void) const | idAI | protected |
| current_cinematic | idAI | protected |
| current_yaw | idAI | protected |
| currentFocusPos | idAI | protected |
| Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idActor | virtual |
| damageEffects | idAnimatedEntity | protected |
| DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idAI | protectedvirtual |
| damageGroups | idActor | protected |
| damageScale | idActor | protected |
| DeadMove(void) | idAI | protected |
| DeconstructScriptObject(void) | idEntity | virtual |
| deltaViewAngles | idActor | protected |
| destLookAng | idAI | protected |
| DirectDamage(const char *meleeDefName, idEntity *ent) | idAI | protected |
| DirectMoveToPosition(const idVec3 &pos) | idAI | protected |
| disableGravity | idAI | protected |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| DormantBegin(void) | idAI | protectedvirtual |
| DormantEnd(void) | idAI | protectedvirtual |
| dormantStart | idEntity | |
| DrawRoute(void) const | idAI | protected |
| DropAFs(idEntity *ent, const char *type, idList< idEntity * > *list) | idAFEntity_Base | static |
| EndAttack(void) | idAI | protected |
| enemy | idAI | protected |
| EnemyDead(void) | idAI | protected |
| enemyList | idActor | |
| enemyNode | idActor | |
| EnemyPositionValid(void) const | idAI | protected |
| EnemyWithMostHealth() | idActor | |
| EntityCanSeePos(idActor *actor, const idVec3 &actorOrigin, const idVec3 &pos) | idAI | protected |
| entityDefNumber | idEntity | |
| entityNumber | idEntity | |
| Event_Activate(idEntity *activator) | idAI | protected |
| EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
| Event_AllowDamage(void) | idAI | protected |
| Event_AllowHiddenMovement(int enable) | idAI | protected |
| Event_AllowMovement(float flag) | idAI | protected |
| Event_AnimTurn(float angles) | idAI | protected |
| Event_AttackMelee(const char *meleeDefName) | idAI | protected |
| Event_AttackMissile(const char *jointname) | idAI | protected |
| Event_BecomeNonSolid(void) | idAI | protected |
| Event_BecomeRagdoll(void) | idAI | protected |
| Event_BecomeSolid(void) | idAI | protected |
| Event_BeginAttack(const char *name) | idAI | protected |
| Event_Burn(void) | idAI | protected |
| Event_CanBecomeSolid(void) | idAI | protected |
| Event_CanHitEnemy(void) | idAI | protected |
| Event_CanHitEnemyFromAnim(const char *animname) | idAI | protected |
| Event_CanHitEnemyFromJoint(const char *jointname) | idAI | protected |
| Event_CanReachEnemy(void) | idAI | protected |
| Event_CanReachEntity(idEntity *ent) | idAI | protected |
| Event_CanReachPosition(const idVec3 &pos) | idAI | protected |
| Event_CanSeeEntity(idEntity *ent) | idAI | protected |
| Event_ChargeAttack(const char *damageDef) | idAI | protected |
| Event_ChooseObjectToThrow(const idVec3 &mins, const idVec3 &maxs, float speed, float minDist, float offset) | idAI_Vagary | private |
| Event_ClearBurn(void) | idAI | protected |
| Event_ClearEnemy(void) | idAI | protected |
| Event_ClearFlyOffset(void) | idAI | protected |
| Event_ClosestReachableEnemyOfEntity(idEntity *team_mate) | idAI | protected |
| Event_CreateMissile(const char *jointname) | idAI | protected |
| Event_DirectDamage(idEntity *damageTarget, const char *damageDefName) | idAI | protected |
| Event_DisableAFPush(void) | idAI | protected |
| Event_DisableClip(void) | idAI | protected |
| Event_DisableGravity(void) | idAI | protected |
| Event_EnableAFPush(void) | idAI | protected |
| Event_EnableClip(void) | idAI | protected |
| Event_EnableGravity(void) | idAI | protected |
| Event_EndAttack(void) | idAI | protected |
| Event_EnemyInCombatCone(idEntity *ent, int use_current_enemy_location) | idAI | protected |
| Event_EnemyPositionValid(void) | idAI | protected |
| Event_EnemyRange(void) | idAI | protected |
| Event_EnemyRange2D(void) | idAI | protected |
| Event_EntityInAttackCone(idEntity *ent) | idAI | protected |
| Event_FaceEnemy(void) | idAI | protected |
| Event_FaceEntity(idEntity *ent) | idAI | protected |
| Event_FacingIdeal(void) | idAI | protected |
| Event_FindActorsInBounds(const idVec3 &mins, const idVec3 &maxs) | idAI | protected |
| Event_FindEnemy(int useFOV) | idAI | protected |
| Event_FindEnemyAI(int useFOV) | idAI | protected |
| Event_FindEnemyInCombatNodes(void) | idAI | protected |
| Event_FireMissileAtTarget(const char *jointname, const char *targetname) | idAI | protected |
| Event_GetAngles(void) | idAI | protected |
| Event_GetClosestHiddenTarget(const char *type) | idAI | protected |
| Event_GetCombatNode(void) | idAI | protected |
| Event_GetCurrentYaw(void) | idAI | protected |
| Event_GetEnemy(void) | idAI | protected |
| Event_GetEnemyEyePos(void) | idAI | protected |
| Event_GetEnemyPos(void) | idAI | protected |
| Event_GetHealth(void) | idAI | protected |
| Event_GetJumpVelocity(const idVec3 &pos, float speed, float max_height) | idAI | protected |
| Event_GetMoveType(void) | idAI | protected |
| Event_GetObstacle(void) | idAI | protected |
| Event_GetRandomTarget(const char *type) | idAI | protected |
| Event_GetReachableEntityPosition(idEntity *ent) | idAI | protected |
| Event_GetTalkTarget(void) | idAI | protected |
| Event_GetTurnDelta(void) | idAI | protected |
| Event_GetTurnRate(void) | idAI | protected |
| Event_Gib(const char *damageDefName) | idAFEntity_Gibbable | protected |
| Event_HeardSound(int ignore_team) | idAI | protected |
| Event_IgnoreDamage(void) | idAI | protected |
| Event_JumpFrame(void) | idAI | protected |
| Event_KickObstacles(idEntity *kickEnt, float force) | idAI | protected |
| Event_Kill(void) | idAI | protected |
| Event_LaunchMissile(const idVec3 &muzzle, const idAngles &ang) | idAI | protected |
| Event_LocateEnemy(void) | idAI | protected |
| Event_LookAtEnemy(float duration) | idAI | protected |
| Event_LookAtEntity(idEntity *ent, float duration) | idAI | protected |
| EVENT_MAXEVENTS enum value | idAnimatedEntity | |
| Event_MeleeAttackToJoint(const char *jointname, const char *meleeDefName) | idAI | protected |
| Event_MoveOutOfRange(idEntity *entity, float range) | idAI | protected |
| Event_MoveStatus(void) | idAI | protected |
| Event_MoveToAttackPosition(idEntity *entity, const char *attack_anim) | idAI | protected |
| Event_MoveToCover(void) | idAI | protected |
| Event_MoveToEnemy(void) | idAI | protected |
| Event_MoveToEnemyHeight(void) | idAI | protected |
| Event_MoveToEntity(idEntity *ent) | idAI | protected |
| Event_MoveToPosition(const idVec3 &pos) | idAI | protected |
| Event_MuzzleFlash(const char *jointname) | idAI | protected |
| Event_NumSmokeEmitters(void) | idAI | protected |
| Event_PreBurn(void) | idAI | protected |
| Event_PredictEnemyPos(float time) | idAI | protected |
| Event_PushPointIntoAAS(const idVec3 &pos) | idAI | protected |
| Event_RadiusDamageFromJoint(const char *jointname, const char *damageDefName) | idAI | protected |
| Event_RandomPath(void) | idAI | protected |
| Event_RealKill(void) | idAI | protected |
| Event_Remove(void) | idClass | |
| Event_RestoreMove(void) | idAI | protected |
| Event_SaveMove(void) | idAI | protected |
| Event_SetAngles(idAngles const &ang) | idAI | protected |
| Event_SetConstraintPosition(const char *name, const idVec3 &pos) | idAFEntity_Base | protected |
| Event_SetEnemy(idEntity *ent) | idAI | protected |
| Event_SetFlyOffset(int offset) | idAI | protected |
| Event_SetFlySpeed(float speed) | idAI | protected |
| Event_SetHealth(float newHealth) | idAI | protected |
| Event_SetJointMod(int allowJointMod) | idAI | protected |
| Event_SetMoveType(int moveType) | idAI | protected |
| Event_SetSmokeVisibility(int num, int on) | idAI | protected |
| Event_SetTalkState(int state) | idAI | protected |
| Event_SetTalkTarget(idEntity *target) | idAI | protected |
| Event_SetTurnRate(float rate) | idAI | protected |
| Event_Shrivel(float shirvel_time) | idAI | protected |
| Event_SlideTo(const idVec3 &pos, float time) | idAI | protected |
| EVENT_STARTSOUNDSHADER enum value | idEntity | |
| Event_StopMove(void) | idAI | protected |
| Event_StopRagdoll(void) | idAI | protected |
| EVENT_STOPSOUNDSHADER enum value | idEntity | |
| Event_StopThinking(void) | idAI | protected |
| Event_TestAnimAttack(const char *animname) | idAI | protected |
| Event_TestAnimMove(const char *animname) | idAI | protected |
| Event_TestAnimMoveTowardEnemy(const char *animname) | idAI | protected |
| Event_TestChargeAttack(void) | idAI | protected |
| Event_TestMeleeAttack(void) | idAI | protected |
| Event_TestMoveToPosition(const idVec3 &position) | idAI | protected |
| Event_ThrowAF(void) | idAI | protected |
| Event_ThrowMoveable(void) | idAI | protected |
| Event_ThrowObjectAtEnemy(idEntity *ent, float speed) | idAI_Vagary | private |
| Event_Touch(idEntity *other, trace_t *trace) | idAI | protected |
| Event_TravelDistanceBetweenEntities(idEntity *source, idEntity *dest) | idAI | protected |
| Event_TravelDistanceBetweenPoints(const idVec3 &source, const idVec3 &dest) | idAI | protected |
| Event_TravelDistanceToEntity(idEntity *ent) | idAI | protected |
| Event_TravelDistanceToPoint(const idVec3 &pos) | idAI | protected |
| Event_TriggerParticles(const char *jointName) | idAI | protected |
| Event_TurnTo(float angle) | idAI | protected |
| Event_TurnToEntity(idEntity *ent) | idAI | protected |
| Event_TurnToPos(const idVec3 &pos) | idAI | protected |
| Event_WaitAction(const char *waitForState) | idAI | protected |
| Event_WaitMove(void) | idAI | protected |
| Event_WakeOnFlashlight(int enable) | idAI | protected |
| Event_Wander(void) | idAI | protected |
| eyeAng | idAI | protected |
| eyeFocusRate | idAI | protected |
| EyeHeight(void) const | idActor | |
| eyeHorizontalOffset | idAI | protected |
| eyeMax | idAI | protected |
| eyeMin | idAI | protected |
| eyeOffset | idActor | protected |
| EyeOffset(void) const | idActor | |
| eyeVerticalOffset | idAI | protected |
| FaceEnemy(void) | idAI | protected |
| FaceEntity(idEntity *ent) | idAI | protected |
| FacingIdeal(void) | idAI | protected |
| finalBoss | idActor | protected |
| FindPathAroundObstacles(const idPhysics *physics, const idAAS *aas, const idEntity *ignore, const idVec3 &startPos, const idVec3 &seekPos, obstaclePath_t &path) | idAI | static |
| FindTargets(void) | idEntity | |
| FindUninitializedMemory(void) | idClass | |
| FirstVisiblePointOnPath(const idVec3 origin, const idVec3 &target, int travelFlags) const | idAI | protected |
| fl | idEntity | |
| flashJointWorld | idAI | protected |
| flashTime | idAI | protected |
| fly_bob_horz | idAI | protected |
| fly_bob_strength | idAI | protected |
| fly_bob_vert | idAI | protected |
| fly_offset | idAI | protected |
| fly_pitch | idAI | protected |
| fly_pitch_max | idAI | protected |
| fly_pitch_scale | idAI | protected |
| fly_roll | idAI | protected |
| fly_roll_max | idAI | protected |
| fly_roll_scale | idAI | protected |
| fly_seek_scale | idAI | protected |
| fly_speed | idAI | protected |
| FlyMove(void) | idAI | protected |
| FlySeekGoal(idVec3 &vel, idVec3 &goalPos) | idAI | protected |
| flyTiltJoint | idAI | protected |
| FlyTurn(void) | idAI | protected |
| focusAlignTime | idAI | protected |
| focusEntity | idAI | protected |
| focusJoint | idAI | protected |
| focusTime | idAI | protected |
| forceAlignHeadTime | idAI | protected |
| fovDot | idActor | protected |
| FreeLightDef(void) | idEntity | virtual |
| FreeModelDef(void) | idAFEntity_Base | virtual |
| FreeObstacleAvoidanceNodes(void) | idAI | static |
| FreeSoundEmitter(bool immediate) | idEntity | |
| GetAASLocation(idAAS *aas, idVec3 &pos, int &areaNum) const | idActor | virtual |
| GetAFName(void) const | idAFEntity_Base | inline |
| GetAFPhysics(void) | idAFEntity_Base | inline |
| GetAIAimTargets(const idVec3 &lastSightPos, idVec3 &headPos, idVec3 &chestPos) | idActor | virtual |
| GetAimDir(const idVec3 &firePos, idEntity *aimAtEnt, const idEntity *ignore, idVec3 &aimDir) const | idAI | |
| GetAnim(int channel, const char *name) | idActor | |
| GetAnimator(void) | idAnimatedEntity | virtual |
| GetAnimState(int channel) const | idActor | |
| GetBindBody(void) const | idEntity | |
| GetBindJoint(void) const | idEntity | |
| GetBindMaster(void) const | idEntity | |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetColor(idVec3 &out) const | idEntity | virtual |
| GetColor(idVec4 &out) const | idEntity | virtual |
| GetCombatModel(void) const | idActor | |
| GetDamageForLocation(int damage, int location) | idActor | |
| GetDamageGroup(int location) | idActor | |
| GetDefaultSurfaceType(void) const | idActor | virtual |
| GetDeltaViewAngles(void) const | idActor | |
| GetEnemy(void) const | idAI | |
| GetEntityDefName(void) const | idEntity | |
| GetEyePosition(void) const | idActor | |
| GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
| GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAFEntity_Base | virtual |
| GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
| GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
| GetListenerId(void) const | idEntity | |
| GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
| GetLocalVector(const idVec3 &vec) const | idEntity | |
| GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
| GetModelDefHandle(void) | idEntity | virtual |
| GetMoveDelta(const idMat3 &oldaxis, const idMat3 &axis, idVec3 &delta) | idAI | protected |
| GetMovePos(idVec3 &seekPos) | idAI | protected |
| GetMuzzle(const char *jointname, idVec3 &muzzle, idMat3 &axis) | idAI | protected |
| GetName(void) const | idEntity | |
| GetNextTeamEntity(void) const | idEntity | |
| GetNumPVSAreas(void) | idEntity | |
| GetNumTypes(void) | idClass | inlinestatic |
| GetPhysics(void) const | idEntity | |
| GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idActor | virtual |
| GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idActor | virtual |
| GetPVSAreas(void) | idEntity | |
| GetRenderEntity(void) | idEntity | virtual |
| GetRenderView() | idActor | virtual |
| GetRestStartTime(void) const | idEntity | virtual |
| GetScriptFunction(const char *funcname) | idActor | |
| GetSkin(void) const | idEntity | |
| GetSoundEmitter(void) const | idEntity | |
| GetSpline(void) const | idEntity | |
| GetSuperclass(void) const | idClass | |
| GetTalkState(void) const | idAI | |
| GetTeamMaster(void) const | idEntity | |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| GetViewPos(idVec3 &origin, idMat3 &axis) const | idActor | virtual |
| GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
| GetWorldVector(const idVec3 &vec) const | idEntity | |
| GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
| Gib(const idVec3 &dir, const char *damageDefName) | idActor | protectedvirtual |
| gibbed | idAFEntity_Gibbable | protected |
| HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
| HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
| HasEnemies(void) const | idActor | |
| HasSignal(signalNum_t signalnum) const | idEntity | |
| head | idActor | protected |
| headAnim | idActor | protected |
| headFocusRate | idAI | protected |
| health | idEntity | |
| HeardSound(idEntity *ent, const char *action) | idAI | |
| Hide(void) | idAI | protectedvirtual |
| idActor(void) | idActor | |
| idAFEntity_Base(void) | idAFEntity_Base | |
| idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
| idAI() | idAI | |
| idAnimatedEntity() | idAnimatedEntity | |
| ideal_yaw | idAI | protected |
| idealState | idActor | protected |
| idEntity() | idEntity | |
| ignore_obstacles | idAI | protected |
| InAnimState(int channel, const char *name) const | idActor | |
| Init(void) | idClass | static |
| InitMuzzleFlash(void) | idAI | protected |
| InitSkeletonModel(void) | idAFEntity_Gibbable | protected |
| IsActive(void) const | idEntity | |
| IsActiveAF(void) const | idAFEntity_Base | inline |
| IsAtRest(void) const | idEntity | virtual |
| IsBound(void) const | idEntity | |
| IsBoundTo(idEntity *master) const | idEntity | |
| IsHidden(void) const | idEntity | |
| IsType(const idTypeInfo &c) const | idClass | |
| JoinTeam(idEntity *teammember) | idEntity | |
| kickForce | idAI | protected |
| KickObstacles(const idVec3 &dir, float force, idEntity *alwaysKick) | idAI | protected |
| Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idAI | protectedvirtual |
| lastAttackTime | idAI | protected |
| lastHitCheckResult | idAI | protected |
| lastHitCheckTime | idAI | protected |
| lastReachableEnemyPos | idAI | protected |
| lastVisibleEnemyEyeOffset | idAI | protected |
| lastVisibleEnemyPos | idAI | protected |
| lastVisibleReachableEnemyPos | idAI | protected |
| LaunchProjectile(const char *jointname, idEntity *target, bool clampToAttackCone) | idAI | protected |
| leftEyeJoint | idActor | protected |
| legsAnim | idActor | protected |
| LinkCombat(void) | idActor | virtual |
| LinkScriptVariables(void) | idAI | protected |
| List_f(const idCmdArgs &args) | idAI | static |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| LoadAF(void) | idActor | virtual |
| LoadState(const idDict &args) | idAFEntity_Base | |
| lookAng | idAI | protected |
| lookJointAngles | idAI | protected |
| lookJoints | idAI | protected |
| lookMax | idAI | protected |
| lookMin | idAI | protected |
| MAX_PVS_AREAS | idEntity | static |
| melee_range | idAI | protected |
| missileLaunchOffset | idAI | protected |
| ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
| modelDefHandle | idEntity | protected |
| modelOffset | idActor | protected |
| move | idAI | protected |
| MoveDone(void) const | idAI | protected |
| MoveOutOfRange(idEntity *entity, float range) | idAI | protected |
| MoveToAttackPosition(idEntity *ent, int attack_anim) | idAI | protected |
| MoveToCover(idEntity *entity, const idVec3 &pos) | idAI | protected |
| MoveToEnemy(void) | idAI | protected |
| MoveToEnemyHeight(void) | idAI | protected |
| MoveToEntity(idEntity *ent) | idAI | protected |
| MoveToPosition(const idVec3 &pos) | idAI | protected |
| muzzleFlashEnd | idAI | protected |
| name | idEntity | |
| NewWanderDir(const idVec3 &dest) | idAI | protected |
| nextSoundTime | idAFEntity_Base | protected |
| num_cinematics | idAI | protected |
| OnLadder(void) const | idActor | virtual |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| orientationJoint | idAI | protected |
| Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idAI | protectedvirtual |
| pain_debounce_time | idActor | protected |
| pain_delay | idActor | protected |
| pain_threshold | idActor | protected |
| painAnim | idActor | protected |
| painTime | idActor | protected |
| particles | idAI | protected |
| ParticlesActive(void) | idAI | protected |
| PathToGoal(aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin) const | idAI | protected |
| physicsObj | idAI | protected |
| PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
| PlayChatter(void) | idAI | protected |
| PlayCinematic(void) | idAI | protected |
| PointReachableAreaNum(const idVec3 &pos, const float boundsScale=2.0f) const | idAI | protected |
| PointVisible(const idVec3 &point) const | idActor | |
| PostBind(void) | idEntity | virtual |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostUnbind(void) | idEntity | virtual |
| PreBind(void) | idEntity | virtual |
| PredictPath(const idEntity *ent, const idAAS *aas, const idVec3 &start, const idVec3 &velocity, int totalTime, int frameTime, int stopEvent, predictedPath_t &path) | idAI | static |
| PredictTrajectory(const idVec3 &firePos, const idVec3 &target, float projectileSpeed, const idVec3 &projGravity, const idClipModel *clip, int clipmask, float max_height, const idEntity *ignore, const idEntity *targetEntity, int drawtime, idVec3 &aimDir) | idAI | static |
| Present(void) | idAFEntity_Gibbable | virtual |
| PreUnbind(void) | idEntity | virtual |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| projectile | idAI | protected |
| projectile_height_to_distance_ratio | idAI | protected |
| projectileClipModel | idAI | mutableprotected |
| projectileDef | idAI | protected |
| projectileGravity | idAI | protected |
| projectileRadius | idAI | protected |
| projectileSpeed | idAI | protected |
| projectileVelocity | idAI | protected |
| ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idActor | virtual |
| PushWithAF(void) | idAI | protected |
| rank | idActor | |
| ReachedPos(const idVec3 &pos, const moveCommand_t moveCommand) const | idAI | protected |
| ReactionTo(const idEntity *ent) | idAI | protected |
| ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idEntity | virtual |
| ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| refSound | idEntity | protected |
| RemoveAttachments(void) | idActor | protected |
| RemoveBindConstraints(void) | idAFEntity_Base | |
| RemoveContactEntity(idEntity *ent) | idEntity | virtual |
| RemoveNullTargets(void) | idEntity | |
| RemoveProjectile(void) | idAI | protected |
| renderEntity | idEntity | protected |
| renderView | idEntity | |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restart(void) | idActor | virtual |
| restartParticles | idAI | protected |
| Restore(idRestoreGame *savefile) | idAI | |
| RestorePhysics(idPhysics *phys) | idEntity | |
| rightEyeJoint | idActor | protected |
| RunPhysics(void) | idEntity | |
| Save(idSaveGame *savefile) const | idAI | |
| savedMove | idAI | protected |
| SaveState(idDict &args) const | idAFEntity_Base | |
| scriptObject | idEntity | |
| scriptThread | idActor | protected |
| ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
| ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
| SetAAS(void) | idAI | protected |
| SetAngles(const idAngles &ang) | idEntity | |
| SetAnimState(int channel, const char *name, int blendFrames) | idActor | |
| SetAxis(const idMat3 &axis) | idEntity | |
| SetChatSound(void) | idAI | protected |
| SetColor(float red, float green, float blue) | idEntity | virtual |
| SetColor(const idVec3 &color) | idEntity | virtual |
| SetColor(const idVec4 &color) | idEntity | virtual |
| SetCombatContents(bool enable) | idAFEntity_Base | |
| SetCombatModel(void) | idActor | |
| SetDeltaViewAngles(const idAngles &delta) | idActor | |
| SetEnemy(idActor *newEnemy) | idAI | protected |
| SetEnemyPosition(void) | idAI | protected |
| SetEyeHeight(float height) | idActor | |
| SetFOV(float fov) | idActor | |
| SetModel(const char *modelname) | idAnimatedEntity | virtual |
| SetName(const char *name) | idEntity | |
| SetOrigin(const idVec3 &org) | idEntity | |
| SetPhysics(idPhysics *phys) | idEntity | |
| SetShaderParm(int parmnum, float value) | idEntity | |
| SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
| SetSkin(const idDeclSkin *skin) | idEntity | |
| SetSoundVolume(float volume) | idEntity | |
| SetState(const function_t *newState) | idActor | |
| SetState(const char *statename) | idActor | |
| SetupBody(void) | idActor | |
| SetupDamageGroups(void) | idActor | |
| SetWaitState(const char *_waitstate) | idActor | |
| ShouldConstructScriptObjectAtSpawn(void) const | idActor | virtual |
| Show(void) | idAI | protectedvirtual |
| ShowEditingDialog(void) | idAFEntity_Base | virtual |
| shrivel_rate | idAI | protected |
| shrivel_start | idAI | protected |
| Shutdown(void) | idClass | static |
| ShutdownThreads(void) | idActor | |
| Signal(signalNum_t signalnum) | idEntity | |
| SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
| skeletonModel | idAFEntity_Gibbable | protected |
| skeletonModelDefHandle | idAFEntity_Gibbable | protected |
| SlideMove(void) | idAI | protected |
| SlideToPosition(const idVec3 &pos, float time) | idAI | protected |
| snapshotBits | idEntity | |
| snapshotNode | idEntity | |
| snapshotSequence | idEntity | |
| soundJoint | idActor | protected |
| Spawn(void) | idAI | |
| spawnArgs | idEntity | |
| spawnAxis | idAFEntity_Base | protected |
| SpawnGibs(const idVec3 &dir, const char *damageDefName) | idActor | virtual |
| spawnNode | idEntity | |
| spawnOrigin | idAFEntity_Base | protected |
| SpawnParticles(const char *keyName) | idAI | protected |
| SpawnParticlesOnJoint(particleEmitter_t &pe, const char *particleName, const char *jointName) | idAI | protected |
| StartRagdoll(void) | idActor | |
| StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| state | idActor | protected |
| StaticMove(void) | idAI | protected |
| StepDirection(float dir) | idAI | protected |
| StopMove(moveStatus_t status) | idAI | protected |
| StopRagdoll(void) | idActor | |
| StopSound(const s_channelType channel, bool broadcast) | idEntity | |
| talk_state | idAI | protected |
| talkTarget | idAI | protected |
| TalkTo(idActor *actor) | idAI | |
| targets | idEntity | |
| team | idActor | |
| Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idActor | virtual |
| TestMelee(void) const | idAI | protected |
| TestTrajectory(const idVec3 &start, const idVec3 &end, float zVel, float gravity, float time, float max_height, const idClipModel *clip, int clipmask, const idEntity *ignore, const idEntity *targetEntity, int drawtime) | idAI | static |
| Think(void) | idAI | protectedvirtual |
| thinkFlags | idEntity | |
| torsoAnim | idActor | protected |
| TouchedByFlashlight(idActor *flashlight_owner) | idAI | |
| TouchTriggers(void) const | idEntity | |
| TravelDistance(const idVec3 &start, const idVec3 &end) const | idAI | protected |
| travelFlags | idAI | protected |
| TriggerGuis(void) | idEntity | |
| TriggerParticles(const char *jointName) | idAI | protected |
| TriggerWeaponEffects(const idVec3 &muzzle) | idAI | protected |
| Turn(void) | idAI | protected |
| turnRate | idAI | protected |
| TurnToward(float yaw) | idAI | protected |
| TurnToward(const idVec3 &pos) | idAI | protected |
| turnVel | idAI | protected |
| Unbind(void) | idEntity | |
| UnlinkCombat(void) | idActor | virtual |
| UpdateAIScript(void) | idAI | protected |
| UpdateAnimation(void) | idAnimatedEntity | |
| UpdateAnimationControllers(void) | idAI | protectedvirtual |
| UpdateAnimState(void) | idActor | |
| UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
| UpdateDamageEffects(void) | idAnimatedEntity | |
| UpdateEnemyPosition(void) | idAI | protected |
| UpdateModel(void) | idEntity | |
| UpdateModelTransform(void) | idEntity | |
| UpdateMuzzleFlash(void) | idAI | protected |
| UpdateParticles(void) | idAI | protected |
| UpdatePVSAreas(const idVec3 &pos) | idEntity | |
| UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
| UpdateScript(void) | idActor | |
| UpdateSound(void) | idEntity | |
| UpdateVisuals(void) | idEntity | |
| use_combat_bbox | idActor | protected |
| useBoneAxis | idAI | protected |
| viewAxis | idActor | |
| waitState | idActor | protected |
| WaitState(void) const | idActor | |
| wakeOnFlashlight | idAI | protected |
| walkIK | idActor | protected |
| WanderAround(void) | idAI | protected |
| worldMuzzleFlash | idAI | protected |
| worldMuzzleFlashHandle | idAI | protected |
| WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteToSnapshot(idBitMsgDelta &msg) const | idEntity | virtual |
| ~idActor(void) | idActor | virtual |
| ~idAFEntity_Base(void) | idAFEntity_Base | virtual |
| ~idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
| ~idAI() | idAI | |
| ~idAnimatedEntity() | idAnimatedEntity | |
| ~idClass() | idClass | virtual |
| ~idEntity() | idEntity |
1.8.6.