aasList | idGameLocal | private |
aasNames | idGameLocal | private |
activeEntities | idGameLocal | |
AddAASObstacle(const idBounds &bounds) | idGameLocal | |
AddEntityToHash(const char *name, idEntity *ent) | idGameLocal | |
AlertAI(idEntity *ent) | idGameLocal | |
ApplySnapshot(int clientNum, int sequence) | idGameLocal | private |
ArgCompletion_EntityName(const idCmdArgs &args, void(*callback)(const char *s)) | idGameLocal | static |
BloodSplat(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idGameLocal | |
CacheDictionaryMedia(const idDict *dict) | idGameLocal | virtual |
CalcFov(float base_fov, float &fov_x, float &fov_y) const | idGameLocal | |
CallFrameCommand(idEntity *ent, const function_t *frameCommand) | idGameLocal | |
CallObjectFrameCommand(idEntity *ent, const char *frameCommand) | idGameLocal | |
camera | idGameLocal | private |
CheatsOk(bool requirePlayer=true) | idGameLocal | |
cinematicMaxSkipTime | idGameLocal | |
cinematicSkipTime | idGameLocal | |
cinematicStopTime | idGameLocal | |
Clear(void) | idGameLocal | private |
ClientApplySnapshot(int clientNum, int sequence) | idGameLocal | virtual |
clientDeclRemap | idGameLocal | private |
clientEntityStates | idGameLocal | private |
ClientPrediction(int clientNum, const usercmd_t *clientCmds, bool lastPredictFrame) | idGameLocal | virtual |
ClientProcessEntityNetworkEventQueue(void) | idGameLocal | private |
ClientProcessReliableMessage(int clientNum, const idBitMsg &msg) | idGameLocal | virtual |
clientPVS | idGameLocal | private |
ClientReadSnapshot(int clientNum, int sequence, const int gameFrame, const int gameTime, const int dupeUsercmds, const int aheadOfServer, const idBitMsg &msg) | idGameLocal | virtual |
ClientRemapDecl(declType_t type, int index) | idGameLocal | |
ClientShowSnapshot(int clientNum) const | idGameLocal | private |
clientSmoothing | idGameLocal | |
clientSnapshots | idGameLocal | private |
clip | idGameLocal | |
currentInitialSpot | idGameLocal | private |
DownloadRequest(const char *IP, const char *guid, const char *paks, char urls[MAX_STRING_CHARS]) | idGameLocal | virtual |
DPrintf(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
Draw(int clientNum) | idGameLocal | virtual |
DumpOggSounds(void) | idGameLocal | private |
DWarning(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
editEntities | idGameLocal | |
entities | idGameLocal | |
EntitiesWithinRadius(const idVec3 org, float radius, idEntity **entityList, int maxCount) const | idGameLocal | |
entityDefBits | idGameLocal | |
entityHash | idGameLocal | |
entityStateAllocator | idGameLocal | private |
Error(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
eventQueue | idGameLocal | private |
FindEntity(const char *name) const | idGameLocal | |
FindEntityDef(const char *name, bool makeDefault=true) const | idGameLocal | |
FindEntityDefDict(const char *name, bool makeDefault=true) const | idGameLocal | |
FindEntityUsingDef(idEntity *from, const char *match) const | idGameLocal | |
FindTraceEntity(idVec3 start, idVec3 end, const idTypeInfo &c, const idEntity *skip) const | idGameLocal | |
firstFreeIndex | idGameLocal | |
frameCommandThread | idGameLocal | |
framenum | idGameLocal | |
FreePlayerPVS(void) | idGameLocal | private |
FreeSnapshotsOlderThanSequence(int clientNum, int sequence) | idGameLocal | private |
gamestate | idGameLocal | private |
GameState(void) const | idGameLocal | |
gameType | idGameLocal | |
GetAAS(int num) const | idGameLocal | |
GetAAS(const char *name) const | idGameLocal | |
GetAlertEntity(void) | idGameLocal | |
GetBestGameType(const char *map, const char *gametype, char buf[MAX_STRING_CHARS])=0 | idGame | pure virtual |
GetCamera(void) const | idGameLocal | |
GetClientByCmdArgs(const idCmdArgs &args) const | idGameLocal | |
GetClientByName(const char *name) const | idGameLocal | |
GetClientByNum(int current) const | idGameLocal | |
GetClientPVS(idPlayer *player, pvsType_t type) | idGameLocal | private |
GetClientStats(int clientNum, char *data, const int len) | idGameLocal | virtual |
GetFrameNum() const | idGameLocal | inline |
GetGibTime() | idGameLocal | inline |
GetGlobalMaterial() | idGameLocal | |
GetGravity(void) const | idGameLocal | |
GetLevelMap(void) | idGameLocal | |
GetLocalPlayer() const | idGameLocal | |
GetMapLoadingGUI(char gui[MAX_STRING_CHARS]) | idGameLocal | virtual |
GetMapName(void) const | idGameLocal | |
GetMSec() const | idGameLocal | inline |
GetNextClientNum(int current) const | idGameLocal | |
GetPersistentPlayerInfo(int clientNum) | idGameLocal | virtual |
GetShakeSounds(const idDict *dict) | idGameLocal | private |
GetSpawnId(const idEntity *ent) const | idGameLocal | |
GetTargets(const idDict &args, idList< idEntityPtr< idEntity > > &list, const char *ref) const | idGameLocal | |
GetTime() const | idGameLocal | inline |
GetTimeGroupTime(int timeGroup)=0 | idGame | pure virtual |
GetTraceEntity(const trace_t &trace) const | idGameLocal | |
GetUserInfo(int clientNum) | idGameLocal | virtual |
globalMaterial | idGameLocal | private |
globalShaderParms | idGameLocal | |
gravity | idGameLocal | private |
HandleESC(idUserInterface **gui) | idGameLocal | virtual |
HandleGuiCommands(const char *menuCommand) | idGameLocal | virtual |
HandleMainMenuCommands(const char *menuCommand, idUserInterface *gui) | idGameLocal | virtual |
idGameLocal() | idGameLocal | |
inCinematic | idGameLocal | |
influenceActive | idGameLocal | private |
InhibitEntitySpawn(idDict &spawnArgs) | idGameLocal | private |
Init(void) | idGameLocal | virtual |
InitAsyncNetwork(void) | idGameLocal | private |
InitClientDeclRemap(int clientNum) | idGameLocal | private |
InitConsoleCommands(void) | idGameLocal | private |
InitFromNewMap(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, bool isServer, bool isClient, int randSeed) | idGameLocal | virtual |
InitFromSaveGame(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile) | idGameLocal | virtual |
INITIAL_SPAWN_COUNT | idGameLocal | privatestatic |
initialSpots | idGameLocal | private |
InitLocalClient(int clientNum) | idGameLocal | private |
InitScriptForMap(void) | idGameLocal | private |
InPlayerConnectedArea(idEntity *ent) const | idGameLocal | |
InPlayerPVS(idEntity *ent) const | idGameLocal | |
isClient | idGameLocal | |
isMultiplayer | idGameLocal | |
isNewFrame | idGameLocal | |
isServer | idGameLocal | |
KillBox(idEntity *ent, bool catch_teleport=false) | idGameLocal | |
lagometer | idGameLocal | private |
lastAIAlertEntity | idGameLocal | private |
lastAIAlertTime | idGameLocal | private |
lastGUI | idGameLocal | |
lastGUIEnt | idGameLocal | |
LoadMap(const char *mapName, int randseed) | idGameLocal | |
localClientNum | idGameLocal | |
LocalMapRestart(void) | idGameLocal | |
locationEntities | idGameLocal | private |
LocationForPoint(const idVec3 &point) | idGameLocal | |
MapClear(bool clearClients) | idGameLocal | private |
mapCycleLoaded | idGameLocal | private |
mapFile | idGameLocal | private |
mapFileName | idGameLocal | private |
MapPopulate(void) | idGameLocal | private |
MapRestart(void) | idGameLocal | |
MapRestart_f(const idCmdArgs &args) | idGameLocal | static |
MapShutdown(void) | idGameLocal | virtual |
mapSpawnCount | idGameLocal | private |
mpGame | idGameLocal | |
msec | idGameLocal | |
NetworkEventWarning(const entityNetEvent_t *event, const char *fmt,...) id_attribute((format(printf | idGameLocal | private |
newInfo | idGameLocal | private |
nextGibTime | idGameLocal | private |
NextMap(void) | idGameLocal | |
NextMap_f(const idCmdArgs &args) | idGameLocal | static |
num_entities | idGameLocal | |
NumAAS(void) const | idGameLocal | |
numClients | idGameLocal | |
numEntitiesToDeactivate | idGameLocal | |
persistentLevelInfo | idGameLocal | |
persistentPlayerInfo | idGameLocal | |
playerConnectedAreas | idGameLocal | private |
playerPVS | idGameLocal | private |
previousTime | idGameLocal | |
Printf(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
program | idGameLocal | |
ProjectDecal(const idVec3 &origin, const idVec3 &dir, float depth, bool parallel, float size, const char *material, float angle=0) | idGameLocal | |
push | idGameLocal | |
pvs | idGameLocal | |
RadiusDamage(const idVec3 &origin, idEntity *inflictor, idEntity *attacker, idEntity *ignoreDamage, idEntity *ignorePush, const char *damageDefName, float dmgPower=1.0f) | idGameLocal | |
RadiusPush(const idVec3 &origin, const float radius, const float push, const idEntity *inflictor, const idEntity *ignore, float inflictorScale, const bool quake) | idGameLocal | |
RadiusPushClipModel(const idVec3 &origin, const float push, const idClipModel *clipModel) | idGameLocal | |
random | idGameLocal | |
RandomizeInitialSpawns(void) | idGameLocal | private |
ReadGameStateFromSnapshot(const idBitMsgDelta &msg) | idGameLocal | private |
realClientTime | idGameLocal | |
RegisterEntity(idEntity *ent) | idGameLocal | |
RemoveAASObstacle(const aasHandle_t handle) | idGameLocal | |
RemoveAllAASObstacles(void) | idGameLocal | |
RemoveEntityFromHash(const char *name, idEntity *ent) | idGameLocal | |
RequirementMet(idEntity *activator, const idStr &requires, int removeItem) | idGameLocal | |
RunDebugInfo(void) | idGameLocal | private |
RunFrame(const usercmd_t *clientCmds) | idGameLocal | virtual |
savedEventQueue | idGameLocal | private |
SaveEntityNetworkEvent(const idEntity *ent, int event, const idBitMsg *msg) | idGameLocal | |
SaveGame(idFile *saveGameFile) | idGameLocal | virtual |
SelectInitialSpawnPoint(idPlayer *player) | idGameLocal | |
SelectTimeGroup(int timeGroup)=0 | idGame | pure virtual |
ServerAllowClient(int numClients, const char *IP, const char *guid, const char *password, char reason[MAX_STRING_CHARS]) | idGameLocal | virtual |
ServerApplySnapshot(int clientNum, int sequence) | idGameLocal | virtual |
ServerClientBegin(int clientNum) | idGameLocal | virtual |
ServerClientConnect(int clientNum, const char *guid) | idGameLocal | virtual |
ServerClientDisconnect(int clientNum) | idGameLocal | virtual |
serverInfo | idGameLocal | |
ServerProcessEntityNetworkEventQueue(void) | idGameLocal | private |
ServerProcessReliableMessage(int clientNum, const idBitMsg &msg) | idGameLocal | virtual |
ServerRemapDecl(int clientNum, declType_t type, int index) | idGameLocal | |
ServerSendChatMessage(int to, const char *name, const char *text) | idGameLocal | |
ServerSendDeclRemapToClient(int clientNum, declType_t type, int index) | idGameLocal | private |
ServerWriteInitialReliableMessages(int clientNum) | idGameLocal | virtual |
ServerWriteSnapshot(int clientNum, int sequence, idBitMsg &msg, byte *clientInPVS, int numPVSClients) | idGameLocal | virtual |
sessionCommand | idGameLocal | |
SetAASAreaState(const idBounds &bounds, const int areaContents, bool closed) | idGameLocal | |
SetCamera(idCamera *cam) | idGameLocal | |
SetGibTime(int _time) | idGameLocal | inline |
SetGlobalMaterial(const idMaterial *mat) | idGameLocal | |
SetLocalClient(int clientNum) | idGameLocal | virtual |
SetPersistentPlayerInfo(int clientNum, const idDict &playerInfo) | idGameLocal | virtual |
SetPortalState(qhandle_t portal, int blockingBits) | idGameLocal | |
SetServerInfo(const idDict &serverInfo) | idGameLocal | virtual |
SetSkill(int value) | idGameLocal | |
SetupPlayerPVS(void) | idGameLocal | private |
SetUserInfo(int clientNum, const idDict &userInfo, bool isClient, bool canModify) | idGameLocal | virtual |
shakeSounds | idGameLocal | private |
ShowTargets(void) | idGameLocal | private |
Shutdown(void) | idGameLocal | virtual |
ShutdownAsyncNetwork(void) | idGameLocal | private |
ShutdownConsoleCommands(void) | idGameLocal | private |
skipCinematic | idGameLocal | |
SkipCinematic(void) | idGameLocal | |
smokeParticles | idGameLocal | |
snapshotAllocator | idGameLocal | private |
snapshotEntities | idGameLocal | |
SortActiveEntityList(void) | idGameLocal | private |
sortPushers | idGameLocal | |
sortSpawnPoints(const void *ptr1, const void *ptr2) | idGameLocal | privatestatic |
sortTeamMasters | idGameLocal | |
spawnArgs | idGameLocal | private |
spawnCount | idGameLocal | private |
spawnedEntities | idGameLocal | |
SpawnEntityDef(const idDict &args, idEntity **ent=NULL, bool setDefaults=true) | idGameLocal | |
SpawnEntityType(const idTypeInfo &classdef, const idDict *args=NULL, bool bIsClientReadSnapshot=false) | idGameLocal | |
spawnIds | idGameLocal | |
SpawnMapEntities(void) | idGameLocal | private |
SpawnPlayer(int clientNum) | idGameLocal | virtual |
spawnSpots | idGameLocal | private |
SpreadLocations() | idGameLocal | |
StartMenu(void) | idGameLocal | virtual |
sufaceTypeNames | idGameLocal | static |
SwitchTeam(int clientNum, int team) | idGameLocal | virtual |
testFx | idGameLocal | |
testmodel | idGameLocal | |
ThrottleUserInfo(void) | idGameLocal | virtual |
time | idGameLocal | |
Tokenize(idStrList &out, const char *in) | idGameLocal | |
UnregisterEntity(idEntity *ent) | idGameLocal | |
UpdateGravity(void) | idGameLocal | private |
UpdateLagometer(int aheadOfServer, int dupeUsercmds) | idGameLocal | private |
UpdateServerInfoFlags(void) | idGameLocal | private |
usercmds | idGameLocal | |
userInfo | idGameLocal | |
vacuumAreaNum | idGameLocal | |
Warning(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
world | idGameLocal | |
WriteGameStateToSnapshot(idBitMsgDelta &msg) const | idGameLocal | private |
~idGame() | idGame | inlinevirtual |