AddChannelContribution(idSoundEmitterLocal *sound, idSoundChannel *chan, int current44kHz, int numSpeakers, float *finalMixBuffer) | idSoundWorldLocal | |
AllocLocalSoundEmitter() | idSoundWorldLocal | |
AllocSoundEmitter(void) | idSoundWorldLocal | virtual |
AVIClose(void) | idSoundWorldLocal | virtual |
aviDemoName | idSoundWorldLocal | |
aviDemoPath | idSoundWorldLocal | |
AVIOpen(const char *path, const char *name) | idSoundWorldLocal | virtual |
AVIUpdate(void) | idSoundWorldLocal | |
CalcEars(int numSpeakers, idVec3 realOrigin, idVec3 listenerPos, idMat3 listenerAxis, float ears[6], float spatialize) | idSoundWorldLocal | |
ClearAllSoundEmitters(void) | idSoundWorldLocal | virtual |
ClearBuffer(void) | idSoundWorldLocal | |
CurrentShakeAmplitudeForPosition(const int time, const idVec3 &listererPosition) | idSoundWorldLocal | virtual |
EmitterForIndex(int index) | idSoundWorldLocal | virtual |
emitters | idSoundWorldLocal | |
enviroSuitActive | idSoundWorldLocal | |
FadeSoundClasses(const int soundClass, const float to, const float over) | idSoundWorldLocal | virtual |
FindAmplitude(idSoundEmitterLocal *sound, const int localTime, const idVec3 *listenerPosition, const s_channelType channel, bool shakesOnly) | idSoundWorldLocal | |
ForegroundUpdate(int currentTime) | idSoundWorldLocal | |
fpa | idSoundWorldLocal | |
game44kHz | idSoundWorldLocal | |
gameMsec | idSoundWorldLocal | |
idSoundWorldLocal(void) | idSoundWorldLocal | |
Init(idRenderWorld *rw) | idSoundWorldLocal | |
IsPaused(void) | idSoundWorldLocal | virtual |
lastAVI44kHz | idSoundWorldLocal | |
listenerArea | idSoundWorldLocal | |
listenerAreaName | idSoundWorldLocal | |
listenerAxis | idSoundWorldLocal | |
listenerEnvironmentID | idSoundWorldLocal | |
listenerPos | idSoundWorldLocal | |
listenerPrivateId | idSoundWorldLocal | |
listenerQU | idSoundWorldLocal | |
localSound | idSoundWorldLocal | |
MixLoop(int current44kHz, int numSpeakers, float *finalMixBuffer) | idSoundWorldLocal | |
OffsetSoundTime(int offset44kHz) | idSoundWorldLocal | |
Pause(void) | idSoundWorldLocal | virtual |
pause44kHz | idSoundWorldLocal | |
PlaceListener(const idVec3 &origin, const idMat3 &axis, const int listenerId, const int gameTime, const idStr &areaName) | idSoundWorldLocal | virtual |
PlayShaderDirectly(const char *name, int channel=-1) | idSoundWorldLocal | virtual |
ProcessDemoCommand(idDemoFile *readDemo) | idSoundWorldLocal | virtual |
ReadFromSaveGame(idFile *savefile) | idSoundWorldLocal | virtual |
ReadFromSaveGameSoundChannel(idFile *saveGame, idSoundChannel *ch) | idSoundWorldLocal | virtual |
ReadFromSaveGameSoundShaderParams(idFile *saveGame, soundShaderParms_t *params) | idSoundWorldLocal | virtual |
ResolveOrigin(const int stackDepth, const soundPortalTrace_t *prevStack, const int soundArea, const float dist, const idVec3 &soundOrigin, idSoundEmitterLocal *def) | idSoundWorldLocal | |
rw | idSoundWorldLocal | |
SetEnviroSuit(bool active) | idSoundWorldLocal | virtual |
SetSlowmo(bool active) | idSoundWorldLocal | virtual |
SetSlowmoSpeed(float speed) | idSoundWorldLocal | virtual |
Shutdown(void) | idSoundWorldLocal | |
slowmoActive | idSoundWorldLocal | |
slowmoSpeed | idSoundWorldLocal | |
soundClassFade | idSoundWorldLocal | |
StartWritingDemo(idDemoFile *demo) | idSoundWorldLocal | virtual |
StopAllSounds(void) | idSoundWorldLocal | virtual |
StopWritingDemo(void) | idSoundWorldLocal | virtual |
UnPause(void) | idSoundWorldLocal | virtual |
writeDemo | idSoundWorldLocal | |
WriteToSaveGame(idFile *savefile) | idSoundWorldLocal | virtual |
WriteToSaveGameSoundChannel(idFile *saveGame, idSoundChannel *ch) | idSoundWorldLocal | virtual |
WriteToSaveGameSoundShaderParams(idFile *saveGame, soundShaderParms_t *params) | idSoundWorldLocal | virtual |
~idSoundWorld(void) | idSoundWorld | inlinevirtual |
~idSoundWorldLocal(void) | idSoundWorldLocal | virtual |