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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idGame, including all inherited members.
| CacheDictionaryMedia(const idDict *dict)=0 | idGame | pure virtual |
| ClientApplySnapshot(int clientNum, int sequence)=0 | idGame | pure virtual |
| ClientPrediction(int clientNum, const usercmd_t *clientCmds, bool lastPredictFrame)=0 | idGame | pure virtual |
| ClientProcessReliableMessage(int clientNum, const idBitMsg &msg)=0 | idGame | pure virtual |
| ClientReadSnapshot(int clientNum, int sequence, const int gameFrame, const int gameTime, const int dupeUsercmds, const int aheadOfServer, const idBitMsg &msg)=0 | idGame | pure virtual |
| DownloadRequest(const char *IP, const char *guid, const char *paks, char urls[MAX_STRING_CHARS])=0 | idGame | pure virtual |
| Draw(int clientNum)=0 | idGame | pure virtual |
| GetBestGameType(const char *map, const char *gametype, char buf[MAX_STRING_CHARS])=0 | idGame | pure virtual |
| GetClientStats(int clientNum, char *data, const int len)=0 | idGame | pure virtual |
| GetMapLoadingGUI(char gui[MAX_STRING_CHARS])=0 | idGame | pure virtual |
| GetPersistentPlayerInfo(int clientNum)=0 | idGame | pure virtual |
| GetTimeGroupTime(int timeGroup)=0 | idGame | pure virtual |
| GetUserInfo(int clientNum)=0 | idGame | pure virtual |
| HandleESC(idUserInterface **gui)=0 | idGame | pure virtual |
| HandleGuiCommands(const char *menuCommand)=0 | idGame | pure virtual |
| HandleMainMenuCommands(const char *menuCommand, idUserInterface *gui)=0 | idGame | pure virtual |
| Init(void)=0 | idGame | pure virtual |
| InitFromNewMap(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, bool isServer, bool isClient, int randseed)=0 | idGame | pure virtual |
| InitFromSaveGame(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile)=0 | idGame | pure virtual |
| MapShutdown(void)=0 | idGame | pure virtual |
| RunFrame(const usercmd_t *clientCmds)=0 | idGame | pure virtual |
| SaveGame(idFile *saveGameFile)=0 | idGame | pure virtual |
| SelectTimeGroup(int timeGroup)=0 | idGame | pure virtual |
| ServerAllowClient(int numClients, const char *IP, const char *guid, const char *password, char reason[MAX_STRING_CHARS])=0 | idGame | pure virtual |
| ServerApplySnapshot(int clientNum, int sequence)=0 | idGame | pure virtual |
| ServerClientBegin(int clientNum)=0 | idGame | pure virtual |
| ServerClientConnect(int clientNum, const char *guid)=0 | idGame | pure virtual |
| ServerClientDisconnect(int clientNum)=0 | idGame | pure virtual |
| ServerProcessReliableMessage(int clientNum, const idBitMsg &msg)=0 | idGame | pure virtual |
| ServerWriteInitialReliableMessages(int clientNum)=0 | idGame | pure virtual |
| ServerWriteSnapshot(int clientNum, int sequence, idBitMsg &msg, byte *clientInPVS, int numPVSClients)=0 | idGame | pure virtual |
| SetLocalClient(int clientNum)=0 | idGame | pure virtual |
| SetPersistentPlayerInfo(int clientNum, const idDict &playerInfo)=0 | idGame | pure virtual |
| SetServerInfo(const idDict &serverInfo)=0 | idGame | pure virtual |
| SetUserInfo(int clientNum, const idDict &userInfo, bool isClient, bool canModify)=0 | idGame | pure virtual |
| Shutdown(void)=0 | idGame | pure virtual |
| SpawnPlayer(int clientNum)=0 | idGame | pure virtual |
| StartMenu()=0 | idGame | pure virtual |
| SwitchTeam(int clientNum, int team)=0 | idGame | pure virtual |
| ThrottleUserInfo(void)=0 | idGame | pure virtual |
| ~idGame() | idGame | inlinevirtual |
1.8.6.