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Doom 3 GPL source release
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idAnimBlend Member List

This is the complete list of members for idAnimBlend, including all inherited members.

AddBounds(int currentTime, idBounds &bounds, bool removeOriginOffset) const idAnimBlendprivate
allowFrameCommandsidAnimBlendprivate
AllowFrameCommands(bool allow)idAnimBlend
allowMoveidAnimBlendprivate
AllowMovement(bool allow)idAnimBlend
Anim(void) const idAnimBlend
AnimFullName(void) const idAnimBlend
AnimName(void) const idAnimBlend
AnimNum(void) const idAnimBlend
animNumidAnimBlendprivate
AnimTime(int currenttime) const idAnimBlend
animWeightsidAnimBlendprivate
BlendAnim(int currentTime, int channel, int numJoints, idJointQuat *blendFrame, float &blendWeight, bool removeOrigin, bool overrideBlend, bool printInfo) const idAnimBlendprivate
BlendDelta(int fromtime, int totime, idVec3 &blendDelta, float &blendWeight) const idAnimBlendprivate
BlendDeltaRotation(int fromtime, int totime, idQuat &blendDelta, float &blendWeight) const idAnimBlendprivate
blendDurationidAnimBlendprivate
blendEndValueidAnimBlendprivate
BlendOrigin(int currentTime, idVec3 &blendPos, float &blendWeight, bool removeOriginOffset) const idAnimBlendprivate
blendStartTimeidAnimBlendprivate
blendStartValueidAnimBlendprivate
CallFrameCommands(idEntity *ent, int fromtime, int totime) const idAnimBlendprivate
Clear(int currentTime, int clearTime)idAnimBlend
cycleidAnimBlendprivate
CycleAnim(const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime)idAnimBlendprivate
endtimeidAnimBlendprivate
frameidAnimBlendprivate
FrameHasChanged(int currentTime) const idAnimBlend
GetCycleCount(void) const idAnimBlend
GetEndTime(void) const idAnimBlend
GetFinalWeight(void) const idAnimBlend
GetFrameNumber(int currenttime) const idAnimBlend
GetPlaybackRate(void) const idAnimBlend
GetStartTime(void) const idAnimBlend
GetWeight(int currenttime) const idAnimBlend
idAnimator classidAnimBlendfriend
idAnimBlend()idAnimBlend
IsDone(int currentTime) const idAnimBlend
Length(void) const idAnimBlend
modelDefidAnimBlendprivate
NumFrames(void) const idAnimBlend
NumSyncedAnims(void) const idAnimBlend
PlayAnim(const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime)idAnimBlendprivate
PlayLength(void) const idAnimBlend
rateidAnimBlendprivate
Reset(const idDeclModelDef *_modelDef)idAnimBlendprivate
Restore(idRestoreGame *savefile, const idDeclModelDef *modelDef)idAnimBlend
Save(idSaveGame *savefile) const idAnimBlend
SetCycleCount(int count)idAnimBlend
SetFrame(const idDeclModelDef *modelDef, int animnum, int frame, int currenttime, int blendtime)idAnimBlendprivate
SetPlaybackRate(int currentTime, float newRate)idAnimBlend
SetStartTime(int startTime)idAnimBlend
SetSyncedAnimWeight(int num, float weight)idAnimBlend
SetWeight(float newweight, int currenttime, int blendtime)idAnimBlend
starttimeidAnimBlendprivate
timeOffsetidAnimBlendprivate