doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idMat3, including all inherited members.
Compare(const idMat3 &a) const | idMat3 | |
Compare(const idMat3 &a, const float epsilon) const | idMat3 | |
Determinant(void) const | idMat3 | |
FixDegeneracies(void) | idMat3 | |
FixDenormals(void) | idMat3 | |
GetDimension(void) const | idMat3 | |
Identity(void) | idMat3 | |
idMat3(void) | idMat3 | |
idMat3(const idVec3 &x, const idVec3 &y, const idVec3 &z) | idMat3 | explicit |
idMat3(const float xx, const float xy, const float xz, const float yx, const float yy, const float yz, const float zx, const float zy, const float zz) | idMat3 | explicit |
idMat3(const float src[3][3]) | idMat3 | explicit |
InertiaRotate(const idMat3 &rotation) const | idMat3 | |
InertiaRotateSelf(const idMat3 &rotation) | idMat3 | |
InertiaTranslate(const float mass, const idVec3 ¢erOfMass, const idVec3 &translation) const | idMat3 | |
InertiaTranslateSelf(const float mass, const idVec3 ¢erOfMass, const idVec3 &translation) | idMat3 | |
Inverse(void) const | idMat3 | |
InverseFast(void) const | idMat3 | |
InverseFastSelf(void) | idMat3 | |
InverseSelf(void) | idMat3 | |
IsDiagonal(const float epsilon=MATRIX_EPSILON) const | idMat3 | |
IsIdentity(const float epsilon=MATRIX_EPSILON) const | idMat3 | |
IsRotated(void) const | idMat3 | |
IsSymmetric(const float epsilon=MATRIX_EPSILON) const | idMat3 | |
mat | idMat3 | private |
operator!=(const idMat3 &a) const | idMat3 | |
operator*(const float a) const | idMat3 | |
operator*(const idVec3 &vec) const | idMat3 | |
operator*(const idMat3 &a) const | idMat3 | |
operator*(const float a, const idMat3 &mat) | idMat3 | friend |
operator*(const idVec3 &vec, const idMat3 &mat) | idMat3 | friend |
operator*=(const float a) | idMat3 | |
operator*=(const idMat3 &a) | idMat3 | |
operator*=(idVec3 &vec, const idMat3 &mat) | idMat3 | friend |
operator+(const idMat3 &a) const | idMat3 | |
operator+=(const idMat3 &a) | idMat3 | |
operator-() const | idMat3 | |
operator-(const idMat3 &a) const | idMat3 | |
operator-=(const idMat3 &a) | idMat3 | |
operator==(const idMat3 &a) const | idMat3 | |
operator[](int index) const | idMat3 | |
operator[](int index) | idMat3 | |
OrthoNormalize(void) const | idMat3 | |
OrthoNormalizeSelf(void) | idMat3 | |
ProjectVector(const idVec3 &src, idVec3 &dst) const | idMat3 | |
SkewSymmetric(idVec3 const &src) | idMat3 | friend |
ToAngles(void) const | idMat3 | |
ToAngularVelocity(void) const | idMat3 | |
ToCQuat(void) const | idMat3 | |
ToFloatPtr(void) const | idMat3 | |
ToFloatPtr(void) | idMat3 | |
ToMat4(void) const | idMat3 | |
ToQuat(void) const | idMat3 | |
ToRotation(void) const | idMat3 | |
ToString(int precision=2) const | idMat3 | |
Trace(void) const | idMat3 | |
Transpose(void) const | idMat3 | |
TransposeMultiply(const idMat3 &b) const | idMat3 | |
TransposeMultiply(const idMat3 &inv, const idMat3 &b, idMat3 &dst) | idMat3 | friend |
TransposeSelf(void) | idMat3 | |
UnprojectVector(const idVec3 &src, idVec3 &dst) const | idMat3 | |
Zero(void) | idMat3 |