doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idRenderWorldLocal, including all inherited members.
AddAreaEntityRefs(int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
AddAreaLightRefs(int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
AddAreaRefs(int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
AddEntityDef(const renderEntity_t *re) | idRenderWorldLocal | virtual |
AddEntityRefToArea(idRenderEntityLocal *def, portalArea_t *area) | idRenderWorldLocal | |
AddLightDef(const renderLight_t *rlight) | idRenderWorldLocal | virtual |
AddLightRefToArea(idRenderLightLocal *light, portalArea_t *area) | idRenderWorldLocal | |
AddWorldModelEntities() | idRenderWorldLocal | |
areaNodes | idRenderWorldLocal | |
areaNumRefAllocator | idRenderWorldLocal | |
areaReferenceAllocator | idRenderWorldLocal | |
AreasAreConnected(int areaNum1, int areaNum2, portalConnection_t connection) | idRenderWorldLocal | virtual |
areaScreenRect | idRenderWorldLocal | |
BoundsInAreas(const idBounds &bounds, int *areas, int maxAreas) const | idRenderWorldLocal | virtual |
BoundsInAreas_r(int nodeNum, const idBounds &bounds, int *areas, int *numAreas, int maxAreas) const | idRenderWorldLocal | |
BuildConnectedAreas(void) | idRenderWorldLocal | |
BuildConnectedAreas_r(int areaNum) | idRenderWorldLocal | |
CheckAreaForPortalSky(int areaNum) | idRenderWorldLocal | virtual |
ClearPortalStates() | idRenderWorldLocal | |
ClearWorld() | idRenderWorldLocal | |
CommonChildrenArea_r(areaNode_t *node) | idRenderWorldLocal | |
connectedAreaNum | idRenderWorldLocal | |
CreateLightDefInteractions(idRenderLightLocal *ldef) | idRenderWorldLocal | |
CullEntityByPortals(const idRenderEntityLocal *entity, const struct portalStack_s *ps) | idRenderWorldLocal | |
CullLightByPortals(const idRenderLightLocal *light, const struct portalStack_s *ps) | idRenderWorldLocal | |
DebugArrow(const idVec4 &color, const idVec3 &start, const idVec3 &end, int size, const int lifetime=0) | idRenderWorldLocal | virtual |
DebugAxis(const idVec3 &origin, const idMat3 &axis) | idRenderWorldLocal | virtual |
DebugBounds(const idVec4 &color, const idBounds &bounds, const idVec3 &org=vec3_origin, const int lifetime=0) | idRenderWorldLocal | virtual |
DebugBox(const idVec4 &color, const idBox &box, const int lifetime=0) | idRenderWorldLocal | virtual |
DebugCircle(const idVec4 &color, const idVec3 &origin, const idVec3 &dir, const float radius, const int numSteps, const int lifetime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
DebugClearLines(int time) | idRenderWorldLocal | virtual |
DebugClearPolygons(int time) | idRenderWorldLocal | virtual |
DebugCone(const idVec4 &color, const idVec3 &apex, const idVec3 &dir, float radius1, float radius2, const int lifetime=0) | idRenderWorldLocal | virtual |
DebugFrustum(const idVec4 &color, const idFrustum &frustum, const bool showFromOrigin=false, const int lifetime=0) | idRenderWorldLocal | virtual |
DebugLine(const idVec4 &color, const idVec3 &start, const idVec3 &end, const int lifetime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
DebugPolygon(const idVec4 &color, const idWinding &winding, const int lifeTime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
DebugScreenRect(const idVec4 &color, const idScreenRect &rect, const viewDef_t *viewDef, const int lifetime=0) | idRenderWorldLocal | virtual |
DebugSphere(const idVec4 &color, const idSphere &sphere, const int lifetime=0, bool depthTest=false) | idRenderWorldLocal | virtual |
DebugWinding(const idVec4 &color, const idWinding &w, const idVec3 &origin, const idMat3 &axis, const int lifetime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
doublePortals | idRenderWorldLocal | |
DrawText(const char *text, const idVec3 &origin, float scale, const idVec4 &color, const idMat3 &viewAxis, const int align=1, const int lifetime=0, bool depthTest=false) | idRenderWorldLocal | virtual |
DrawTextLength(const char *text, float scale, int len=0) | idRenderWorldLocal | |
entityDefs | idRenderWorldLocal | |
FastWorldTrace(modelTrace_t &trace, const idVec3 &start, const idVec3 &end) const | idRenderWorldLocal | virtual |
FindPortal(const idBounds &b) const | idRenderWorldLocal | virtual |
FindViewLightsAndEntities(void) | idRenderWorldLocal | |
FloodConnectedAreas(portalArea_t *area, int portalAttributeIndex) | idRenderWorldLocal | |
FloodFrustumAreas(const idFrustum &frustum, areaNumRef_t *areas) | idRenderWorldLocal | |
FloodFrustumAreas_r(const idFrustum &frustum, const int areaNum, const idBounds &bounds, areaNumRef_t *areas) | idRenderWorldLocal | |
FloodLightThroughArea_r(idRenderLightLocal *light, int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
FloodViewThroughArea_r(const idVec3 origin, int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
FlowLightThroughPortals(idRenderLightLocal *light) | idRenderWorldLocal | |
FlowViewThroughPortals(const idVec3 origin, int numPlanes, const idPlane *planes) | idRenderWorldLocal | |
FreeDefs() | idRenderWorldLocal | |
FreeEntityDef(qhandle_t entityHandle) | idRenderWorldLocal | virtual |
FreeInteractions() | idRenderWorldLocal | |
FreeLightDef(qhandle_t lightHandle) | idRenderWorldLocal | virtual |
FreeWorld() | idRenderWorldLocal | |
GenerateAllInteractions() | idRenderWorldLocal | virtual |
generateAllInteractionsCalled | idRenderWorldLocal | |
GetAreaScreenRect(int areaNum) const | idRenderWorldLocal | inline |
GetPortal(int areaNum, int portalNum) | idRenderWorldLocal | virtual |
GetPortalState(qhandle_t portal) | idRenderWorldLocal | virtual |
GetRenderEntity(qhandle_t entityHandle) const | idRenderWorldLocal | virtual |
GetRenderLight(qhandle_t lightHandle) const | idRenderWorldLocal | virtual |
GuiTrace(qhandle_t entityHandle, const idVec3 start, const idVec3 end) const | idRenderWorldLocal | virtual |
idRenderWorldLocal() | idRenderWorldLocal | |
InitFromMap(const char *mapName) | idRenderWorldLocal | virtual |
interactionAllocator | idRenderWorldLocal | |
interactionTable | idRenderWorldLocal | |
interactionTableHeight | idRenderWorldLocal | |
interactionTableWidth | idRenderWorldLocal | |
lightDefs | idRenderWorldLocal | |
localModels | idRenderWorldLocal | |
mapName | idRenderWorldLocal | |
mapTimeStamp | idRenderWorldLocal | |
ModelTrace(modelTrace_t &trace, qhandle_t entityHandle, const idVec3 &start, const idVec3 &end, const float radius) const | idRenderWorldLocal | virtual |
numAreaNodes | idRenderWorldLocal | |
NumAreas(void) const | idRenderWorldLocal | virtual |
numInterAreaPortals | idRenderWorldLocal | |
numPortalAreas | idRenderWorldLocal | |
NumPortals(void) const | idRenderWorldLocal | virtual |
NumPortalsInArea(int areaNum) | idRenderWorldLocal | virtual |
ParseInterAreaPortals(idLexer *src) | idRenderWorldLocal | |
ParseModel(idLexer *src) | idRenderWorldLocal | |
ParseNodes(idLexer *src) | idRenderWorldLocal | |
ParseShadowModel(idLexer *src) | idRenderWorldLocal | |
PointInArea(const idVec3 &point) const | idRenderWorldLocal | virtual |
portalAreas | idRenderWorldLocal | |
PortalIsFoggedOut(const portal_t *p) | idRenderWorldLocal | |
ProcessDemoCommand(idDemoFile *readDemo, renderView_t *demoRenderView, int *demoTimeOffset) | idRenderWorldLocal | virtual |
ProjectDecal(qhandle_t entityHandle, const idFixedWinding &winding, const idVec3 &projectionOrigin, const bool parallel, const float fadeDepth, const idMaterial *material, const int startTime) | idRenderWorldLocal | virtual |
ProjectDecalOntoWorld(const idFixedWinding &winding, const idVec3 &projectionOrigin, const bool parallel, const float fadeDepth, const idMaterial *material, const int startTime) | idRenderWorldLocal | virtual |
ProjectOverlay(qhandle_t entityHandle, const idPlane localTextureAxis[2], const idMaterial *material) | idRenderWorldLocal | virtual |
PushVolumeIntoTree(idRenderEntityLocal *def, idRenderLightLocal *light, int numPoints, const idVec3(*points)) | idRenderWorldLocal | |
PushVolumeIntoTree_r(idRenderEntityLocal *def, idRenderLightLocal *light, const idSphere *sphere, int numPoints, const idVec3(*points), int nodeNum) | idRenderWorldLocal | |
ReadRenderEntity() | idRenderWorldLocal | |
ReadRenderLight() | idRenderWorldLocal | |
RecurseProcBSP_r(modelTrace_t *results, int parentNodeNum, int nodeNum, float p1f, float p2f, const idVec3 &p1, const idVec3 &p2) const | idRenderWorldLocal | |
RegenerateWorld() | idRenderWorldLocal | virtual |
RemoveDecals(qhandle_t entityHandle) | idRenderWorldLocal | virtual |
RenderScene(const renderView_t *renderView) | idRenderWorldLocal | virtual |
ResizeInteractionTable() | idRenderWorldLocal | |
ScreenRectFromWinding(const idWinding *w, viewEntity_t *space) | idRenderWorldLocal | |
SetPortalState(qhandle_t portal, int blockingBits) | idRenderWorldLocal | virtual |
SetRenderView(const renderView_t *renderView) | idRenderWorldLocal | virtual |
SetupAreaRefs() | idRenderWorldLocal | |
ShowPortals() | idRenderWorldLocal | |
StartWritingDemo(idDemoFile *demo) | idRenderWorldLocal | virtual |
StopWritingDemo() | idRenderWorldLocal | virtual |
TouchWorldModels(void) | idRenderWorldLocal | |
Trace(modelTrace_t &trace, const idVec3 &start, const idVec3 &end, const float radius, bool skipDynamic=true, bool skipPlayer=false) const | idRenderWorldLocal | virtual |
UpdateEntityDef(qhandle_t entityHandle, const renderEntity_t *re) | idRenderWorldLocal | virtual |
UpdateLightDef(qhandle_t lightHandle, const renderLight_t *rlight) | idRenderWorldLocal | virtual |
WriteFreeEntity(qhandle_t handle) | idRenderWorldLocal | |
WriteFreeLight(qhandle_t handle) | idRenderWorldLocal | |
WriteLoadMap() | idRenderWorldLocal | |
WriteRenderEntity(qhandle_t handle, const renderEntity_t *ent) | idRenderWorldLocal | |
WriteRenderLight(qhandle_t handle, const renderLight_t *light) | idRenderWorldLocal | |
WriteRenderView(const renderView_t *renderView) | idRenderWorldLocal | |
WriteVisibleDefs(const viewDef_t *viewDef) | idRenderWorldLocal | |
~idRenderWorld() | idRenderWorld | inlinevirtual |
~idRenderWorldLocal() | idRenderWorldLocal | virtual |