doom3-gpl
Doom 3 GPL source release
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idMultiplayerGame Member List

This is the complete list of members for idMultiplayerGame, including all inherited members.

AddChatLine(const char *fmt,...) id_attribute((format(printfidMultiplayerGame
AllPlayersReady(void)idMultiplayerGameprivate
bCurrentMenuMsgidMultiplayerGameprivate
CallVote_f(const idCmdArgs &args)idMultiplayerGamestatic
CanPlay(idPlayer *p)idMultiplayerGame
CastVote(int clientNum, bool vote)idMultiplayerGame
chatDataUpdatedidMultiplayerGameprivate
chatHistoryidMultiplayerGameprivate
chatHistoryIndexidMultiplayerGameprivate
chatHistorySizeidMultiplayerGameprivate
CheckAbortGame(void)idMultiplayerGameprivate
CheckRespawns(idPlayer *spectator=NULL)idMultiplayerGameprivate
CheckVote(void)idMultiplayerGameprivate
Clear(void)idMultiplayerGameprivate
ClearChatData(void)idMultiplayerGameprivate
ClearFrags(int clientNum)idMultiplayerGame
ClearGuis(void)idMultiplayerGameprivate
ClientCallVote(vote_flags_t voteIndex, const char *voteValue)idMultiplayerGame
ClientReadStartState(const idBitMsg &msg)idMultiplayerGame
ClientReadWarmupTime(const idBitMsg &msg)idMultiplayerGame
ClientStartVote(int clientNum, const char *voteString)idMultiplayerGame
ClientUpdateVote(vote_result_t result, int yesCount, int noCount)idMultiplayerGame
COUNTDOWN enum valueidMultiplayerGame
currentMenuidMultiplayerGameprivate
currentTourneyPlayeridMultiplayerGameprivate
CycleTourneyPlayers(void)idMultiplayerGameprivate
DisableMenu(void)idMultiplayerGameprivate
DisconnectClient(int clientNum)idMultiplayerGame
Draw(int clientNum)idMultiplayerGame
DrawChat(void)idMultiplayerGameprivate
DrawScoreBoard(idPlayer *player)idMultiplayerGameprivate
DropWeapon(int clientNum)idMultiplayerGame
DropWeapon_f(const idCmdArgs &args)idMultiplayerGamestatic
DumpTourneyLine(void)idMultiplayerGameprivate
EnoughClientsToPlay(void)idMultiplayerGameprivate
EnterGame(int clientNum)idMultiplayerGame
ExecuteVote(void)idMultiplayerGame
FillTourneySlots(void)idMultiplayerGameprivate
ForceReady()idMultiplayerGameprivate
ForceReady_f(const idCmdArgs &args)idMultiplayerGamestatic
FragLeader(void)idMultiplayerGameprivate
FragLimitHit(void)idMultiplayerGameprivate
fragLimitTimeoutidMultiplayerGameprivate
GAMEON enum valueidMultiplayerGame
GAMEREVIEW enum valueidMultiplayerGame
gameStateidMultiplayerGameprivate
gameState_t enum nameidMultiplayerGame
GameStateStringsidMultiplayerGamestatic
GameTime(void)idMultiplayerGameprivate
GetGameState(void) const idMultiplayerGame
GlobalSoundStringsidMultiplayerGamestatic
guiChatidMultiplayerGameprivate
HandleGuiCommands(const char *menuCommand)idMultiplayerGame
idMultiplayerGame()idMultiplayerGame
INACTIVE enum valueidMultiplayerGame
IsGametypeFlagBased(void)idMultiplayerGame
IsGametypeTeamBased(void)idMultiplayerGame
IsInGame(int clientNum)idMultiplayerGame
IsPureReady(void) const idMultiplayerGame
kickVoteMapidMultiplayerGameprivate
lastChatLineTimeidMultiplayerGameprivate
lastGameTypeidMultiplayerGameprivate
lastWinneridMultiplayerGameprivate
mainGuiidMultiplayerGameprivate
mapListidMultiplayerGameprivate
MapRestart(void)idMultiplayerGame
matchStartedTimeidMultiplayerGameprivate
MessageMode(const idCmdArgs &args)idMultiplayerGameprivate
MessageMode_f(const idCmdArgs &args)idMultiplayerGamestatic
MPGuisidMultiplayerGameprivatestatic
MSG_COUNT enum valueidMultiplayerGame
MSG_DIED enum valueidMultiplayerGame
msg_evt_t enum nameidMultiplayerGame
MSG_FORCEREADY enum valueidMultiplayerGame
MSG_FRAGLIMIT enum valueidMultiplayerGame
MSG_HOLYSHIT enum valueidMultiplayerGame
MSG_JOINEDSPEC enum valueidMultiplayerGame
MSG_JOINTEAM enum valueidMultiplayerGame
MSG_KILLED enum valueidMultiplayerGame
MSG_KILLEDTEAM enum valueidMultiplayerGame
MSG_SUDDENDEATH enum valueidMultiplayerGame
MSG_SUICIDE enum valueidMultiplayerGame
MSG_TELEFRAGGED enum valueidMultiplayerGame
MSG_TIMELIMIT enum valueidMultiplayerGame
MSG_VOTE enum valueidMultiplayerGame
MSG_VOTEFAILED enum valueidMultiplayerGame
MSG_VOTEPASSED enum valueidMultiplayerGame
msgmodeGuiidMultiplayerGameprivate
NewState(gameState_t news, idPlayer *player=NULL)idMultiplayerGameprivate
NEXTGAME enum valueidMultiplayerGame
nextMenuidMultiplayerGameprivate
nextStateidMultiplayerGameprivate
nextStateSwitchidMultiplayerGameprivate
noVotesidMultiplayerGameprivate
NumActualClients(bool countSpectators, int *teamcount=NULL)idMultiplayerGame
numRankedPlayersidMultiplayerGameprivate
oneidMultiplayerGameprivate
pingUpdateTimeidMultiplayerGameprivate
PlayerDeath(idPlayer *dead, idPlayer *killer, bool telefrag)idMultiplayerGame
playerStateidMultiplayerGameprivate
PlayerStats(int clientNum, char *data, const int len)idMultiplayerGame
PlayerVote(int clientNum, playerVote_t vote)idMultiplayerGame
PlayGlobalSound(int to, snd_evt_t evt, const char *shader=NULL)idMultiplayerGame
Precache(void)idMultiplayerGame
PrintMessageEvent(int to, msg_evt_t evt, int parm1=-1, int parm2=-1)idMultiplayerGame
ProcessChatMessage(int clientNum, bool team, const char *name, const char *text, const char *sound)idMultiplayerGame
ProcessVoiceChat(int clientNum, bool team, int index)idMultiplayerGame
pureReadyidMultiplayerGameprivate
rankedPlayersidMultiplayerGameprivate
ReadFromSnapshot(const idBitMsgDelta &msg)idMultiplayerGame
Reset(void)idMultiplayerGame
Run(void)idMultiplayerGame
scoreBoardidMultiplayerGameprivate
ServerCallVote(int clientNum, const idBitMsg &msg)idMultiplayerGame
ServerClientConnect(int clientNum)idMultiplayerGame
ServerStartVote(int clientNum, vote_flags_t voteIndex, const char *voteValue)idMultiplayerGame
ServerWriteInitialReliableMessages(int clientNum)idMultiplayerGame
SetMapShot(void)idMultiplayerGameprivate
SetMenuSkin(void)idMultiplayerGame
Shutdown(void)idMultiplayerGame
SpawnPlayer(int clientNum)idMultiplayerGame
spectateGuiidMultiplayerGameprivate
startFragLimitidMultiplayerGameprivate
StartMenu(void)idMultiplayerGame
STATE_COUNT enum valueidMultiplayerGame
SUDDENDEATH enum valueidMultiplayerGame
SuddenRespawn(void)idMultiplayerGameprivate
switchThrottleidMultiplayerGameprivate
SwitchToTeam(int clientNum, int oldteam, int newteam)idMultiplayerGame
TeamScore(int entityNumber, int team, int delta)idMultiplayerGameprivate
threeidMultiplayerGameprivate
ThrottleDelayidMultiplayerGameprivatestatic
ThrottleUserInfo(void)idMultiplayerGame
ThrottleVarsidMultiplayerGameprivatestatic
ThrottleVarsInEnglishidMultiplayerGameprivatestatic
TimeLimitHit(void)idMultiplayerGameprivate
ToggleReady(void)idMultiplayerGame
ToggleSpectate(void)idMultiplayerGame
ToggleTeam(void)idMultiplayerGame
twoidMultiplayerGameprivate
UpdateHud(idPlayer *player, idUserInterface *hud)idMultiplayerGameprivate
UpdateMainGui(void)idMultiplayerGame
UpdatePlayerRanks()idMultiplayerGameprivate
UpdateRankColor(idUserInterface *gui, const char *mask, int i, const idVec3 &vec)idMultiplayerGameprivate
UpdateScoreboard(idUserInterface *scoreBoard, idPlayer *player)idMultiplayerGameprivate
UpdateTourneyLine(void)idMultiplayerGameprivate
UpdateWinsLosses(idPlayer *winner)idMultiplayerGameprivate
VoiceChat(const idCmdArgs &args, bool team)idMultiplayerGameprivate
VoiceChat_f(const idCmdArgs &args)idMultiplayerGamestatic
VoiceChatTeam_f(const idCmdArgs &args)idMultiplayerGamestatic
voiceChatThrottleidMultiplayerGameprivate
voteidMultiplayerGameprivate
VOTE_ABORTED enum valueidMultiplayerGame
VOTE_COUNT enum valueidMultiplayerGame
Vote_f(const idCmdArgs &args)idMultiplayerGamestatic
VOTE_FAILED enum valueidMultiplayerGame
vote_flags_t enum nameidMultiplayerGame
VOTE_FRAGLIMIT enum valueidMultiplayerGame
VOTE_GAMETYPE enum valueidMultiplayerGame
VOTE_KICK enum valueidMultiplayerGame
VOTE_MAP enum valueidMultiplayerGame
VOTE_NEXTMAP enum valueidMultiplayerGame
VOTE_NONE enum valueidMultiplayerGame
VOTE_PASSED enum valueidMultiplayerGame
VOTE_RESET enum valueidMultiplayerGame
VOTE_RESTART enum valueidMultiplayerGame
vote_result_t enum nameidMultiplayerGame
VOTE_SPECTATORS enum valueidMultiplayerGame
VOTE_TIMELIMIT enum valueidMultiplayerGame
VOTE_UPDATE enum valueidMultiplayerGame
votedidMultiplayerGameprivate
voteExecTimeidMultiplayerGameprivate
voteStringidMultiplayerGameprivate
voteTimeOutidMultiplayerGameprivate
voteValueidMultiplayerGameprivate
WantKilled(int clientNum)idMultiplayerGame
WantRespawn(idPlayer *p)idMultiplayerGame
WARMUP enum valueidMultiplayerGame
Warmup(void)idMultiplayerGameprivate
warmupEndTimeidMultiplayerGameprivate
warmupTextidMultiplayerGameprivate
WriteToSnapshot(idBitMsgDelta &msg) const idMultiplayerGame
yesVotesidMultiplayerGameprivate