doom3-gpl
Doom 3 GPL source release
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idGameEdit Member List

This is the complete list of members for idGameEdit, including all inherited members.

AddSelectedEntity(idEntity *ent)idGameEditvirtual
AF_CreateMesh(const idDict &args, idVec3 &meshOrigin, idMat3 &meshAxis, bool &poseIsSet)idGameEditvirtual
AF_SpawnEntity(const char *fileName)idGameEditvirtual
AF_UndoChanges(void)idGameEditvirtual
AF_UpdateEntities(const char *fileName)idGameEditvirtual
ANIM_CreateAnimFrame(const idRenderModel *model, const idMD5Anim *anim, int numJoints, idJointMat *frame, int time, const idVec3 &offset, bool remove_origin_offset)idGameEditvirtual
ANIM_CreateMeshForAnim(idRenderModel *model, const char *classname, const char *animname, int frame, bool remove_origin_offset)idGameEditvirtual
ANIM_GetAnim(const char *fileName)idGameEditvirtual
ANIM_GetAnimFromEntityDef(const char *classname, const char *animname)idGameEditvirtual
ANIM_GetAnimNameFromEntityDef(const idDict *args, int animNum)idGameEditvirtual
ANIM_GetLength(const idMD5Anim *anim)idGameEditvirtual
ANIM_GetModelFromEntityDef(const char *classname)idGameEditvirtual
ANIM_GetModelFromEntityDef(const idDict *args)idGameEditvirtual
ANIM_GetModelFromName(const char *modelName)idGameEditvirtual
ANIM_GetModelOffsetFromEntityDef(const char *classname)idGameEditvirtual
ANIM_GetNumAnimsFromEntityDef(const idDict *args)idGameEditvirtual
ANIM_GetNumFrames(const idMD5Anim *anim)idGameEditvirtual
ClearEntitySelection(void)idGameEditvirtual
EntityChangeSpawnArgs(idEntity *ent, const idDict *newArgs)idGameEditvirtual
EntityDelete(idEntity *ent)idGameEditvirtual
EntityGetAxis(idEntity *ent, idMat3 &axis) const idGameEditvirtual
EntityGetOrigin(idEntity *ent, idVec3 &org) const idGameEditvirtual
EntityGetSpawnArgs(idEntity *ent) const idGameEditvirtual
EntitySetAxis(idEntity *ent, const idMat3 &axis)idGameEditvirtual
EntitySetColor(idEntity *ent, const idVec3 color)idGameEditvirtual
EntitySetModel(idEntity *ent, const char *val)idGameEditvirtual
EntitySetOrigin(idEntity *ent, const idVec3 &org)idGameEditvirtual
EntityStopSound(idEntity *ent)idGameEditvirtual
EntityTranslate(idEntity *ent, const idVec3 &org)idGameEditvirtual
EntityUpdateChangeableSpawnArgs(idEntity *ent, const idDict *dict)idGameEditvirtual
EntityUpdateVisuals(idEntity *ent)idGameEditvirtual
FindEntity(const char *name) const idGameEditvirtual
FindEntityDefDict(const char *name, bool makeDefault=true) const idGameEditvirtual
GetSelectedEntities(idEntity *list[], int max)idGameEditvirtual
GetUniqueEntityName(const char *classname) const idGameEditvirtual
MapAddEntity(const idDict *dict) const idGameEditvirtual
MapCopyDictToEntity(const char *name, const idDict *dict) const idGameEditvirtual
MapEntityTranslate(const char *name, const idVec3 &v) const idGameEditvirtual
MapGetEntitiesMatchingClassWithString(const char *classname, const char *match, const char *list[], const int max) const idGameEditvirtual
MapGetEntityDict(const char *name) const idGameEditvirtual
MapGetUniqueMatchingKeyVals(const char *key, const char *list[], const int max) const idGameEditvirtual
MapRemoveEntity(const char *name) const idGameEditvirtual
MapSave(const char *path=NULL) const idGameEditvirtual
MapSetEntityKeyVal(const char *name, const char *key, const char *val) const idGameEditvirtual
ParseSpawnArgsToRefSound(const idDict *args, refSound_t *refSound)idGameEditvirtual
ParseSpawnArgsToRenderEntity(const idDict *args, renderEntity_t *renderEntity)idGameEditvirtual
ParseSpawnArgsToRenderLight(const idDict *args, renderLight_t *renderLight)idGameEditvirtual
PlayerGetAxis(idMat3 &axis) const idGameEditvirtual
PlayerGetEyePosition(idVec3 &org) const idGameEditvirtual
PlayerGetOrigin(idVec3 &org) const idGameEditvirtual
PlayerGetViewAngles(idAngles &angles) const idGameEditvirtual
PlayerIsValid() const idGameEditvirtual
SpawnEntityDef(const idDict &args, idEntity **ent)idGameEditvirtual
TriggerSelected()idGameEditvirtual
~idGameEdit(void)idGameEditinlinevirtual