doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
idAngles Member List

This is the complete list of members for idAngles, including all inherited members.

Clamp(const idAngles &min, const idAngles &max)idAngles
Compare(const idAngles &a) const idAngles
Compare(const idAngles &a, const float epsilon) const idAngles
GetDimension(void) const idAngles
idAngles(void)idAngles
idAngles(float pitch, float yaw, float roll)idAngles
idAngles(const idVec3 &v)idAnglesexplicit
Normalize180(void)idAngles
Normalize360(void)idAngles
operator!=(const idAngles &a) const idAngles
operator*(const float a) const idAngles
operator*(const float a, const idAngles &b)idAnglesfriend
operator*=(const float a)idAngles
operator+(const idAngles &a) const idAngles
operator+=(const idAngles &a)idAngles
operator-() const idAngles
operator-(const idAngles &a) const idAngles
operator-=(const idAngles &a)idAngles
operator/(const float a) const idAngles
operator/=(const float a)idAngles
operator=(const idAngles &a)idAngles
operator==(const idAngles &a) const idAngles
operator[](int index) const idAngles
operator[](int index)idAngles
pitchidAngles
rollidAngles
Set(float pitch, float yaw, float roll)idAngles
ToAngularVelocity(void) const idAngles
ToFloatPtr(void) const idAngles
ToFloatPtr(void)idAngles
ToForward(void) const idAngles
ToMat3(void) const idAngles
ToMat4(void) const idAngles
ToQuat(void) const idAngles
ToRotation(void) const idAngles
ToString(int precision=2) const idAngles
ToVectors(idVec3 *forward, idVec3 *right=NULL, idVec3 *up=NULL) const idAngles
yawidAngles
Zero(void)idAngles