doom3-gpl
Doom 3 GPL source release
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idAnim Member List

This is the complete list of members for idAnim, including all inherited members.

AddFrameCommand(const class idDeclModelDef *modelDef, int framenum, idLexer &src, const idDict *def)idAnim
animsidAnimprivate
CallFrameCommands(idEntity *ent, int from, int to) const idAnim
FindFrameForFrameCommand(frameCommandType_t framecommand, const frameCommand_t **command) const idAnim
flagsidAnimprivate
frameCommandsidAnimprivate
frameLookupidAnimprivate
FullName(void) const idAnim
GetAnimFlags(void) const idAnim
GetBounds(idBounds &bounds, int animNum, int time, int cyclecount) const idAnim
GetOrigin(idVec3 &offset, int animNum, int time, int cyclecount) const idAnim
GetOriginRotation(idQuat &rotation, int animNum, int currentTime, int cyclecount) const idAnim
HasFrameCommands(void) const idAnim
idAnim()idAnim
idAnim(const idDeclModelDef *modelDef, const idAnim *anim)idAnim
Length(void) const idAnim
MD5Anim(int num) const idAnim
modelDefidAnimprivate
ModelDef(void) const idAnim
nameidAnimprivate
Name(void) const idAnim
NumAnims(void) const idAnim
numAnimsidAnimprivate
NumFrames(void) const idAnim
realnameidAnimprivate
SetAnim(const idDeclModelDef *modelDef, const char *sourcename, const char *animname, int num, const idMD5Anim *md5anims[ANIM_MaxSyncedAnims])idAnim
SetAnimFlags(const animFlags_t &animflags)idAnim
TotalMovementDelta(void) const idAnim
~idAnim()idAnim