doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idMat4, including all inherited members.
Compare(const idMat4 &a) const | idMat4 | |
Compare(const idMat4 &a, const float epsilon) const | idMat4 | |
Determinant(void) const | idMat4 | |
GetDimension(void) const | idMat4 | |
Identity(void) | idMat4 | |
idMat4(void) | idMat4 | |
idMat4(const idVec4 &x, const idVec4 &y, const idVec4 &z, const idVec4 &w) | idMat4 | explicit |
idMat4(const float xx, const float xy, const float xz, const float xw, const float yx, const float yy, const float yz, const float yw, const float zx, const float zy, const float zz, const float zw, const float wx, const float wy, const float wz, const float ww) | idMat4 | explicit |
idMat4(const idMat3 &rotation, const idVec3 &translation) | idMat4 | explicit |
idMat4(const float src[4][4]) | idMat4 | explicit |
Inverse(void) const | idMat4 | |
InverseFast(void) const | idMat4 | |
InverseFastSelf(void) | idMat4 | |
InverseSelf(void) | idMat4 | |
IsDiagonal(const float epsilon=MATRIX_EPSILON) const | idMat4 | |
IsIdentity(const float epsilon=MATRIX_EPSILON) const | idMat4 | |
IsRotated(void) const | idMat4 | |
IsSymmetric(const float epsilon=MATRIX_EPSILON) const | idMat4 | |
mat | idMat4 | private |
operator!=(const idMat4 &a) const | idMat4 | |
operator*(const float a) const | idMat4 | |
operator*(const idVec4 &vec) const | idMat4 | |
operator*(const idVec3 &vec) const | idMat4 | |
operator*(const idMat4 &a) const | idMat4 | |
operator*(const float a, const idMat4 &mat) | idMat4 | friend |
operator*(const idVec4 &vec, const idMat4 &mat) | idMat4 | friend |
operator*(const idVec3 &vec, const idMat4 &mat) | idMat4 | friend |
operator*=(const float a) | idMat4 | |
operator*=(const idMat4 &a) | idMat4 | |
operator*=(idVec4 &vec, const idMat4 &mat) | idMat4 | friend |
operator*=(idVec3 &vec, const idMat4 &mat) | idMat4 | friend |
operator+(const idMat4 &a) const | idMat4 | |
operator+=(const idMat4 &a) | idMat4 | |
operator-(const idMat4 &a) const | idMat4 | |
operator-=(const idMat4 &a) | idMat4 | |
operator==(const idMat4 &a) const | idMat4 | |
operator[](int index) const | idMat4 | |
operator[](int index) | idMat4 | |
ProjectVector(const idVec4 &src, idVec4 &dst) const | idMat4 | |
ToFloatPtr(void) const | idMat4 | |
ToFloatPtr(void) | idMat4 | |
ToString(int precision=2) const | idMat4 | |
Trace(void) const | idMat4 | |
Transpose(void) const | idMat4 | |
TransposeMultiply(const idMat4 &b) const | idMat4 | |
TransposeSelf(void) | idMat4 | |
UnprojectVector(const idVec4 &src, idVec4 &dst) const | idMat4 | |
Zero(void) | idMat4 |