doom3-gpl
Doom 3 GPL source release
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idMaterial Member List

This is the complete list of members for idMaterial, including all inherited members.

AddImplicitStages(const textureRepeat_t trpDefault=TR_REPEAT)idMaterialprivate
AddReference()idMaterial
AddToSurfaceArea(float area)idMaterialinline
AllowOverlays(void) const idMaterialinline
allowOverlaysidMaterialprivate
ambientLightidMaterialprivate
baseidDecl
blendLightidMaterialprivate
CheckForConstantRegisters()idMaterialprivate
CheckSurfaceParm(idToken *token)idMaterialprivate
CinematicLength(void) const idMaterial
ClearMaterialFlag(const int flag) const idMaterialinline
ClearStage(shaderStage_t *ss)idMaterialprivate
CloseCinematic(void) const idMaterial
CommonInit()idMaterialprivate
constantRegistersidMaterialprivate
ConstantRegisters() const idMaterial
contentFlagsidMaterialprivate
Coverage(void) const idMaterialinline
coverageidMaterialprivate
cullTypeidMaterialprivate
decalInfoidMaterialprivate
DefaultDefinition(void) const idMaterialvirtual
Deform(void) const idMaterialinline
deformidMaterialprivate
deformDeclidMaterialprivate
deformRegistersidMaterialprivate
descidMaterialprivate
editorAlphaidMaterialprivate
editorImageidMaterialmutableprivate
editorImageNameidMaterialprivate
EmitOp(int a, int b, expOpType_t opType)idMaterialprivate
EnsureNotPurged(void)idDeclinline
entityGuiidMaterialprivate
EvaluateRegisters(float *regs, const float entityParms[MAX_ENTITY_SHADER_PARMS], const struct viewDef_s *view, idSoundEmitter *soundEmitter=NULL) const idMaterial
EverReferenced(void) const idDeclinline
expressionRegistersidMaterialprivate
fogLightidMaterialprivate
FreeData(void)idMaterialvirtual
GetBumpStage(void) const idMaterial
GetContentFlags(void) const idMaterialinline
GetCullType(void) const idMaterialinline
GetDecalInfo(void) const idMaterialinline
GetDeformDecl(void) const idMaterialinline
GetDeformRegister(int index) const idMaterialinline
GetDescription(void) const idMaterialinline
GetEditorAlpha(void) const idMaterialinline
GetEditorImage(void) const idMaterial
GetEntityGui(void) const idMaterialinline
GetExpressionConstant(float f)idMaterialprivate
GetExpressionOp(void)idMaterialprivate
GetExpressionTemporary(void)idMaterialprivate
GetFileName(void) const idDeclinline
GetImageHeight(void) const idMaterial
GetImageWidth(void) const idMaterial
GetLineNum(void) const idDeclinline
GetName(void) const idDeclinline
GetNumRegisters() const idMaterialinline
GetNumStages(void) const idMaterialinline
GetPolygonOffset(void) const idMaterialinline
GetRenderBump() const idMaterialinline
GetSort(void) const idMaterialinline
GetStage(const int index) const idMaterialinline
GetState(void) const idDeclinline
GetSurfaceArea(void) const idMaterialinline
GetSurfaceFlags(void) const idMaterialinline
GetSurfaceType(void) const idMaterialinline
GetTexGenRegisters(void) const idMaterialinline
GetText(char *text) const idDeclinline
GetTextLength(void) const idDeclinline
GetType(void) const idDeclinline
GlobalGui(void) const idMaterialinline
guiidMaterialmutableprivate
HasAmbient(void) const idMaterialinline
HasGui(void) const idMaterialinline
HasHigherDmapPriority(const idMaterial &other) const idMaterialinline
hasSubviewidMaterialprivate
HasSubview(void) const idMaterialinline
idDecl(void)idDeclinline
idMaterial()idMaterial
ImageName(void) const idMaterialvirtual
Index(void) const idDeclinline
Invalidate(void)idDeclinline
IsAmbientLight() const idMaterialinline
IsBlendLight() const idMaterialinline
IsDiscrete(void) const idMaterialinline
IsDrawn(void) const idMaterialinline
IsFogLight() const idMaterialinline
IsImplicit(void) const idDeclinline
IsPortalSky() const idMaterialinline
IsValid(void) const idDeclinline
LightCastsShadows() const idMaterialinline
LightEffectsBackSides() const idMaterialinline
LightFalloffImage() const idMaterialinline
lightFalloffImageidMaterialprivate
List(void) const idDeclinlinevirtual
MakeDefault(void)idDeclinline
MatchToken(idLexer &src, const char *match)idMaterialprivate
materialFlagsidMaterialmutableprivate
MultiplyTextureMatrix(textureStage_t *ts, int registers[2][3])idMaterialprivate
NameToDstBlendMode(const idStr &name)idMaterialprivate
NameToSrcBlendMode(const idStr &name)idMaterialprivate
noFogidMaterialprivate
NoFragment(void) const idMaterialinline
numAmbientStagesidMaterialprivate
numOpsidMaterialprivate
numRegistersidMaterialprivate
numStagesidMaterialprivate
opsidMaterialprivate
Parse(const char *text, const int textLength)idMaterialvirtual
ParseBlend(idLexer &src, shaderStage_t *stage)idMaterialprivate
ParseDecalInfo(idLexer &src)idMaterialprivate
ParseDeform(idLexer &src)idMaterialprivate
ParseEmitOp(idLexer &src, int a, expOpType_t opType, int priority)idMaterialprivate
ParseExpression(idLexer &src)idMaterialprivate
ParseExpressionPriority(idLexer &src, int priority)idMaterialprivate
ParseFragmentMap(idLexer &src, newShaderStage_t *newStage)idMaterialprivate
ParseMaterial(idLexer &src)idMaterialprivate
ParseSort(idLexer &src)idMaterialprivate
ParseStage(idLexer &src, const textureRepeat_t trpDefault=TR_REPEAT)idMaterialprivate
ParseTerm(idLexer &src)idMaterialprivate
ParseVertexParm(idLexer &src, newShaderStage_t *newStage)idMaterialprivate
pdidMaterialprivate
polygonOffsetidMaterialprivate
portalSkyidMaterialprivate
Print(void) const idMaterialvirtual
ReceivesFog(void) const idMaterialinline
ReceivesLighting(void) const idMaterialinline
ReceivesLightingOnBackSides(void) const idMaterialinline
refCountidMaterialprivate
ReloadImages(bool force) const idMaterial
renderBumpidMaterialprivate
ReplaceSourceFileText(void)idDeclinline
ResetCinematicTime(int time) const idMaterial
Save(const char *fileName=NULL)idMaterial
SetDefaultText(void)idMaterialvirtual
SetGui(const char *_gui) const idMaterial
SetImageClassifications(int tag) const idMaterial
SetMaterialFlag(const int flag) const idMaterialinline
SetSort(float s) const idMaterialinline
SetText(const char *text)idDeclinline
ShouldCreateBackSides(void) const idMaterialinline
shouldCreateBackSidesidMaterialprivate
Size(void) const idMaterialvirtual
sortidMaterialmutableprivate
SortInteractionStages()idMaterialprivate
SourceFileChanged(void) const idDeclinline
Spectrum(void) const idMaterialinline
spectrumidMaterialprivate
stagesidMaterialprivate
SuppressInSubview() const idMaterialinline
suppressInSubviewidMaterialprivate
surfaceAreaidMaterialprivate
SurfaceCastsShadow(void) const idMaterialinline
surfaceFlagsidMaterialprivate
TestMaterialFlag(const int flag) const idMaterialinline
Texgen() const idMaterial
texGenRegistersidMaterialprivate
unsmoothedTangentsidMaterialprivate
UpdateCinematic(int time) const idMaterial
UseUnsmoothedTangents(void) const idMaterialinline
~idDecl(void)idDeclinlinevirtual
~idMaterial()idMaterialvirtual