doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idForce_Field, including all inherited members.
ABSTRACT_PROTOTYPE(idClass) | idClass | |
applyType | idForce_Field | private |
CallSpawn(void) | idClass | |
CancelEvents(const idEventDef *ev) | idClass | |
CLASS_PROTOTYPE(idForce_Field) | idForce_Field | |
idForce::CLASS_PROTOTYPE(idForce) | idForce | |
ClearForceList(void) | idForce | static |
clipModel | idForce_Field | private |
CreateInstance(const char *name) | idClass | static |
DeletePhysics(const idPhysics *phys) | idForce | static |
dir | idForce_Field | private |
DisplayInfo_f(const idCmdArgs &args) | idClass | static |
Evaluate(int time) | idForce_Field | virtual |
Event_Remove(void) | idClass | |
Explosion(float force) | idForce_Field | |
FindUninitializedMemory(void) | idClass | |
GetClass(const char *name) | idClass | static |
GetClassname(void) const | idClass | |
GetNumTypes(void) | idClass | inlinestatic |
GetSuperclass(void) const | idClass | |
GetType(int num) | idClass | static |
GetTypeNumBits(void) | idClass | inlinestatic |
idForce(void) | idForce | |
idForce_Field(void) | idForce_Field | |
Implosion(float force) | idForce_Field | |
Init(void) | idClass | static |
IsType(const idTypeInfo &c) const | idClass | |
ListClasses_f(const idCmdArgs &args) | idClass | static |
magnitude | idForce_Field | private |
monsterOnly | idForce_Field | private |
operator delete(void *) | idClass | |
operator delete(void *, int, int, char *, int) | idClass | |
operator new(size_t) | idClass | |
operator new(size_t s, int, int, char *, int) | idClass | |
playerOnly | idForce_Field | private |
PostEventMS(const idEventDef *ev, int time) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostEventSec(const idEventDef *ev, float time) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEvent(const idEventDef *ev) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
RandomTorque(float force) | idForce_Field | |
randomTorque | idForce_Field | private |
RemovePhysics(const idPhysics *phys) | idForce | virtual |
RespondsTo(const idEventDef &ev) const | idClass | |
Restore(idRestoreGame *savefile) | idForce_Field | |
Save(idSaveGame *savefile) const | idForce_Field | |
SetApplyType(const forceFieldApplyType type) | idForce_Field | inline |
SetClipModel(idClipModel *clipModel) | idForce_Field | |
SetMonsterOnly(bool set) | idForce_Field | inline |
SetPlayerOnly(bool set) | idForce_Field | inline |
Shutdown(void) | idClass | static |
Spawn(void) | idClass | |
type | idForce_Field | private |
Uniform(const idVec3 &force) | idForce_Field | |
~idClass() | idClass | virtual |
~idForce(void) | idForce | virtual |
~idForce_Field(void) | idForce_Field | virtual |