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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idActor, including all inherited members.
| ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
| idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
| ActivatePhysics(idEntity *ent) | idEntity | virtual |
| ActivateTargets(idEntity *activator) const | idEntity | |
| activeNode | idEntity | |
| AddBindConstraints(void) | idAFEntity_Base | |
| AddContactEntity(idEntity *ent) | idEntity | virtual |
| AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
| AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idAFEntity_Base | virtual |
| AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
| af | idAFEntity_Base | protected |
| allowEyeFocus | idActor | protected |
| allowPain | idActor | protected |
| animator | idAnimatedEntity | protected |
| AnimDone(int channel, int blendFrames) const | idActor | |
| animPrefix | idActor | protected |
| ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idAFEntity_Base | virtual |
| Attach(idEntity *ent) | idActor | |
| attachments | idActor | protected |
| BecomeActive(int flags) | idEntity | |
| BecomeInactive(int flags) | idEntity | |
| Bind(idEntity *master, bool orientated) | idEntity | |
| BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
| blink_anim | idActor | protected |
| blink_max | idActor | protected |
| blink_min | idActor | protected |
| blink_time | idActor | protected |
| BodyForClipModelId(int id) const | idAFEntity_Base | |
| CallSpawn(void) | idClass | |
| cameraTarget | idEntity | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
| CanPlayChatterSounds(void) const | idEntity | virtual |
| CanSee(idEntity *ent, bool useFOV) const | idActor | |
| CheckBlink(void) | idActor | |
| CheckDormant(void) | idEntity | |
| CheckFOV(const idVec3 &pos) const | idActor | |
| cinematic | idEntity | |
| CLASS_PROTOTYPE(idActor) | idActor | |
| idAFEntity_Gibbable::CLASS_PROTOTYPE(idAFEntity_Gibbable) | idAFEntity_Gibbable | |
| idAFEntity_Base::CLASS_PROTOTYPE(idAFEntity_Base) | idAFEntity_Base | |
| idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
| ClearPain(void) | idActor | |
| ClearPVSAreas(void) | idEntity | |
| ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
| ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
| ClientPredictionThink(void) | idAnimatedEntity | virtual |
| ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idAnimatedEntity | virtual |
| ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
| ClosestEnemyToPoint(const idVec3 &pos) | idActor | |
| Collide(const trace_t &collision, const idVec3 &velocity) | idAFEntity_Base | virtual |
| combatModel | idAFEntity_Base | protected |
| combatModelContents | idAFEntity_Base | protected |
| ConstructScriptObject(void) | idActor | virtual |
| ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
| copyJoints | idActor | protected |
| CopyJointsFromBodyToHead(void) | idActor | protected |
| CreateInstance(const char *name) | idClass | static |
| Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idActor | virtual |
| damageEffects | idAnimatedEntity | protected |
| DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idEntity | virtual |
| damageGroups | idActor | protected |
| damageScale | idActor | protected |
| DeconstructScriptObject(void) | idEntity | virtual |
| deltaViewAngles | idActor | protected |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| DormantBegin(void) | idEntity | virtual |
| DormantEnd(void) | idEntity | virtual |
| dormantStart | idEntity | |
| DropAFs(idEntity *ent, const char *type, idList< idEntity * > *list) | idAFEntity_Base | static |
| enemyList | idActor | |
| enemyNode | idActor | |
| EnemyWithMostHealth() | idActor | |
| entityDefNumber | idEntity | |
| entityNumber | idEntity | |
| EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
| Event_AnimDistance(int channel, const char *animname) | idActor | private |
| Event_AnimDone(int channel, int blendFrames) | idActor | private |
| Event_AnimLength(int channel, const char *animname) | idActor | private |
| Event_AnimState(int channel, const char *name, int blendFrames) | idActor | private |
| Event_CheckAnim(int channel, const char *animname) | idActor | private |
| Event_ChooseAnim(int channel, const char *animname) | idActor | private |
| Event_ClosestEnemyToPoint(const idVec3 &pos) | idActor | private |
| Event_DisableEyeFocus(void) | idActor | private |
| Event_DisableLegIK(int num) | idActor | private |
| Event_DisablePain(void) | idActor | private |
| Event_DisableWalkIK(void) | idActor | private |
| Event_EnableAnim(int channel, int blendFrames) | idActor | private |
| Event_EnableEyeFocus(void) | idActor | private |
| Event_EnableLegIK(int num) | idActor | private |
| Event_EnablePain(void) | idActor | private |
| Event_EnableWalkIK(void) | idActor | private |
| Event_FinishAction(const char *name) | idActor | private |
| Event_Footstep(void) | idActor | private |
| Event_GetAnimState(int channel) | idActor | private |
| Event_GetBlendFrames(int channel) | idActor | private |
| Event_GetHead(void) | idActor | private |
| Event_GetPainAnim(void) | idActor | private |
| Event_GetState(void) | idActor | private |
| Event_Gib(const char *damageDefName) | idAFEntity_Gibbable | protected |
| Event_HasAnim(int channel, const char *name) | idActor | private |
| Event_HasEnemies(void) | idActor | private |
| Event_IdleAnim(int channel, const char *name) | idActor | private |
| Event_InAnimState(int channel, const char *name) | idActor | private |
| Event_LookAtEntity(idEntity *ent, float duration) | idActor | private |
| EVENT_MAXEVENTS enum value | idAnimatedEntity | |
| Event_NextEnemy(idEntity *ent) | idActor | private |
| Event_OverrideAnim(int channel) | idActor | private |
| Event_PlayAnim(int channel, const char *name) | idActor | private |
| Event_PlayCycle(int channel, const char *name) | idActor | private |
| Event_PreventPain(float duration) | idActor | private |
| Event_Remove(void) | idClass | |
| Event_SetAnimPrefix(const char *name) | idActor | private |
| Event_SetBlendFrames(int channel, int blendFrames) | idActor | private |
| Event_SetConstraintPosition(const char *name, const idVec3 &pos) | idAFEntity_Base | protected |
| Event_SetNextState(const char *name) | idActor | private |
| Event_SetState(const char *name) | idActor | private |
| Event_SetSyncedAnimWeight(int channel, int anim, float weight) | idActor | private |
| EVENT_STARTSOUNDSHADER enum value | idEntity | |
| Event_StopAnim(int channel, int frames) | idActor | private |
| Event_StopSound(int channel, int netsync) | idActor | private |
| EVENT_STOPSOUNDSHADER enum value | idEntity | |
| EyeHeight(void) const | idActor | |
| EyeOffset(void) const | idActor | |
| eyeOffset | idActor | protected |
| finalBoss | idActor | protected |
| FindTargets(void) | idEntity | |
| FindUninitializedMemory(void) | idClass | |
| FinishSetup(void) | idActor | private |
| fl | idEntity | |
| fovDot | idActor | protected |
| FreeLightDef(void) | idEntity | virtual |
| FreeModelDef(void) | idAFEntity_Base | virtual |
| FreeSoundEmitter(bool immediate) | idEntity | |
| GetAASLocation(idAAS *aas, idVec3 &pos, int &areaNum) const | idActor | virtual |
| GetAFName(void) const | idAFEntity_Base | inline |
| GetAFPhysics(void) | idAFEntity_Base | inline |
| GetAIAimTargets(const idVec3 &lastSightPos, idVec3 &headPos, idVec3 &chestPos) | idActor | virtual |
| GetAnim(int channel, const char *name) | idActor | |
| GetAnimator(void) | idAnimatedEntity | virtual |
| GetAnimState(int channel) const | idActor | |
| GetBindBody(void) const | idEntity | |
| GetBindJoint(void) const | idEntity | |
| GetBindMaster(void) const | idEntity | |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetColor(idVec3 &out) const | idEntity | virtual |
| GetColor(idVec4 &out) const | idEntity | virtual |
| GetCombatModel(void) const | idActor | |
| GetDamageForLocation(int damage, int location) | idActor | |
| GetDamageGroup(int location) | idActor | |
| GetDefaultSurfaceType(void) const | idActor | virtual |
| GetDeltaViewAngles(void) const | idActor | |
| GetEntityDefName(void) const | idEntity | |
| GetEyePosition(void) const | idActor | |
| GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
| GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idAFEntity_Base | virtual |
| GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
| GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
| GetListenerId(void) const | idEntity | |
| GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
| GetLocalVector(const idVec3 &vec) const | idEntity | |
| GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
| GetModelDefHandle(void) | idEntity | virtual |
| GetName(void) const | idEntity | |
| GetNextTeamEntity(void) const | idEntity | |
| GetNumPVSAreas(void) | idEntity | |
| GetNumTypes(void) | idClass | inlinestatic |
| GetPhysics(void) const | idEntity | |
| GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idActor | virtual |
| GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idActor | virtual |
| GetPVSAreas(void) | idEntity | |
| GetRenderEntity(void) | idEntity | virtual |
| GetRenderView() | idActor | virtual |
| GetRestStartTime(void) const | idEntity | virtual |
| GetScriptFunction(const char *funcname) | idActor | |
| GetSkin(void) const | idEntity | |
| GetSoundEmitter(void) const | idEntity | |
| GetSpline(void) const | idEntity | |
| GetSuperclass(void) const | idClass | |
| GetTeamMaster(void) const | idEntity | |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| GetViewPos(idVec3 &origin, idMat3 &axis) const | idActor | virtual |
| GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
| GetWorldVector(const idVec3 &vec) const | idEntity | |
| GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
| Gib(const idVec3 &dir, const char *damageDefName) | idActor | protectedvirtual |
| gibbed | idAFEntity_Gibbable | protected |
| HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
| HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
| HasEnemies(void) const | idActor | |
| HasSignal(signalNum_t signalnum) const | idEntity | |
| head | idActor | protected |
| headAnim | idActor | protected |
| health | idEntity | |
| Hide(void) | idActor | virtual |
| idActor(void) | idActor | |
| idAFEntity_Base(void) | idAFEntity_Base | |
| idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
| idAnimatedEntity() | idAnimatedEntity | |
| idAnimState class | idActor | friend |
| idealState | idActor | protected |
| idEntity() | idEntity | |
| InAnimState(int channel, const char *name) const | idActor | |
| Init(void) | idClass | static |
| InitSkeletonModel(void) | idAFEntity_Gibbable | protected |
| IsActive(void) const | idEntity | |
| IsActiveAF(void) const | idAFEntity_Base | inline |
| IsAtRest(void) const | idEntity | virtual |
| IsBound(void) const | idEntity | |
| IsBoundTo(idEntity *master) const | idEntity | |
| IsHidden(void) const | idEntity | |
| IsType(const idTypeInfo &c) const | idClass | |
| JoinTeam(idEntity *teammember) | idEntity | |
| Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
| leftEyeJoint | idActor | protected |
| legsAnim | idActor | protected |
| LinkCombat(void) | idActor | virtual |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| LoadAF(void) | idActor | virtual |
| LoadState(const idDict &args) | idAFEntity_Base | |
| MAX_PVS_AREAS | idEntity | static |
| ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
| modelDefHandle | idEntity | protected |
| modelOffset | idActor | protected |
| name | idEntity | |
| nextSoundTime | idAFEntity_Base | protected |
| OnLadder(void) const | idActor | virtual |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idActor | virtual |
| pain_debounce_time | idActor | protected |
| pain_delay | idActor | protected |
| pain_threshold | idActor | protected |
| painAnim | idActor | protected |
| painTime | idActor | protected |
| PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
| PlayFootStepSound(void) | idActor | private |
| PointVisible(const idVec3 &point) const | idActor | |
| PostBind(void) | idEntity | virtual |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostUnbind(void) | idEntity | virtual |
| PreBind(void) | idEntity | virtual |
| Present(void) | idAFEntity_Gibbable | virtual |
| PreUnbind(void) | idEntity | virtual |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idActor | virtual |
| rank | idActor | |
| ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idEntity | virtual |
| ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| refSound | idEntity | protected |
| RemoveAttachments(void) | idActor | protected |
| RemoveBindConstraints(void) | idAFEntity_Base | |
| RemoveContactEntity(idEntity *ent) | idEntity | virtual |
| RemoveNullTargets(void) | idEntity | |
| renderEntity | idEntity | protected |
| renderView | idEntity | |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restart(void) | idActor | virtual |
| Restore(idRestoreGame *savefile) | idActor | |
| RestorePhysics(idPhysics *phys) | idEntity | |
| rightEyeJoint | idActor | protected |
| RunPhysics(void) | idEntity | |
| Save(idSaveGame *savefile) const | idActor | |
| SaveState(idDict &args) const | idAFEntity_Base | |
| scriptObject | idEntity | |
| scriptThread | idActor | protected |
| ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
| ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
| SetAngles(const idAngles &ang) | idEntity | |
| SetAnimState(int channel, const char *name, int blendFrames) | idActor | |
| SetAxis(const idMat3 &axis) | idEntity | |
| SetColor(float red, float green, float blue) | idEntity | virtual |
| SetColor(const idVec3 &color) | idEntity | virtual |
| SetColor(const idVec4 &color) | idEntity | virtual |
| SetCombatContents(bool enable) | idAFEntity_Base | |
| SetCombatModel(void) | idActor | |
| SetDeltaViewAngles(const idAngles &delta) | idActor | |
| SetEyeHeight(float height) | idActor | |
| SetFOV(float fov) | idActor | |
| SetModel(const char *modelname) | idAnimatedEntity | virtual |
| SetName(const char *name) | idEntity | |
| SetOrigin(const idVec3 &org) | idEntity | |
| SetPhysics(idPhysics *phys) | idEntity | |
| SetShaderParm(int parmnum, float value) | idEntity | |
| SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
| SetSkin(const idDeclSkin *skin) | idEntity | |
| SetSoundVolume(float volume) | idEntity | |
| SetState(const function_t *newState) | idActor | |
| SetState(const char *statename) | idActor | |
| SetupBody(void) | idActor | |
| SetupDamageGroups(void) | idActor | |
| SetupHead(void) | idActor | private |
| SetWaitState(const char *_waitstate) | idActor | |
| ShouldConstructScriptObjectAtSpawn(void) const | idActor | virtual |
| Show(void) | idActor | virtual |
| ShowEditingDialog(void) | idAFEntity_Base | virtual |
| Shutdown(void) | idClass | static |
| ShutdownThreads(void) | idActor | |
| Signal(signalNum_t signalnum) | idEntity | |
| SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
| skeletonModel | idAFEntity_Gibbable | protected |
| skeletonModelDefHandle | idAFEntity_Gibbable | protected |
| snapshotBits | idEntity | |
| snapshotNode | idEntity | |
| snapshotSequence | idEntity | |
| soundJoint | idActor | protected |
| Spawn(void) | idActor | |
| spawnArgs | idEntity | |
| spawnAxis | idAFEntity_Base | protected |
| SpawnGibs(const idVec3 &dir, const char *damageDefName) | idActor | virtual |
| spawnNode | idEntity | |
| spawnOrigin | idAFEntity_Base | protected |
| StartRagdoll(void) | idActor | |
| StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| state | idActor | protected |
| StopRagdoll(void) | idActor | |
| StopSound(const s_channelType channel, bool broadcast) | idEntity | |
| SyncAnimChannels(int channel, int syncToChannel, int blendFrames) | idActor | private |
| targets | idEntity | |
| team | idActor | |
| Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idActor | virtual |
| Think(void) | idAFEntity_Base | virtual |
| thinkFlags | idEntity | |
| torsoAnim | idActor | protected |
| TouchTriggers(void) const | idEntity | |
| TriggerGuis(void) | idEntity | |
| Unbind(void) | idEntity | |
| UnlinkCombat(void) | idActor | virtual |
| UpdateAnimation(void) | idAnimatedEntity | |
| UpdateAnimationControllers(void) | idActor | virtual |
| UpdateAnimState(void) | idActor | |
| UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
| UpdateDamageEffects(void) | idAnimatedEntity | |
| UpdateModel(void) | idEntity | |
| UpdateModelTransform(void) | idEntity | |
| UpdatePVSAreas(const idVec3 &pos) | idEntity | |
| UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
| UpdateScript(void) | idActor | |
| UpdateSound(void) | idEntity | |
| UpdateVisuals(void) | idEntity | |
| use_combat_bbox | idActor | protected |
| viewAxis | idActor | |
| WaitState(void) const | idActor | |
| waitState | idActor | protected |
| walkIK | idActor | protected |
| WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteToSnapshot(idBitMsgDelta &msg) const | idEntity | virtual |
| ~idActor(void) | idActor | virtual |
| ~idAFEntity_Base(void) | idAFEntity_Base | virtual |
| ~idAFEntity_Gibbable(void) | idAFEntity_Gibbable | |
| ~idAnimatedEntity() | idAnimatedEntity | |
| ~idClass() | idClass | virtual |
| ~idEntity() | idEntity |
1.8.6.