AddChatLine(const char *fmt,...) id_attribute((format(printf | idMultiplayerGame | |
AllPlayersReady(void) | idMultiplayerGame | private |
bCurrentMenuMsg | idMultiplayerGame | private |
CallVote_f(const idCmdArgs &args) | idMultiplayerGame | static |
CanPlay(idPlayer *p) | idMultiplayerGame | |
CastVote(int clientNum, bool vote) | idMultiplayerGame | |
chatDataUpdated | idMultiplayerGame | private |
chatHistory | idMultiplayerGame | private |
chatHistoryIndex | idMultiplayerGame | private |
chatHistorySize | idMultiplayerGame | private |
CheckAbortGame(void) | idMultiplayerGame | private |
CheckRespawns(idPlayer *spectator=NULL) | idMultiplayerGame | private |
CheckVote(void) | idMultiplayerGame | private |
Clear(void) | idMultiplayerGame | private |
ClearChatData(void) | idMultiplayerGame | private |
ClearFrags(int clientNum) | idMultiplayerGame | |
ClearGuis(void) | idMultiplayerGame | private |
ClientCallVote(vote_flags_t voteIndex, const char *voteValue) | idMultiplayerGame | |
ClientReadStartState(const idBitMsg &msg) | idMultiplayerGame | |
ClientReadWarmupTime(const idBitMsg &msg) | idMultiplayerGame | |
ClientStartVote(int clientNum, const char *voteString) | idMultiplayerGame | |
ClientUpdateVote(vote_result_t result, int yesCount, int noCount) | idMultiplayerGame | |
COUNTDOWN enum value | idMultiplayerGame | |
currentMenu | idMultiplayerGame | private |
currentTourneyPlayer | idMultiplayerGame | private |
CycleTourneyPlayers(void) | idMultiplayerGame | private |
DisableMenu(void) | idMultiplayerGame | private |
DisconnectClient(int clientNum) | idMultiplayerGame | |
Draw(int clientNum) | idMultiplayerGame | |
DrawChat(void) | idMultiplayerGame | private |
DrawScoreBoard(idPlayer *player) | idMultiplayerGame | private |
DropWeapon(int clientNum) | idMultiplayerGame | |
DropWeapon_f(const idCmdArgs &args) | idMultiplayerGame | static |
DumpTourneyLine(void) | idMultiplayerGame | private |
EnoughClientsToPlay(void) | idMultiplayerGame | private |
EnterGame(int clientNum) | idMultiplayerGame | |
ExecuteVote(void) | idMultiplayerGame | |
FillTourneySlots(void) | idMultiplayerGame | private |
ForceReady() | idMultiplayerGame | private |
ForceReady_f(const idCmdArgs &args) | idMultiplayerGame | static |
FragLeader(void) | idMultiplayerGame | private |
FragLimitHit(void) | idMultiplayerGame | private |
fragLimitTimeout | idMultiplayerGame | private |
GAMEON enum value | idMultiplayerGame | |
GAMEREVIEW enum value | idMultiplayerGame | |
gameState | idMultiplayerGame | private |
gameState_t enum name | idMultiplayerGame | |
GameStateStrings | idMultiplayerGame | static |
GameTime(void) | idMultiplayerGame | private |
GetGameState(void) const | idMultiplayerGame | |
GlobalSoundStrings | idMultiplayerGame | static |
guiChat | idMultiplayerGame | private |
HandleGuiCommands(const char *menuCommand) | idMultiplayerGame | |
idMultiplayerGame() | idMultiplayerGame | |
INACTIVE enum value | idMultiplayerGame | |
IsGametypeFlagBased(void) | idMultiplayerGame | |
IsGametypeTeamBased(void) | idMultiplayerGame | |
IsInGame(int clientNum) | idMultiplayerGame | |
IsPureReady(void) const | idMultiplayerGame | |
kickVoteMap | idMultiplayerGame | private |
lastChatLineTime | idMultiplayerGame | private |
lastGameType | idMultiplayerGame | private |
lastWinner | idMultiplayerGame | private |
mainGui | idMultiplayerGame | private |
mapList | idMultiplayerGame | private |
MapRestart(void) | idMultiplayerGame | |
matchStartedTime | idMultiplayerGame | private |
MessageMode(const idCmdArgs &args) | idMultiplayerGame | private |
MessageMode_f(const idCmdArgs &args) | idMultiplayerGame | static |
MPGuis | idMultiplayerGame | privatestatic |
MSG_COUNT enum value | idMultiplayerGame | |
MSG_DIED enum value | idMultiplayerGame | |
msg_evt_t enum name | idMultiplayerGame | |
MSG_FORCEREADY enum value | idMultiplayerGame | |
MSG_FRAGLIMIT enum value | idMultiplayerGame | |
MSG_HOLYSHIT enum value | idMultiplayerGame | |
MSG_JOINEDSPEC enum value | idMultiplayerGame | |
MSG_JOINTEAM enum value | idMultiplayerGame | |
MSG_KILLED enum value | idMultiplayerGame | |
MSG_KILLEDTEAM enum value | idMultiplayerGame | |
MSG_SUDDENDEATH enum value | idMultiplayerGame | |
MSG_SUICIDE enum value | idMultiplayerGame | |
MSG_TELEFRAGGED enum value | idMultiplayerGame | |
MSG_TIMELIMIT enum value | idMultiplayerGame | |
MSG_VOTE enum value | idMultiplayerGame | |
MSG_VOTEFAILED enum value | idMultiplayerGame | |
MSG_VOTEPASSED enum value | idMultiplayerGame | |
msgmodeGui | idMultiplayerGame | private |
NewState(gameState_t news, idPlayer *player=NULL) | idMultiplayerGame | private |
NEXTGAME enum value | idMultiplayerGame | |
nextMenu | idMultiplayerGame | private |
nextState | idMultiplayerGame | private |
nextStateSwitch | idMultiplayerGame | private |
noVotes | idMultiplayerGame | private |
NumActualClients(bool countSpectators, int *teamcount=NULL) | idMultiplayerGame | |
numRankedPlayers | idMultiplayerGame | private |
one | idMultiplayerGame | private |
pingUpdateTime | idMultiplayerGame | private |
PlayerDeath(idPlayer *dead, idPlayer *killer, bool telefrag) | idMultiplayerGame | |
playerState | idMultiplayerGame | private |
PlayerStats(int clientNum, char *data, const int len) | idMultiplayerGame | |
PlayerVote(int clientNum, playerVote_t vote) | idMultiplayerGame | |
PlayGlobalSound(int to, snd_evt_t evt, const char *shader=NULL) | idMultiplayerGame | |
Precache(void) | idMultiplayerGame | |
PrintMessageEvent(int to, msg_evt_t evt, int parm1=-1, int parm2=-1) | idMultiplayerGame | |
ProcessChatMessage(int clientNum, bool team, const char *name, const char *text, const char *sound) | idMultiplayerGame | |
ProcessVoiceChat(int clientNum, bool team, int index) | idMultiplayerGame | |
pureReady | idMultiplayerGame | private |
rankedPlayers | idMultiplayerGame | private |
ReadFromSnapshot(const idBitMsgDelta &msg) | idMultiplayerGame | |
Reset(void) | idMultiplayerGame | |
Run(void) | idMultiplayerGame | |
scoreBoard | idMultiplayerGame | private |
ServerCallVote(int clientNum, const idBitMsg &msg) | idMultiplayerGame | |
ServerClientConnect(int clientNum) | idMultiplayerGame | |
ServerStartVote(int clientNum, vote_flags_t voteIndex, const char *voteValue) | idMultiplayerGame | |
ServerWriteInitialReliableMessages(int clientNum) | idMultiplayerGame | |
SetMapShot(void) | idMultiplayerGame | private |
SetMenuSkin(void) | idMultiplayerGame | |
Shutdown(void) | idMultiplayerGame | |
SpawnPlayer(int clientNum) | idMultiplayerGame | |
spectateGui | idMultiplayerGame | private |
startFragLimit | idMultiplayerGame | private |
StartMenu(void) | idMultiplayerGame | |
STATE_COUNT enum value | idMultiplayerGame | |
SUDDENDEATH enum value | idMultiplayerGame | |
SuddenRespawn(void) | idMultiplayerGame | private |
switchThrottle | idMultiplayerGame | private |
SwitchToTeam(int clientNum, int oldteam, int newteam) | idMultiplayerGame | |
TeamScore(int entityNumber, int team, int delta) | idMultiplayerGame | private |
three | idMultiplayerGame | private |
ThrottleDelay | idMultiplayerGame | privatestatic |
ThrottleUserInfo(void) | idMultiplayerGame | |
ThrottleVars | idMultiplayerGame | privatestatic |
ThrottleVarsInEnglish | idMultiplayerGame | privatestatic |
TimeLimitHit(void) | idMultiplayerGame | private |
ToggleReady(void) | idMultiplayerGame | |
ToggleSpectate(void) | idMultiplayerGame | |
ToggleTeam(void) | idMultiplayerGame | |
two | idMultiplayerGame | private |
UpdateHud(idPlayer *player, idUserInterface *hud) | idMultiplayerGame | private |
UpdateMainGui(void) | idMultiplayerGame | |
UpdatePlayerRanks() | idMultiplayerGame | private |
UpdateRankColor(idUserInterface *gui, const char *mask, int i, const idVec3 &vec) | idMultiplayerGame | private |
UpdateScoreboard(idUserInterface *scoreBoard, idPlayer *player) | idMultiplayerGame | private |
UpdateTourneyLine(void) | idMultiplayerGame | private |
UpdateWinsLosses(idPlayer *winner) | idMultiplayerGame | private |
VoiceChat(const idCmdArgs &args, bool team) | idMultiplayerGame | private |
VoiceChat_f(const idCmdArgs &args) | idMultiplayerGame | static |
VoiceChatTeam_f(const idCmdArgs &args) | idMultiplayerGame | static |
voiceChatThrottle | idMultiplayerGame | private |
vote | idMultiplayerGame | private |
VOTE_ABORTED enum value | idMultiplayerGame | |
VOTE_COUNT enum value | idMultiplayerGame | |
Vote_f(const idCmdArgs &args) | idMultiplayerGame | static |
VOTE_FAILED enum value | idMultiplayerGame | |
vote_flags_t enum name | idMultiplayerGame | |
VOTE_FRAGLIMIT enum value | idMultiplayerGame | |
VOTE_GAMETYPE enum value | idMultiplayerGame | |
VOTE_KICK enum value | idMultiplayerGame | |
VOTE_MAP enum value | idMultiplayerGame | |
VOTE_NEXTMAP enum value | idMultiplayerGame | |
VOTE_NONE enum value | idMultiplayerGame | |
VOTE_PASSED enum value | idMultiplayerGame | |
VOTE_RESET enum value | idMultiplayerGame | |
VOTE_RESTART enum value | idMultiplayerGame | |
vote_result_t enum name | idMultiplayerGame | |
VOTE_SPECTATORS enum value | idMultiplayerGame | |
VOTE_TIMELIMIT enum value | idMultiplayerGame | |
VOTE_UPDATE enum value | idMultiplayerGame | |
voted | idMultiplayerGame | private |
voteExecTime | idMultiplayerGame | private |
voteString | idMultiplayerGame | private |
voteTimeOut | idMultiplayerGame | private |
voteValue | idMultiplayerGame | private |
WantKilled(int clientNum) | idMultiplayerGame | |
WantRespawn(idPlayer *p) | idMultiplayerGame | |
WARMUP enum value | idMultiplayerGame | |
Warmup(void) | idMultiplayerGame | private |
warmupEndTime | idMultiplayerGame | private |
warmupText | idMultiplayerGame | private |
WriteToSnapshot(idBitMsgDelta &msg) const | idMultiplayerGame | |
yesVotes | idMultiplayerGame | private |