doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idTarget_EndLevel, including all inherited members.
idTarget::ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
idTarget::idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
idEntity::ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
ActivatePhysics(idEntity *ent) | idEntity | virtual |
idTarget::ActivateTargets(idEntity *activator) const | idEntity | |
idEntity::ActivateTargets(idEntity *activator) const | idEntity | |
idTarget::activeNode | idEntity | |
idEntity::activeNode | idEntity | |
AddContactEntity(idEntity *ent) | idEntity | virtual |
AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idEntity | virtual |
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idEntity | virtual |
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idEntity | virtual |
idTarget::BecomeActive(int flags) | idEntity | |
idEntity::BecomeActive(int flags) | idEntity | |
idTarget::BecomeInactive(int flags) | idEntity | |
idEntity::BecomeInactive(int flags) | idEntity | |
idTarget::Bind(idEntity *master, bool orientated) | idEntity | |
idEntity::Bind(idEntity *master, bool orientated) | idEntity | |
idTarget::BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
idEntity::BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
idTarget::BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
idTarget::BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
idEntity::BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
idEntity::BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
buttonsReleased | idTarget_EndLevel | private |
idTarget::CallSpawn(void) | idClass | |
idEntity::CallSpawn(void) | idClass | |
idTarget::cameraTarget | idEntity | |
idEntity::cameraTarget | idEntity | |
idTarget::CancelEvents(const idEventDef *ev) | idClass | |
idEntity::CancelEvents(const idEventDef *ev) | idClass | |
CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
CanPlayChatterSounds(void) const | idEntity | virtual |
idTarget::CheckDormant(void) | idEntity | |
idEntity::CheckDormant(void) | idEntity | |
idTarget::cinematic | idEntity | |
idEntity::cinematic | idEntity | |
CLASS_PROTOTYPE(idTarget_EndLevel) | idTarget_EndLevel | |
CLASS_PROTOTYPE(idTarget_EndLevel) | idTarget_EndLevel | |
idTarget::CLASS_PROTOTYPE(idTarget) | idTarget | |
idTarget::ClearPVSAreas(void) | idEntity | |
idEntity::ClearPVSAreas(void) | idEntity | |
idTarget::ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
idEntity::ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
idTarget::ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
idEntity::ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
ClientPredictionThink(void) | idEntity | virtual |
ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
idTarget::ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
idEntity::ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
Collide(const trace_t &collision, const idVec3 &velocity) | idEntity | virtual |
ConstructScriptObject(void) | idEntity | virtual |
idTarget::ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
idEntity::ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
idTarget::CreateInstance(const char *name) | idClass | static |
idEntity::CreateInstance(const char *name) | idClass | static |
Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idEntity | virtual |
DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idEntity | virtual |
DeconstructScriptObject(void) | idEntity | virtual |
idTarget::DisplayInfo_f(const idCmdArgs &args) | idClass | static |
idEntity::DisplayInfo_f(const idCmdArgs &args) | idClass | static |
DormantBegin(void) | idEntity | virtual |
DormantEnd(void) | idEntity | virtual |
idTarget::dormantStart | idEntity | |
idEntity::dormantStart | idEntity | |
Draw() | idTarget_EndLevel | |
idTarget::entityDefNumber | idEntity | |
idEntity::entityDefNumber | idEntity | |
idTarget::entityNumber | idEntity | |
idEntity::entityNumber | idEntity | |
Event_Activate(idEntity *activator) | idTarget_EndLevel | private |
idTarget::EVENT_MAXEVENTS enum value | idEntity | |
idEntity::EVENT_MAXEVENTS enum value | idEntity | |
idTarget::Event_Remove(void) | idClass | |
idEntity::Event_Remove(void) | idClass | |
idTarget::EVENT_STARTSOUNDSHADER enum value | idEntity | |
idEntity::EVENT_STARTSOUNDSHADER enum value | idEntity | |
idTarget::EVENT_STOPSOUNDSHADER enum value | idEntity | |
idEntity::EVENT_STOPSOUNDSHADER enum value | idEntity | |
Event_Trigger(idEntity *activator) | idTarget_EndLevel | private |
exitCommand | idTarget_EndLevel | private |
ExitCommand() | idTarget_EndLevel | |
idTarget::FindTargets(void) | idEntity | |
idEntity::FindTargets(void) | idEntity | |
idTarget::FindUninitializedMemory(void) | idClass | |
idEntity::FindUninitializedMemory(void) | idClass | |
idTarget::fl | idEntity | |
idEntity::fl | idEntity | |
FreeLightDef(void) | idEntity | virtual |
FreeModelDef(void) | idEntity | virtual |
idTarget::FreeSoundEmitter(bool immediate) | idEntity | |
idEntity::FreeSoundEmitter(bool immediate) | idEntity | |
GetAnimator(void) | idEntity | virtual |
idTarget::GetBindBody(void) const | idEntity | |
idEntity::GetBindBody(void) const | idEntity | |
idTarget::GetBindJoint(void) const | idEntity | |
idEntity::GetBindJoint(void) const | idEntity | |
idTarget::GetBindMaster(void) const | idEntity | |
idEntity::GetBindMaster(void) const | idEntity | |
idTarget::GetClass(const char *name) | idClass | static |
idEntity::GetClass(const char *name) | idClass | static |
idTarget::GetClassname(void) const | idClass | |
idEntity::GetClassname(void) const | idClass | |
GetColor(idVec3 &out) const | idEntity | virtual |
GetColor(idVec4 &out) const | idEntity | virtual |
idTarget::GetEntityDefName(void) const | idEntity | |
idEntity::GetEntityDefName(void) const | idEntity | |
idTarget::GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
idEntity::GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idEntity | virtual |
idTarget::GetListenerId(void) const | idEntity | |
idEntity::GetListenerId(void) const | idEntity | |
idTarget::GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
idEntity::GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
idTarget::GetLocalVector(const idVec3 &vec) const | idEntity | |
idEntity::GetLocalVector(const idVec3 &vec) const | idEntity | |
idTarget::GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
idEntity::GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
GetModelDefHandle(void) | idEntity | virtual |
idTarget::GetName(void) const | idEntity | |
idEntity::GetName(void) const | idEntity | |
idTarget::GetNextTeamEntity(void) const | idEntity | |
idEntity::GetNextTeamEntity(void) const | idEntity | |
idTarget::GetNumPVSAreas(void) | idEntity | |
idEntity::GetNumPVSAreas(void) | idEntity | |
idTarget::GetNumTypes(void) | idClass | inlinestatic |
idEntity::GetNumTypes(void) | idClass | inlinestatic |
idTarget::GetPhysics(void) const | idEntity | |
idEntity::GetPhysics(void) const | idEntity | |
GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
idTarget::GetPVSAreas(void) | idEntity | |
idEntity::GetPVSAreas(void) | idEntity | |
GetRenderEntity(void) | idEntity | virtual |
GetRenderView() | idEntity | virtual |
GetRestStartTime(void) const | idEntity | virtual |
idTarget::GetSkin(void) const | idEntity | |
idEntity::GetSkin(void) const | idEntity | |
idTarget::GetSoundEmitter(void) const | idEntity | |
idEntity::GetSoundEmitter(void) const | idEntity | |
idTarget::GetSpline(void) const | idEntity | |
idEntity::GetSpline(void) const | idEntity | |
idTarget::GetSuperclass(void) const | idClass | |
idEntity::GetSuperclass(void) const | idClass | |
idTarget::GetTeamMaster(void) const | idEntity | |
idEntity::GetTeamMaster(void) const | idEntity | |
idTarget::GetType(int num) | idClass | static |
idEntity::GetType(int num) | idClass | static |
idTarget::GetTypeNumBits(void) | idClass | inlinestatic |
idEntity::GetTypeNumBits(void) | idClass | inlinestatic |
idTarget::GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
idEntity::GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
idTarget::GetWorldVector(const idVec3 &vec) const | idEntity | |
idEntity::GetWorldVector(const idVec3 &vec) const | idEntity | |
idTarget::GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
idEntity::GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
gui | idTarget_EndLevel | private |
idTarget::HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
idEntity::HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
idTarget::HasSignal(signalNum_t signalnum) const | idEntity | |
idEntity::HasSignal(signalNum_t signalnum) const | idEntity | |
idTarget::health | idEntity | |
idEntity::health | idEntity | |
Hide(void) | idEntity | virtual |
idTarget::idEntity() | idEntity | |
idEntity::idEntity() | idEntity | |
idTarget::Init(void) | idClass | static |
idEntity::Init(void) | idClass | static |
initialViewAngles | idTarget_EndLevel | private |
initialViewOrg | idTarget_EndLevel | private |
idTarget::IsActive(void) const | idEntity | |
idEntity::IsActive(void) const | idEntity | |
IsAtRest(void) const | idEntity | virtual |
idTarget::IsBound(void) const | idEntity | |
idEntity::IsBound(void) const | idEntity | |
idTarget::IsBoundTo(idEntity *master) const | idEntity | |
idEntity::IsBoundTo(idEntity *master) const | idEntity | |
idTarget::IsHidden(void) const | idEntity | |
idEntity::IsHidden(void) const | idEntity | |
idTarget::IsType(const idTypeInfo &c) const | idClass | |
idEntity::IsType(const idTypeInfo &c) const | idClass | |
idTarget::JoinTeam(idEntity *teammember) | idEntity | |
idEntity::JoinTeam(idEntity *teammember) | idEntity | |
Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
idTarget::ListClasses_f(const idCmdArgs &args) | idClass | static |
idEntity::ListClasses_f(const idCmdArgs &args) | idClass | static |
idTarget::MAX_PVS_AREAS | idEntity | static |
idEntity::MAX_PVS_AREAS | idEntity | static |
idTarget::ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
idEntity::ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
idTarget::modelDefHandle | idEntity | protected |
idEntity::modelDefHandle | idEntity | protected |
idTarget::name | idEntity | |
idEntity::name | idEntity | |
noGui | idTarget_EndLevel | private |
idTarget::operator delete(void *) | idClass | |
idTarget::operator delete(void *, int, int, char *, int) | idClass | |
idEntity::operator delete(void *) | idClass | |
idEntity::operator delete(void *, int, int, char *, int) | idClass | |
idTarget::operator new(size_t) | idClass | |
idTarget::operator new(size_t s, int, int, char *, int) | idClass | |
idEntity::operator new(size_t) | idClass | |
idEntity::operator new(size_t s, int, int, char *, int) | idClass | |
Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
idTarget::PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
idEntity::PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
PlayerCommand(int buttons) | idTarget_EndLevel | |
PostBind(void) | idEntity | virtual |
idTarget::PostEventMS(const idEventDef *ev, int time) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
idTarget::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
idEntity::PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
idTarget::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
idEntity::PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostUnbind(void) | idEntity | virtual |
PreBind(void) | idEntity | virtual |
Present(void) | idEntity | virtual |
PreUnbind(void) | idEntity | virtual |
idTarget::ProcessEvent(const idEventDef *ev) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
idTarget::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
idEntity::ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
idTarget::ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
idEntity::ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idEntity | virtual |
idTarget::ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
idEntity::ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
idTarget::ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
idEntity::ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadFromSnapshot(const idBitMsgDelta &msg) | idEntity | virtual |
idTarget::ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
idEntity::ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
readyToExit | idTarget_EndLevel | private |
idTarget::refSound | idEntity | protected |
idEntity::refSound | idEntity | protected |
RemoveContactEntity(idEntity *ent) | idEntity | virtual |
idTarget::RemoveNullTargets(void) | idEntity | |
idEntity::RemoveNullTargets(void) | idEntity | |
idTarget::renderEntity | idEntity | protected |
idEntity::renderEntity | idEntity | protected |
idTarget::renderView | idEntity | |
idEntity::renderView | idEntity | |
idTarget::RespondsTo(const idEventDef &ev) const | idClass | |
idEntity::RespondsTo(const idEventDef &ev) const | idClass | |
idTarget::Restore(idRestoreGame *savefile) | idEntity | |
idEntity::Restore(idRestoreGame *savefile) | idEntity | |
idTarget::RestorePhysics(idPhysics *phys) | idEntity | |
idEntity::RestorePhysics(idPhysics *phys) | idEntity | |
idTarget::RunPhysics(void) | idEntity | |
idEntity::RunPhysics(void) | idEntity | |
idTarget::Save(idSaveGame *savefile) const | idEntity | |
idEntity::Save(idSaveGame *savefile) const | idEntity | |
idTarget::scriptObject | idEntity | |
idEntity::scriptObject | idEntity | |
ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
idTarget::ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
idEntity::ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
idTarget::SetAngles(const idAngles &ang) | idEntity | |
idEntity::SetAngles(const idAngles &ang) | idEntity | |
idTarget::SetAxis(const idMat3 &axis) | idEntity | |
idEntity::SetAxis(const idMat3 &axis) | idEntity | |
SetColor(float red, float green, float blue) | idEntity | virtual |
SetColor(const idVec3 &color) | idEntity | virtual |
SetColor(const idVec4 &color) | idEntity | virtual |
SetModel(const char *modelname) | idEntity | virtual |
idTarget::SetName(const char *name) | idEntity | |
idEntity::SetName(const char *name) | idEntity | |
idTarget::SetOrigin(const idVec3 &org) | idEntity | |
idEntity::SetOrigin(const idVec3 &org) | idEntity | |
idTarget::SetPhysics(idPhysics *phys) | idEntity | |
idEntity::SetPhysics(idPhysics *phys) | idEntity | |
idTarget::SetShaderParm(int parmnum, float value) | idEntity | |
idEntity::SetShaderParm(int parmnum, float value) | idEntity | |
idTarget::SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
idEntity::SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
idTarget::SetSkin(const idDeclSkin *skin) | idEntity | |
idEntity::SetSkin(const idDeclSkin *skin) | idEntity | |
idTarget::SetSoundVolume(float volume) | idEntity | |
idEntity::SetSoundVolume(float volume) | idEntity | |
ShouldConstructScriptObjectAtSpawn(void) const | idEntity | virtual |
Show(void) | idEntity | virtual |
ShowEditingDialog(void) | idEntity | virtual |
idTarget::Shutdown(void) | idClass | static |
idEntity::Shutdown(void) | idClass | static |
idTarget::Signal(signalNum_t signalnum) | idEntity | |
idEntity::Signal(signalNum_t signalnum) | idEntity | |
idTarget::SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
idEntity::SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
idTarget::snapshotBits | idEntity | |
idEntity::snapshotBits | idEntity | |
idTarget::snapshotNode | idEntity | |
idEntity::snapshotNode | idEntity | |
idTarget::snapshotSequence | idEntity | |
idEntity::snapshotSequence | idEntity | |
Spawn(void) | idTarget_EndLevel | |
idTarget::spawnArgs | idEntity | |
idEntity::spawnArgs | idEntity | |
idTarget::spawnNode | idEntity | |
idEntity::spawnNode | idEntity | |
idTarget::StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
idEntity::StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
idTarget::StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
idEntity::StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
idTarget::StopSound(const s_channelType channel, bool broadcast) | idEntity | |
idEntity::StopSound(const s_channelType channel, bool broadcast) | idEntity | |
idTarget::targets | idEntity | |
idEntity::targets | idEntity | |
Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idEntity | virtual |
Think(void) | idEntity | virtual |
idTarget::thinkFlags | idEntity | |
idEntity::thinkFlags | idEntity | |
idTarget::TouchTriggers(void) const | idEntity | |
idEntity::TouchTriggers(void) const | idEntity | |
idTarget::TriggerGuis(void) | idEntity | |
idEntity::TriggerGuis(void) | idEntity | |
idTarget::Unbind(void) | idEntity | |
idEntity::Unbind(void) | idEntity | |
UpdateAnimationControllers(void) | idEntity | virtual |
UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
idTarget::UpdateModel(void) | idEntity | |
idEntity::UpdateModel(void) | idEntity | |
idTarget::UpdateModelTransform(void) | idEntity | |
idEntity::UpdateModelTransform(void) | idEntity | |
idTarget::UpdatePVSAreas(const idVec3 &pos) | idEntity | |
idEntity::UpdatePVSAreas(const idVec3 &pos) | idEntity | |
idTarget::UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
idEntity::UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
idTarget::UpdateSound(void) | idEntity | |
idEntity::UpdateSound(void) | idEntity | |
idTarget::UpdateVisuals(void) | idEntity | |
idEntity::UpdateVisuals(void) | idEntity | |
idTarget::WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
idEntity::WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
idTarget::WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
idEntity::WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
idTarget::WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
idEntity::WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteToSnapshot(idBitMsgDelta &msg) const | idEntity | virtual |
~idClass() | idClass | virtual |
idTarget::~idEntity() | idEntity | |
idEntity::~idEntity() | idEntity | |
~idTarget_EndLevel() | idTarget_EndLevel |