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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idRenderWorldLocal, including all inherited members.
| AddAreaEntityRefs(int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
| AddAreaLightRefs(int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
| AddAreaRefs(int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
| AddEntityDef(const renderEntity_t *re) | idRenderWorldLocal | virtual |
| AddEntityRefToArea(idRenderEntityLocal *def, portalArea_t *area) | idRenderWorldLocal | |
| AddLightDef(const renderLight_t *rlight) | idRenderWorldLocal | virtual |
| AddLightRefToArea(idRenderLightLocal *light, portalArea_t *area) | idRenderWorldLocal | |
| AddWorldModelEntities() | idRenderWorldLocal | |
| areaNodes | idRenderWorldLocal | |
| areaNumRefAllocator | idRenderWorldLocal | |
| areaReferenceAllocator | idRenderWorldLocal | |
| AreasAreConnected(int areaNum1, int areaNum2, portalConnection_t connection) | idRenderWorldLocal | virtual |
| areaScreenRect | idRenderWorldLocal | |
| BoundsInAreas(const idBounds &bounds, int *areas, int maxAreas) const | idRenderWorldLocal | virtual |
| BoundsInAreas_r(int nodeNum, const idBounds &bounds, int *areas, int *numAreas, int maxAreas) const | idRenderWorldLocal | |
| BuildConnectedAreas(void) | idRenderWorldLocal | |
| BuildConnectedAreas_r(int areaNum) | idRenderWorldLocal | |
| CheckAreaForPortalSky(int areaNum) | idRenderWorldLocal | virtual |
| ClearPortalStates() | idRenderWorldLocal | |
| ClearWorld() | idRenderWorldLocal | |
| CommonChildrenArea_r(areaNode_t *node) | idRenderWorldLocal | |
| connectedAreaNum | idRenderWorldLocal | |
| CreateLightDefInteractions(idRenderLightLocal *ldef) | idRenderWorldLocal | |
| CullEntityByPortals(const idRenderEntityLocal *entity, const struct portalStack_s *ps) | idRenderWorldLocal | |
| CullLightByPortals(const idRenderLightLocal *light, const struct portalStack_s *ps) | idRenderWorldLocal | |
| DebugArrow(const idVec4 &color, const idVec3 &start, const idVec3 &end, int size, const int lifetime=0) | idRenderWorldLocal | virtual |
| DebugAxis(const idVec3 &origin, const idMat3 &axis) | idRenderWorldLocal | virtual |
| DebugBounds(const idVec4 &color, const idBounds &bounds, const idVec3 &org=vec3_origin, const int lifetime=0) | idRenderWorldLocal | virtual |
| DebugBox(const idVec4 &color, const idBox &box, const int lifetime=0) | idRenderWorldLocal | virtual |
| DebugCircle(const idVec4 &color, const idVec3 &origin, const idVec3 &dir, const float radius, const int numSteps, const int lifetime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
| DebugClearLines(int time) | idRenderWorldLocal | virtual |
| DebugClearPolygons(int time) | idRenderWorldLocal | virtual |
| DebugCone(const idVec4 &color, const idVec3 &apex, const idVec3 &dir, float radius1, float radius2, const int lifetime=0) | idRenderWorldLocal | virtual |
| DebugFrustum(const idVec4 &color, const idFrustum &frustum, const bool showFromOrigin=false, const int lifetime=0) | idRenderWorldLocal | virtual |
| DebugLine(const idVec4 &color, const idVec3 &start, const idVec3 &end, const int lifetime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
| DebugPolygon(const idVec4 &color, const idWinding &winding, const int lifeTime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
| DebugScreenRect(const idVec4 &color, const idScreenRect &rect, const viewDef_t *viewDef, const int lifetime=0) | idRenderWorldLocal | virtual |
| DebugSphere(const idVec4 &color, const idSphere &sphere, const int lifetime=0, bool depthTest=false) | idRenderWorldLocal | virtual |
| DebugWinding(const idVec4 &color, const idWinding &w, const idVec3 &origin, const idMat3 &axis, const int lifetime=0, const bool depthTest=false) | idRenderWorldLocal | virtual |
| doublePortals | idRenderWorldLocal | |
| DrawText(const char *text, const idVec3 &origin, float scale, const idVec4 &color, const idMat3 &viewAxis, const int align=1, const int lifetime=0, bool depthTest=false) | idRenderWorldLocal | virtual |
| DrawTextLength(const char *text, float scale, int len=0) | idRenderWorldLocal | |
| entityDefs | idRenderWorldLocal | |
| FastWorldTrace(modelTrace_t &trace, const idVec3 &start, const idVec3 &end) const | idRenderWorldLocal | virtual |
| FindPortal(const idBounds &b) const | idRenderWorldLocal | virtual |
| FindViewLightsAndEntities(void) | idRenderWorldLocal | |
| FloodConnectedAreas(portalArea_t *area, int portalAttributeIndex) | idRenderWorldLocal | |
| FloodFrustumAreas(const idFrustum &frustum, areaNumRef_t *areas) | idRenderWorldLocal | |
| FloodFrustumAreas_r(const idFrustum &frustum, const int areaNum, const idBounds &bounds, areaNumRef_t *areas) | idRenderWorldLocal | |
| FloodLightThroughArea_r(idRenderLightLocal *light, int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
| FloodViewThroughArea_r(const idVec3 origin, int areaNum, const struct portalStack_s *ps) | idRenderWorldLocal | |
| FlowLightThroughPortals(idRenderLightLocal *light) | idRenderWorldLocal | |
| FlowViewThroughPortals(const idVec3 origin, int numPlanes, const idPlane *planes) | idRenderWorldLocal | |
| FreeDefs() | idRenderWorldLocal | |
| FreeEntityDef(qhandle_t entityHandle) | idRenderWorldLocal | virtual |
| FreeInteractions() | idRenderWorldLocal | |
| FreeLightDef(qhandle_t lightHandle) | idRenderWorldLocal | virtual |
| FreeWorld() | idRenderWorldLocal | |
| GenerateAllInteractions() | idRenderWorldLocal | virtual |
| generateAllInteractionsCalled | idRenderWorldLocal | |
| GetAreaScreenRect(int areaNum) const | idRenderWorldLocal | inline |
| GetPortal(int areaNum, int portalNum) | idRenderWorldLocal | virtual |
| GetPortalState(qhandle_t portal) | idRenderWorldLocal | virtual |
| GetRenderEntity(qhandle_t entityHandle) const | idRenderWorldLocal | virtual |
| GetRenderLight(qhandle_t lightHandle) const | idRenderWorldLocal | virtual |
| GuiTrace(qhandle_t entityHandle, const idVec3 start, const idVec3 end) const | idRenderWorldLocal | virtual |
| idRenderWorldLocal() | idRenderWorldLocal | |
| InitFromMap(const char *mapName) | idRenderWorldLocal | virtual |
| interactionAllocator | idRenderWorldLocal | |
| interactionTable | idRenderWorldLocal | |
| interactionTableHeight | idRenderWorldLocal | |
| interactionTableWidth | idRenderWorldLocal | |
| lightDefs | idRenderWorldLocal | |
| localModels | idRenderWorldLocal | |
| mapName | idRenderWorldLocal | |
| mapTimeStamp | idRenderWorldLocal | |
| ModelTrace(modelTrace_t &trace, qhandle_t entityHandle, const idVec3 &start, const idVec3 &end, const float radius) const | idRenderWorldLocal | virtual |
| numAreaNodes | idRenderWorldLocal | |
| NumAreas(void) const | idRenderWorldLocal | virtual |
| numInterAreaPortals | idRenderWorldLocal | |
| numPortalAreas | idRenderWorldLocal | |
| NumPortals(void) const | idRenderWorldLocal | virtual |
| NumPortalsInArea(int areaNum) | idRenderWorldLocal | virtual |
| ParseInterAreaPortals(idLexer *src) | idRenderWorldLocal | |
| ParseModel(idLexer *src) | idRenderWorldLocal | |
| ParseNodes(idLexer *src) | idRenderWorldLocal | |
| ParseShadowModel(idLexer *src) | idRenderWorldLocal | |
| PointInArea(const idVec3 &point) const | idRenderWorldLocal | virtual |
| portalAreas | idRenderWorldLocal | |
| PortalIsFoggedOut(const portal_t *p) | idRenderWorldLocal | |
| ProcessDemoCommand(idDemoFile *readDemo, renderView_t *demoRenderView, int *demoTimeOffset) | idRenderWorldLocal | virtual |
| ProjectDecal(qhandle_t entityHandle, const idFixedWinding &winding, const idVec3 &projectionOrigin, const bool parallel, const float fadeDepth, const idMaterial *material, const int startTime) | idRenderWorldLocal | virtual |
| ProjectDecalOntoWorld(const idFixedWinding &winding, const idVec3 &projectionOrigin, const bool parallel, const float fadeDepth, const idMaterial *material, const int startTime) | idRenderWorldLocal | virtual |
| ProjectOverlay(qhandle_t entityHandle, const idPlane localTextureAxis[2], const idMaterial *material) | idRenderWorldLocal | virtual |
| PushVolumeIntoTree(idRenderEntityLocal *def, idRenderLightLocal *light, int numPoints, const idVec3(*points)) | idRenderWorldLocal | |
| PushVolumeIntoTree_r(idRenderEntityLocal *def, idRenderLightLocal *light, const idSphere *sphere, int numPoints, const idVec3(*points), int nodeNum) | idRenderWorldLocal | |
| ReadRenderEntity() | idRenderWorldLocal | |
| ReadRenderLight() | idRenderWorldLocal | |
| RecurseProcBSP_r(modelTrace_t *results, int parentNodeNum, int nodeNum, float p1f, float p2f, const idVec3 &p1, const idVec3 &p2) const | idRenderWorldLocal | |
| RegenerateWorld() | idRenderWorldLocal | virtual |
| RemoveDecals(qhandle_t entityHandle) | idRenderWorldLocal | virtual |
| RenderScene(const renderView_t *renderView) | idRenderWorldLocal | virtual |
| ResizeInteractionTable() | idRenderWorldLocal | |
| ScreenRectFromWinding(const idWinding *w, viewEntity_t *space) | idRenderWorldLocal | |
| SetPortalState(qhandle_t portal, int blockingBits) | idRenderWorldLocal | virtual |
| SetRenderView(const renderView_t *renderView) | idRenderWorldLocal | virtual |
| SetupAreaRefs() | idRenderWorldLocal | |
| ShowPortals() | idRenderWorldLocal | |
| StartWritingDemo(idDemoFile *demo) | idRenderWorldLocal | virtual |
| StopWritingDemo() | idRenderWorldLocal | virtual |
| TouchWorldModels(void) | idRenderWorldLocal | |
| Trace(modelTrace_t &trace, const idVec3 &start, const idVec3 &end, const float radius, bool skipDynamic=true, bool skipPlayer=false) const | idRenderWorldLocal | virtual |
| UpdateEntityDef(qhandle_t entityHandle, const renderEntity_t *re) | idRenderWorldLocal | virtual |
| UpdateLightDef(qhandle_t lightHandle, const renderLight_t *rlight) | idRenderWorldLocal | virtual |
| WriteFreeEntity(qhandle_t handle) | idRenderWorldLocal | |
| WriteFreeLight(qhandle_t handle) | idRenderWorldLocal | |
| WriteLoadMap() | idRenderWorldLocal | |
| WriteRenderEntity(qhandle_t handle, const renderEntity_t *ent) | idRenderWorldLocal | |
| WriteRenderLight(qhandle_t handle, const renderLight_t *light) | idRenderWorldLocal | |
| WriteRenderView(const renderView_t *renderView) | idRenderWorldLocal | |
| WriteVisibleDefs(const viewDef_t *viewDef) | idRenderWorldLocal | |
| ~idRenderWorld() | idRenderWorld | inlinevirtual |
| ~idRenderWorldLocal() | idRenderWorldLocal | virtual |
1.8.6.