doom3-gpl
Doom 3 GPL source release
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idRenderSystemLocal Member List

This is the complete list of members for idRenderSystemLocal, including all inherited members.

AllocRenderWorld(void)idRenderSystemLocalvirtual
ambientCubeImageidRenderSystemLocal
ambientLightVectoridRenderSystemLocal
backEndRendereridRenderSystemLocal
backEndRendererHasVertexProgramsidRenderSystemLocal
backEndRendererMaxLightidRenderSystemLocal
BeginFrame(int windowWidth, int windowHeight)idRenderSystemLocalvirtual
BeginLevelLoad(void)idRenderSystemLocalvirtual
CaptureRenderToFile(const char *fileName, bool fixAlpha)idRenderSystemLocalvirtual
CaptureRenderToImage(const char *imageName)idRenderSystemLocalvirtual
Clear(void)idRenderSystemLocal
CropRenderSize(int width, int height, bool makePowerOfTwo=false, bool forceDimensions=false)idRenderSystemLocalvirtual
currentRenderCropidRenderSystemLocal
defaultMaterialidRenderSystemLocal
demoGuiModelidRenderSystemLocal
DrawBigChar(int x, int y, int ch, const idMaterial *material)idRenderSystemLocalvirtual
DrawBigStringExt(int x, int y, const char *string, const idVec4 &setColor, bool forceColor, const idMaterial *material)idRenderSystemLocalvirtual
DrawDemoPics()idRenderSystemLocalvirtual
DrawSmallChar(int x, int y, int ch, const idMaterial *material)idRenderSystemLocalvirtual
DrawSmallStringExt(int x, int y, const char *string, const idVec4 &setColor, bool forceColor, const idMaterial *material)idRenderSystemLocalvirtual
DrawStretchPic(const idDrawVert *verts, const glIndex_t *indexes, int vertCount, int indexCount, const idMaterial *material, bool clip=true, float x=0.0f, float y=0.0f, float w=640.0f, float h=0.0f)idRenderSystemLocalvirtual
DrawStretchPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const idMaterial *material)idRenderSystemLocalvirtual
DrawStretchTri(idVec2 p1, idVec2 p2, idVec2 p3, idVec2 t1, idVec2 t2, idVec2 t3, const idMaterial *material)idRenderSystemLocalvirtual
EndFrame(int *frontEndMsec, int *backEndMsec)idRenderSystemLocalvirtual
EndLevelLoad(void)idRenderSystemLocalvirtual
frameCountidRenderSystemLocal
frameShaderTimeidRenderSystemLocal
FreeRenderWorld(idRenderWorld *rw)idRenderSystemLocalvirtual
gammaTableidRenderSystemLocal
GetCardCaps(bool &oldCard, bool &nv10or20)idRenderSystemLocalvirtual
GetGLSettings(int &width, int &height)idRenderSystemLocalvirtual
GetScreenHeight(void) const idRenderSystemLocalvirtual
GetScreenWidth(void) const idRenderSystemLocalvirtual
GlobalToNormalizedDeviceCoordinates(const idVec3 &global, idVec3 &ndc)idRenderSystemLocalvirtual
guiModelidRenderSystemLocal
guiRecursionLevelidRenderSystemLocal
identitySpaceidRenderSystemLocal
idRenderSystemLocal(void)idRenderSystemLocal
Init(void)idRenderSystemLocalvirtual
InitOpenGL(void)idRenderSystemLocalvirtual
IsFullScreen(void) const idRenderSystemLocalvirtual
IsOpenGLRunning(void) const idRenderSystemLocalvirtual
lockSurfacesCmdidRenderSystemLocal
logFileidRenderSystemLocal
pcidRenderSystemLocal
primaryRenderViewidRenderSystemLocal
primaryViewidRenderSystemLocal
primaryWorldidRenderSystemLocal
PrintMemInfo(MemInfo_t *mi)idRenderSystemLocalvirtual
registeredidRenderSystemLocal
RegisterFont(const char *fontName, fontInfoEx_t &font)idRenderSystemLocalvirtual
renderCropsidRenderSystemLocal
RenderViewToViewport(const renderView_t *renderView, idScreenRect *viewport)idRenderSystemLocal
SetBackEndRenderer()idRenderSystemLocal
SetColor(const idVec4 &rgba)idRenderSystemLocalvirtual
SetColor4(float r, float g, float b, float a)idRenderSystemLocalvirtual
Shutdown(void)idRenderSystemLocalvirtual
ShutdownOpenGL(void)idRenderSystemLocalvirtual
sortOffsetidRenderSystemLocal
staticAllocCountidRenderSystemLocal
stencilDecridRenderSystemLocal
stencilIncridRenderSystemLocal
TakeScreenshot(int width, int height, const char *fileName, int downSample, renderView_t *ref)idRenderSystemLocalvirtual
takingScreenshotidRenderSystemLocal
testImageidRenderSystemLocal
testVideoidRenderSystemLocal
testVideoStartTimeidRenderSystemLocal
tiledViewportidRenderSystemLocal
UnCrop()idRenderSystemLocalvirtual
UploadImage(const char *imageName, const byte *data, int width, int height)idRenderSystemLocalvirtual
viewCountidRenderSystemLocal
viewDefidRenderSystemLocal
viewportOffsetidRenderSystemLocal
worldsidRenderSystemLocal
WriteDemoPics()idRenderSystemLocalvirtual
~idRenderSystem()idRenderSysteminlinevirtual
~idRenderSystemLocal(void)idRenderSystemLocal