| AddChannelContribution(idSoundEmitterLocal *sound, idSoundChannel *chan, int current44kHz, int numSpeakers, float *finalMixBuffer) | idSoundWorldLocal | |
| AllocLocalSoundEmitter() | idSoundWorldLocal | |
| AllocSoundEmitter(void) | idSoundWorldLocal | virtual |
| AVIClose(void) | idSoundWorldLocal | virtual |
| aviDemoName | idSoundWorldLocal | |
| aviDemoPath | idSoundWorldLocal | |
| AVIOpen(const char *path, const char *name) | idSoundWorldLocal | virtual |
| AVIUpdate(void) | idSoundWorldLocal | |
| CalcEars(int numSpeakers, idVec3 realOrigin, idVec3 listenerPos, idMat3 listenerAxis, float ears[6], float spatialize) | idSoundWorldLocal | |
| ClearAllSoundEmitters(void) | idSoundWorldLocal | virtual |
| ClearBuffer(void) | idSoundWorldLocal | |
| CurrentShakeAmplitudeForPosition(const int time, const idVec3 &listererPosition) | idSoundWorldLocal | virtual |
| EmitterForIndex(int index) | idSoundWorldLocal | virtual |
| emitters | idSoundWorldLocal | |
| enviroSuitActive | idSoundWorldLocal | |
| FadeSoundClasses(const int soundClass, const float to, const float over) | idSoundWorldLocal | virtual |
| FindAmplitude(idSoundEmitterLocal *sound, const int localTime, const idVec3 *listenerPosition, const s_channelType channel, bool shakesOnly) | idSoundWorldLocal | |
| ForegroundUpdate(int currentTime) | idSoundWorldLocal | |
| fpa | idSoundWorldLocal | |
| game44kHz | idSoundWorldLocal | |
| gameMsec | idSoundWorldLocal | |
| idSoundWorldLocal(void) | idSoundWorldLocal | |
| Init(idRenderWorld *rw) | idSoundWorldLocal | |
| IsPaused(void) | idSoundWorldLocal | virtual |
| lastAVI44kHz | idSoundWorldLocal | |
| listenerArea | idSoundWorldLocal | |
| listenerAreaName | idSoundWorldLocal | |
| listenerAxis | idSoundWorldLocal | |
| listenerEnvironmentID | idSoundWorldLocal | |
| listenerPos | idSoundWorldLocal | |
| listenerPrivateId | idSoundWorldLocal | |
| listenerQU | idSoundWorldLocal | |
| localSound | idSoundWorldLocal | |
| MixLoop(int current44kHz, int numSpeakers, float *finalMixBuffer) | idSoundWorldLocal | |
| OffsetSoundTime(int offset44kHz) | idSoundWorldLocal | |
| Pause(void) | idSoundWorldLocal | virtual |
| pause44kHz | idSoundWorldLocal | |
| PlaceListener(const idVec3 &origin, const idMat3 &axis, const int listenerId, const int gameTime, const idStr &areaName) | idSoundWorldLocal | virtual |
| PlayShaderDirectly(const char *name, int channel=-1) | idSoundWorldLocal | virtual |
| ProcessDemoCommand(idDemoFile *readDemo) | idSoundWorldLocal | virtual |
| ReadFromSaveGame(idFile *savefile) | idSoundWorldLocal | virtual |
| ReadFromSaveGameSoundChannel(idFile *saveGame, idSoundChannel *ch) | idSoundWorldLocal | virtual |
| ReadFromSaveGameSoundShaderParams(idFile *saveGame, soundShaderParms_t *params) | idSoundWorldLocal | virtual |
| ResolveOrigin(const int stackDepth, const soundPortalTrace_t *prevStack, const int soundArea, const float dist, const idVec3 &soundOrigin, idSoundEmitterLocal *def) | idSoundWorldLocal | |
| rw | idSoundWorldLocal | |
| SetEnviroSuit(bool active) | idSoundWorldLocal | virtual |
| SetSlowmo(bool active) | idSoundWorldLocal | virtual |
| SetSlowmoSpeed(float speed) | idSoundWorldLocal | virtual |
| Shutdown(void) | idSoundWorldLocal | |
| slowmoActive | idSoundWorldLocal | |
| slowmoSpeed | idSoundWorldLocal | |
| soundClassFade | idSoundWorldLocal | |
| StartWritingDemo(idDemoFile *demo) | idSoundWorldLocal | virtual |
| StopAllSounds(void) | idSoundWorldLocal | virtual |
| StopWritingDemo(void) | idSoundWorldLocal | virtual |
| UnPause(void) | idSoundWorldLocal | virtual |
| writeDemo | idSoundWorldLocal | |
| WriteToSaveGame(idFile *savefile) | idSoundWorldLocal | virtual |
| WriteToSaveGameSoundChannel(idFile *saveGame, idSoundChannel *ch) | idSoundWorldLocal | virtual |
| WriteToSaveGameSoundShaderParams(idFile *saveGame, soundShaderParms_t *params) | idSoundWorldLocal | virtual |
| ~idSoundWorld(void) | idSoundWorld | inlinevirtual |
| ~idSoundWorldLocal(void) | idSoundWorldLocal | virtual |