doom3-gpl
Doom 3 GPL source release
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idAsyncClient Member List

This is the complete list of members for idAsyncClient, including all inherited members.

activeidAsyncClientprivate
backgroundDownloadidAsyncClientprivate
channelidAsyncClientprivate
CheckTimeout(void)idAsyncClientprivate
Clear(void)idAsyncClientprivate
ClearPendingPackets(void)idAsyncClientprivate
ClearServers(void)idAsyncClient
clientDataChecksumidAsyncClientprivate
clientIdidAsyncClientprivate
clientNumidAsyncClientprivate
clientPortidAsyncClientprivate
clientPredictionidAsyncClientprivate
clientPredictTimeidAsyncClientprivate
clientStateidAsyncClientprivate
clientTimeidAsyncClientprivate
ClosePort(void)idAsyncClient
ConnectionlessMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ConnectToServer(const netadr_t adr)idAsyncClient
ConnectToServer(const char *address)idAsyncClient
currentDlSizeidAsyncClientprivate
DisconnectFromServer(void)idAsyncClient
dlChecksumsidAsyncClientprivate
dlCountidAsyncClientprivate
dlListidAsyncClientprivate
dlnowidAsyncClientprivate
dlRequestidAsyncClientprivate
dltotalidAsyncClientprivate
DuplicateUsercmds(int frame, int time)idAsyncClientprivate
gameFrameidAsyncClientprivate
gameInitIdidAsyncClientprivate
gameTimeidAsyncClientprivate
gameTimeResidualidAsyncClientprivate
GetDownloadRequest(const int checksums[MAX_PURE_PAKS], int count, int gamePakChecksum)idAsyncClientprivate
GetIncomingCompression(void) const idAsyncClient
GetIncomingPacketLoss(void) const idAsyncClient
GetIncomingRate(void) const idAsyncClient
GetLANServers(void)idAsyncClient
GetLocalClientNum(void) const idAsyncClientinline
GetNETServers(void)idAsyncClient
GetOutgoingCompression(void) const idAsyncClient
GetOutgoingRate(void) const idAsyncClient
GetPredictedFrames(void) const idAsyncClientinline
GetPrediction(void) const idAsyncClient
GetServerInfo(const netadr_t adr)idAsyncClient
GetServerInfo(const char *address)idAsyncClient
GetTimeSinceLastPacket(void) const idAsyncClient
guiNetMenuidAsyncClientprivate
HandleDownloads(void)idAsyncClientprivate
HandleGuiCommand(const char *cmd)idAsyncClientprivatestatic
HandleGuiCommandInternal(const char *cmd)idAsyncClientprivate
idAsyncClient()idAsyncClient
Idle(void)idAsyncClientprivate
InitGame(int serverGameInitId, int serverGameFrame, int serverGameTime, const idDict &serverSI)idAsyncClientprivate
InitPort(void)idAsyncClient
IsActive(void) const idAsyncClientinline
IsPortInitialized()idAsyncClientinline
lastConnectTimeidAsyncClientprivate
lastEmptyTimeidAsyncClientprivate
lastFrameDeltaidAsyncClientprivate
lastPacketTimeidAsyncClientprivate
lastRconAddressidAsyncClientprivate
lastRconTimeidAsyncClientprivate
lastSnapshotTimeidAsyncClientprivate
ListServers(void)idAsyncClient
PacifierUpdate(void)idAsyncClient
ProcessAuthKeyMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessChallengeResponseMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessConnectResponseMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessDisconnectMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessDownloadInfoMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessInfoResponseMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessMessage(const netadr_t from, idBitMsg &msg)idAsyncClientprivate
ProcessPrintMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessPureMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessReliableMessagePure(const idBitMsg &msg)idAsyncClientprivate
ProcessReliableServerMessages(void)idAsyncClientprivate
ProcessServersListMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ProcessUnreliableServerMessage(const idBitMsg &msg)idAsyncClientprivate
ProcessVersionMessage(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate
ReadLocalizedServerString(const idBitMsg &msg, char *out, int maxLen)idAsyncClientprivate
realTimeidAsyncClientprivate
Reconnect(void)idAsyncClient
RemoteConsole(const char *command)idAsyncClient
RunFrame(void)idAsyncClient
SendAuthCheck(const char *cdkey, const char *xpkey)idAsyncClient
SendEmptyToServer(bool force=false, bool mapLoad=false)idAsyncClientprivate
SendPingResponseToServer(int time)idAsyncClientprivate
SendReliableGameMessage(const idBitMsg &msg)idAsyncClient
SendUsercmdsToServer(void)idAsyncClientprivate
SendUserInfoToServer(void)idAsyncClientprivate
SendVersionCheck(bool fromMenu=false)idAsyncClient
SendVersionDLUpdate(int state)idAsyncClientprivate
serverAddressidAsyncClientprivate
serverChallengeidAsyncClientprivate
serverIdidAsyncClientprivate
serverListidAsyncClient
serverMessageSequenceidAsyncClientprivate
SetupConnection(void)idAsyncClientprivate
showUpdateMessageidAsyncClientprivate
Shutdown(void)idAsyncClient
snapshotGameFrameidAsyncClientprivate
snapshotGameTimeidAsyncClientprivate
snapshotSequenceidAsyncClientprivate
totalDlSizeidAsyncClientprivate
updateDirectDownloadidAsyncClientprivate
updateFallbackidAsyncClientprivate
updateFileidAsyncClientprivate
updateMimeidAsyncClientprivate
updateMSGidAsyncClientprivate
updateSentTimeidAsyncClientprivate
updateStateidAsyncClientprivate
UpdateTime(int clamp)idAsyncClientprivate
updateURLidAsyncClientprivate
userCmdsidAsyncClientprivate
ValidatePureServerChecksums(const netadr_t from, const idBitMsg &msg)idAsyncClientprivate