| AddChatLine(const char *fmt,...) id_attribute((format(printf | idMultiplayerGame | |
| AllPlayersReady(void) | idMultiplayerGame | private |
| bCurrentMenuMsg | idMultiplayerGame | private |
| CallVote_f(const idCmdArgs &args) | idMultiplayerGame | static |
| CanPlay(idPlayer *p) | idMultiplayerGame | |
| CastVote(int clientNum, bool vote) | idMultiplayerGame | |
| chatDataUpdated | idMultiplayerGame | private |
| chatHistory | idMultiplayerGame | private |
| chatHistoryIndex | idMultiplayerGame | private |
| chatHistorySize | idMultiplayerGame | private |
| CheckAbortGame(void) | idMultiplayerGame | private |
| CheckRespawns(idPlayer *spectator=NULL) | idMultiplayerGame | private |
| CheckVote(void) | idMultiplayerGame | private |
| Clear(void) | idMultiplayerGame | private |
| ClearChatData(void) | idMultiplayerGame | private |
| ClearFrags(int clientNum) | idMultiplayerGame | |
| ClearGuis(void) | idMultiplayerGame | private |
| ClientCallVote(vote_flags_t voteIndex, const char *voteValue) | idMultiplayerGame | |
| ClientReadStartState(const idBitMsg &msg) | idMultiplayerGame | |
| ClientReadWarmupTime(const idBitMsg &msg) | idMultiplayerGame | |
| ClientStartVote(int clientNum, const char *voteString) | idMultiplayerGame | |
| ClientUpdateVote(vote_result_t result, int yesCount, int noCount) | idMultiplayerGame | |
| COUNTDOWN enum value | idMultiplayerGame | |
| currentMenu | idMultiplayerGame | private |
| currentTourneyPlayer | idMultiplayerGame | private |
| CycleTourneyPlayers(void) | idMultiplayerGame | private |
| DisableMenu(void) | idMultiplayerGame | private |
| DisconnectClient(int clientNum) | idMultiplayerGame | |
| Draw(int clientNum) | idMultiplayerGame | |
| DrawChat(void) | idMultiplayerGame | private |
| DrawScoreBoard(idPlayer *player) | idMultiplayerGame | private |
| DropWeapon(int clientNum) | idMultiplayerGame | |
| DropWeapon_f(const idCmdArgs &args) | idMultiplayerGame | static |
| DumpTourneyLine(void) | idMultiplayerGame | private |
| EnoughClientsToPlay(void) | idMultiplayerGame | private |
| EnterGame(int clientNum) | idMultiplayerGame | |
| ExecuteVote(void) | idMultiplayerGame | |
| FillTourneySlots(void) | idMultiplayerGame | private |
| ForceReady() | idMultiplayerGame | private |
| ForceReady_f(const idCmdArgs &args) | idMultiplayerGame | static |
| FragLeader(void) | idMultiplayerGame | private |
| FragLimitHit(void) | idMultiplayerGame | private |
| fragLimitTimeout | idMultiplayerGame | private |
| GAMEON enum value | idMultiplayerGame | |
| GAMEREVIEW enum value | idMultiplayerGame | |
| gameState | idMultiplayerGame | private |
| gameState_t enum name | idMultiplayerGame | |
| GameStateStrings | idMultiplayerGame | static |
| GameTime(void) | idMultiplayerGame | private |
| GetGameState(void) const | idMultiplayerGame | |
| GlobalSoundStrings | idMultiplayerGame | static |
| guiChat | idMultiplayerGame | private |
| HandleGuiCommands(const char *menuCommand) | idMultiplayerGame | |
| idMultiplayerGame() | idMultiplayerGame | |
| INACTIVE enum value | idMultiplayerGame | |
| IsGametypeFlagBased(void) | idMultiplayerGame | |
| IsGametypeTeamBased(void) | idMultiplayerGame | |
| IsInGame(int clientNum) | idMultiplayerGame | |
| IsPureReady(void) const | idMultiplayerGame | |
| kickVoteMap | idMultiplayerGame | private |
| lastChatLineTime | idMultiplayerGame | private |
| lastGameType | idMultiplayerGame | private |
| lastWinner | idMultiplayerGame | private |
| mainGui | idMultiplayerGame | private |
| mapList | idMultiplayerGame | private |
| MapRestart(void) | idMultiplayerGame | |
| matchStartedTime | idMultiplayerGame | private |
| MessageMode(const idCmdArgs &args) | idMultiplayerGame | private |
| MessageMode_f(const idCmdArgs &args) | idMultiplayerGame | static |
| MPGuis | idMultiplayerGame | privatestatic |
| MSG_COUNT enum value | idMultiplayerGame | |
| MSG_DIED enum value | idMultiplayerGame | |
| msg_evt_t enum name | idMultiplayerGame | |
| MSG_FORCEREADY enum value | idMultiplayerGame | |
| MSG_FRAGLIMIT enum value | idMultiplayerGame | |
| MSG_HOLYSHIT enum value | idMultiplayerGame | |
| MSG_JOINEDSPEC enum value | idMultiplayerGame | |
| MSG_JOINTEAM enum value | idMultiplayerGame | |
| MSG_KILLED enum value | idMultiplayerGame | |
| MSG_KILLEDTEAM enum value | idMultiplayerGame | |
| MSG_SUDDENDEATH enum value | idMultiplayerGame | |
| MSG_SUICIDE enum value | idMultiplayerGame | |
| MSG_TELEFRAGGED enum value | idMultiplayerGame | |
| MSG_TIMELIMIT enum value | idMultiplayerGame | |
| MSG_VOTE enum value | idMultiplayerGame | |
| MSG_VOTEFAILED enum value | idMultiplayerGame | |
| MSG_VOTEPASSED enum value | idMultiplayerGame | |
| msgmodeGui | idMultiplayerGame | private |
| NewState(gameState_t news, idPlayer *player=NULL) | idMultiplayerGame | private |
| NEXTGAME enum value | idMultiplayerGame | |
| nextMenu | idMultiplayerGame | private |
| nextState | idMultiplayerGame | private |
| nextStateSwitch | idMultiplayerGame | private |
| noVotes | idMultiplayerGame | private |
| NumActualClients(bool countSpectators, int *teamcount=NULL) | idMultiplayerGame | |
| numRankedPlayers | idMultiplayerGame | private |
| one | idMultiplayerGame | private |
| pingUpdateTime | idMultiplayerGame | private |
| PlayerDeath(idPlayer *dead, idPlayer *killer, bool telefrag) | idMultiplayerGame | |
| playerState | idMultiplayerGame | private |
| PlayerStats(int clientNum, char *data, const int len) | idMultiplayerGame | |
| PlayerVote(int clientNum, playerVote_t vote) | idMultiplayerGame | |
| PlayGlobalSound(int to, snd_evt_t evt, const char *shader=NULL) | idMultiplayerGame | |
| Precache(void) | idMultiplayerGame | |
| PrintMessageEvent(int to, msg_evt_t evt, int parm1=-1, int parm2=-1) | idMultiplayerGame | |
| ProcessChatMessage(int clientNum, bool team, const char *name, const char *text, const char *sound) | idMultiplayerGame | |
| ProcessVoiceChat(int clientNum, bool team, int index) | idMultiplayerGame | |
| pureReady | idMultiplayerGame | private |
| rankedPlayers | idMultiplayerGame | private |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idMultiplayerGame | |
| Reset(void) | idMultiplayerGame | |
| Run(void) | idMultiplayerGame | |
| scoreBoard | idMultiplayerGame | private |
| ServerCallVote(int clientNum, const idBitMsg &msg) | idMultiplayerGame | |
| ServerClientConnect(int clientNum) | idMultiplayerGame | |
| ServerStartVote(int clientNum, vote_flags_t voteIndex, const char *voteValue) | idMultiplayerGame | |
| ServerWriteInitialReliableMessages(int clientNum) | idMultiplayerGame | |
| SetMapShot(void) | idMultiplayerGame | private |
| SetMenuSkin(void) | idMultiplayerGame | |
| Shutdown(void) | idMultiplayerGame | |
| SpawnPlayer(int clientNum) | idMultiplayerGame | |
| spectateGui | idMultiplayerGame | private |
| startFragLimit | idMultiplayerGame | private |
| StartMenu(void) | idMultiplayerGame | |
| STATE_COUNT enum value | idMultiplayerGame | |
| SUDDENDEATH enum value | idMultiplayerGame | |
| SuddenRespawn(void) | idMultiplayerGame | private |
| switchThrottle | idMultiplayerGame | private |
| SwitchToTeam(int clientNum, int oldteam, int newteam) | idMultiplayerGame | |
| TeamScore(int entityNumber, int team, int delta) | idMultiplayerGame | private |
| three | idMultiplayerGame | private |
| ThrottleDelay | idMultiplayerGame | privatestatic |
| ThrottleUserInfo(void) | idMultiplayerGame | |
| ThrottleVars | idMultiplayerGame | privatestatic |
| ThrottleVarsInEnglish | idMultiplayerGame | privatestatic |
| TimeLimitHit(void) | idMultiplayerGame | private |
| ToggleReady(void) | idMultiplayerGame | |
| ToggleSpectate(void) | idMultiplayerGame | |
| ToggleTeam(void) | idMultiplayerGame | |
| two | idMultiplayerGame | private |
| UpdateHud(idPlayer *player, idUserInterface *hud) | idMultiplayerGame | private |
| UpdateMainGui(void) | idMultiplayerGame | |
| UpdatePlayerRanks() | idMultiplayerGame | private |
| UpdateRankColor(idUserInterface *gui, const char *mask, int i, const idVec3 &vec) | idMultiplayerGame | private |
| UpdateScoreboard(idUserInterface *scoreBoard, idPlayer *player) | idMultiplayerGame | private |
| UpdateTourneyLine(void) | idMultiplayerGame | private |
| UpdateWinsLosses(idPlayer *winner) | idMultiplayerGame | private |
| VoiceChat(const idCmdArgs &args, bool team) | idMultiplayerGame | private |
| VoiceChat_f(const idCmdArgs &args) | idMultiplayerGame | static |
| VoiceChatTeam_f(const idCmdArgs &args) | idMultiplayerGame | static |
| voiceChatThrottle | idMultiplayerGame | private |
| vote | idMultiplayerGame | private |
| VOTE_ABORTED enum value | idMultiplayerGame | |
| VOTE_COUNT enum value | idMultiplayerGame | |
| Vote_f(const idCmdArgs &args) | idMultiplayerGame | static |
| VOTE_FAILED enum value | idMultiplayerGame | |
| vote_flags_t enum name | idMultiplayerGame | |
| VOTE_FRAGLIMIT enum value | idMultiplayerGame | |
| VOTE_GAMETYPE enum value | idMultiplayerGame | |
| VOTE_KICK enum value | idMultiplayerGame | |
| VOTE_MAP enum value | idMultiplayerGame | |
| VOTE_NEXTMAP enum value | idMultiplayerGame | |
| VOTE_NONE enum value | idMultiplayerGame | |
| VOTE_PASSED enum value | idMultiplayerGame | |
| VOTE_RESET enum value | idMultiplayerGame | |
| VOTE_RESTART enum value | idMultiplayerGame | |
| vote_result_t enum name | idMultiplayerGame | |
| VOTE_SPECTATORS enum value | idMultiplayerGame | |
| VOTE_TIMELIMIT enum value | idMultiplayerGame | |
| VOTE_UPDATE enum value | idMultiplayerGame | |
| voted | idMultiplayerGame | private |
| voteExecTime | idMultiplayerGame | private |
| voteString | idMultiplayerGame | private |
| voteTimeOut | idMultiplayerGame | private |
| voteValue | idMultiplayerGame | private |
| WantKilled(int clientNum) | idMultiplayerGame | |
| WantRespawn(idPlayer *p) | idMultiplayerGame | |
| WARMUP enum value | idMultiplayerGame | |
| Warmup(void) | idMultiplayerGame | private |
| warmupEndTime | idMultiplayerGame | private |
| warmupText | idMultiplayerGame | private |
| WriteToSnapshot(idBitMsgDelta &msg) const | idMultiplayerGame | |
| yesVotes | idMultiplayerGame | private |