doom3-gpl
Doom 3 GPL source release
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idGameSSDWindow Member List

This is the complete list of members for idGameSSDWindow, including all inherited members.

Activate(bool activate, idStr &act)idWindowvirtual
actualXidWindowprotected
actualYidWindowprotected
AddChild(idWindow *win)idWindow
AddCommand(const char *cmd)idWindow
AddDamage(int damage)idGameSSDWindow
AddDefinedVar(idWinVar *var)idWindow
AddHealth(int health)idGameSSDWindow
AddScore(SSDEntity *ent, int points)idGameSSDWindow
AddTransition(idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime)idWindow
AddUpdateVar(idWinVar *var)idWindow
Adjust(float xd, float yd)idWindow
ADJUST_BOTTOM enum valueidWindow
ADJUST_BOTTOMLEFT enum valueidWindow
ADJUST_BOTTOMRIGHT enum valueidWindow
ADJUST_LEFT enum valueidWindow
ADJUST_MOVE enum valueidWindow
ADJUST_RIGHT enum valueidWindow
ADJUST_TOP enum valueidWindow
ADJUST_TOPLEFT enum valueidWindow
ADJUST_TOPRIGHT enum valueidWindow
Allocated()idWindowvirtual
ArchiveToDictionary(idDict *dict, bool useNames=true)idWindowvirtual
asteroidDataidGameSSDWindow
AsteroidStruckPlayer(SSDAsteroid *asteroid)idGameSSDWindowprivate
astronautDataidGameSSDWindow
AstronautStruckPlayer(SSDAstronaut *astronaut)idGameSSDWindowprivate
backColoridWindowprotected
backgroundidWindowprotected
backGroundNameidWindowprotected
beginLevelidGameSSDWindow
BeginLevel(int level)idGameSSDWindowprivate
borderColoridWindowprotected
borderSizeidWindowprotected
BringToTop(idWindow *w)idWindow
CalcClientRect(float xofs, float yofs)idWindow
CalcRects(float x, float y)idWindow
captureChildidWindowprotected
CheckForHits()idGameSSDWindowprivate
childIDidWindowprotected
childrenidWindowprotected
CleanUp()idWindow
ClearFlag(unsigned int f)idWindow
clientRectidWindowprotected
ClientToScreen(idRectangle *rect)idWindow
cmdidWindow
commentidWindowprotected
CommonInit()idGameSSDWindowprivate
Contains(float x, float y)idWindow
Contains(const idRectangle &sr, float x, float y)idWindow
ContainsStateVars()idWindow
continueGameidGameSSDWindow
ContinueGame()idGameSSDWindowprivate
ConvertRegEntry(const char *name, idParser *src, idStr &out, int tabs)idWindowprotected
crosshairidGameSSDWindow
currentSoundidGameSSDWindow
cursoridWindowprotected
dcidWindowprotected
DebugDraw(int time, float x, float y)idWindow
definedVarsidWindowprotected
DisableRegister(const char *_name)idWindowprotected
Draw(int time, float x, float y)idGameSSDWindowvirtual
DrawBackground(const idRectangle &drawRect)idWindowvirtual
DrawBorderAndCaption(const idRectangle &drawRect)idWindow
DrawCaption(int time, float x, float y)idWindow
drawRectidWindowprotected
drawWindowsidWindowprotected
Dump()idWindowprotected
EmitOp(int a, int b, wexpOpType_t opType, wexpOp_t **opp=NULL)idWindowprotected
entitiesidGameSSDWindow
EntityHitTest(const idVec2 &pt)idGameSSDWindowprivate
EvalRegs(int test=-1, bool force=false)idWindow
EvaluateRegisters(float *registers)idWindowprotected
ExpressionConstant(float f)idWindow
ExpressionOp()idWindowprotected
expressionRegistersidWindowprotected
ExpressionTemporary()idWindowprotected
FindChildByName(const char *name)idWindow
FindChildByPoint(float x, float y, idWindow *below=NULL)idWindow
FindChildByPoint(float x, float y, idWindow **below)idWindowprotected
FindSimpleWinByName(const char *_name)idWindow
FireWeapon(int key)idGameSSDWindowprivate
FixupParms()idWindow
FixupTransitions()idWindow
flagsidWindowprotected
focusedChildidWindowprotected
fontNumidWindowprotected
forceAspectHeightidWindowprotected
forceAspectWidthidWindowprotected
foreColoridWindowprotected
GainCapture()idWindowvirtual
GainFocus()idWindowvirtual
GameComplete()idGameSSDWindowprivate
GameOver()idGameSSDWindowprivate
gameStatsidGameSSDWindow
GetCaptureChild()idWindow
GetChild(int index)idWindow
GetChildCount(void)idWindow
GetChildIndex(idWindow *window)idWindow
GetComment()idWindowinline
GetCursorWorld()idGameSSDWindowprivate
GetDC(void)idWindowinline
GetFlags()idWindowinline
GetFocusedChild()idWindow
GetGui()idWindowinline
GetMaxCharHeight()idWindow
GetMaxCharWidth()idWindow
GetName()idWindowinline
GetParent()idWindowinline
GetScriptString(const char *name, idStr &out)idWindow
GetSpecificEntity(int type, int id)idGameSSDWindow
GetStrPtrByName(const char *_name)idWindow
GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)idGameSSDWindowvirtual
GetWinVarOffset(idWinVar *wv, drawWin_t *dw)idWindow
guiidWindowprotected
gui_debugidWindowprotectedstatic
gui_editidWindowprotectedstatic
HandleBuddyUpdate(idWindow *buddy)idWindowinlinevirtual
HandleEvent(const sysEvent_t *event, bool *updateVisuals)idGameSSDWindowvirtual
HasAction()idWindowinlinevirtual
HasOps()idWindowinline
HasScripts()idWindowinlinevirtual
hideCursoridWindowprotected
HitAsteroid(SSDAsteroid *asteroid, int key)idGameSSDWindowprivate
HitAstronaut(SSDAstronaut *astronaut, int key)idGameSSDWindowprivate
hoveridWindowprotected
hoverColoridWindowprotected
idGameSSDWindow(idUserInterfaceLocal *gui)idGameSSDWindow
idGameSSDWindow(idDeviceContext *d, idUserInterfaceLocal *gui)idGameSSDWindow
idWindow(idUserInterfaceLocal *gui)idWindow
idWindow(idDeviceContext *d, idUserInterfaceLocal *gui)idWindow
InitFromDictionary(idDict *dict, bool byName=true)idWindowvirtual
InsertChild(idWindow *win, idWindow *before)idWindow
Interactive()idWindow
IsSimple()idWindowprotected
lastTimeRunidWindowprotected
LevelComplete()idGameSSDWindowprivate
levelCountidGameSSDWindow
levelDataidGameSSDWindow
LoseCapture()idWindowvirtual
LoseFocus()idWindowvirtual
matColoridWindowprotected
matScalexidWindowprotected
matScaleyidWindowprotected
MouseEnter()idWindowvirtual
MouseExit()idWindowvirtual
Move(float x, float y)idWindow
Moved()idWindowvirtual
nameidWindowprotected
namedEventsidWindowprotected
noEventsidWindowprotected
noTimeidWindowprotected
NumRegisterVarsidWindowstatic
NumTransitions()idWindow
ON_ACTION enum valueidWindow
ON_ACTIONRELEASE enum valueidWindow
ON_ACTIVATE enum valueidWindow
ON_DEACTIVATE enum valueidWindow
ON_ENTER enum valueidWindow
ON_ENTERRELEASE enum valueidWindow
ON_ESC enum valueidWindow
ON_FRAME enum valueidWindow
ON_MOUSEENTER enum valueidWindow
ON_MOUSEEXIT enum valueidWindow
ON_TRIGGER enum valueidWindow
OnNuke()idGameSSDWindow
OnRescueAll()idGameSSDWindow
OnSuperBlaster()idGameSSDWindow
opsidWindowprotected
originidWindowprotected
overChildidWindowprotected
parentidWindowprotected
Parse(idParser *src, bool rebuild=true)idWindowvirtual
ParseAsteroidData(int level, const idStr &asteroidDataString)idGameSSDWindowprivate
ParseAstronautData(int level, const idStr &astronautDataString)idGameSSDWindowprivate
ParseBracedExpression(idParser *src)idWindowprotected
ParseEmitOp(idParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp=NULL)idWindowprotected
ParseExpression(idParser *src, idWinVar *var=NULL, int component=0)idWindow
ParseExpressionPriority(idParser *src, int priority, idWinVar *var=NULL, int component=0)idWindowprotected
ParseInternalVar(const char *name, idParser *src)idGameSSDWindowprivatevirtual
ParseLevelData(int level, const idStr &levelDataString)idGameSSDWindowprivate
ParsePowerupData(int level, const idStr &powerupDataString)idGameSSDWindowprivate
ParseRegEntry(const char *name, idParser *src)idWindowprotected
ParseScript(idParser *src, idGuiScriptList &list, int *timeParm=NULL, bool allowIf=false)idWindow
ParseScriptEntry(const char *name, idParser *src)idWindowprotected
ParseString(idParser *src, idStr &out)idWindowprotected
ParseTerm(idParser *src, idWinVar *var=NULL, int component=0)idWindowprotected
ParseVec4(idParser *src, idVec4 &out)idWindowprotected
ParseWeaponData(int weapon, const idStr &weaponDataString)idGameSSDWindowprivate
PlaySound(const char *sound)idGameSSDWindow
PostParse()idWindowvirtual
powerupDataidGameSSDWindow
randomidGameSSDWindowstatic
ReadFromDemoFile(class idDemoFile *f, bool rebuild=true)idWindowvirtual
ReadFromSaveGame(idFile *savefile)idGameSSDWindowvirtual
ReadSaveGameString(idStr &string, idFile *savefile)idWindow
ReadSaveGameTransition(idTransitionData &trans, idFile *savefile)idWindow
rectidWindowprotected
Redraw(float x, float y)idWindowvirtual
RefreshGuiData()idGameSSDWindowprivate
refreshGuiDataidGameSSDWindow
registerIsTemporaryidWindowprotectedstatic
RegisterVarsidWindowstatic
regListidWindowprotected
RegList()idWindowinline
RemoveChild(idWindow *win)idWindow
ResetCinematics()idWindow
ResetEntities()idGameSSDWindowprivate
resetGameidGameSSDWindow
ResetGameStats()idGameSSDWindowprivate
ResetLevelStats()idGameSSDWindowprivate
ResetTime(int time)idWindow
RestoreExpressionParseState()idWindowprotected
rotateidWindowprotected
RouteMouseCoords(float xd, float yd)idWindowvirtual
RunNamedEvent(const char *eventName)idWindowvirtual
RunScript(int n)idWindow
RunScriptList(idGuiScriptList *src)idWindow
RunTimeEvents(int time)idWindowprotected
SaveExpressionParseState()idWindowprotected
saveOpsidWindowprotected
saveRegsidWindowprotected
saveTempsidWindowprotected
screenBoundsidGameSSDWindow
ScreenToClient(idRectangle *rect)idWindow
SCRIPT_COUNT enum valueidWindow
ScriptNamesidWindowstatic
scriptsidWindowprotected
SetAdjustMode(idWindow *child)idWindow
SetBuddy(idWindow *buddy)idWindowinlinevirtual
SetCapture(idWindow *w)idWindow
SetChildWinVarVal(const char *name, const char *var, const char *val)idWindow
SetComment(const char *p)idWindowinline
SetDC(idDeviceContext *d)idWindow
SetDefaults(void)idWindowprotected
SetFlag(unsigned int f)idWindow
SetFocus(idWindow *w, bool scripts=true)idWindow
SetFont()idWindow
SetInitialState(const char *_name)idWindow
SetParent(idWindow *w)idWindow
SetRegs(const char *key, const char *val)idWindow
SetScriptParams()idWindow
SetupBackground()idWindow
SetupFromState()idWindow
SetupTransforms(float x, float y)idWindow
shearidWindowprotected
Size(float x, float y, float w, float h)idWindow
Size()idWindow
Sized()idWindowvirtual
SpawnAsteroid()idGameSSDWindowprivate
SpawnAstronaut()idGameSSDWindowprivate
SpawnPowerup()idGameSSDWindowprivate
ssdTimeidGameSSDWindow
StartGame()idGameSSDWindowprivate
StartSuperBlaster()idGameSSDWindowprivate
StartTransition()idWindow
StateChanged(bool redraw)idWindowvirtual
StopGame()idGameSSDWindowprivate
StopSuperBlaster()idGameSSDWindowprivate
superBlasterTimeoutidGameSSDWindow
textidWindowprotected
textAlignidWindowprotected
textAlignxidWindowprotected
textAlignyidWindowprotected
textRectidWindowprotected
textScaleidWindowprotected
textShadowidWindowprotected
Time()idWindowprotected
timeLineidWindowprotected
timeLineEventsidWindowprotected
Transition()idWindowprotected
transitionsidWindowprotected
Trigger()idWindowvirtual
UpdateFromDictionary(idDict &dict)idWindow
UpdateGame()idGameSSDWindowprivate
updateVarsidWindowprotected
UpdateWinVars()idWindowprotected
visibleidWindowprotected
weaponCountidGameSSDWindow
weaponDataidGameSSDWindow
WriteSaveGameString(const char *string, idFile *savefile)idWindow
WriteSaveGameTransition(idTransitionData &trans, idFile *savefile)idWindow
WriteToDemoFile(class idDemoFile *f)idWindowvirtual
WriteToSaveGame(idFile *savefile)idGameSSDWindowvirtual
xOffsetidWindowprotected
yOffsetidWindowprotected
ZOrderEntities()idGameSSDWindowprivate
~idGameSSDWindow()idGameSSDWindow
~idWindow()idWindowvirtual