doom3-gpl
Doom 3 GPL source release
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idSessionLocal Member List

This is the complete list of members for idSessionLocal, including all inherited members.

AdvanceRenderDemo(bool singleFrameOnly)idSessionLocal
authEmitTimeoutidSessionLocalprivate
authMsgidSessionLocalprivate
authWaitBoxidSessionLocalprivate
aviCaptureModeidSessionLocal
AVICmdDemo(const char *name)idSessionLocal
aviDemoFrameCountidSessionLocal
aviDemoShortNameidSessionLocal
AVIGame(const char *name)idSessionLocal
AVIRenderDemo(const char *name)idSessionLocal
aviTicStartidSessionLocal
BeginAVICapture(const char *name)idSessionLocal
BoxDialogSanityCheck(void)idSessionLocalprivate
bytesNeededForMapLoadidSessionLocal
cdkeyidSessionLocalprivate
CDKEY_AUTH_TIMEOUTidSessionLocalprivatestatic
CDKEY_BUF_LENidSessionLocalprivatestatic
CDKEY_CHECKING enum valueidSessionLocalprivate
CDKEY_INVALID enum valueidSessionLocalprivate
CDKEY_NA enum valueidSessionLocalprivate
CDKEY_OK enum valueidSessionLocalprivate
cdkey_stateidSessionLocalprivate
CDKEY_UNKNOWN enum valueidSessionLocalprivate
CDKeysAreValid(bool strict)idSessionLocalvirtual
CDKeysAuthReply(bool valid, const char *auth_msg)idSessionLocalvirtual
cdKeyState_t enum nameidSessionLocalprivate
CheckKey(const char *key, bool netConnect, bool offline_valid[2])idSessionLocalvirtual
Clear()idSessionLocal
ClearCDKey(bool valid[2])idSessionLocalvirtual
ClearWipe()idSessionLocal
cmdDemoFileidSessionLocal
com_aviDemoHeightidSessionLocalstatic
com_aviDemoSamplesidSessionLocalstatic
com_aviDemoTicsidSessionLocalstatic
com_aviDemoWidthidSessionLocalstatic
com_fixedTicidSessionLocalstatic
com_guididSessionLocalstatic
com_minTicsidSessionLocalstatic
com_showAnglesidSessionLocalstatic
com_showDemoidSessionLocalstatic
com_showTicsidSessionLocalstatic
com_skipGameDrawidSessionLocalstatic
com_wipeSecondsidSessionLocalstatic
CompleteWipe()idSessionLocal
CompressDemoFile(const char *scheme, const char *name)idSessionLocal
currentDemoRenderViewidSessionLocal
currentMapNameidSessionLocal
DemoShot(const char *name)idSessionLocal
demoTimeOffsetidSessionLocal
DispatchCommand(idUserInterface *gui, const char *menuCommand, bool doIngame=true)idSessionLocal
DownloadProgressBox(backgroundDownload_t *bgl, const char *title, int progress_start=0, int progress_end=100)idSessionLocalvirtual
Draw()idSessionLocal
DrawCmdGraph()idSessionLocal
DrawWipeModel()idSessionLocal
EmitGameAuth(void)idSessionLocalprivate
EndAVICapture()idSessionLocal
ExecuteMapChange(bool noFadeWipe=false)idSessionLocal
ExitMenu()idSessionLocalvirtual
FinishCmdLoad()idSessionLocal
Frame()idSessionLocalvirtual
GetActiveMenu()idSessionLocal
GetAuthMsg(void)idSessionLocal
GetAutoSaveName(const char *mapName) const idSessionLocal
GetBytesNeededForMapLoad(const char *mapName)idSessionLocal
GetCDKey(bool xp)idSessionLocalvirtual
GetCurrentMapName()idSessionLocalvirtual
GetLocalClientNum()idSessionLocal
GetSaveGameList(idStrList &fileList, idList< fileTIME_T > &fileTimes)idSessionLocal
GetSaveGameVersion(void)idSessionLocalvirtual
gui_configServerRateidSessionLocalstatic
guiActiveidSessionLocal
GuiFrameEvents()idSessionLocalvirtual
guiGameOveridSessionLocal
guiHandleidSessionLocal
guiInGameidSessionLocal
guiIntroidSessionLocal
guiLoadingidSessionLocal
guiMainMenuidSessionLocal
guiMainMenu_MapListidSessionLocal
guiMsgidSessionLocal
guiMsgRestoreidSessionLocal
guiRestartMenuidSessionLocal
guiTakeNotesidSessionLocal
guiTestidSessionLocal
HandleChatMenuCommands(const char *menuCommand)idSessionLocal
HandleInGameCommands(const char *menuCommand)idSessionLocal
HandleIntroMenuCommands(const char *menuCommand)idSessionLocal
HandleMainMenuCommands(const char *menuCommand)idSessionLocal
HandleMsgCommands(const char *menuCommand)idSessionLocal
HandleNoteCommands(const char *menuCommand)idSessionLocal
HandleRestartMenuCommands(const char *menuCommand)idSessionLocal
HandleSaveGameMenuCommand(idCmdArgs &args, int &icmd)idSessionLocal
idSessionLocal()idSessionLocal
Init()idSessionLocalvirtual
insideExecuteMapChangeidSessionLocal
insideUpdateScreenidSessionLocal
IsMultiplayer()idSessionLocalvirtual
lastDemoTicidSessionLocal
lastGameTicidSessionLocal
lastPacifierTimeidSessionLocal
lastSaveIndexidSessionLocal
latchedTicNumberidSessionLocal
LoadCmdDemoFromFile(idFile *file)idSessionLocal
LoadGame(const char *saveName)idSessionLocal
loadGameListidSessionLocal
loadingSaveGameidSessionLocal
LoadLoadingGui(const char *mapName)idSessionLocal
LoadSession(const char *name)idSessionLocal
loggedStatsidSessionLocal
loggedUsercmdsidSessionLocal
logIndexidSessionLocal
mapSpawnDataidSessionLocal
mapSpawnedidSessionLocal
MaybeWaitOnCDKey(void)idSessionLocal
menuActiveidSessionLocal
MenuEvent(const sysEvent_t *event)idSessionLocal
menuSoundWorldidSessionLocal
MessageBox(msgBoxType_t type, const char *message, const char *title=NULL, bool wait=false, const char *fire_yes=NULL, const char *fire_no=NULL, bool network=false)idSessionLocalvirtual
modsListidSessionLocal
MoveToNewMap(const char *mapName)idSessionLocal
msgFireBackidSessionLocal
msgIgnoreButtonsidSessionLocal
msgRetIndexidSessionLocal
msgRunningidSessionLocal
numClientsidSessionLocal
numDemoFramesidSessionLocal
PacifierUpdate()idSessionLocalvirtual
PlayIntroGui()idSessionLocal
ProcessEvent(const sysEvent_t *event)idSessionLocalvirtual
ReadCDKey(void)idSessionLocalvirtual
readDemoidSession
renderdemoVersionidSession
RunGameTic()idSessionLocal
rwidSession
SaveCmdDemoToFile(idFile *file)idSessionLocal
SaveGame(const char *saveName, bool autosave=false)idSessionLocal
savegameFileidSessionLocal
savegameVersionidSessionLocal
SaveSession(const char *name)idSessionLocal
ScrubSaveGameFileName(idStr &saveFileName) const idSessionLocal
SetBytesNeededForMapLoad(const char *mapName, int bytesNeeded)idSessionLocal
SetCDKeyGuiVars(void)idSessionLocalvirtual
SetGUI(idUserInterface *gui, HandleGuiCommand_t handle)idSessionLocalvirtual
SetMainMenuGuiVars(void)idSessionLocal
SetMainMenuSkin(void)idSessionLocal
SetModsMenuGuiVars(void)idSessionLocal
SetPbMenuGuiVars(void)idSessionLocal
SetPlayingSoundWorld()idSessionLocalvirtual
SetSaveGameGuiVars(void)idSessionLocal
ShowLoadingGui()idSessionLocal
Shutdown()idSessionLocalvirtual
StartMenu(bool playIntro=false)idSessionLocalvirtual
StartNewGame(const char *mapName, bool devmap=false)idSessionLocal
StartPlayingCmdDemo(const char *demoName)idSessionLocal
StartPlayingRenderDemo(idStr name)idSessionLocal
StartRecordingRenderDemo(const char *name)idSessionLocal
StartWipe(const char *materialName, bool hold=false)idSessionLocal
statIndexidSessionLocal
Stop()idSessionLocalvirtual
StopBox(void)idSessionLocalvirtual
StopPlayingRenderDemo()idSessionLocal
StopRecordingRenderDemo()idSessionLocal
swidSession
syncNextGameFrameidSessionLocal
TakeNotes(const char *p, bool extended=false)idSessionLocal
TestGUI(const char *name)idSessionLocal
TimeCmdDemo(const char *demoName)idSessionLocal
timeDemoidSessionLocal
timeDemoStartTimeidSessionLocal
TimeHitch(int msec)idSessionLocalvirtual
timeHitchidSessionLocal
TimeRenderDemo(const char *name, bool twice=false)idSessionLocal
UnloadMap()idSessionLocal
UpdateMPLevelShot(void)idSessionLocal
UpdateScreen(bool outOfSequence=true)idSessionLocalvirtual
WaitingForGameAuth(void)idSessionLocalvirtual
waitingOnBindidSessionLocal
whiteMaterialidSessionLocal
wipeHoldidSessionLocal
wipeMaterialidSessionLocal
wipeStartTicidSessionLocal
wipeStopTicidSessionLocal
WriteCDKey(void)idSessionLocalvirtual
WriteCmdDemo(const char *name, bool save=false)idSessionLocal
writeDemoidSession
xpkeyidSessionLocalprivate
xpkey_stateidSessionLocalprivate
~idSession()idSessioninlinevirtual
~idSessionLocal()idSessionLocalvirtual