doom3-gpl
Doom 3 GPL source release
|
This is the complete list of members for idAnimator, including all inherited members.
AFPoseBlendWeight | idAnimator | private |
AFPoseBounds | idAnimator | private |
AFPoseJointFrame | idAnimator | private |
AFPoseJointMods | idAnimator | private |
AFPoseJoints | idAnimator | private |
AFPoseTime | idAnimator | private |
Allocated(void) const | idAnimator | |
AnimFullName(int animnum) const | idAnimator | |
AnimLength(int animnum) const | idAnimator | |
AnimName(int animnum) const | idAnimator | |
BlendAFPose(idJointQuat *blendFrame) const | idAnimator | |
channels | idAnimator | private |
Clear(int channelNum, int currentTime, int cleartime) | idAnimator | |
ClearAFPose(void) | idAnimator | |
ClearAllAnims(int currentTime, int cleartime) | idAnimator | |
ClearAllJoints(void) | idAnimator | |
ClearForceUpdate(void) | idAnimator | |
ClearJoint(jointHandle_t jointnum) | idAnimator | |
CreateFrame(int animtime, bool force) | idAnimator | |
CurrentAnim(int channelNum) | idAnimator | |
CycleAnim(int channelNum, int animnum, int currenttime, int blendtime) | idAnimator | |
entity | idAnimator | private |
FinishAFPose(int animnum, const idBounds &bounds, const int time) | idAnimator | |
forceUpdate | idAnimator | private |
ForceUpdate(void) | idAnimator | |
frameBounds | idAnimator | private |
FrameHasChanged(int animtime) const | idAnimator | |
FreeData(void) | idAnimator | private |
GetAnim(int index) const | idAnimator | |
GetAnim(const char *name) const | idAnimator | |
GetAnimFlags(int animnum) const | idAnimator | |
GetBounds(int currentTime, idBounds &bounds) | idAnimator | |
GetChannelForJoint(jointHandle_t joint) const | idAnimator | |
GetDelta(int fromtime, int totime, idVec3 &delta) const | idAnimator | |
GetDeltaRotation(int fromtime, int totime, idMat3 &delta) const | idAnimator | |
GetEntity(void) const | idAnimator | |
GetFirstChild(jointHandle_t jointnum) const | idAnimator | |
GetFirstChild(const char *name) const | idAnimator | |
GetJointHandle(const char *name) const | idAnimator | |
GetJointList(const char *jointnames, idList< jointHandle_t > &jointList) const | idAnimator | |
GetJointLocalTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimator | |
GetJointName(jointHandle_t handle) const | idAnimator | |
GetJoints(int *numJoints, idJointMat **jointsPtr) | idAnimator | |
GetJointTransform(jointHandle_t jointHandle, int currenttime, idVec3 &offset, idMat3 &axis) | idAnimator | |
GetOrigin(int currentTime, idVec3 &pos) const | idAnimator | |
HasAnim(const char *name) const | idAnimator | |
idAnimator() | idAnimator | |
InitAFPose(void) | idAnimator | |
IsAnimating(int currentTime) const | idAnimator | |
jointMods | idAnimator | private |
joints | idAnimator | private |
lastTransformTime | idAnimator | mutableprivate |
ModelDef(void) const | idAnimator | |
modelDef | idAnimator | private |
ModelHandle(void) const | idAnimator | |
NumAnims(void) const | idAnimator | |
NumFrames(int animnum) const | idAnimator | |
NumJoints(void) const | idAnimator | |
numJoints | idAnimator | private |
NumSyncedAnims(int animnum) const | idAnimator | |
PlayAnim(int channelNum, int animnum, int currenttime, int blendTime) | idAnimator | |
PushAnims(int channel, int currentTime, int blendTime) | idAnimator | private |
RemoveOrigin(void) const | idAnimator | |
removeOriginOffset | idAnimator | private |
RemoveOriginOffset(bool remove) | idAnimator | |
Restore(idRestoreGame *savefile) | idAnimator | |
Save(idSaveGame *savefile) const | idAnimator | |
ServiceAnims(int fromtime, int totime) | idAnimator | |
SetAFPoseBlendWeight(float blendWeight) | idAnimator | |
SetAFPoseJointMod(const jointHandle_t jointNum, const AFJointModType_t mod, const idMat3 &axis, const idVec3 &origin) | idAnimator | |
SetEntity(idEntity *ent) | idAnimator | |
SetFrame(int channelNum, int animnum, int frame, int currenttime, int blendtime) | idAnimator | |
SetJointAxis(jointHandle_t jointnum, jointModTransform_t transform_type, const idMat3 &mat) | idAnimator | |
SetJointPos(jointHandle_t jointnum, jointModTransform_t transform_type, const idVec3 &pos) | idAnimator | |
SetModel(const char *modelname) | idAnimator | |
Size(void) const | idAnimator | |
stoppedAnimatingUpdate | idAnimator | mutableprivate |
SyncAnimChannels(int channelNum, int fromChannelNum, int currenttime, int blendTime) | idAnimator | |
TotalMovementDelta(int animnum) const | idAnimator | |
~idAnimator() | idAnimator |