doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idGameEdit, including all inherited members.
AddSelectedEntity(idEntity *ent) | idGameEdit | virtual |
AF_CreateMesh(const idDict &args, idVec3 &meshOrigin, idMat3 &meshAxis, bool &poseIsSet) | idGameEdit | virtual |
AF_SpawnEntity(const char *fileName) | idGameEdit | virtual |
AF_UndoChanges(void) | idGameEdit | virtual |
AF_UpdateEntities(const char *fileName) | idGameEdit | virtual |
ANIM_CreateAnimFrame(const idRenderModel *model, const idMD5Anim *anim, int numJoints, idJointMat *frame, int time, const idVec3 &offset, bool remove_origin_offset) | idGameEdit | virtual |
ANIM_CreateMeshForAnim(idRenderModel *model, const char *classname, const char *animname, int frame, bool remove_origin_offset) | idGameEdit | virtual |
ANIM_GetAnim(const char *fileName) | idGameEdit | virtual |
ANIM_GetAnimFromEntityDef(const char *classname, const char *animname) | idGameEdit | virtual |
ANIM_GetAnimNameFromEntityDef(const idDict *args, int animNum) | idGameEdit | virtual |
ANIM_GetLength(const idMD5Anim *anim) | idGameEdit | virtual |
ANIM_GetModelFromEntityDef(const char *classname) | idGameEdit | virtual |
ANIM_GetModelFromEntityDef(const idDict *args) | idGameEdit | virtual |
ANIM_GetModelFromName(const char *modelName) | idGameEdit | virtual |
ANIM_GetModelOffsetFromEntityDef(const char *classname) | idGameEdit | virtual |
ANIM_GetNumAnimsFromEntityDef(const idDict *args) | idGameEdit | virtual |
ANIM_GetNumFrames(const idMD5Anim *anim) | idGameEdit | virtual |
ClearEntitySelection(void) | idGameEdit | virtual |
EntityChangeSpawnArgs(idEntity *ent, const idDict *newArgs) | idGameEdit | virtual |
EntityDelete(idEntity *ent) | idGameEdit | virtual |
EntityGetAxis(idEntity *ent, idMat3 &axis) const | idGameEdit | virtual |
EntityGetOrigin(idEntity *ent, idVec3 &org) const | idGameEdit | virtual |
EntityGetSpawnArgs(idEntity *ent) const | idGameEdit | virtual |
EntitySetAxis(idEntity *ent, const idMat3 &axis) | idGameEdit | virtual |
EntitySetColor(idEntity *ent, const idVec3 color) | idGameEdit | virtual |
EntitySetModel(idEntity *ent, const char *val) | idGameEdit | virtual |
EntitySetOrigin(idEntity *ent, const idVec3 &org) | idGameEdit | virtual |
EntityStopSound(idEntity *ent) | idGameEdit | virtual |
EntityTranslate(idEntity *ent, const idVec3 &org) | idGameEdit | virtual |
EntityUpdateChangeableSpawnArgs(idEntity *ent, const idDict *dict) | idGameEdit | virtual |
EntityUpdateVisuals(idEntity *ent) | idGameEdit | virtual |
FindEntity(const char *name) const | idGameEdit | virtual |
FindEntityDefDict(const char *name, bool makeDefault=true) const | idGameEdit | virtual |
GetSelectedEntities(idEntity *list[], int max) | idGameEdit | virtual |
GetUniqueEntityName(const char *classname) const | idGameEdit | virtual |
MapAddEntity(const idDict *dict) const | idGameEdit | virtual |
MapCopyDictToEntity(const char *name, const idDict *dict) const | idGameEdit | virtual |
MapEntityTranslate(const char *name, const idVec3 &v) const | idGameEdit | virtual |
MapGetEntitiesMatchingClassWithString(const char *classname, const char *match, const char *list[], const int max) const | idGameEdit | virtual |
MapGetEntityDict(const char *name) const | idGameEdit | virtual |
MapGetUniqueMatchingKeyVals(const char *key, const char *list[], const int max) const | idGameEdit | virtual |
MapRemoveEntity(const char *name) const | idGameEdit | virtual |
MapSave(const char *path=NULL) const | idGameEdit | virtual |
MapSetEntityKeyVal(const char *name, const char *key, const char *val) const | idGameEdit | virtual |
ParseSpawnArgsToRefSound(const idDict *args, refSound_t *refSound) | idGameEdit | virtual |
ParseSpawnArgsToRenderEntity(const idDict *args, renderEntity_t *renderEntity) | idGameEdit | virtual |
ParseSpawnArgsToRenderLight(const idDict *args, renderLight_t *renderLight) | idGameEdit | virtual |
PlayerGetAxis(idMat3 &axis) const | idGameEdit | virtual |
PlayerGetEyePosition(idVec3 &org) const | idGameEdit | virtual |
PlayerGetOrigin(idVec3 &org) const | idGameEdit | virtual |
PlayerGetViewAngles(idAngles &angles) const | idGameEdit | virtual |
PlayerIsValid() const | idGameEdit | virtual |
SpawnEntityDef(const idDict &args, idEntity **ent) | idGameEdit | virtual |
TriggerSelected() | idGameEdit | virtual |
~idGameEdit(void) | idGameEdit | inlinevirtual |