active | idAsyncServer | private |
BeginLocalClient(void) | idAsyncServer | private |
challenges | idAsyncServer | private |
CheckClientTimeouts(void) | idAsyncServer | private |
ClearClient(int clientNum) | idAsyncServer | private |
clients | idAsyncServer | private |
ClosePort(void) | idAsyncServer | |
ConnectionlessMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
DropClient(int clientNum, const char *reason) | idAsyncServer | |
DuplicateUsercmds(int frame, int time) | idAsyncServer | private |
ExecuteMapChange(void) | idAsyncServer | |
gameFrame | idAsyncServer | private |
gameInitId | idAsyncServer | private |
gameTime | idAsyncServer | private |
gameTimeResidual | idAsyncServer | private |
GetAsyncStatsAvgMsg(idStr &msg) | idAsyncServer | |
GetBoundAdr(void) const | idAsyncServer | |
GetClientIncomingCompression(int clientNum) const | idAsyncServer | |
GetClientIncomingPacketLoss(int clientNum) const | idAsyncServer | |
GetClientIncomingRate(int clientNum) const | idAsyncServer | |
GetClientOutgoingCompression(int clientNum) const | idAsyncServer | |
GetClientOutgoingRate(int clientNum) const | idAsyncServer | |
GetClientPing(int clientNum) const | idAsyncServer | |
GetClientPrediction(int clientNum) const | idAsyncServer | |
GetClientTimeSinceLastInput(int clientNum) const | idAsyncServer | |
GetClientTimeSinceLastPacket(int clientNum) const | idAsyncServer | |
GetDelay(void) const | idAsyncServer | inline |
GetIncomingRate(void) const | idAsyncServer | |
GetLocalClientNum(void) const | idAsyncServer | inline |
GetNumClients(void) const | idAsyncServer | |
GetNumIdleClients(void) const | idAsyncServer | |
GetOutgoingRate(void) const | idAsyncServer | |
GetPort(void) const | idAsyncServer | |
idAsyncServer() | idAsyncServer | |
InitClient(int clientNum, int clientId, int clientRate) | idAsyncServer | private |
InitLocalClient(int clientNum) | idAsyncServer | private |
InitPort(void) | idAsyncServer | |
IsActive(void) const | idAsyncServer | inline |
IsClientInGame(int clientNum) const | idAsyncServer | |
Kill(void) | idAsyncServer | |
lastAuthTime | idAsyncServer | private |
LocalClientInput(void) | idAsyncServer | private |
localClientNum | idAsyncServer | private |
LocalClientSendReliableMessage(const idBitMsg &msg) | idAsyncServer | |
MasterHeartbeat(bool force=false) | idAsyncServer | |
nextAsyncStatsTime | idAsyncServer | private |
nextHeartbeatTime | idAsyncServer | private |
noRconOutput | idAsyncServer | private |
PacifierUpdate(void) | idAsyncServer | |
PrintLocalServerInfo(void) | idAsyncServer | |
PrintOOB(const netadr_t to, int opcode, const char *string) | idAsyncServer | private |
ProcessAuthMessage(const idBitMsg &msg) | idAsyncServer | private |
ProcessChallengeMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
ProcessConnectionLessMessages(void) | idAsyncServer | |
ProcessConnectMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
ProcessDownloadRequestMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
ProcessGetInfoMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
ProcessMessage(const netadr_t from, idBitMsg &msg) | idAsyncServer | private |
ProcessPureMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
ProcessReliableClientMessages(int clientNum) | idAsyncServer | private |
ProcessReliablePure(int clientNum, const idBitMsg &msg) | idAsyncServer | private |
ProcessRemoteConsoleMessage(const netadr_t from, const idBitMsg &msg) | idAsyncServer | private |
ProcessUnreliableClientMessage(int clientNum, const idBitMsg &msg) | idAsyncServer | private |
rconAddress | idAsyncServer | private |
realTime | idAsyncServer | private |
RemoteConsoleOutput(const char *string) | idAsyncServer | |
RunFrame(void) | idAsyncServer | |
SendApplySnapshotToClient(int clientNum, int sequence) | idAsyncServer | private |
SendEmptyToClient(int clientNum, bool force=false) | idAsyncServer | private |
SendEnterGameToClient(int clientNum) | idAsyncServer | private |
SendGameInitToClient(int clientNum) | idAsyncServer | private |
SendPingToClient(int clientNum) | idAsyncServer | private |
SendPrintBroadcast(const char *string) | idAsyncServer | private |
SendPrintToClient(int clientNum, const char *string) | idAsyncServer | private |
SendPureServerMessage(const netadr_t to, int OS) | idAsyncServer | private |
SendReliableGameMessage(int clientNum, const idBitMsg &msg) | idAsyncServer | |
SendReliableGameMessageExcluding(int clientNum, const idBitMsg &msg) | idAsyncServer | |
SendReliableMessage(int clientNum, const idBitMsg &msg) | idAsyncServer | private |
SendReliablePureToClient(int clientNum) | idAsyncServer | private |
SendSnapshotToClient(int clientNum) | idAsyncServer | private |
SendSyncedCvarsBroadcast(const idDict &cvars) | idAsyncServer | private |
SendSyncedCvarsToClient(int clientNum, const idDict &cvars) | idAsyncServer | private |
SendUserInfoBroadcast(int userInfoNum, const idDict &info, bool sendToAll=false) | idAsyncServer | private |
SendUserInfoToClient(int clientNum, int userInfoNum, const idDict &info) | idAsyncServer | private |
serverDataChecksum | idAsyncServer | private |
serverId | idAsyncServer | private |
serverPort | idAsyncServer | private |
serverReloadingEngine | idAsyncServer | private |
serverTime | idAsyncServer | private |
Spawn(void) | idAsyncServer | |
stats_average_sum | idAsyncServer | private |
stats_current | idAsyncServer | private |
stats_max | idAsyncServer | private |
stats_max_index | idAsyncServer | private |
stats_numsamples | idAsyncServer | privatestatic |
stats_outrate | idAsyncServer | private |
UpdateAsyncStatsAvg(void) | idAsyncServer | |
UpdateTime(int clamp) | idAsyncServer | private |
UpdateUI(int clientNum) | idAsyncServer | |
userCmds | idAsyncServer | private |
ValidateChallenge(const netadr_t from, int challenge, int clientId) | idAsyncServer | private |
VerifyChecksumMessage(int clientNum, const netadr_t *from, const idBitMsg &msg, idStr &reply, int OS) | idAsyncServer | private |