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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idFileSystem, including all inherited members.
| AddToReadCount(int c)=0 | idFileSystem | pure virtual |
| AddZipFile(const char *path)=0 | idFileSystem | pure virtual |
| BackgroundDownload(backgroundDownload_t *bgl)=0 | idFileSystem | pure virtual |
| BuildOSPath(const char *base, const char *game, const char *relativePath)=0 | idFileSystem | pure virtual |
| ClearDirCache(void)=0 | idFileSystem | pure virtual |
| ClearPureChecksums(void)=0 | idFileSystem | pure virtual |
| CloseFile(idFile *f)=0 | idFileSystem | pure virtual |
| CopyFile(const char *fromOSPath, const char *toOSPath)=0 | idFileSystem | pure virtual |
| CreateOSPath(const char *OSPath)=0 | idFileSystem | pure virtual |
| FileIsInPAK(const char *relativePath)=0 | idFileSystem | pure virtual |
| FilenameCompare(const char *s1, const char *s2) const =0 | idFileSystem | pure virtual |
| FindDLL(const char *basename, char dllPath[MAX_OSPATH], bool updateChecksum)=0 | idFileSystem | pure virtual |
| FindFile(const char *path, bool scheduleAddons=false)=0 | idFileSystem | pure virtual |
| FindMapScreenshot(const char *path, char *buf, int len)=0 | idFileSystem | pure virtual |
| FreeFile(void *buffer)=0 | idFileSystem | pure virtual |
| FreeFileList(idFileList *fileList)=0 | idFileSystem | pure virtual |
| FreeModList(idModList *modList)=0 | idFileSystem | pure virtual |
| GetMapDecl(int i)=0 | idFileSystem | pure virtual |
| GetNumMaps()=0 | idFileSystem | pure virtual |
| GetOSMask(void)=0 | idFileSystem | pure virtual |
| GetPureServerChecksums(int checksums[MAX_PURE_PAKS], int OS, int *gamePakChecksum)=0 | idFileSystem | pure virtual |
| GetReadCount(void)=0 | idFileSystem | pure virtual |
| HasD3XP(void)=0 | idFileSystem | pure virtual |
| Init(void)=0 | idFileSystem | pure virtual |
| IsInitialized(void) const =0 | idFileSystem | pure virtual |
| ListFiles(const char *relativePath, const char *extension, bool sort=false, bool fullRelativePath=false, const char *gamedir=NULL)=0 | idFileSystem | pure virtual |
| ListFilesTree(const char *relativePath, const char *extension, bool sort=false, const char *gamedir=NULL)=0 | idFileSystem | pure virtual |
| ListMods(void)=0 | idFileSystem | pure virtual |
| MakeTemporaryFile(void)=0 | idFileSystem | pure virtual |
| OpenExplicitFileRead(const char *OSPath)=0 | idFileSystem | pure virtual |
| OpenExplicitFileWrite(const char *OSPath)=0 | idFileSystem | pure virtual |
| OpenFileAppend(const char *filename, bool sync=false, const char *basePath="fs_basepath")=0 | idFileSystem | pure virtual |
| OpenFileByMode(const char *relativePath, fsMode_t mode)=0 | idFileSystem | pure virtual |
| OpenFileRead(const char *relativePath, bool allowCopyFiles=true, const char *gamedir=NULL)=0 | idFileSystem | pure virtual |
| OpenFileWrite(const char *relativePath, const char *basePath="fs_savepath")=0 | idFileSystem | pure virtual |
| OSPathToRelativePath(const char *OSPath)=0 | idFileSystem | pure virtual |
| PerformingCopyFiles(void) const =0 | idFileSystem | pure virtual |
| ReadFile(const char *relativePath, void **buffer, ID_TIME_T *timestamp=NULL)=0 | idFileSystem | pure virtual |
| RelativePathToOSPath(const char *relativePath, const char *basePath="fs_devpath")=0 | idFileSystem | pure virtual |
| RemoveFile(const char *relativePath)=0 | idFileSystem | pure virtual |
| ResetReadCount(void)=0 | idFileSystem | pure virtual |
| Restart(void)=0 | idFileSystem | pure virtual |
| RunningD3XP(void)=0 | idFileSystem | pure virtual |
| SetPureServerChecksums(const int pureChecksums[MAX_PURE_PAKS], int gamePakChecksum, int missingChecksums[MAX_PURE_PAKS], int *missingGamePakChecksum)=0 | idFileSystem | pure virtual |
| SetRestartChecksums(const int pureChecksums[MAX_PURE_PAKS], int gamePakChecksum)=0 | idFileSystem | pure virtual |
| Shutdown(bool reloading)=0 | idFileSystem | pure virtual |
| UpdateGamePakChecksums(void)=0 | idFileSystem | pure virtual |
| UpdatePureServerChecksums(void)=0 | idFileSystem | pure virtual |
| ValidateDownloadPakForChecksum(int checksum, char path[MAX_STRING_CHARS], bool isGamePak)=0 | idFileSystem | pure virtual |
| WriteFile(const char *relativePath, const void *buffer, int size, const char *basePath="fs_savepath")=0 | idFileSystem | pure virtual |
| ~idFileSystem() | idFileSystem | inlinevirtual |
1.8.6.