| aasList | idGameLocal | private | 
  | aasNames | idGameLocal | private | 
  | activeEntities | idGameLocal |  | 
  | AddAASObstacle(const idBounds &bounds) | idGameLocal |  | 
  | AddEntityToHash(const char *name, idEntity *ent) | idGameLocal |  | 
  | AlertAI(idEntity *ent) | idGameLocal |  | 
  | ApplySnapshot(int clientNum, int sequence) | idGameLocal | private | 
  | ArgCompletion_EntityName(const idCmdArgs &args, void(*callback)(const char *s)) | idGameLocal | static | 
  | BloodSplat(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idGameLocal |  | 
  | CacheDictionaryMedia(const idDict *dict) | idGameLocal | virtual | 
  | CalcFov(float base_fov, float &fov_x, float &fov_y) const | idGameLocal |  | 
  | CallFrameCommand(idEntity *ent, const function_t *frameCommand) | idGameLocal |  | 
  | CallObjectFrameCommand(idEntity *ent, const char *frameCommand) | idGameLocal |  | 
  | camera | idGameLocal | private | 
  | CheatsOk(bool requirePlayer=true) | idGameLocal |  | 
  | cinematicMaxSkipTime | idGameLocal |  | 
  | cinematicSkipTime | idGameLocal |  | 
  | cinematicStopTime | idGameLocal |  | 
  | Clear(void) | idGameLocal | private | 
  | ClientApplySnapshot(int clientNum, int sequence) | idGameLocal | virtual | 
  | clientDeclRemap | idGameLocal | private | 
  | clientEntityStates | idGameLocal | private | 
  | ClientPrediction(int clientNum, const usercmd_t *clientCmds, bool lastPredictFrame) | idGameLocal | virtual | 
  | ClientProcessEntityNetworkEventQueue(void) | idGameLocal | private | 
  | ClientProcessReliableMessage(int clientNum, const idBitMsg &msg) | idGameLocal | virtual | 
  | clientPVS | idGameLocal | private | 
  | ClientReadSnapshot(int clientNum, int sequence, const int gameFrame, const int gameTime, const int dupeUsercmds, const int aheadOfServer, const idBitMsg &msg) | idGameLocal | virtual | 
  | ClientRemapDecl(declType_t type, int index) | idGameLocal |  | 
  | ClientShowSnapshot(int clientNum) const | idGameLocal | private | 
  | clientSmoothing | idGameLocal |  | 
  | clientSnapshots | idGameLocal | private | 
  | clip | idGameLocal |  | 
  | currentInitialSpot | idGameLocal | private | 
  | DownloadRequest(const char *IP, const char *guid, const char *paks, char urls[MAX_STRING_CHARS]) | idGameLocal | virtual | 
  | DPrintf(const char *fmt,...) const id_attribute((format(printf | idGameLocal |  | 
  | Draw(int clientNum) | idGameLocal | virtual | 
  | DumpOggSounds(void) | idGameLocal | private | 
  | DWarning(const char *fmt,...) const id_attribute((format(printf | idGameLocal |  | 
  | editEntities | idGameLocal |  | 
  | entities | idGameLocal |  | 
  | EntitiesWithinRadius(const idVec3 org, float radius, idEntity **entityList, int maxCount) const | idGameLocal |  | 
  | entityDefBits | idGameLocal |  | 
  | entityHash | idGameLocal |  | 
  | entityStateAllocator | idGameLocal | private | 
  | Error(const char *fmt,...) const id_attribute((format(printf | idGameLocal |  | 
  | eventQueue | idGameLocal | private | 
  | FindEntity(const char *name) const | idGameLocal |  | 
  | FindEntityDef(const char *name, bool makeDefault=true) const | idGameLocal |  | 
  | FindEntityDefDict(const char *name, bool makeDefault=true) const | idGameLocal |  | 
  | FindEntityUsingDef(idEntity *from, const char *match) const | idGameLocal |  | 
  | FindTraceEntity(idVec3 start, idVec3 end, const idTypeInfo &c, const idEntity *skip) const | idGameLocal |  | 
  | firstFreeIndex | idGameLocal |  | 
  | frameCommandThread | idGameLocal |  | 
  | framenum | idGameLocal |  | 
  | FreePlayerPVS(void) | idGameLocal | private | 
  | FreeSnapshotsOlderThanSequence(int clientNum, int sequence) | idGameLocal | private | 
  | gamestate | idGameLocal | private | 
  | GameState(void) const | idGameLocal |  | 
  | gameType | idGameLocal |  | 
  | GetAAS(int num) const | idGameLocal |  | 
  | GetAAS(const char *name) const | idGameLocal |  | 
  | GetAlertEntity(void) | idGameLocal |  | 
  | GetBestGameType(const char *map, const char *gametype, char buf[MAX_STRING_CHARS])=0 | idGame | pure virtual | 
  | GetCamera(void) const | idGameLocal |  | 
  | GetClientByCmdArgs(const idCmdArgs &args) const | idGameLocal |  | 
  | GetClientByName(const char *name) const | idGameLocal |  | 
  | GetClientByNum(int current) const | idGameLocal |  | 
  | GetClientPVS(idPlayer *player, pvsType_t type) | idGameLocal | private | 
  | GetClientStats(int clientNum, char *data, const int len) | idGameLocal | virtual | 
  | GetFrameNum() const | idGameLocal | inline | 
  | GetGibTime() | idGameLocal | inline | 
  | GetGlobalMaterial() | idGameLocal |  | 
  | GetGravity(void) const | idGameLocal |  | 
  | GetLevelMap(void) | idGameLocal |  | 
  | GetLocalPlayer() const | idGameLocal |  | 
  | GetMapLoadingGUI(char gui[MAX_STRING_CHARS]) | idGameLocal | virtual | 
  | GetMapName(void) const | idGameLocal |  | 
  | GetMSec() const | idGameLocal | inline | 
  | GetNextClientNum(int current) const | idGameLocal |  | 
  | GetPersistentPlayerInfo(int clientNum) | idGameLocal | virtual | 
  | GetShakeSounds(const idDict *dict) | idGameLocal | private | 
  | GetSpawnId(const idEntity *ent) const | idGameLocal |  | 
  | GetTargets(const idDict &args, idList< idEntityPtr< idEntity > > &list, const char *ref) const | idGameLocal |  | 
  | GetTime() const | idGameLocal | inline | 
  | GetTimeGroupTime(int timeGroup)=0 | idGame | pure virtual | 
  | GetTraceEntity(const trace_t &trace) const | idGameLocal |  | 
  | GetUserInfo(int clientNum) | idGameLocal | virtual | 
  | globalMaterial | idGameLocal | private | 
  | globalShaderParms | idGameLocal |  | 
  | gravity | idGameLocal | private | 
  | HandleESC(idUserInterface **gui) | idGameLocal | virtual | 
  | HandleGuiCommands(const char *menuCommand) | idGameLocal | virtual | 
  | HandleMainMenuCommands(const char *menuCommand, idUserInterface *gui) | idGameLocal | virtual | 
  | idGameLocal() | idGameLocal |  | 
  | inCinematic | idGameLocal |  | 
  | influenceActive | idGameLocal | private | 
  | InhibitEntitySpawn(idDict &spawnArgs) | idGameLocal | private | 
  | Init(void) | idGameLocal | virtual | 
  | InitAsyncNetwork(void) | idGameLocal | private | 
  | InitClientDeclRemap(int clientNum) | idGameLocal | private | 
  | InitConsoleCommands(void) | idGameLocal | private | 
  | InitFromNewMap(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, bool isServer, bool isClient, int randSeed) | idGameLocal | virtual | 
  | InitFromSaveGame(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile) | idGameLocal | virtual | 
  | INITIAL_SPAWN_COUNT | idGameLocal | privatestatic | 
  | initialSpots | idGameLocal | private | 
  | InitLocalClient(int clientNum) | idGameLocal | private | 
  | InitScriptForMap(void) | idGameLocal | private | 
  | InPlayerConnectedArea(idEntity *ent) const | idGameLocal |  | 
  | InPlayerPVS(idEntity *ent) const | idGameLocal |  | 
  | isClient | idGameLocal |  | 
  | isMultiplayer | idGameLocal |  | 
  | isNewFrame | idGameLocal |  | 
  | isServer | idGameLocal |  | 
  | KillBox(idEntity *ent, bool catch_teleport=false) | idGameLocal |  | 
  | lagometer | idGameLocal | private | 
  | lastAIAlertEntity | idGameLocal | private | 
  | lastAIAlertTime | idGameLocal | private | 
  | lastGUI | idGameLocal |  | 
  | lastGUIEnt | idGameLocal |  | 
  | LoadMap(const char *mapName, int randseed) | idGameLocal |  | 
  | localClientNum | idGameLocal |  | 
  | LocalMapRestart(void) | idGameLocal |  | 
  | locationEntities | idGameLocal | private | 
  | LocationForPoint(const idVec3 &point) | idGameLocal |  | 
  | MapClear(bool clearClients) | idGameLocal | private | 
  | mapCycleLoaded | idGameLocal | private | 
  | mapFile | idGameLocal | private | 
  | mapFileName | idGameLocal | private | 
  | MapPopulate(void) | idGameLocal | private | 
  | MapRestart(void) | idGameLocal |  | 
  | MapRestart_f(const idCmdArgs &args) | idGameLocal | static | 
  | MapShutdown(void) | idGameLocal | virtual | 
  | mapSpawnCount | idGameLocal | private | 
  | mpGame | idGameLocal |  | 
  | msec | idGameLocal |  | 
  | NetworkEventWarning(const entityNetEvent_t *event, const char *fmt,...) id_attribute((format(printf | idGameLocal | private | 
  | newInfo | idGameLocal | private | 
  | nextGibTime | idGameLocal | private | 
  | NextMap(void) | idGameLocal |  | 
  | NextMap_f(const idCmdArgs &args) | idGameLocal | static | 
  | num_entities | idGameLocal |  | 
  | NumAAS(void) const | idGameLocal |  | 
  | numClients | idGameLocal |  | 
  | numEntitiesToDeactivate | idGameLocal |  | 
  | persistentLevelInfo | idGameLocal |  | 
  | persistentPlayerInfo | idGameLocal |  | 
  | playerConnectedAreas | idGameLocal | private | 
  | playerPVS | idGameLocal | private | 
  | previousTime | idGameLocal |  | 
  | Printf(const char *fmt,...) const id_attribute((format(printf | idGameLocal |  | 
  | program | idGameLocal |  | 
  | ProjectDecal(const idVec3 &origin, const idVec3 &dir, float depth, bool parallel, float size, const char *material, float angle=0) | idGameLocal |  | 
  | push | idGameLocal |  | 
  | pvs | idGameLocal |  | 
  | RadiusDamage(const idVec3 &origin, idEntity *inflictor, idEntity *attacker, idEntity *ignoreDamage, idEntity *ignorePush, const char *damageDefName, float dmgPower=1.0f) | idGameLocal |  | 
  | RadiusPush(const idVec3 &origin, const float radius, const float push, const idEntity *inflictor, const idEntity *ignore, float inflictorScale, const bool quake) | idGameLocal |  | 
  | RadiusPushClipModel(const idVec3 &origin, const float push, const idClipModel *clipModel) | idGameLocal |  | 
  | random | idGameLocal |  | 
  | RandomizeInitialSpawns(void) | idGameLocal | private | 
  | ReadGameStateFromSnapshot(const idBitMsgDelta &msg) | idGameLocal | private | 
  | realClientTime | idGameLocal |  | 
  | RegisterEntity(idEntity *ent) | idGameLocal |  | 
  | RemoveAASObstacle(const aasHandle_t handle) | idGameLocal |  | 
  | RemoveAllAASObstacles(void) | idGameLocal |  | 
  | RemoveEntityFromHash(const char *name, idEntity *ent) | idGameLocal |  | 
  | RequirementMet(idEntity *activator, const idStr &requires, int removeItem) | idGameLocal |  | 
  | RunDebugInfo(void) | idGameLocal | private | 
  | RunFrame(const usercmd_t *clientCmds) | idGameLocal | virtual | 
  | savedEventQueue | idGameLocal | private | 
  | SaveEntityNetworkEvent(const idEntity *ent, int event, const idBitMsg *msg) | idGameLocal |  | 
  | SaveGame(idFile *saveGameFile) | idGameLocal | virtual | 
  | SelectInitialSpawnPoint(idPlayer *player) | idGameLocal |  | 
  | SelectTimeGroup(int timeGroup)=0 | idGame | pure virtual | 
  | ServerAllowClient(int numClients, const char *IP, const char *guid, const char *password, char reason[MAX_STRING_CHARS]) | idGameLocal | virtual | 
  | ServerApplySnapshot(int clientNum, int sequence) | idGameLocal | virtual | 
  | ServerClientBegin(int clientNum) | idGameLocal | virtual | 
  | ServerClientConnect(int clientNum, const char *guid) | idGameLocal | virtual | 
  | ServerClientDisconnect(int clientNum) | idGameLocal | virtual | 
  | serverInfo | idGameLocal |  | 
  | ServerProcessEntityNetworkEventQueue(void) | idGameLocal | private | 
  | ServerProcessReliableMessage(int clientNum, const idBitMsg &msg) | idGameLocal | virtual | 
  | ServerRemapDecl(int clientNum, declType_t type, int index) | idGameLocal |  | 
  | ServerSendChatMessage(int to, const char *name, const char *text) | idGameLocal |  | 
  | ServerSendDeclRemapToClient(int clientNum, declType_t type, int index) | idGameLocal | private | 
  | ServerWriteInitialReliableMessages(int clientNum) | idGameLocal | virtual | 
  | ServerWriteSnapshot(int clientNum, int sequence, idBitMsg &msg, byte *clientInPVS, int numPVSClients) | idGameLocal | virtual | 
  | sessionCommand | idGameLocal |  | 
  | SetAASAreaState(const idBounds &bounds, const int areaContents, bool closed) | idGameLocal |  | 
  | SetCamera(idCamera *cam) | idGameLocal |  | 
  | SetGibTime(int _time) | idGameLocal | inline | 
  | SetGlobalMaterial(const idMaterial *mat) | idGameLocal |  | 
  | SetLocalClient(int clientNum) | idGameLocal | virtual | 
  | SetPersistentPlayerInfo(int clientNum, const idDict &playerInfo) | idGameLocal | virtual | 
  | SetPortalState(qhandle_t portal, int blockingBits) | idGameLocal |  | 
  | SetServerInfo(const idDict &serverInfo) | idGameLocal | virtual | 
  | SetSkill(int value) | idGameLocal |  | 
  | SetupPlayerPVS(void) | idGameLocal | private | 
  | SetUserInfo(int clientNum, const idDict &userInfo, bool isClient, bool canModify) | idGameLocal | virtual | 
  | shakeSounds | idGameLocal | private | 
  | ShowTargets(void) | idGameLocal | private | 
  | Shutdown(void) | idGameLocal | virtual | 
  | ShutdownAsyncNetwork(void) | idGameLocal | private | 
  | ShutdownConsoleCommands(void) | idGameLocal | private | 
  | skipCinematic | idGameLocal |  | 
  | SkipCinematic(void) | idGameLocal |  | 
  | smokeParticles | idGameLocal |  | 
  | snapshotAllocator | idGameLocal | private | 
  | snapshotEntities | idGameLocal |  | 
  | SortActiveEntityList(void) | idGameLocal | private | 
  | sortPushers | idGameLocal |  | 
  | sortSpawnPoints(const void *ptr1, const void *ptr2) | idGameLocal | privatestatic | 
  | sortTeamMasters | idGameLocal |  | 
  | spawnArgs | idGameLocal | private | 
  | spawnCount | idGameLocal | private | 
  | spawnedEntities | idGameLocal |  | 
  | SpawnEntityDef(const idDict &args, idEntity **ent=NULL, bool setDefaults=true) | idGameLocal |  | 
  | SpawnEntityType(const idTypeInfo &classdef, const idDict *args=NULL, bool bIsClientReadSnapshot=false) | idGameLocal |  | 
  | spawnIds | idGameLocal |  | 
  | SpawnMapEntities(void) | idGameLocal | private | 
  | SpawnPlayer(int clientNum) | idGameLocal | virtual | 
  | spawnSpots | idGameLocal | private | 
  | SpreadLocations() | idGameLocal |  | 
  | StartMenu(void) | idGameLocal | virtual | 
  | sufaceTypeNames | idGameLocal | static | 
  | SwitchTeam(int clientNum, int team) | idGameLocal | virtual | 
  | testFx | idGameLocal |  | 
  | testmodel | idGameLocal |  | 
  | ThrottleUserInfo(void) | idGameLocal | virtual | 
  | time | idGameLocal |  | 
  | Tokenize(idStrList &out, const char *in) | idGameLocal |  | 
  | UnregisterEntity(idEntity *ent) | idGameLocal |  | 
  | UpdateGravity(void) | idGameLocal | private | 
  | UpdateLagometer(int aheadOfServer, int dupeUsercmds) | idGameLocal | private | 
  | UpdateServerInfoFlags(void) | idGameLocal | private | 
  | usercmds | idGameLocal |  | 
  | userInfo | idGameLocal |  | 
  | vacuumAreaNum | idGameLocal |  | 
  | Warning(const char *fmt,...) const id_attribute((format(printf | idGameLocal |  | 
  | world | idGameLocal |  | 
  | WriteGameStateToSnapshot(idBitMsgDelta &msg) const | idGameLocal | private | 
  | ~idGame() | idGame | inlinevirtual |