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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idBFGProjectile, including all inherited members.
| ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
| idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
| ActivatePhysics(idEntity *ent) | idEntity | virtual |
| ActivateTargets(idEntity *activator) const | idEntity | |
| activeNode | idEntity | |
| AddContactEntity(idEntity *ent) | idEntity | virtual |
| AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idEntity | virtual |
| AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idEntity | virtual |
| ApplyDamage() | idBFGProjectile | private |
| ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idEntity | virtual |
| beamTargets | idBFGProjectile | private |
| BecomeActive(int flags) | idEntity | |
| BecomeInactive(int flags) | idEntity | |
| Bind(idEntity *master, bool orientated) | idEntity | |
| BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
| CallSpawn(void) | idClass | |
| cameraTarget | idEntity | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
| CanPlayChatterSounds(void) const | idEntity | virtual |
| CheckDormant(void) | idEntity | |
| cinematic | idEntity | |
| CLASS_PROTOTYPE(idBFGProjectile) | idBFGProjectile | |
| idProjectile::CLASS_PROTOTYPE(idProjectile) | idProjectile | |
| ClearPVSAreas(void) | idEntity | |
| ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
| ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
| ClientPredictionCollide(idEntity *soundEnt, const idDict &projectileDef, const trace_t &collision, const idVec3 &velocity, bool addDamageEffect) | idProjectile | static |
| ClientPredictionThink(void) | idProjectile | virtual |
| ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idProjectile | virtual |
| ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
| Collide(const trace_t &collision, const idVec3 &velocity) | idProjectile | virtual |
| ConstructScriptObject(void) | idEntity | virtual |
| ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
| Create(idEntity *owner, const idVec3 &start, const idVec3 &dir) | idProjectile | |
| CREATED enum value | idProjectile | protected |
| CreateInstance(const char *name) | idClass | static |
| Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idEntity | virtual |
| DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idEntity | virtual |
| damageFreq | idBFGProjectile | private |
| damagePower | idProjectile | protected |
| DeconstructScriptObject(void) | idEntity | virtual |
| DefaultDamageEffect(idEntity *soundEnt, const idDict &projectileDef, const trace_t &collision, const idVec3 &velocity) | idProjectile | static |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| DormantBegin(void) | idEntity | virtual |
| DormantEnd(void) | idEntity | virtual |
| dormantStart | idEntity | |
| entityDefNumber | idEntity | |
| entityNumber | idEntity | |
| EVENT_DAMAGE_EFFECT enum value | idProjectile | |
| EVENT_MAXEVENTS enum value | idProjectile | |
| Event_Remove(void) | idClass | |
| Event_RemoveBeams() | idBFGProjectile | private |
| EVENT_STARTSOUNDSHADER enum value | idEntity | |
| EVENT_STOPSOUNDSHADER enum value | idEntity | |
| Explode(const trace_t &collision, idEntity *ignore) | idBFGProjectile | virtual |
| EXPLODED enum value | idProjectile | protected |
| FindTargets(void) | idEntity | |
| FindUninitializedMemory(void) | idClass | |
| Fizzle(void) | idProjectile | |
| FIZZLED enum value | idProjectile | protected |
| fl | idEntity | |
| FreeBeams() | idBFGProjectile | private |
| FreeLightDef(void) | idProjectile | virtual |
| FreeModelDef(void) | idEntity | virtual |
| FreeSoundEmitter(bool immediate) | idEntity | |
| GetAnimator(void) | idEntity | virtual |
| GetBindBody(void) const | idEntity | |
| GetBindJoint(void) const | idEntity | |
| GetBindMaster(void) const | idEntity | |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetColor(idVec3 &out) const | idEntity | virtual |
| GetColor(idVec4 &out) const | idEntity | virtual |
| GetEntityDefName(void) const | idEntity | |
| GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
| GetGravity(const idDict *projectile) | idProjectile | static |
| GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idEntity | virtual |
| GetListenerId(void) const | idEntity | |
| GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
| GetLocalVector(const idVec3 &vec) const | idEntity | |
| GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
| GetModelDefHandle(void) | idEntity | virtual |
| GetName(void) const | idEntity | |
| GetNextTeamEntity(void) const | idEntity | |
| GetNumPVSAreas(void) | idEntity | |
| GetNumTypes(void) | idClass | inlinestatic |
| GetOwner(void) const | idProjectile | |
| GetPhysics(void) const | idEntity | |
| GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
| GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
| GetPVSAreas(void) | idEntity | |
| GetRenderEntity(void) | idEntity | virtual |
| GetRenderView() | idEntity | virtual |
| GetRestStartTime(void) const | idEntity | virtual |
| GetSkin(void) const | idEntity | |
| GetSoundEmitter(void) const | idEntity | |
| GetSpline(void) const | idEntity | |
| GetSuperclass(void) const | idClass | |
| GetTeamMaster(void) const | idEntity | |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| GetVelocity(const idDict *projectile) | idProjectile | static |
| GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
| GetWorldVector(const idVec3 &vec) const | idEntity | |
| GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
| HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
| HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
| HasSignal(signalNum_t signalnum) const | idEntity | |
| health | idEntity | |
| Hide(void) | idEntity | virtual |
| idBFGProjectile() | idBFGProjectile | |
| idEntity() | idEntity | |
| idProjectile() | idProjectile | |
| Init(void) | idClass | static |
| IsActive(void) const | idEntity | |
| IsAtRest(void) const | idEntity | virtual |
| IsBound(void) const | idEntity | |
| IsBoundTo(idEntity *master) const | idEntity | |
| IsHidden(void) const | idEntity | |
| IsType(const idTypeInfo &c) const | idClass | |
| JoinTeam(idEntity *teammember) | idEntity | |
| Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idProjectile | virtual |
| Launch(const idVec3 &start, const idVec3 &dir, const idVec3 &pushVelocity, const float timeSinceFire=0.0f, const float launchPower=1.0f, const float dmgPower=1.0f) | idBFGProjectile | virtual |
| LAUNCHED enum value | idProjectile | protected |
| lightColor | idProjectile | protected |
| lightDefHandle | idProjectile | protected |
| lightEndTime | idProjectile | protected |
| lightOffset | idProjectile | protected |
| lightStartTime | idProjectile | protected |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| MAX_PVS_AREAS | idEntity | static |
| ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
| modelDefHandle | idEntity | protected |
| name | idEntity | |
| nextDamageTime | idBFGProjectile | private |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| owner | idProjectile | protected |
| Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
| physicsObj | idProjectile | protected |
| PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
| PostBind(void) | idEntity | virtual |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostUnbind(void) | idEntity | virtual |
| PreBind(void) | idEntity | virtual |
| Present(void) | idEntity | virtual |
| PreUnbind(void) | idEntity | virtual |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| projectileFlags | idProjectile | protected |
| projectileState_t enum name | idProjectile | protected |
| ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idEntity | virtual |
| ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idProjectile | virtual |
| ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| refSound | idEntity | protected |
| RemoveContactEntity(idEntity *ent) | idEntity | virtual |
| RemoveNullTargets(void) | idEntity | |
| renderEntity | idEntity | protected |
| renderLight | idProjectile | protected |
| renderView | idEntity | |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restore(idRestoreGame *savefile) | idBFGProjectile | |
| RestorePhysics(idPhysics *phys) | idEntity | |
| RunPhysics(void) | idEntity | |
| Save(idSaveGame *savefile) const | idBFGProjectile | |
| scriptObject | idEntity | |
| secondModel | idBFGProjectile | private |
| secondModelDefHandle | idBFGProjectile | private |
| ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
| ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
| SetAngles(const idAngles &ang) | idEntity | |
| SetAxis(const idMat3 &axis) | idEntity | |
| SetColor(float red, float green, float blue) | idEntity | virtual |
| SetColor(const idVec3 &color) | idEntity | virtual |
| SetColor(const idVec4 &color) | idEntity | virtual |
| SetModel(const char *modelname) | idEntity | virtual |
| SetName(const char *name) | idEntity | |
| SetOrigin(const idVec3 &org) | idEntity | |
| SetPhysics(idPhysics *phys) | idEntity | |
| SetShaderParm(int parmnum, float value) | idEntity | |
| SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
| SetSkin(const idDeclSkin *skin) | idEntity | |
| SetSoundVolume(float volume) | idEntity | |
| ShouldConstructScriptObjectAtSpawn(void) const | idEntity | virtual |
| Show(void) | idEntity | virtual |
| ShowEditingDialog(void) | idEntity | virtual |
| Shutdown(void) | idClass | static |
| Signal(signalNum_t signalnum) | idEntity | |
| SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
| smokeFly | idProjectile | protected |
| smokeFlyTime | idProjectile | protected |
| snapshotBits | idEntity | |
| snapshotNode | idEntity | |
| snapshotSequence | idEntity | |
| Spawn(void) | idBFGProjectile | |
| spawnArgs | idEntity | |
| SPAWNED enum value | idProjectile | protected |
| spawnNode | idEntity | |
| StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| state | idProjectile | protected |
| StopSound(const s_channelType channel, bool broadcast) | idEntity | |
| targets | idEntity | |
| Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idEntity | virtual |
| Think(void) | idBFGProjectile | virtual |
| thinkFlags | idEntity | |
| thrust | idProjectile | protected |
| thrust_end | idProjectile | protected |
| thruster | idProjectile | protected |
| TouchTriggers(void) const | idEntity | |
| TriggerGuis(void) | idEntity | |
| Unbind(void) | idEntity | |
| UpdateAnimationControllers(void) | idEntity | virtual |
| UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
| UpdateModel(void) | idEntity | |
| UpdateModelTransform(void) | idEntity | |
| UpdatePVSAreas(const idVec3 &pos) | idEntity | |
| UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
| UpdateSound(void) | idEntity | |
| UpdateVisuals(void) | idEntity | |
| WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteToSnapshot(idBitMsgDelta &msg) const | idProjectile | virtual |
| ~idBFGProjectile() | idBFGProjectile | |
| ~idClass() | idClass | virtual |
| ~idEntity() | idEntity | |
| ~idProjectile() | idProjectile | virtual |
1.8.6.