![]() |
doom3-gpl
Doom 3 GPL source release
|
This is the complete list of members for idThread, including all inherited members.
| ABSTRACT_PROTOTYPE(idClass) | idClass | |
| BeginMultiFrameEvent(idEntity *ent, const idEventDef *event) | idThread | static |
| CallFunction(const function_t *func, bool clearStack) | idThread | |
| CallFunction(idEntity *obj, const function_t *func, bool clearStack) | idThread | |
| CallSpawn(void) | idClass | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CLASS_PROTOTYPE(idThread) | idThread | |
| ClearWaitFor(void) | idThread | |
| ContinueProcessing(void) | idThread | inline |
| CreateInstance(const char *name) | idClass | static |
| creationTime | idThread | private |
| CurrentThread(void) | idThread | static |
| currentThread | idThread | privatestatic |
| CurrentThreadNum(void) | idThread | static |
| DelayedStart(int delay) | idThread | |
| DisableDebugInfo(void) | idThread | inline |
| DisplayInfo() | idThread | |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| DoneProcessing(void) | idThread | inline |
| EnableDebugInfo(void) | idThread | inline |
| End(void) | idThread | |
| EndMultiFrameEvent(idEntity *ent, const idEventDef *event) | idThread | static |
| EndThread(void) | idThread | inline |
| Error(const char *fmt,...) const id_attribute((format(printf | idThread | |
| Event_AngToForward(idAngles &ang) | idThread | private |
| Event_AngToRight(idAngles &ang) | idThread | private |
| Event_AngToUp(idAngles &ang) | idThread | private |
| Event_Assert(float value) | idThread | private |
| Event_CacheSoundShader(const char *soundName) | idThread | private |
| Event_ClearPersistantArgs(void) | idThread | private |
| Event_ClearSignalThread(int signal, idEntity *ent) | idThread | private |
| Event_CopySpawnArgs(idEntity *ent) | idThread | private |
| Event_DebugArrow(const idVec3 &color, const idVec3 &start, const idVec3 &end, const int size, const float lifetime) | idThread | private |
| Event_DebugBounds(const idVec3 &color, const idVec3 &mins, const idVec3 &maxs, const float lifetime) | idThread | private |
| Event_DebugCircle(const idVec3 &color, const idVec3 &origin, const idVec3 &dir, const float radius, const int numSteps, const float lifetime) | idThread | private |
| Event_DebugLine(const idVec3 &color, const idVec3 &start, const idVec3 &end, const float lifetime) | idThread | private |
| Event_DrawText(const char *text, const idVec3 &origin, float scale, const idVec3 &color, const int align, const float lifetime) | idThread | private |
| Event_Error(const char *text) | idThread | private |
| Event_Execute(void) | idThread | private |
| Event_FadeIn(idVec3 &color, float time) | idThread | private |
| Event_FadeOut(idVec3 &color, float time) | idThread | private |
| Event_FadeTo(idVec3 &color, float alpha, float time) | idThread | private |
| Event_FirstPerson(void) | idThread | private |
| Event_GetCosine(float angle) | idThread | private |
| Event_GetCvar(const char *name) const | idThread | private |
| Event_GetEntity(const char *name) | idThread | private |
| Event_GetFrameTime(void) | idThread | private |
| Event_GetPersistantFloat(const char *key) | idThread | private |
| Event_GetPersistantString(const char *key) | idThread | private |
| Event_GetPersistantVector(const char *key) | idThread | private |
| Event_GetSine(float angle) | idThread | private |
| Event_GetSquareRoot(float theSquare) | idThread | private |
| Event_GetTicsPerSecond(void) | idThread | private |
| Event_GetTime(void) | idThread | private |
| Event_GetTraceBody(void) | idThread | private |
| Event_GetTraceEndPos(void) | idThread | private |
| Event_GetTraceEntity(void) | idThread | private |
| Event_GetTraceFraction(void) | idThread | private |
| Event_GetTraceJoint(void) | idThread | private |
| Event_GetTraceNormal(void) | idThread | private |
| Event_InfluenceActive(void) | idThread | private |
| Event_IsClient(void) | idThread | private |
| Event_IsMultiplayer(void) | idThread | private |
| Event_KillThread(const char *name) | idThread | private |
| Event_OnSignal(int signal, idEntity *ent, const char *func) | idThread | private |
| Event_Pause(void) | idThread | private |
| Event_Print(const char *text) | idThread | private |
| Event_PrintLn(const char *text) | idThread | private |
| Event_RadiusDamage(const idVec3 &origin, idEntity *inflictor, idEntity *attacker, idEntity *ignore, const char *damageDefName, float dmgPower) | idThread | private |
| Event_Random(float range) const | idThread | private |
| Event_Remove(void) | idClass | |
| Event_Say(const char *text) | idThread | private |
| Event_SetCamera(idEntity *ent) | idThread | private |
| Event_SetCvar(const char *name, const char *value) const | idThread | private |
| Event_SetPersistantArg(const char *key, const char *value) | idThread | private |
| Event_SetShaderParm(int parmnum, float value) | idThread | private |
| Event_SetSpawnArg(const char *key, const char *value) | idThread | private |
| Event_SetThreadName(const char *name) | idThread | private |
| Event_Spawn(const char *classname) | idThread | private |
| Event_SpawnFloat(const char *key, float defaultvalue) | idThread | private |
| Event_SpawnString(const char *key, const char *defaultvalue) | idThread | private |
| Event_SpawnVector(const char *key, idVec3 &defaultvalue) | idThread | private |
| Event_StartMusic(const char *name) | idThread | private |
| Event_StrLeft(const char *string, int num) | idThread | private |
| Event_StrLen(const char *string) | idThread | private |
| Event_StrMid(const char *string, int start, int num) | idThread | private |
| Event_StrRight(const char *string, int num) | idThread | private |
| Event_StrSkip(const char *string, int num) | idThread | private |
| Event_StrToFloat(const char *string) | idThread | private |
| Event_TerminateThread(int num) | idThread | private |
| Event_Trace(const idVec3 &start, const idVec3 &end, const idVec3 &mins, const idVec3 &maxs, int contents_mask, idEntity *passEntity) | idThread | private |
| Event_TracePoint(const idVec3 &start, const idVec3 &end, int contents_mask, idEntity *passEntity) | idThread | private |
| Event_Trigger(idEntity *ent) | idThread | private |
| Event_VecCrossProduct(idVec3 &vec1, idVec3 &vec2) | idThread | private |
| Event_VecDotProduct(idVec3 &vec1, idVec3 &vec2) | idThread | private |
| Event_VecLength(idVec3 &vec) | idThread | private |
| Event_VecNormalize(idVec3 &vec) | idThread | private |
| Event_VecToAngles(idVec3 &vec) | idThread | private |
| Event_Wait(float time) | idThread | private |
| Event_WaitFor(idEntity *ent) | idThread | private |
| Event_WaitForThread(int num) | idThread | private |
| Event_WaitFrame(void) | idThread | private |
| Event_Warning(const char *text) | idThread | private |
| Execute(void) | idThread | |
| FindUninitializedMemory(void) | idClass | |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetNumTypes(void) | idClass | inlinestatic |
| GetSuperclass(void) const | idClass | |
| GetThread(int num) | idThread | static |
| GetThreadName(void) | idThread | |
| GetThreadNum(void) | idThread | |
| GetThreads(void) | idThread | static |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| idThread() | idThread | |
| idThread(idEntity *self, const function_t *func) | idThread | |
| idThread(const function_t *func) | idThread | |
| idThread(idInterpreter *source, const function_t *func, int args) | idThread | |
| idThread(idInterpreter *source, idEntity *self, const function_t *func, int args) | idThread | |
| Init(void) | idThread | private |
| interpreter | idThread | private |
| IsDoneProcessing(void) | idThread | |
| IsDying(void) | idThread | |
| IsType(const idTypeInfo &c) const | idClass | |
| IsWaiting(void) | idThread | |
| IsWaitingFor(idEntity *obj) | idThread | |
| KillThread(const char *name) | idThread | static |
| KillThread(int num) | idThread | static |
| lastExecuteTime | idThread | private |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| ListThreads_f(const idCmdArgs &args) | idThread | static |
| manualControl | idThread | private |
| ManualControl(void) | idThread | inline |
| ManualDelete(void) | idThread | |
| ObjectMoveDone(int threadnum, idEntity *obj) | idThread | static |
| ObjectMoveDone(idEntity *obj) | idThread | |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| Pause(void) | idThread | private |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restart(void) | idThread | static |
| Restore(idRestoreGame *savefile) | idThread | |
| ReturnEntity(idEntity *ent) | idThread | static |
| ReturnFloat(float value) | idThread | static |
| ReturnInt(int value) | idThread | static |
| ReturnString(const char *text) | idThread | static |
| ReturnVector(idVec3 const &vec) | idThread | static |
| Save(idSaveGame *savefile) const | idThread | |
| SetThreadName(const char *name) | idThread | |
| SetThreadNum(int num) | idThread | |
| Shutdown(void) | idClass | static |
| Spawn(void) | idClass | |
| spawnArgs | idThread | private |
| Start(void) | idThread | |
| ThreadCallback(idThread *thread) | idThread | |
| ThreadDying(void) | idThread | inline |
| threadIndex | idThread | privatestatic |
| threadList | idThread | privatestatic |
| threadName | idThread | private |
| threadNum | idThread | private |
| trace | idThread | privatestatic |
| WaitFrame(void) | idThread | |
| waitingFor | idThread | private |
| waitingForThread | idThread | private |
| WaitingOnThread(void) | idThread | |
| waitingUntil | idThread | private |
| WaitMS(int time) | idThread | |
| WaitSec(float time) | idThread | |
| Warning(const char *fmt,...) const id_attribute((format(printf | idThread | |
| ~idClass() | idClass | virtual |
| ~idThread() | idThread | virtual |
1.8.6.