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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idAnimBlend, including all inherited members.
| AddBounds(int currentTime, idBounds &bounds, bool removeOriginOffset) const | idAnimBlend | private |
| allowFrameCommands | idAnimBlend | private |
| AllowFrameCommands(bool allow) | idAnimBlend | |
| allowMove | idAnimBlend | private |
| AllowMovement(bool allow) | idAnimBlend | |
| Anim(void) const | idAnimBlend | |
| AnimFullName(void) const | idAnimBlend | |
| AnimName(void) const | idAnimBlend | |
| AnimNum(void) const | idAnimBlend | |
| animNum | idAnimBlend | private |
| AnimTime(int currenttime) const | idAnimBlend | |
| animWeights | idAnimBlend | private |
| BlendAnim(int currentTime, int channel, int numJoints, idJointQuat *blendFrame, float &blendWeight, bool removeOrigin, bool overrideBlend, bool printInfo) const | idAnimBlend | private |
| BlendDelta(int fromtime, int totime, idVec3 &blendDelta, float &blendWeight) const | idAnimBlend | private |
| BlendDeltaRotation(int fromtime, int totime, idQuat &blendDelta, float &blendWeight) const | idAnimBlend | private |
| blendDuration | idAnimBlend | private |
| blendEndValue | idAnimBlend | private |
| BlendOrigin(int currentTime, idVec3 &blendPos, float &blendWeight, bool removeOriginOffset) const | idAnimBlend | private |
| blendStartTime | idAnimBlend | private |
| blendStartValue | idAnimBlend | private |
| CallFrameCommands(idEntity *ent, int fromtime, int totime) const | idAnimBlend | private |
| Clear(int currentTime, int clearTime) | idAnimBlend | |
| cycle | idAnimBlend | private |
| CycleAnim(const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime) | idAnimBlend | private |
| endtime | idAnimBlend | private |
| frame | idAnimBlend | private |
| FrameHasChanged(int currentTime) const | idAnimBlend | |
| GetCycleCount(void) const | idAnimBlend | |
| GetEndTime(void) const | idAnimBlend | |
| GetFinalWeight(void) const | idAnimBlend | |
| GetFrameNumber(int currenttime) const | idAnimBlend | |
| GetPlaybackRate(void) const | idAnimBlend | |
| GetStartTime(void) const | idAnimBlend | |
| GetWeight(int currenttime) const | idAnimBlend | |
| idAnimator class | idAnimBlend | friend |
| idAnimBlend() | idAnimBlend | |
| IsDone(int currentTime) const | idAnimBlend | |
| Length(void) const | idAnimBlend | |
| modelDef | idAnimBlend | private |
| NumFrames(void) const | idAnimBlend | |
| NumSyncedAnims(void) const | idAnimBlend | |
| PlayAnim(const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime) | idAnimBlend | private |
| PlayLength(void) const | idAnimBlend | |
| rate | idAnimBlend | private |
| Reset(const idDeclModelDef *_modelDef) | idAnimBlend | private |
| Restore(idRestoreGame *savefile, const idDeclModelDef *modelDef) | idAnimBlend | |
| Save(idSaveGame *savefile) const | idAnimBlend | |
| SetCycleCount(int count) | idAnimBlend | |
| SetFrame(const idDeclModelDef *modelDef, int animnum, int frame, int currenttime, int blendtime) | idAnimBlend | private |
| SetPlaybackRate(int currentTime, float newRate) | idAnimBlend | |
| SetStartTime(int startTime) | idAnimBlend | |
| SetSyncedAnimWeight(int num, float weight) | idAnimBlend | |
| SetWeight(float newweight, int currenttime, int blendtime) | idAnimBlend | |
| starttime | idAnimBlend | private |
| timeOffset | idAnimBlend | private |
1.8.6.