doom3-gpl
Doom 3 GPL source release
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idGameBustOutWindow Member List

This is the complete list of members for idGameBustOutWindow, including all inherited members.

Activate(bool activate)idGameBustOutWindowvirtual
idWindow::Activate(bool activate, idStr &act)idWindowvirtual
actualXidWindowprotected
actualYidWindowprotected
AddChild(idWindow *win)idWindow
AddCommand(const char *cmd)idWindow
AddDefinedVar(idWinVar *var)idWindow
AddTransition(idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime)idWindow
AddUpdateVar(idWinVar *var)idWindow
Adjust(float xd, float yd)idWindow
ADJUST_BOTTOM enum valueidWindow
ADJUST_BOTTOMLEFT enum valueidWindow
ADJUST_BOTTOMRIGHT enum valueidWindow
ADJUST_LEFT enum valueidWindow
ADJUST_MOVE enum valueidWindow
ADJUST_RIGHT enum valueidWindow
ADJUST_TOP enum valueidWindow
ADJUST_TOPLEFT enum valueidWindow
ADJUST_TOPRIGHT enum valueidWindow
Allocated()idWindowvirtual
ArchiveToDictionary(idDict *dict, bool useNames=true)idWindowvirtual
backColoridWindowprotected
backgroundidWindowprotected
backGroundNameidWindowprotected
ballHitCeilingidGameBustOutWindowprivate
ballsidGameBustOutWindowprivate
ballsInPlayidGameBustOutWindowprivate
ballSpeedidGameBustOutWindowprivate
ballsRemainingidGameBustOutWindowprivate
bigPaddleTimeidGameBustOutWindowprivate
boardidGameBustOutWindowprivate
boardDataLoadedidGameBustOutWindowprivate
borderColoridWindowprotected
borderSizeidWindowprotected
BringToTop(idWindow *w)idWindow
CalcClientRect(float xofs, float yofs)idWindow
CalcRects(float x, float y)idWindow
captureChildidWindowprotected
childIDidWindowprotected
childrenidWindowprotected
CleanUp()idWindow
ClearBalls()idGameBustOutWindowprivate
ClearBoard()idGameBustOutWindowprivate
ClearFlag(unsigned int f)idWindow
ClearPowerups()idGameBustOutWindowprivate
clientRectidWindowprotected
ClientToScreen(idRectangle *rect)idWindow
cmdidWindow
commentidWindowprotected
CommonInit()idGameBustOutWindowprivate
Contains(float x, float y)idWindow
Contains(const idRectangle &sr, float x, float y)idWindow
ContainsStateVars()idWindow
ConvertRegEntry(const char *name, idParser *src, idStr &out, int tabs)idWindowprotected
CreateNewBall()idGameBustOutWindowprivate
CreatePowerup(BOBrick *brick)idGameBustOutWindowprivate
currentLevelidGameBustOutWindowprivate
cursoridWindowprotected
dcidWindowprotected
DebugDraw(int time, float x, float y)idWindow
definedVarsidWindowprotected
DisableRegister(const char *_name)idWindowprotected
Draw(int time, float x, float y)idGameBustOutWindowvirtual
DrawBackground(const idRectangle &drawRect)idWindowvirtual
DrawBorderAndCaption(const idRectangle &drawRect)idWindow
DrawCaption(int time, float x, float y)idWindow
drawRectidWindowprotected
drawWindowsidWindowprotected
Dump()idWindowprotected
EmitOp(int a, int b, wexpOpType_t opType, wexpOp_t **opp=NULL)idWindowprotected
entitiesidGameBustOutWindow
EvalRegs(int test=-1, bool force=false)idWindow
EvaluateRegisters(float *registers)idWindowprotected
ExpressionConstant(float f)idWindow
ExpressionOp()idWindowprotected
expressionRegistersidWindowprotected
ExpressionTemporary()idWindowprotected
FindChildByName(const char *name)idWindow
FindChildByPoint(float x, float y, idWindow *below=NULL)idWindow
FindChildByPoint(float x, float y, idWindow **below)idWindowprotected
FindSimpleWinByName(const char *_name)idWindow
FixupParms()idWindow
FixupTransitions()idWindow
flagsidWindowprotected
focusedChildidWindowprotected
fontNumidWindowprotected
forceAspectHeightidWindowprotected
forceAspectWidthidWindowprotected
foreColoridWindowprotected
GainCapture()idWindowvirtual
GainFocus()idWindowvirtual
gameOveridGameBustOutWindowprivate
gamerunningidGameBustOutWindowprivate
gameScoreidGameBustOutWindowprivate
GetCaptureChild()idWindow
GetChild(int index)idWindow
GetChildCount(void)idWindow
GetChildIndex(idWindow *window)idWindow
GetComment()idWindowinline
GetDC(void)idWindowinline
GetFlags()idWindowinline
GetFocusedChild()idWindow
GetGui()idWindowinline
GetMaxCharHeight()idWindow
GetMaxCharWidth()idWindow
GetName()idWindowinline
GetParent()idWindowinline
GetScriptString(const char *name, idStr &out)idWindow
GetStrPtrByName(const char *_name)idWindow
GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)idGameBustOutWindowvirtual
GetWinVarOffset(idWinVar *wv, drawWin_t *dw)idWindow
guiidWindowprotected
gui_debugidWindowprotectedstatic
gui_editidWindowprotectedstatic
HandleBuddyUpdate(idWindow *buddy)idWindowinlinevirtual
HandleEvent(const sysEvent_t *event, bool *updateVisuals)idGameBustOutWindowvirtual
HasAction()idWindowinlinevirtual
HasOps()idWindowinline
HasScripts()idWindowinlinevirtual
hideCursoridWindowprotected
hoveridWindowprotected
hoverColoridWindowprotected
idGameBustOutWindow(idUserInterfaceLocal *gui)idGameBustOutWindow
idGameBustOutWindow(idDeviceContext *d, idUserInterfaceLocal *gui)idGameBustOutWindow
idWindow(idUserInterfaceLocal *gui)idWindow
idWindow(idDeviceContext *d, idUserInterfaceLocal *gui)idWindow
InitFromDictionary(idDict *dict, bool byName=true)idWindowvirtual
InsertChild(idWindow *win, idWindow *before)idWindow
Interactive()idWindow
IsSimple()idWindowprotected
lastTimeRunidWindowprotected
levelBoardDataidGameBustOutWindowprivate
LoadBoardFiles()idGameBustOutWindowprivate
LoseCapture()idWindowvirtual
LoseFocus()idWindowvirtual
matColoridWindowprotected
matScalexidWindowprotected
matScaleyidWindowprotected
MouseEnter()idWindowvirtual
MouseExit()idWindowvirtual
Move(float x, float y)idWindow
Moved()idWindowvirtual
nameidWindowprotected
namedEventsidWindowprotected
nextBallScoreidGameBustOutWindowprivate
noEventsidWindowprotected
noTimeidWindowprotected
numBricksidGameBustOutWindowprivate
numLevelsidGameBustOutWindowprivate
NumRegisterVarsidWindowstatic
NumTransitions()idWindow
ON_ACTION enum valueidWindow
ON_ACTIONRELEASE enum valueidWindow
ON_ACTIVATE enum valueidWindow
ON_DEACTIVATE enum valueidWindow
ON_ENTER enum valueidWindow
ON_ENTERRELEASE enum valueidWindow
ON_ESC enum valueidWindow
ON_FRAME enum valueidWindow
ON_MOUSEENTER enum valueidWindow
ON_MOUSEEXIT enum valueidWindow
ON_TRIGGER enum valueidWindow
onContinueidGameBustOutWindowprivate
onFireidGameBustOutWindowprivate
onNewGameidGameBustOutWindowprivate
onNewLevelidGameBustOutWindowprivate
opsidWindowprotected
originidWindowprotected
overChildidWindowprotected
paddleidGameBustOutWindowprivate
paddleVelocityidGameBustOutWindowprivate
parentidWindowprotected
Parse(idParser *src, bool rebuild=true)idWindowvirtual
ParseBracedExpression(idParser *src)idWindowprotected
ParseEmitOp(idParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp=NULL)idWindowprotected
ParseExpression(idParser *src, idWinVar *var=NULL, int component=0)idWindow
ParseExpressionPriority(idParser *src, int priority, idWinVar *var=NULL, int component=0)idWindowprotected
ParseInternalVar(const char *name, idParser *src)idGameBustOutWindowprivatevirtual
ParseRegEntry(const char *name, idParser *src)idWindowprotected
ParseScript(idParser *src, idGuiScriptList &list, int *timeParm=NULL, bool allowIf=false)idWindow
ParseScriptEntry(const char *name, idParser *src)idWindowprotected
ParseString(idParser *src, idStr &out)idWindowprotected
ParseTerm(idParser *src, idWinVar *var=NULL, int component=0)idWindowprotected
ParseVec4(idParser *src, idVec4 &out)idWindowprotected
PostParse()idGameBustOutWindowvirtual
powerUpsidGameBustOutWindowprivate
ReadFromDemoFile(class idDemoFile *f, bool rebuild=true)idWindowvirtual
ReadFromSaveGame(idFile *savefile)idGameBustOutWindowvirtual
ReadSaveGameString(idStr &string, idFile *savefile)idWindow
ReadSaveGameTransition(idTransitionData &trans, idFile *savefile)idWindow
rectidWindowprotected
Redraw(float x, float y)idWindowvirtual
registerIsTemporaryidWindowprotectedstatic
RegisterVarsidWindowstatic
RegList()idWindowinline
regListidWindowprotected
RemoveChild(idWindow *win)idWindow
ResetCinematics()idWindow
ResetGameState()idGameBustOutWindowprivate
ResetTime(int time)idWindow
RestoreExpressionParseState()idWindowprotected
rotateidWindowprotected
RouteMouseCoords(float xd, float yd)idWindowvirtual
RunNamedEvent(const char *eventName)idWindowvirtual
RunScript(int n)idWindow
RunScriptList(idGuiScriptList *src)idWindow
RunTimeEvents(int time)idWindowprotected
SaveExpressionParseState()idWindowprotected
saveOpsidWindowprotected
saveRegsidWindowprotected
saveTempsidWindowprotected
ScreenToClient(idRectangle *rect)idWindow
SCRIPT_COUNT enum valueidWindow
ScriptNamesidWindowstatic
scriptsidWindowprotected
SetAdjustMode(idWindow *child)idWindow
SetBuddy(idWindow *buddy)idWindowinlinevirtual
SetCapture(idWindow *w)idWindow
SetChildWinVarVal(const char *name, const char *var, const char *val)idWindow
SetComment(const char *p)idWindowinline
SetCurrentBoard()idGameBustOutWindowprivate
SetDC(idDeviceContext *d)idWindow
SetDefaults(void)idWindowprotected
SetFlag(unsigned int f)idWindow
SetFocus(idWindow *w, bool scripts=true)idWindow
SetFont()idWindow
SetInitialState(const char *_name)idWindow
SetParent(idWindow *w)idWindow
SetRegs(const char *key, const char *val)idWindow
SetScriptParams()idWindow
SetupBackground()idWindow
SetupFromState()idWindow
SetupTransforms(float x, float y)idWindow
shearidWindowprotected
Size(float x, float y, float w, float h)idWindow
Size()idWindow
Sized()idWindowvirtual
StartTransition()idWindow
StateChanged(bool redraw)idWindowvirtual
textidWindowprotected
textAlignidWindowprotected
textAlignxidWindowprotected
textAlignyidWindowprotected
textRectidWindowprotected
textScaleidWindowprotected
textShadowidWindowprotected
Time()idWindowprotected
timeLineidWindowprotected
timeLineEventsidWindowprotected
timeSliceidGameBustOutWindowprivate
Transition()idWindowprotected
transitionsidWindowprotected
Trigger()idWindowvirtual
UpdateBall()idGameBustOutWindowprivate
UpdateFromDictionary(idDict &dict)idWindow
UpdateGame()idGameBustOutWindowprivate
UpdatePaddle()idGameBustOutWindowprivate
UpdatePowerups()idGameBustOutWindowprivate
updateScoreidGameBustOutWindowprivate
UpdateScore()idGameBustOutWindowprivate
updateVarsidWindowprotected
UpdateWinVars()idWindowprotected
visibleidWindowprotected
WriteSaveGameString(const char *string, idFile *savefile)idWindow
WriteSaveGameTransition(idTransitionData &trans, idFile *savefile)idWindow
WriteToDemoFile(class idDemoFile *f)idWindowvirtual
WriteToSaveGame(idFile *savefile)idGameBustOutWindowvirtual
xOffsetidWindowprotected
yOffsetidWindowprotected
~idGameBustOutWindow()idGameBustOutWindow
~idWindow()idWindowvirtual