doom3-gpl
Doom 3 GPL source release
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idAnimator Member List

This is the complete list of members for idAnimator, including all inherited members.

AFPoseBlendWeightidAnimatorprivate
AFPoseBoundsidAnimatorprivate
AFPoseJointFrameidAnimatorprivate
AFPoseJointModsidAnimatorprivate
AFPoseJointsidAnimatorprivate
AFPoseTimeidAnimatorprivate
Allocated(void) const idAnimator
AnimFullName(int animnum) const idAnimator
AnimLength(int animnum) const idAnimator
AnimName(int animnum) const idAnimator
BlendAFPose(idJointQuat *blendFrame) const idAnimator
channelsidAnimatorprivate
Clear(int channelNum, int currentTime, int cleartime)idAnimator
ClearAFPose(void)idAnimator
ClearAllAnims(int currentTime, int cleartime)idAnimator
ClearAllJoints(void)idAnimator
ClearForceUpdate(void)idAnimator
ClearJoint(jointHandle_t jointnum)idAnimator
CreateFrame(int animtime, bool force)idAnimator
CurrentAnim(int channelNum)idAnimator
CycleAnim(int channelNum, int animnum, int currenttime, int blendtime)idAnimator
entityidAnimatorprivate
FinishAFPose(int animnum, const idBounds &bounds, const int time)idAnimator
forceUpdateidAnimatorprivate
ForceUpdate(void)idAnimator
frameBoundsidAnimatorprivate
FrameHasChanged(int animtime) const idAnimator
FreeData(void)idAnimatorprivate
GetAnim(int index) const idAnimator
GetAnim(const char *name) const idAnimator
GetAnimFlags(int animnum) const idAnimator
GetBounds(int currentTime, idBounds &bounds)idAnimator
GetChannelForJoint(jointHandle_t joint) const idAnimator
GetDelta(int fromtime, int totime, idVec3 &delta) const idAnimator
GetDeltaRotation(int fromtime, int totime, idMat3 &delta) const idAnimator
GetEntity(void) const idAnimator
GetFirstChild(jointHandle_t jointnum) const idAnimator
GetFirstChild(const char *name) const idAnimator
GetJointHandle(const char *name) const idAnimator
GetJointList(const char *jointnames, idList< jointHandle_t > &jointList) const idAnimator
GetJointLocalTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis)idAnimator
GetJointName(jointHandle_t handle) const idAnimator
GetJoints(int *numJoints, idJointMat **jointsPtr)idAnimator
GetJointTransform(jointHandle_t jointHandle, int currenttime, idVec3 &offset, idMat3 &axis)idAnimator
GetOrigin(int currentTime, idVec3 &pos) const idAnimator
HasAnim(const char *name) const idAnimator
idAnimator()idAnimator
InitAFPose(void)idAnimator
IsAnimating(int currentTime) const idAnimator
jointModsidAnimatorprivate
jointsidAnimatorprivate
lastTransformTimeidAnimatormutableprivate
ModelDef(void) const idAnimator
modelDefidAnimatorprivate
ModelHandle(void) const idAnimator
NumAnims(void) const idAnimator
NumFrames(int animnum) const idAnimator
NumJoints(void) const idAnimator
numJointsidAnimatorprivate
NumSyncedAnims(int animnum) const idAnimator
PlayAnim(int channelNum, int animnum, int currenttime, int blendTime)idAnimator
PushAnims(int channel, int currentTime, int blendTime)idAnimatorprivate
RemoveOrigin(void) const idAnimator
removeOriginOffsetidAnimatorprivate
RemoveOriginOffset(bool remove)idAnimator
Restore(idRestoreGame *savefile)idAnimator
Save(idSaveGame *savefile) const idAnimator
ServiceAnims(int fromtime, int totime)idAnimator
SetAFPoseBlendWeight(float blendWeight)idAnimator
SetAFPoseJointMod(const jointHandle_t jointNum, const AFJointModType_t mod, const idMat3 &axis, const idVec3 &origin)idAnimator
SetEntity(idEntity *ent)idAnimator
SetFrame(int channelNum, int animnum, int frame, int currenttime, int blendtime)idAnimator
SetJointAxis(jointHandle_t jointnum, jointModTransform_t transform_type, const idMat3 &mat)idAnimator
SetJointPos(jointHandle_t jointnum, jointModTransform_t transform_type, const idVec3 &pos)idAnimator
SetModel(const char *modelname)idAnimator
Size(void) const idAnimator
stoppedAnimatingUpdateidAnimatormutableprivate
SyncAnimChannels(int channelNum, int fromChannelNum, int currenttime, int blendTime)idAnimator
TotalMovementDelta(int animnum) const idAnimator
~idAnimator()idAnimator