doom3-gpl
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idPush Member List

This is the complete list of members for idPush, including all inherited members.

ClipEntityRotation(trace_t &trace, const idEntity *ent, const idClipModel *clipModel, idClipModel *skip, const idRotation &rotation)idPushprivate
ClipEntityTranslation(trace_t &trace, const idEntity *ent, const idClipModel *clipModel, idClipModel *skip, const idVec3 &translation)idPushprivate
ClipPush(trace_t &results, idEntity *pusher, const int flags, const idVec3 &oldOrigin, const idMat3 &oldAxis, idVec3 &newOrigin, idMat3 &newAxis)idPush
ClipRotationalPush(trace_t &results, idEntity *pusher, const int flags, const idMat3 &newAxis, const idRotation &rotation)idPush
ClipTranslationalPush(trace_t &results, idEntity *pusher, const int flags, const idVec3 &newOrigin, const idVec3 &move)idPush
DiscardEntities(idEntity *entityList[], int numEntities, int flags, idEntity *pusher)idPushprivate
GetNumPushedEntities(void) const idPushinline
GetPushedEntity(int i) const idPushinline
InitSavingPushedEntityPositions(void)idPush
numPushedidPushprivate
pushedidPushprivate
pushedGroupidPushprivate
pushedGroupSizeidPushprivate
RestorePushedEntityPositions(void)idPush
RotateEntityToAxial(idEntity *ent, idVec3 rotationPoint)idPushprivate
SaveEntityPosition(idEntity *ent)idPushprivate
TryRotatePushEntity(trace_t &results, idEntity *check, idClipModel *clipModel, const int flags, const idMat3 &newAxis, const idRotation &rotation)idPushprivate
TryTranslatePushEntity(trace_t &results, idEntity *check, idClipModel *clipModel, const int flags, const idVec3 &newOrigin, const idVec3 &move)idPushprivate