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Doom 3 GPL source release
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idSoundWorldLocal Member List

This is the complete list of members for idSoundWorldLocal, including all inherited members.

AddChannelContribution(idSoundEmitterLocal *sound, idSoundChannel *chan, int current44kHz, int numSpeakers, float *finalMixBuffer)idSoundWorldLocal
AllocLocalSoundEmitter()idSoundWorldLocal
AllocSoundEmitter(void)idSoundWorldLocalvirtual
AVIClose(void)idSoundWorldLocalvirtual
aviDemoNameidSoundWorldLocal
aviDemoPathidSoundWorldLocal
AVIOpen(const char *path, const char *name)idSoundWorldLocalvirtual
AVIUpdate(void)idSoundWorldLocal
CalcEars(int numSpeakers, idVec3 realOrigin, idVec3 listenerPos, idMat3 listenerAxis, float ears[6], float spatialize)idSoundWorldLocal
ClearAllSoundEmitters(void)idSoundWorldLocalvirtual
ClearBuffer(void)idSoundWorldLocal
CurrentShakeAmplitudeForPosition(const int time, const idVec3 &listererPosition)idSoundWorldLocalvirtual
EmitterForIndex(int index)idSoundWorldLocalvirtual
emittersidSoundWorldLocal
enviroSuitActiveidSoundWorldLocal
FadeSoundClasses(const int soundClass, const float to, const float over)idSoundWorldLocalvirtual
FindAmplitude(idSoundEmitterLocal *sound, const int localTime, const idVec3 *listenerPosition, const s_channelType channel, bool shakesOnly)idSoundWorldLocal
ForegroundUpdate(int currentTime)idSoundWorldLocal
fpaidSoundWorldLocal
game44kHzidSoundWorldLocal
gameMsecidSoundWorldLocal
idSoundWorldLocal(void)idSoundWorldLocal
Init(idRenderWorld *rw)idSoundWorldLocal
IsPaused(void)idSoundWorldLocalvirtual
lastAVI44kHzidSoundWorldLocal
listenerAreaidSoundWorldLocal
listenerAreaNameidSoundWorldLocal
listenerAxisidSoundWorldLocal
listenerEnvironmentIDidSoundWorldLocal
listenerPosidSoundWorldLocal
listenerPrivateIdidSoundWorldLocal
listenerQUidSoundWorldLocal
localSoundidSoundWorldLocal
MixLoop(int current44kHz, int numSpeakers, float *finalMixBuffer)idSoundWorldLocal
OffsetSoundTime(int offset44kHz)idSoundWorldLocal
Pause(void)idSoundWorldLocalvirtual
pause44kHzidSoundWorldLocal
PlaceListener(const idVec3 &origin, const idMat3 &axis, const int listenerId, const int gameTime, const idStr &areaName)idSoundWorldLocalvirtual
PlayShaderDirectly(const char *name, int channel=-1)idSoundWorldLocalvirtual
ProcessDemoCommand(idDemoFile *readDemo)idSoundWorldLocalvirtual
ReadFromSaveGame(idFile *savefile)idSoundWorldLocalvirtual
ReadFromSaveGameSoundChannel(idFile *saveGame, idSoundChannel *ch)idSoundWorldLocalvirtual
ReadFromSaveGameSoundShaderParams(idFile *saveGame, soundShaderParms_t *params)idSoundWorldLocalvirtual
ResolveOrigin(const int stackDepth, const soundPortalTrace_t *prevStack, const int soundArea, const float dist, const idVec3 &soundOrigin, idSoundEmitterLocal *def)idSoundWorldLocal
rwidSoundWorldLocal
SetEnviroSuit(bool active)idSoundWorldLocalvirtual
SetSlowmo(bool active)idSoundWorldLocalvirtual
SetSlowmoSpeed(float speed)idSoundWorldLocalvirtual
Shutdown(void)idSoundWorldLocal
slowmoActiveidSoundWorldLocal
slowmoSpeedidSoundWorldLocal
soundClassFadeidSoundWorldLocal
StartWritingDemo(idDemoFile *demo)idSoundWorldLocalvirtual
StopAllSounds(void)idSoundWorldLocalvirtual
StopWritingDemo(void)idSoundWorldLocalvirtual
UnPause(void)idSoundWorldLocalvirtual
writeDemoidSoundWorldLocal
WriteToSaveGame(idFile *savefile)idSoundWorldLocalvirtual
WriteToSaveGameSoundChannel(idFile *saveGame, idSoundChannel *ch)idSoundWorldLocalvirtual
WriteToSaveGameSoundShaderParams(idFile *saveGame, soundShaderParms_t *params)idSoundWorldLocalvirtual
~idSoundWorld(void)idSoundWorldinlinevirtual
~idSoundWorldLocal(void)idSoundWorldLocalvirtual