![]() |
doom3-gpl
Doom 3 GPL source release
|
This is the complete list of members for idGameEdit, including all inherited members.
| AddSelectedEntity(idEntity *ent) | idGameEdit | virtual |
| AF_CreateMesh(const idDict &args, idVec3 &meshOrigin, idMat3 &meshAxis, bool &poseIsSet) | idGameEdit | virtual |
| AF_SpawnEntity(const char *fileName) | idGameEdit | virtual |
| AF_UndoChanges(void) | idGameEdit | virtual |
| AF_UpdateEntities(const char *fileName) | idGameEdit | virtual |
| ANIM_CreateAnimFrame(const idRenderModel *model, const idMD5Anim *anim, int numJoints, idJointMat *frame, int time, const idVec3 &offset, bool remove_origin_offset) | idGameEdit | virtual |
| ANIM_CreateMeshForAnim(idRenderModel *model, const char *classname, const char *animname, int frame, bool remove_origin_offset) | idGameEdit | virtual |
| ANIM_GetAnim(const char *fileName) | idGameEdit | virtual |
| ANIM_GetAnimFromEntityDef(const char *classname, const char *animname) | idGameEdit | virtual |
| ANIM_GetAnimNameFromEntityDef(const idDict *args, int animNum) | idGameEdit | virtual |
| ANIM_GetLength(const idMD5Anim *anim) | idGameEdit | virtual |
| ANIM_GetModelFromEntityDef(const char *classname) | idGameEdit | virtual |
| ANIM_GetModelFromEntityDef(const idDict *args) | idGameEdit | virtual |
| ANIM_GetModelFromName(const char *modelName) | idGameEdit | virtual |
| ANIM_GetModelOffsetFromEntityDef(const char *classname) | idGameEdit | virtual |
| ANIM_GetNumAnimsFromEntityDef(const idDict *args) | idGameEdit | virtual |
| ANIM_GetNumFrames(const idMD5Anim *anim) | idGameEdit | virtual |
| ClearEntitySelection(void) | idGameEdit | virtual |
| EntityChangeSpawnArgs(idEntity *ent, const idDict *newArgs) | idGameEdit | virtual |
| EntityDelete(idEntity *ent) | idGameEdit | virtual |
| EntityGetAxis(idEntity *ent, idMat3 &axis) const | idGameEdit | virtual |
| EntityGetOrigin(idEntity *ent, idVec3 &org) const | idGameEdit | virtual |
| EntityGetSpawnArgs(idEntity *ent) const | idGameEdit | virtual |
| EntitySetAxis(idEntity *ent, const idMat3 &axis) | idGameEdit | virtual |
| EntitySetColor(idEntity *ent, const idVec3 color) | idGameEdit | virtual |
| EntitySetModel(idEntity *ent, const char *val) | idGameEdit | virtual |
| EntitySetOrigin(idEntity *ent, const idVec3 &org) | idGameEdit | virtual |
| EntityStopSound(idEntity *ent) | idGameEdit | virtual |
| EntityTranslate(idEntity *ent, const idVec3 &org) | idGameEdit | virtual |
| EntityUpdateChangeableSpawnArgs(idEntity *ent, const idDict *dict) | idGameEdit | virtual |
| EntityUpdateVisuals(idEntity *ent) | idGameEdit | virtual |
| FindEntity(const char *name) const | idGameEdit | virtual |
| FindEntityDefDict(const char *name, bool makeDefault=true) const | idGameEdit | virtual |
| GetSelectedEntities(idEntity *list[], int max) | idGameEdit | virtual |
| GetUniqueEntityName(const char *classname) const | idGameEdit | virtual |
| MapAddEntity(const idDict *dict) const | idGameEdit | virtual |
| MapCopyDictToEntity(const char *name, const idDict *dict) const | idGameEdit | virtual |
| MapEntityTranslate(const char *name, const idVec3 &v) const | idGameEdit | virtual |
| MapGetEntitiesMatchingClassWithString(const char *classname, const char *match, const char *list[], const int max) const | idGameEdit | virtual |
| MapGetEntityDict(const char *name) const | idGameEdit | virtual |
| MapGetUniqueMatchingKeyVals(const char *key, const char *list[], const int max) const | idGameEdit | virtual |
| MapRemoveEntity(const char *name) const | idGameEdit | virtual |
| MapSave(const char *path=NULL) const | idGameEdit | virtual |
| MapSetEntityKeyVal(const char *name, const char *key, const char *val) const | idGameEdit | virtual |
| ParseSpawnArgsToRefSound(const idDict *args, refSound_t *refSound) | idGameEdit | virtual |
| ParseSpawnArgsToRenderEntity(const idDict *args, renderEntity_t *renderEntity) | idGameEdit | virtual |
| ParseSpawnArgsToRenderLight(const idDict *args, renderLight_t *renderLight) | idGameEdit | virtual |
| PlayerGetAxis(idMat3 &axis) const | idGameEdit | virtual |
| PlayerGetEyePosition(idVec3 &org) const | idGameEdit | virtual |
| PlayerGetOrigin(idVec3 &org) const | idGameEdit | virtual |
| PlayerGetViewAngles(idAngles &angles) const | idGameEdit | virtual |
| PlayerIsValid() const | idGameEdit | virtual |
| SpawnEntityDef(const idDict &args, idEntity **ent) | idGameEdit | virtual |
| TriggerSelected() | idGameEdit | virtual |
| ~idGameEdit(void) | idGameEdit | inlinevirtual |
1.8.6.