doom3-gpl
Doom 3 GPL source release
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idClipModel Member List

This is the complete list of members for idClipModel, including all inherited members.

absBoundsidClipModelprivate
AllocTraceModel(const idTraceModel &trm)idClipModelprivatestatic
axisidClipModelprivate
boundsidClipModelprivate
CheckModel(const char *name)idClipModelstatic
ClearTraceModelCache(void)idClipModelstatic
clipLinksidClipModelprivate
collisionModelHandleidClipModelprivate
contentsidClipModelprivate
Disable(void)idClipModel
Enable(void)idClipModel
enabledidClipModelprivate
entityidClipModelprivate
FreeTraceModel(int traceModelIndex)idClipModelprivatestatic
GetAbsBounds(void) const idClipModel
GetAxis(void) const idClipModel
GetBounds(void) const idClipModel
GetCachedTraceModel(int traceModelIndex)idClipModelprivatestatic
GetContents(void) const idClipModel
GetEntity(void) const idClipModel
GetId(void) const idClipModel
GetMassProperties(const float density, float &mass, idVec3 &centerOfMass, idMat3 &inertiaTensor) const idClipModel
GetMaterial(void) const idClipModel
GetOrigin(void) const idClipModel
GetOwner(void) const idClipModel
GetTraceModel(void) const idClipModel
GetTraceModelHashKey(const idTraceModel &trm)idClipModelprivatestatic
Handle(void) const idClipModel
ididClipModelprivate
idClip classidClipModelfriend
idClipModel(void)idClipModel
idClipModel(const char *name)idClipModelexplicit
idClipModel(const idTraceModel &trm)idClipModelexplicit
idClipModel(const int renderModelHandle)idClipModelexplicit
idClipModel(const idClipModel *model)idClipModelexplicit
Init(void)idClipModelprivate
IsEnabled(void) const idClipModel
IsEqual(const idTraceModel &trm) const idClipModel
IsLinked(void) const idClipModel
IsRenderModel(void) const idClipModel
IsTraceModel(void) const idClipModel
Link(idClip &clp)idClipModel
Link(idClip &clp, idEntity *ent, int newId, const idVec3 &newOrigin, const idMat3 &newAxis, int renderModelHandle=-1)idClipModel
Link_r(struct clipSector_s *node)idClipModelprivate
LoadModel(const char *name)idClipModel
LoadModel(const idTraceModel &trm)idClipModel
LoadModel(const int renderModelHandle)idClipModel
materialidClipModelprivate
originidClipModelprivate
owneridClipModelprivate
renderModelHandleidClipModelprivate
Restore(idRestoreGame *savefile)idClipModel
RestoreTraceModels(idRestoreGame *savefile)idClipModelstatic
Rotate(const idRotation &rotation)idClipModel
Save(idSaveGame *savefile) const idClipModel
SaveTraceModels(idSaveGame *savefile)idClipModelstatic
SetContents(int newContents)idClipModel
SetEntity(idEntity *newEntity)idClipModel
SetId(int newId)idClipModel
SetMaterial(const idMaterial *m)idClipModel
SetOwner(idEntity *newOwner)idClipModel
SetPosition(const idVec3 &newOrigin, const idMat3 &newAxis)idClipModel
touchCountidClipModelprivate
TraceModelCacheSize(void)idClipModelstatic
traceModelIndexidClipModelprivate
Translate(const idVec3 &translation)idClipModel
Unlink(void)idClipModel
~idClipModel(void)idClipModel