| aasList | idGameLocal | private |
| aasNames | idGameLocal | private |
| activeEntities | idGameLocal | |
| AddAASObstacle(const idBounds &bounds) | idGameLocal | |
| AddEntityToHash(const char *name, idEntity *ent) | idGameLocal | |
| AlertAI(idEntity *ent) | idGameLocal | |
| ApplySnapshot(int clientNum, int sequence) | idGameLocal | private |
| ArgCompletion_EntityName(const idCmdArgs &args, void(*callback)(const char *s)) | idGameLocal | static |
| BloodSplat(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idGameLocal | |
| CacheDictionaryMedia(const idDict *dict) | idGameLocal | virtual |
| CalcFov(float base_fov, float &fov_x, float &fov_y) const | idGameLocal | |
| CallFrameCommand(idEntity *ent, const function_t *frameCommand) | idGameLocal | |
| CallObjectFrameCommand(idEntity *ent, const char *frameCommand) | idGameLocal | |
| camera | idGameLocal | private |
| CheatsOk(bool requirePlayer=true) | idGameLocal | |
| cinematicMaxSkipTime | idGameLocal | |
| cinematicSkipTime | idGameLocal | |
| cinematicStopTime | idGameLocal | |
| Clear(void) | idGameLocal | private |
| ClientApplySnapshot(int clientNum, int sequence) | idGameLocal | virtual |
| clientDeclRemap | idGameLocal | private |
| clientEntityStates | idGameLocal | private |
| ClientPrediction(int clientNum, const usercmd_t *clientCmds, bool lastPredictFrame) | idGameLocal | virtual |
| ClientProcessEntityNetworkEventQueue(void) | idGameLocal | private |
| ClientProcessReliableMessage(int clientNum, const idBitMsg &msg) | idGameLocal | virtual |
| clientPVS | idGameLocal | private |
| ClientReadSnapshot(int clientNum, int sequence, const int gameFrame, const int gameTime, const int dupeUsercmds, const int aheadOfServer, const idBitMsg &msg) | idGameLocal | virtual |
| ClientRemapDecl(declType_t type, int index) | idGameLocal | |
| ClientShowSnapshot(int clientNum) const | idGameLocal | private |
| clientSmoothing | idGameLocal | |
| clientSnapshots | idGameLocal | private |
| clip | idGameLocal | |
| currentInitialSpot | idGameLocal | private |
| DownloadRequest(const char *IP, const char *guid, const char *paks, char urls[MAX_STRING_CHARS]) | idGameLocal | virtual |
| DPrintf(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
| Draw(int clientNum) | idGameLocal | virtual |
| DumpOggSounds(void) | idGameLocal | private |
| DWarning(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
| editEntities | idGameLocal | |
| entities | idGameLocal | |
| EntitiesWithinRadius(const idVec3 org, float radius, idEntity **entityList, int maxCount) const | idGameLocal | |
| entityDefBits | idGameLocal | |
| entityHash | idGameLocal | |
| entityStateAllocator | idGameLocal | private |
| Error(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
| eventQueue | idGameLocal | private |
| FindEntity(const char *name) const | idGameLocal | |
| FindEntityDef(const char *name, bool makeDefault=true) const | idGameLocal | |
| FindEntityDefDict(const char *name, bool makeDefault=true) const | idGameLocal | |
| FindEntityUsingDef(idEntity *from, const char *match) const | idGameLocal | |
| FindTraceEntity(idVec3 start, idVec3 end, const idTypeInfo &c, const idEntity *skip) const | idGameLocal | |
| firstFreeIndex | idGameLocal | |
| frameCommandThread | idGameLocal | |
| framenum | idGameLocal | |
| FreePlayerPVS(void) | idGameLocal | private |
| FreeSnapshotsOlderThanSequence(int clientNum, int sequence) | idGameLocal | private |
| gamestate | idGameLocal | private |
| GameState(void) const | idGameLocal | |
| gameType | idGameLocal | |
| GetAAS(int num) const | idGameLocal | |
| GetAAS(const char *name) const | idGameLocal | |
| GetAlertEntity(void) | idGameLocal | |
| GetBestGameType(const char *map, const char *gametype, char buf[MAX_STRING_CHARS])=0 | idGame | pure virtual |
| GetCamera(void) const | idGameLocal | |
| GetClientByCmdArgs(const idCmdArgs &args) const | idGameLocal | |
| GetClientByName(const char *name) const | idGameLocal | |
| GetClientByNum(int current) const | idGameLocal | |
| GetClientPVS(idPlayer *player, pvsType_t type) | idGameLocal | private |
| GetClientStats(int clientNum, char *data, const int len) | idGameLocal | virtual |
| GetFrameNum() const | idGameLocal | inline |
| GetGibTime() | idGameLocal | inline |
| GetGlobalMaterial() | idGameLocal | |
| GetGravity(void) const | idGameLocal | |
| GetLevelMap(void) | idGameLocal | |
| GetLocalPlayer() const | idGameLocal | |
| GetMapLoadingGUI(char gui[MAX_STRING_CHARS]) | idGameLocal | virtual |
| GetMapName(void) const | idGameLocal | |
| GetMSec() const | idGameLocal | inline |
| GetNextClientNum(int current) const | idGameLocal | |
| GetPersistentPlayerInfo(int clientNum) | idGameLocal | virtual |
| GetShakeSounds(const idDict *dict) | idGameLocal | private |
| GetSpawnId(const idEntity *ent) const | idGameLocal | |
| GetTargets(const idDict &args, idList< idEntityPtr< idEntity > > &list, const char *ref) const | idGameLocal | |
| GetTime() const | idGameLocal | inline |
| GetTimeGroupTime(int timeGroup)=0 | idGame | pure virtual |
| GetTraceEntity(const trace_t &trace) const | idGameLocal | |
| GetUserInfo(int clientNum) | idGameLocal | virtual |
| globalMaterial | idGameLocal | private |
| globalShaderParms | idGameLocal | |
| gravity | idGameLocal | private |
| HandleESC(idUserInterface **gui) | idGameLocal | virtual |
| HandleGuiCommands(const char *menuCommand) | idGameLocal | virtual |
| HandleMainMenuCommands(const char *menuCommand, idUserInterface *gui) | idGameLocal | virtual |
| idGameLocal() | idGameLocal | |
| inCinematic | idGameLocal | |
| influenceActive | idGameLocal | private |
| InhibitEntitySpawn(idDict &spawnArgs) | idGameLocal | private |
| Init(void) | idGameLocal | virtual |
| InitAsyncNetwork(void) | idGameLocal | private |
| InitClientDeclRemap(int clientNum) | idGameLocal | private |
| InitConsoleCommands(void) | idGameLocal | private |
| InitFromNewMap(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, bool isServer, bool isClient, int randSeed) | idGameLocal | virtual |
| InitFromSaveGame(const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile) | idGameLocal | virtual |
| INITIAL_SPAWN_COUNT | idGameLocal | privatestatic |
| initialSpots | idGameLocal | private |
| InitLocalClient(int clientNum) | idGameLocal | private |
| InitScriptForMap(void) | idGameLocal | private |
| InPlayerConnectedArea(idEntity *ent) const | idGameLocal | |
| InPlayerPVS(idEntity *ent) const | idGameLocal | |
| isClient | idGameLocal | |
| isMultiplayer | idGameLocal | |
| isNewFrame | idGameLocal | |
| isServer | idGameLocal | |
| KillBox(idEntity *ent, bool catch_teleport=false) | idGameLocal | |
| lagometer | idGameLocal | private |
| lastAIAlertEntity | idGameLocal | private |
| lastAIAlertTime | idGameLocal | private |
| lastGUI | idGameLocal | |
| lastGUIEnt | idGameLocal | |
| LoadMap(const char *mapName, int randseed) | idGameLocal | |
| localClientNum | idGameLocal | |
| LocalMapRestart(void) | idGameLocal | |
| locationEntities | idGameLocal | private |
| LocationForPoint(const idVec3 &point) | idGameLocal | |
| MapClear(bool clearClients) | idGameLocal | private |
| mapCycleLoaded | idGameLocal | private |
| mapFile | idGameLocal | private |
| mapFileName | idGameLocal | private |
| MapPopulate(void) | idGameLocal | private |
| MapRestart(void) | idGameLocal | |
| MapRestart_f(const idCmdArgs &args) | idGameLocal | static |
| MapShutdown(void) | idGameLocal | virtual |
| mapSpawnCount | idGameLocal | private |
| mpGame | idGameLocal | |
| msec | idGameLocal | |
| NetworkEventWarning(const entityNetEvent_t *event, const char *fmt,...) id_attribute((format(printf | idGameLocal | private |
| newInfo | idGameLocal | private |
| nextGibTime | idGameLocal | private |
| NextMap(void) | idGameLocal | |
| NextMap_f(const idCmdArgs &args) | idGameLocal | static |
| num_entities | idGameLocal | |
| NumAAS(void) const | idGameLocal | |
| numClients | idGameLocal | |
| numEntitiesToDeactivate | idGameLocal | |
| persistentLevelInfo | idGameLocal | |
| persistentPlayerInfo | idGameLocal | |
| playerConnectedAreas | idGameLocal | private |
| playerPVS | idGameLocal | private |
| previousTime | idGameLocal | |
| Printf(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
| program | idGameLocal | |
| ProjectDecal(const idVec3 &origin, const idVec3 &dir, float depth, bool parallel, float size, const char *material, float angle=0) | idGameLocal | |
| push | idGameLocal | |
| pvs | idGameLocal | |
| RadiusDamage(const idVec3 &origin, idEntity *inflictor, idEntity *attacker, idEntity *ignoreDamage, idEntity *ignorePush, const char *damageDefName, float dmgPower=1.0f) | idGameLocal | |
| RadiusPush(const idVec3 &origin, const float radius, const float push, const idEntity *inflictor, const idEntity *ignore, float inflictorScale, const bool quake) | idGameLocal | |
| RadiusPushClipModel(const idVec3 &origin, const float push, const idClipModel *clipModel) | idGameLocal | |
| random | idGameLocal | |
| RandomizeInitialSpawns(void) | idGameLocal | private |
| ReadGameStateFromSnapshot(const idBitMsgDelta &msg) | idGameLocal | private |
| realClientTime | idGameLocal | |
| RegisterEntity(idEntity *ent) | idGameLocal | |
| RemoveAASObstacle(const aasHandle_t handle) | idGameLocal | |
| RemoveAllAASObstacles(void) | idGameLocal | |
| RemoveEntityFromHash(const char *name, idEntity *ent) | idGameLocal | |
| RequirementMet(idEntity *activator, const idStr &requires, int removeItem) | idGameLocal | |
| RunDebugInfo(void) | idGameLocal | private |
| RunFrame(const usercmd_t *clientCmds) | idGameLocal | virtual |
| savedEventQueue | idGameLocal | private |
| SaveEntityNetworkEvent(const idEntity *ent, int event, const idBitMsg *msg) | idGameLocal | |
| SaveGame(idFile *saveGameFile) | idGameLocal | virtual |
| SelectInitialSpawnPoint(idPlayer *player) | idGameLocal | |
| SelectTimeGroup(int timeGroup)=0 | idGame | pure virtual |
| ServerAllowClient(int numClients, const char *IP, const char *guid, const char *password, char reason[MAX_STRING_CHARS]) | idGameLocal | virtual |
| ServerApplySnapshot(int clientNum, int sequence) | idGameLocal | virtual |
| ServerClientBegin(int clientNum) | idGameLocal | virtual |
| ServerClientConnect(int clientNum, const char *guid) | idGameLocal | virtual |
| ServerClientDisconnect(int clientNum) | idGameLocal | virtual |
| serverInfo | idGameLocal | |
| ServerProcessEntityNetworkEventQueue(void) | idGameLocal | private |
| ServerProcessReliableMessage(int clientNum, const idBitMsg &msg) | idGameLocal | virtual |
| ServerRemapDecl(int clientNum, declType_t type, int index) | idGameLocal | |
| ServerSendChatMessage(int to, const char *name, const char *text) | idGameLocal | |
| ServerSendDeclRemapToClient(int clientNum, declType_t type, int index) | idGameLocal | private |
| ServerWriteInitialReliableMessages(int clientNum) | idGameLocal | virtual |
| ServerWriteSnapshot(int clientNum, int sequence, idBitMsg &msg, byte *clientInPVS, int numPVSClients) | idGameLocal | virtual |
| sessionCommand | idGameLocal | |
| SetAASAreaState(const idBounds &bounds, const int areaContents, bool closed) | idGameLocal | |
| SetCamera(idCamera *cam) | idGameLocal | |
| SetGibTime(int _time) | idGameLocal | inline |
| SetGlobalMaterial(const idMaterial *mat) | idGameLocal | |
| SetLocalClient(int clientNum) | idGameLocal | virtual |
| SetPersistentPlayerInfo(int clientNum, const idDict &playerInfo) | idGameLocal | virtual |
| SetPortalState(qhandle_t portal, int blockingBits) | idGameLocal | |
| SetServerInfo(const idDict &serverInfo) | idGameLocal | virtual |
| SetSkill(int value) | idGameLocal | |
| SetupPlayerPVS(void) | idGameLocal | private |
| SetUserInfo(int clientNum, const idDict &userInfo, bool isClient, bool canModify) | idGameLocal | virtual |
| shakeSounds | idGameLocal | private |
| ShowTargets(void) | idGameLocal | private |
| Shutdown(void) | idGameLocal | virtual |
| ShutdownAsyncNetwork(void) | idGameLocal | private |
| ShutdownConsoleCommands(void) | idGameLocal | private |
| skipCinematic | idGameLocal | |
| SkipCinematic(void) | idGameLocal | |
| smokeParticles | idGameLocal | |
| snapshotAllocator | idGameLocal | private |
| snapshotEntities | idGameLocal | |
| SortActiveEntityList(void) | idGameLocal | private |
| sortPushers | idGameLocal | |
| sortSpawnPoints(const void *ptr1, const void *ptr2) | idGameLocal | privatestatic |
| sortTeamMasters | idGameLocal | |
| spawnArgs | idGameLocal | private |
| spawnCount | idGameLocal | private |
| spawnedEntities | idGameLocal | |
| SpawnEntityDef(const idDict &args, idEntity **ent=NULL, bool setDefaults=true) | idGameLocal | |
| SpawnEntityType(const idTypeInfo &classdef, const idDict *args=NULL, bool bIsClientReadSnapshot=false) | idGameLocal | |
| spawnIds | idGameLocal | |
| SpawnMapEntities(void) | idGameLocal | private |
| SpawnPlayer(int clientNum) | idGameLocal | virtual |
| spawnSpots | idGameLocal | private |
| SpreadLocations() | idGameLocal | |
| StartMenu(void) | idGameLocal | virtual |
| sufaceTypeNames | idGameLocal | static |
| SwitchTeam(int clientNum, int team) | idGameLocal | virtual |
| testFx | idGameLocal | |
| testmodel | idGameLocal | |
| ThrottleUserInfo(void) | idGameLocal | virtual |
| time | idGameLocal | |
| Tokenize(idStrList &out, const char *in) | idGameLocal | |
| UnregisterEntity(idEntity *ent) | idGameLocal | |
| UpdateGravity(void) | idGameLocal | private |
| UpdateLagometer(int aheadOfServer, int dupeUsercmds) | idGameLocal | private |
| UpdateServerInfoFlags(void) | idGameLocal | private |
| usercmds | idGameLocal | |
| userInfo | idGameLocal | |
| vacuumAreaNum | idGameLocal | |
| Warning(const char *fmt,...) const id_attribute((format(printf | idGameLocal | |
| world | idGameLocal | |
| WriteGameStateToSnapshot(idBitMsgDelta &msg) const | idGameLocal | private |
| ~idGame() | idGame | inlinevirtual |