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idRenderWorldLocal Member List

This is the complete list of members for idRenderWorldLocal, including all inherited members.

AddAreaEntityRefs(int areaNum, const struct portalStack_s *ps)idRenderWorldLocal
AddAreaLightRefs(int areaNum, const struct portalStack_s *ps)idRenderWorldLocal
AddAreaRefs(int areaNum, const struct portalStack_s *ps)idRenderWorldLocal
AddEntityDef(const renderEntity_t *re)idRenderWorldLocalvirtual
AddEntityRefToArea(idRenderEntityLocal *def, portalArea_t *area)idRenderWorldLocal
AddLightDef(const renderLight_t *rlight)idRenderWorldLocalvirtual
AddLightRefToArea(idRenderLightLocal *light, portalArea_t *area)idRenderWorldLocal
AddWorldModelEntities()idRenderWorldLocal
areaNodesidRenderWorldLocal
areaNumRefAllocatoridRenderWorldLocal
areaReferenceAllocatoridRenderWorldLocal
AreasAreConnected(int areaNum1, int areaNum2, portalConnection_t connection)idRenderWorldLocalvirtual
areaScreenRectidRenderWorldLocal
BoundsInAreas(const idBounds &bounds, int *areas, int maxAreas) const idRenderWorldLocalvirtual
BoundsInAreas_r(int nodeNum, const idBounds &bounds, int *areas, int *numAreas, int maxAreas) const idRenderWorldLocal
BuildConnectedAreas(void)idRenderWorldLocal
BuildConnectedAreas_r(int areaNum)idRenderWorldLocal
CheckAreaForPortalSky(int areaNum)idRenderWorldLocalvirtual
ClearPortalStates()idRenderWorldLocal
ClearWorld()idRenderWorldLocal
CommonChildrenArea_r(areaNode_t *node)idRenderWorldLocal
connectedAreaNumidRenderWorldLocal
CreateLightDefInteractions(idRenderLightLocal *ldef)idRenderWorldLocal
CullEntityByPortals(const idRenderEntityLocal *entity, const struct portalStack_s *ps)idRenderWorldLocal
CullLightByPortals(const idRenderLightLocal *light, const struct portalStack_s *ps)idRenderWorldLocal
DebugArrow(const idVec4 &color, const idVec3 &start, const idVec3 &end, int size, const int lifetime=0)idRenderWorldLocalvirtual
DebugAxis(const idVec3 &origin, const idMat3 &axis)idRenderWorldLocalvirtual
DebugBounds(const idVec4 &color, const idBounds &bounds, const idVec3 &org=vec3_origin, const int lifetime=0)idRenderWorldLocalvirtual
DebugBox(const idVec4 &color, const idBox &box, const int lifetime=0)idRenderWorldLocalvirtual
DebugCircle(const idVec4 &color, const idVec3 &origin, const idVec3 &dir, const float radius, const int numSteps, const int lifetime=0, const bool depthTest=false)idRenderWorldLocalvirtual
DebugClearLines(int time)idRenderWorldLocalvirtual
DebugClearPolygons(int time)idRenderWorldLocalvirtual
DebugCone(const idVec4 &color, const idVec3 &apex, const idVec3 &dir, float radius1, float radius2, const int lifetime=0)idRenderWorldLocalvirtual
DebugFrustum(const idVec4 &color, const idFrustum &frustum, const bool showFromOrigin=false, const int lifetime=0)idRenderWorldLocalvirtual
DebugLine(const idVec4 &color, const idVec3 &start, const idVec3 &end, const int lifetime=0, const bool depthTest=false)idRenderWorldLocalvirtual
DebugPolygon(const idVec4 &color, const idWinding &winding, const int lifeTime=0, const bool depthTest=false)idRenderWorldLocalvirtual
DebugScreenRect(const idVec4 &color, const idScreenRect &rect, const viewDef_t *viewDef, const int lifetime=0)idRenderWorldLocalvirtual
DebugSphere(const idVec4 &color, const idSphere &sphere, const int lifetime=0, bool depthTest=false)idRenderWorldLocalvirtual
DebugWinding(const idVec4 &color, const idWinding &w, const idVec3 &origin, const idMat3 &axis, const int lifetime=0, const bool depthTest=false)idRenderWorldLocalvirtual
doublePortalsidRenderWorldLocal
DrawText(const char *text, const idVec3 &origin, float scale, const idVec4 &color, const idMat3 &viewAxis, const int align=1, const int lifetime=0, bool depthTest=false)idRenderWorldLocalvirtual
DrawTextLength(const char *text, float scale, int len=0)idRenderWorldLocal
entityDefsidRenderWorldLocal
FastWorldTrace(modelTrace_t &trace, const idVec3 &start, const idVec3 &end) const idRenderWorldLocalvirtual
FindPortal(const idBounds &b) const idRenderWorldLocalvirtual
FindViewLightsAndEntities(void)idRenderWorldLocal
FloodConnectedAreas(portalArea_t *area, int portalAttributeIndex)idRenderWorldLocal
FloodFrustumAreas(const idFrustum &frustum, areaNumRef_t *areas)idRenderWorldLocal
FloodFrustumAreas_r(const idFrustum &frustum, const int areaNum, const idBounds &bounds, areaNumRef_t *areas)idRenderWorldLocal
FloodLightThroughArea_r(idRenderLightLocal *light, int areaNum, const struct portalStack_s *ps)idRenderWorldLocal
FloodViewThroughArea_r(const idVec3 origin, int areaNum, const struct portalStack_s *ps)idRenderWorldLocal
FlowLightThroughPortals(idRenderLightLocal *light)idRenderWorldLocal
FlowViewThroughPortals(const idVec3 origin, int numPlanes, const idPlane *planes)idRenderWorldLocal
FreeDefs()idRenderWorldLocal
FreeEntityDef(qhandle_t entityHandle)idRenderWorldLocalvirtual
FreeInteractions()idRenderWorldLocal
FreeLightDef(qhandle_t lightHandle)idRenderWorldLocalvirtual
FreeWorld()idRenderWorldLocal
GenerateAllInteractions()idRenderWorldLocalvirtual
generateAllInteractionsCalledidRenderWorldLocal
GetAreaScreenRect(int areaNum) const idRenderWorldLocalinline
GetPortal(int areaNum, int portalNum)idRenderWorldLocalvirtual
GetPortalState(qhandle_t portal)idRenderWorldLocalvirtual
GetRenderEntity(qhandle_t entityHandle) const idRenderWorldLocalvirtual
GetRenderLight(qhandle_t lightHandle) const idRenderWorldLocalvirtual
GuiTrace(qhandle_t entityHandle, const idVec3 start, const idVec3 end) const idRenderWorldLocalvirtual
idRenderWorldLocal()idRenderWorldLocal
InitFromMap(const char *mapName)idRenderWorldLocalvirtual
interactionAllocatoridRenderWorldLocal
interactionTableidRenderWorldLocal
interactionTableHeightidRenderWorldLocal
interactionTableWidthidRenderWorldLocal
lightDefsidRenderWorldLocal
localModelsidRenderWorldLocal
mapNameidRenderWorldLocal
mapTimeStampidRenderWorldLocal
ModelTrace(modelTrace_t &trace, qhandle_t entityHandle, const idVec3 &start, const idVec3 &end, const float radius) const idRenderWorldLocalvirtual
numAreaNodesidRenderWorldLocal
NumAreas(void) const idRenderWorldLocalvirtual
numInterAreaPortalsidRenderWorldLocal
numPortalAreasidRenderWorldLocal
NumPortals(void) const idRenderWorldLocalvirtual
NumPortalsInArea(int areaNum)idRenderWorldLocalvirtual
ParseInterAreaPortals(idLexer *src)idRenderWorldLocal
ParseModel(idLexer *src)idRenderWorldLocal
ParseNodes(idLexer *src)idRenderWorldLocal
ParseShadowModel(idLexer *src)idRenderWorldLocal
PointInArea(const idVec3 &point) const idRenderWorldLocalvirtual
portalAreasidRenderWorldLocal
PortalIsFoggedOut(const portal_t *p)idRenderWorldLocal
ProcessDemoCommand(idDemoFile *readDemo, renderView_t *demoRenderView, int *demoTimeOffset)idRenderWorldLocalvirtual
ProjectDecal(qhandle_t entityHandle, const idFixedWinding &winding, const idVec3 &projectionOrigin, const bool parallel, const float fadeDepth, const idMaterial *material, const int startTime)idRenderWorldLocalvirtual
ProjectDecalOntoWorld(const idFixedWinding &winding, const idVec3 &projectionOrigin, const bool parallel, const float fadeDepth, const idMaterial *material, const int startTime)idRenderWorldLocalvirtual
ProjectOverlay(qhandle_t entityHandle, const idPlane localTextureAxis[2], const idMaterial *material)idRenderWorldLocalvirtual
PushVolumeIntoTree(idRenderEntityLocal *def, idRenderLightLocal *light, int numPoints, const idVec3(*points))idRenderWorldLocal
PushVolumeIntoTree_r(idRenderEntityLocal *def, idRenderLightLocal *light, const idSphere *sphere, int numPoints, const idVec3(*points), int nodeNum)idRenderWorldLocal
ReadRenderEntity()idRenderWorldLocal
ReadRenderLight()idRenderWorldLocal
RecurseProcBSP_r(modelTrace_t *results, int parentNodeNum, int nodeNum, float p1f, float p2f, const idVec3 &p1, const idVec3 &p2) const idRenderWorldLocal
RegenerateWorld()idRenderWorldLocalvirtual
RemoveDecals(qhandle_t entityHandle)idRenderWorldLocalvirtual
RenderScene(const renderView_t *renderView)idRenderWorldLocalvirtual
ResizeInteractionTable()idRenderWorldLocal
ScreenRectFromWinding(const idWinding *w, viewEntity_t *space)idRenderWorldLocal
SetPortalState(qhandle_t portal, int blockingBits)idRenderWorldLocalvirtual
SetRenderView(const renderView_t *renderView)idRenderWorldLocalvirtual
SetupAreaRefs()idRenderWorldLocal
ShowPortals()idRenderWorldLocal
StartWritingDemo(idDemoFile *demo)idRenderWorldLocalvirtual
StopWritingDemo()idRenderWorldLocalvirtual
TouchWorldModels(void)idRenderWorldLocal
Trace(modelTrace_t &trace, const idVec3 &start, const idVec3 &end, const float radius, bool skipDynamic=true, bool skipPlayer=false) const idRenderWorldLocalvirtual
UpdateEntityDef(qhandle_t entityHandle, const renderEntity_t *re)idRenderWorldLocalvirtual
UpdateLightDef(qhandle_t lightHandle, const renderLight_t *rlight)idRenderWorldLocalvirtual
WriteFreeEntity(qhandle_t handle)idRenderWorldLocal
WriteFreeLight(qhandle_t handle)idRenderWorldLocal
WriteLoadMap()idRenderWorldLocal
WriteRenderEntity(qhandle_t handle, const renderEntity_t *ent)idRenderWorldLocal
WriteRenderLight(qhandle_t handle, const renderLight_t *light)idRenderWorldLocal
WriteRenderView(const renderView_t *renderView)idRenderWorldLocal
WriteVisibleDefs(const viewDef_t *viewDef)idRenderWorldLocal
~idRenderWorld()idRenderWorldinlinevirtual
~idRenderWorldLocal()idRenderWorldLocalvirtual