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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAnim, including all inherited members.
| AddFrameCommand(const class idDeclModelDef *modelDef, int framenum, idLexer &src, const idDict *def) | idAnim | |
| anims | idAnim | private |
| CallFrameCommands(idEntity *ent, int from, int to) const | idAnim | |
| FindFrameForFrameCommand(frameCommandType_t framecommand, const frameCommand_t **command) const | idAnim | |
| flags | idAnim | private |
| frameCommands | idAnim | private |
| frameLookup | idAnim | private |
| FullName(void) const | idAnim | |
| GetAnimFlags(void) const | idAnim | |
| GetBounds(idBounds &bounds, int animNum, int time, int cyclecount) const | idAnim | |
| GetOrigin(idVec3 &offset, int animNum, int time, int cyclecount) const | idAnim | |
| GetOriginRotation(idQuat &rotation, int animNum, int currentTime, int cyclecount) const | idAnim | |
| HasFrameCommands(void) const | idAnim | |
| idAnim() | idAnim | |
| idAnim(const idDeclModelDef *modelDef, const idAnim *anim) | idAnim | |
| Length(void) const | idAnim | |
| MD5Anim(int num) const | idAnim | |
| modelDef | idAnim | private |
| ModelDef(void) const | idAnim | |
| name | idAnim | private |
| Name(void) const | idAnim | |
| NumAnims(void) const | idAnim | |
| numAnims | idAnim | private |
| NumFrames(void) const | idAnim | |
| realname | idAnim | private |
| SetAnim(const idDeclModelDef *modelDef, const char *sourcename, const char *animname, int num, const idMD5Anim *md5anims[ANIM_MaxSyncedAnims]) | idAnim | |
| SetAnimFlags(const animFlags_t &animflags) | idAnim | |
| TotalMovementDelta(void) const | idAnim | |
| ~idAnim() | idAnim |
1.8.6.