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Doom 3 GPL source release
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idSoundEmitterLocal Member List

This is the complete list of members for idSoundEmitterLocal, including all inherited members.

amplitudeidSoundEmitterLocal
ampTimeidSoundEmitterLocal
channelsidSoundEmitterLocal
CheckForCompletion(int current44kHzTime)idSoundEmitterLocal
Clear(void)idSoundEmitterLocal
CurrentAmplitude(void)idSoundEmitterLocalvirtual
CurrentlyPlaying(void) const idSoundEmitterLocalvirtual
distanceidSoundEmitterLocal
FadeSound(const s_channelType channel, float to, float over)idSoundEmitterLocalvirtual
Free(bool immediate)idSoundEmitterLocalvirtual
GetSlowChannel(const idSoundChannel *chan)idSoundEmitterLocal
hasShakesidSoundEmitterLocal
idSoundEmitterLocal(void)idSoundEmitterLocal
indexidSoundEmitterLocal
Index(void) const idSoundEmitterLocalvirtual
lastValidPortalAreaidSoundEmitterLocal
listenerIdidSoundEmitterLocal
maxDistanceidSoundEmitterLocal
ModifySound(const s_channelType channel, const soundShaderParms_t *parms)idSoundEmitterLocalvirtual
originidSoundEmitterLocal
OverrideParms(const soundShaderParms_t *base, const soundShaderParms_t *over, soundShaderParms_t *out)idSoundEmitterLocal
parmsidSoundEmitterLocal
playingidSoundEmitterLocal
realDistanceidSoundEmitterLocal
removeStatusidSoundEmitterLocal
ResetSlowChannel(const idSoundChannel *chan)idSoundEmitterLocal
SetSlowChannel(const idSoundChannel *chan, idSlowChannel slow)idSoundEmitterLocal
slowChannelsidSoundEmitterLocal
soundWorldidSoundEmitterLocal
Spatialize(idVec3 listenerPos, int listenerArea, idRenderWorld *rw)idSoundEmitterLocal
spatializedOriginidSoundEmitterLocal
StartSound(const idSoundShader *shader, const s_channelType channel, float diversity=0, int shaderFlags=0, bool allowSlow=true)idSoundEmitterLocalvirtual
StopSound(const s_channelType channel)idSoundEmitterLocalvirtual
UpdateEmitter(const idVec3 &origin, int listenerId, const soundShaderParms_t *parms)idSoundEmitterLocalvirtual
~idSoundEmitter(void)idSoundEmitterinlinevirtual
~idSoundEmitterLocal(void)idSoundEmitterLocalvirtual