| active | idAsyncServer | private |
| BeginLocalClient(void) | idAsyncServer | private |
| challenges | idAsyncServer | private |
| CheckClientTimeouts(void) | idAsyncServer | private |
| ClearClient(int clientNum) | idAsyncServer | private |
| clients | idAsyncServer | private |
| ClosePort(void) | idAsyncServer | |
| ConnectionlessMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| DropClient(int clientNum, const char *reason) | idAsyncServer | |
| DuplicateUsercmds(int frame, int time) | idAsyncServer | private |
| ExecuteMapChange(void) | idAsyncServer | |
| gameFrame | idAsyncServer | private |
| gameInitId | idAsyncServer | private |
| gameTime | idAsyncServer | private |
| gameTimeResidual | idAsyncServer | private |
| GetAsyncStatsAvgMsg(idStr &msg) | idAsyncServer | |
| GetBoundAdr(void) const | idAsyncServer | |
| GetClientIncomingCompression(int clientNum) const | idAsyncServer | |
| GetClientIncomingPacketLoss(int clientNum) const | idAsyncServer | |
| GetClientIncomingRate(int clientNum) const | idAsyncServer | |
| GetClientOutgoingCompression(int clientNum) const | idAsyncServer | |
| GetClientOutgoingRate(int clientNum) const | idAsyncServer | |
| GetClientPing(int clientNum) const | idAsyncServer | |
| GetClientPrediction(int clientNum) const | idAsyncServer | |
| GetClientTimeSinceLastInput(int clientNum) const | idAsyncServer | |
| GetClientTimeSinceLastPacket(int clientNum) const | idAsyncServer | |
| GetDelay(void) const | idAsyncServer | inline |
| GetIncomingRate(void) const | idAsyncServer | |
| GetLocalClientNum(void) const | idAsyncServer | inline |
| GetNumClients(void) const | idAsyncServer | |
| GetNumIdleClients(void) const | idAsyncServer | |
| GetOutgoingRate(void) const | idAsyncServer | |
| GetPort(void) const | idAsyncServer | |
| idAsyncServer() | idAsyncServer | |
| InitClient(int clientNum, int clientId, int clientRate) | idAsyncServer | private |
| InitLocalClient(int clientNum) | idAsyncServer | private |
| InitPort(void) | idAsyncServer | |
| IsActive(void) const | idAsyncServer | inline |
| IsClientInGame(int clientNum) const | idAsyncServer | |
| Kill(void) | idAsyncServer | |
| lastAuthTime | idAsyncServer | private |
| LocalClientInput(void) | idAsyncServer | private |
| localClientNum | idAsyncServer | private |
| LocalClientSendReliableMessage(const idBitMsg &msg) | idAsyncServer | |
| MasterHeartbeat(bool force=false) | idAsyncServer | |
| nextAsyncStatsTime | idAsyncServer | private |
| nextHeartbeatTime | idAsyncServer | private |
| noRconOutput | idAsyncServer | private |
| PacifierUpdate(void) | idAsyncServer | |
| PrintLocalServerInfo(void) | idAsyncServer | |
| PrintOOB(const netadr_t to, int opcode, const char *string) | idAsyncServer | private |
| ProcessAuthMessage(const idBitMsg &msg) | idAsyncServer | private |
| ProcessChallengeMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| ProcessConnectionLessMessages(void) | idAsyncServer | |
| ProcessConnectMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| ProcessDownloadRequestMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| ProcessGetInfoMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| ProcessMessage(const netadr_t from, idBitMsg &msg) | idAsyncServer | private |
| ProcessPureMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| ProcessReliableClientMessages(int clientNum) | idAsyncServer | private |
| ProcessReliablePure(int clientNum, const idBitMsg &msg) | idAsyncServer | private |
| ProcessRemoteConsoleMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
| ProcessUnreliableClientMessage(int clientNum, const idBitMsg &msg) | idAsyncServer | private |
| rconAddress | idAsyncServer | private |
| realTime | idAsyncServer | private |
| RemoteConsoleOutput(const char *string) | idAsyncServer | |
| RunFrame(void) | idAsyncServer | |
| SendApplySnapshotToClient(int clientNum, int sequence) | idAsyncServer | private |
| SendEmptyToClient(int clientNum, bool force=false) | idAsyncServer | private |
| SendEnterGameToClient(int clientNum) | idAsyncServer | private |
| SendGameInitToClient(int clientNum) | idAsyncServer | private |
| SendPingToClient(int clientNum) | idAsyncServer | private |
| SendPrintBroadcast(const char *string) | idAsyncServer | private |
| SendPrintToClient(int clientNum, const char *string) | idAsyncServer | private |
| SendPureServerMessage(const netadr_t to, int OS) | idAsyncServer | private |
| SendReliableGameMessage(int clientNum, const idBitMsg &msg) | idAsyncServer | |
| SendReliableGameMessageExcluding(int clientNum, const idBitMsg &msg) | idAsyncServer | |
| SendReliableMessage(int clientNum, const idBitMsg &msg) | idAsyncServer | private |
| SendReliablePureToClient(int clientNum) | idAsyncServer | private |
| SendSnapshotToClient(int clientNum) | idAsyncServer | private |
| SendSyncedCvarsBroadcast(const idDict &cvars) | idAsyncServer | private |
| SendSyncedCvarsToClient(int clientNum, const idDict &cvars) | idAsyncServer | private |
| SendUserInfoBroadcast(int userInfoNum, const idDict &info, bool sendToAll=false) | idAsyncServer | private |
| SendUserInfoToClient(int clientNum, int userInfoNum, const idDict &info) | idAsyncServer | private |
| serverDataChecksum | idAsyncServer | private |
| serverId | idAsyncServer | private |
| serverPort | idAsyncServer | private |
| serverReloadingEngine | idAsyncServer | private |
| serverTime | idAsyncServer | private |
| Spawn(void) | idAsyncServer | |
| stats_average_sum | idAsyncServer | private |
| stats_current | idAsyncServer | private |
| stats_max | idAsyncServer | private |
| stats_max_index | idAsyncServer | private |
| stats_numsamples | idAsyncServer | privatestatic |
| stats_outrate | idAsyncServer | private |
| UpdateAsyncStatsAvg(void) | idAsyncServer | |
| UpdateTime(int clamp) | idAsyncServer | private |
| UpdateUI(int clientNum) | idAsyncServer | |
| userCmds | idAsyncServer | private |
| ValidateChallenge(const netadr_t from, int challenge, int clientId) | idAsyncServer | private |
| VerifyChecksumMessage(int clientNum, const netadr_t *from, const idBitMsg &msg, idStr &reply, int OS) | idAsyncServer | private |