doom3-gpl
Doom 3 GPL source release
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idAsyncServer Member List

This is the complete list of members for idAsyncServer, including all inherited members.

activeidAsyncServerprivate
BeginLocalClient(void)idAsyncServerprivate
challengesidAsyncServerprivate
CheckClientTimeouts(void)idAsyncServerprivate
ClearClient(int clientNum)idAsyncServerprivate
clientsidAsyncServerprivate
ClosePort(void)idAsyncServer
ConnectionlessMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
DropClient(int clientNum, const char *reason)idAsyncServer
DuplicateUsercmds(int frame, int time)idAsyncServerprivate
ExecuteMapChange(void)idAsyncServer
gameFrameidAsyncServerprivate
gameInitIdidAsyncServerprivate
gameTimeidAsyncServerprivate
gameTimeResidualidAsyncServerprivate
GetAsyncStatsAvgMsg(idStr &msg)idAsyncServer
GetBoundAdr(void) const idAsyncServer
GetClientIncomingCompression(int clientNum) const idAsyncServer
GetClientIncomingPacketLoss(int clientNum) const idAsyncServer
GetClientIncomingRate(int clientNum) const idAsyncServer
GetClientOutgoingCompression(int clientNum) const idAsyncServer
GetClientOutgoingRate(int clientNum) const idAsyncServer
GetClientPing(int clientNum) const idAsyncServer
GetClientPrediction(int clientNum) const idAsyncServer
GetClientTimeSinceLastInput(int clientNum) const idAsyncServer
GetClientTimeSinceLastPacket(int clientNum) const idAsyncServer
GetDelay(void) const idAsyncServerinline
GetIncomingRate(void) const idAsyncServer
GetLocalClientNum(void) const idAsyncServerinline
GetNumClients(void) const idAsyncServer
GetNumIdleClients(void) const idAsyncServer
GetOutgoingRate(void) const idAsyncServer
GetPort(void) const idAsyncServer
idAsyncServer()idAsyncServer
InitClient(int clientNum, int clientId, int clientRate)idAsyncServerprivate
InitLocalClient(int clientNum)idAsyncServerprivate
InitPort(void)idAsyncServer
IsActive(void) const idAsyncServerinline
IsClientInGame(int clientNum) const idAsyncServer
Kill(void)idAsyncServer
lastAuthTimeidAsyncServerprivate
LocalClientInput(void)idAsyncServerprivate
localClientNumidAsyncServerprivate
LocalClientSendReliableMessage(const idBitMsg &msg)idAsyncServer
MasterHeartbeat(bool force=false)idAsyncServer
nextAsyncStatsTimeidAsyncServerprivate
nextHeartbeatTimeidAsyncServerprivate
noRconOutputidAsyncServerprivate
PacifierUpdate(void)idAsyncServer
PrintLocalServerInfo(void)idAsyncServer
PrintOOB(const netadr_t to, int opcode, const char *string)idAsyncServerprivate
ProcessAuthMessage(const idBitMsg &msg)idAsyncServerprivate
ProcessChallengeMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
ProcessConnectionLessMessages(void)idAsyncServer
ProcessConnectMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
ProcessDownloadRequestMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
ProcessGetInfoMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
ProcessMessage(const netadr_t from, idBitMsg &msg)idAsyncServerprivate
ProcessPureMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
ProcessReliableClientMessages(int clientNum)idAsyncServerprivate
ProcessReliablePure(int clientNum, const idBitMsg &msg)idAsyncServerprivate
ProcessRemoteConsoleMessage(const netadr_t from, const idBitMsg &msg)idAsyncServerprivate
ProcessUnreliableClientMessage(int clientNum, const idBitMsg &msg)idAsyncServerprivate
rconAddressidAsyncServerprivate
realTimeidAsyncServerprivate
RemoteConsoleOutput(const char *string)idAsyncServer
RunFrame(void)idAsyncServer
SendApplySnapshotToClient(int clientNum, int sequence)idAsyncServerprivate
SendEmptyToClient(int clientNum, bool force=false)idAsyncServerprivate
SendEnterGameToClient(int clientNum)idAsyncServerprivate
SendGameInitToClient(int clientNum)idAsyncServerprivate
SendPingToClient(int clientNum)idAsyncServerprivate
SendPrintBroadcast(const char *string)idAsyncServerprivate
SendPrintToClient(int clientNum, const char *string)idAsyncServerprivate
SendPureServerMessage(const netadr_t to, int OS)idAsyncServerprivate
SendReliableGameMessage(int clientNum, const idBitMsg &msg)idAsyncServer
SendReliableGameMessageExcluding(int clientNum, const idBitMsg &msg)idAsyncServer
SendReliableMessage(int clientNum, const idBitMsg &msg)idAsyncServerprivate
SendReliablePureToClient(int clientNum)idAsyncServerprivate
SendSnapshotToClient(int clientNum)idAsyncServerprivate
SendSyncedCvarsBroadcast(const idDict &cvars)idAsyncServerprivate
SendSyncedCvarsToClient(int clientNum, const idDict &cvars)idAsyncServerprivate
SendUserInfoBroadcast(int userInfoNum, const idDict &info, bool sendToAll=false)idAsyncServerprivate
SendUserInfoToClient(int clientNum, int userInfoNum, const idDict &info)idAsyncServerprivate
serverDataChecksumidAsyncServerprivate
serverIdidAsyncServerprivate
serverPortidAsyncServerprivate
serverReloadingEngineidAsyncServerprivate
serverTimeidAsyncServerprivate
Spawn(void)idAsyncServer
stats_average_sumidAsyncServerprivate
stats_currentidAsyncServerprivate
stats_maxidAsyncServerprivate
stats_max_indexidAsyncServerprivate
stats_numsamplesidAsyncServerprivatestatic
stats_outrateidAsyncServerprivate
UpdateAsyncStatsAvg(void)idAsyncServer
UpdateTime(int clamp)idAsyncServerprivate
UpdateUI(int clientNum)idAsyncServer
userCmdsidAsyncServerprivate
ValidateChallenge(const netadr_t from, int challenge, int clientId)idAsyncServerprivate
VerifyChecksumMessage(int clientNum, const netadr_t *from, const idBitMsg &msg, idStr &reply, int OS)idAsyncServerprivate