doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAnim, including all inherited members.
AddFrameCommand(const class idDeclModelDef *modelDef, int framenum, idLexer &src, const idDict *def) | idAnim | |
anims | idAnim | private |
CallFrameCommands(idEntity *ent, int from, int to) const | idAnim | |
FindFrameForFrameCommand(frameCommandType_t framecommand, const frameCommand_t **command) const | idAnim | |
flags | idAnim | private |
frameCommands | idAnim | private |
frameLookup | idAnim | private |
FullName(void) const | idAnim | |
GetAnimFlags(void) const | idAnim | |
GetBounds(idBounds &bounds, int animNum, int time, int cyclecount) const | idAnim | |
GetOrigin(idVec3 &offset, int animNum, int time, int cyclecount) const | idAnim | |
GetOriginRotation(idQuat &rotation, int animNum, int currentTime, int cyclecount) const | idAnim | |
HasFrameCommands(void) const | idAnim | |
idAnim() | idAnim | |
idAnim(const idDeclModelDef *modelDef, const idAnim *anim) | idAnim | |
Length(void) const | idAnim | |
MD5Anim(int num) const | idAnim | |
modelDef | idAnim | private |
ModelDef(void) const | idAnim | |
name | idAnim | private |
Name(void) const | idAnim | |
NumAnims(void) const | idAnim | |
numAnims | idAnim | private |
NumFrames(void) const | idAnim | |
realname | idAnim | private |
SetAnim(const idDeclModelDef *modelDef, const char *sourcename, const char *animname, int num, const idMD5Anim *md5anims[ANIM_MaxSyncedAnims]) | idAnim | |
SetAnimFlags(const animFlags_t &animflags) | idAnim | |
TotalMovementDelta(void) const | idAnim | |
~idAnim() | idAnim |