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Doom 3 GPL source release
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idAudioBufferWIN32 Member List

This is the complete list of members for idAudioBufferWIN32, including all inherited members.

FillBufferWithSound(LPDIRECTSOUNDBUFFER pDSB, bool bRepeatWavIfBufferLarger)idAudioBufferWIN32
GetCurrentPosition(ulong *pdwCurrentWriteCursor)idAudioBufferWIN32
idAudioBufferWIN32(LPDIRECTSOUNDBUFFER apDSBuffer, dword dwDSBufferSize, idWaveFile *pWaveFile=NULL)idAudioBufferWIN32
IsSoundPlaying(void)idAudioBufferWIN32virtual
Lock(void **pDSLockedBuffer, ulong *dwDSLockedBufferSize)idAudioBufferWIN32
m_apDSBufferidAudioBufferWIN32private
m_dwDSBufferSizeidAudioBufferWIN32private
m_pWaveFileidAudioBufferWIN32
Play(dword dwPriority=0, dword dwFlags=0)idAudioBufferWIN32virtual
Reset(void)idAudioBufferWIN32virtual
RestoreBuffer(LPDIRECTSOUNDBUFFER pDSB, bool *pbWasRestored)idAudioBufferWIN32private
SetVolume(float x)idAudioBufferWIN32virtual
Stop(void)idAudioBufferWIN32virtual
Unlock(void *pDSLockedBuffer, dword dwDSLockedBufferSize)idAudioBufferWIN32
~idAudioBufferWIN32()idAudioBufferWIN32