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doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idWeapon, including all inherited members.
| ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
| idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
| ActivatePhysics(idEntity *ent) | idEntity | virtual |
| ActivateTargets(idEntity *activator) const | idEntity | |
| activeNode | idEntity | |
| AddContactEntity(idEntity *ent) | idEntity | virtual |
| AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
| AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idEntity | virtual |
| AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
| AlertMonsters(void) | idWeapon | private |
| allowDrop | idWeapon | private |
| AmmoAvailable(void) const | idWeapon | |
| ammoClip | idWeapon | private |
| AmmoInClip(void) const | idWeapon | |
| AmmoRequired(void) const | idWeapon | |
| ammoRequired | idWeapon | private |
| ammoType | idWeapon | private |
| animator | idAnimatedEntity | protected |
| animBlendFrames | idWeapon | private |
| animDoneTime | idWeapon | private |
| ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idEntity | virtual |
| barrelJointView | idWeapon | private |
| barrelJointWorld | idWeapon | private |
| BecomeActive(int flags) | idEntity | |
| BecomeInactive(int flags) | idEntity | |
| BeginAttack(void) | idWeapon | |
| berserk | idWeapon | private |
| Bind(idEntity *master, bool orientated) | idEntity | |
| BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
| BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
| BloodSplat(float size) | idWeapon | |
| brassDelay | idWeapon | private |
| brassDict | idWeapon | private |
| CacheWeapon(const char *weaponName) | idWeapon | static |
| CallSpawn(void) | idClass | |
| cameraTarget | idEntity | |
| CancelEvents(const idEventDef *ev) | idClass | |
| CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
| CanDrop(void) const | idWeapon | |
| CanPlayChatterSounds(void) const | idEntity | virtual |
| CheckDormant(void) | idEntity | |
| cinematic | idEntity | |
| CLASS_PROTOTYPE(idWeapon) | idWeapon | |
| idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
| Clear(void) | idWeapon | |
| ClearPVSAreas(void) | idEntity | |
| ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
| ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
| ClientPredictionThink(void) | idWeapon | virtual |
| ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idWeapon | virtual |
| ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
| ClipSize(void) const | idWeapon | |
| clipSize | idWeapon | private |
| Collide(const trace_t &collision, const idVec3 &velocity) | idEntity | virtual |
| ConstructScriptObject(void) | idWeapon | virtual |
| continuousSmoke | idWeapon | private |
| ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
| CreateInstance(const char *name) | idClass | static |
| Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idEntity | virtual |
| damageEffects | idAnimatedEntity | protected |
| DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idEntity | virtual |
| DeconstructScriptObject(void) | idWeapon | virtual |
| disabled | idWeapon | private |
| DisplayInfo_f(const idCmdArgs &args) | idClass | static |
| DormantBegin(void) | idEntity | virtual |
| DormantEnd(void) | idEntity | virtual |
| dormantStart | idEntity | |
| DropItem(const idVec3 &velocity, int activateDelay, int removeDelay, bool died) | idWeapon | |
| ejectJointView | idWeapon | private |
| ejectJointWorld | idWeapon | private |
| EndAttack(void) | idWeapon | |
| EnterCinematic(void) | idWeapon | |
| entityDefNumber | idEntity | |
| entityNumber | idEntity | |
| EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
| Event_AddToClip(int amount) | idWeapon | private |
| Event_AllowDrop(int allow) | idWeapon | private |
| Event_AmmoAvailable(void) | idWeapon | private |
| Event_AmmoInClip(void) | idWeapon | private |
| Event_AnimDone(int channel, int blendFrames) | idWeapon | private |
| Event_AutoReload(void) | idWeapon | private |
| EVENT_CHANGESKIN enum value | idWeapon | |
| Event_Clear(void) | idWeapon | private |
| Event_ClipSize(void) | idWeapon | private |
| Event_CreateProjectile(void) | idWeapon | private |
| Event_EjectBrass(void) | idWeapon | private |
| EVENT_ENDRELOAD enum value | idWeapon | |
| Event_Flashlight(int enable) | idWeapon | private |
| Event_GetBlendFrames(int channel) | idWeapon | private |
| Event_GetLightParm(int parmnum) | idWeapon | private |
| Event_GetOwner(void) | idWeapon | private |
| Event_GetWorldModel(void) | idWeapon | private |
| Event_IsInvisible(void) | idWeapon | private |
| Event_LaunchProjectiles(int num_projectiles, float spread, float fuseOffset, float launchPower, float dmgPower) | idWeapon | private |
| EVENT_MAXEVENTS enum value | idWeapon | |
| Event_Melee(void) | idWeapon | private |
| Event_NetEndReload(void) | idWeapon | private |
| Event_NetReload(void) | idWeapon | private |
| Event_Next(void) | idWeapon | private |
| Event_PlayAnim(int channel, const char *animname) | idWeapon | private |
| Event_PlayCycle(int channel, const char *animname) | idWeapon | private |
| EVENT_RELOAD enum value | idWeapon | |
| Event_Remove(void) | idClass | |
| Event_SetBlendFrames(int channel, int blendFrames) | idWeapon | private |
| Event_SetLightParm(int parmnum, float value) | idWeapon | private |
| Event_SetLightParms(float parm0, float parm1, float parm2, float parm3) | idWeapon | private |
| Event_SetSkin(const char *skinname) | idWeapon | private |
| Event_SetWeaponStatus(float newStatus) | idWeapon | private |
| EVENT_STARTSOUNDSHADER enum value | idEntity | |
| EVENT_STOPSOUNDSHADER enum value | idEntity | |
| Event_TotalAmmoCount(void) | idWeapon | private |
| Event_UseAmmo(int amount) | idWeapon | private |
| Event_WeaponHolstered(void) | idWeapon | private |
| Event_WeaponLowering(void) | idWeapon | private |
| Event_WeaponOutOfAmmo(void) | idWeapon | private |
| Event_WeaponReady(void) | idWeapon | private |
| Event_WeaponReloading(void) | idWeapon | private |
| Event_WeaponRising(void) | idWeapon | private |
| Event_WeaponState(const char *statename, int blendFrames) | idWeapon | private |
| ExitCinematic(void) | idWeapon | |
| FindTargets(void) | idEntity | |
| FindUninitializedMemory(void) | idClass | |
| fl | idEntity | |
| flashColor | idWeapon | private |
| flashJointView | idWeapon | private |
| flashJointWorld | idWeapon | private |
| flashTime | idWeapon | private |
| FreeLightDef(void) | idEntity | virtual |
| FreeModelDef(void) | idEntity | virtual |
| FreeSoundEmitter(bool immediate) | idEntity | |
| GetAmmoNameForNum(ammo_t ammonum) | idWeapon | static |
| GetAmmoNumForName(const char *ammoname) | idWeapon | static |
| GetAmmoPickupNameForNum(ammo_t ammonum) | idWeapon | static |
| GetAmmoType(void) const | idWeapon | |
| GetAnimator(void) | idAnimatedEntity | virtual |
| GetBindBody(void) const | idEntity | |
| GetBindJoint(void) const | idEntity | |
| GetBindMaster(void) const | idEntity | |
| GetClass(const char *name) | idClass | static |
| GetClassname(void) const | idClass | |
| GetColor(idVec3 &out) const | idEntity | virtual |
| GetColor(idVec4 &out) const | idEntity | virtual |
| GetDefaultSurfaceType(void) const | idAnimatedEntity | virtual |
| GetEntityDefName(void) const | idEntity | |
| GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
| GetGlobalJointTransform(bool viewModel, const jointHandle_t jointHandle, idVec3 &offset, idMat3 &axis) | idWeapon | |
| GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idEntity | virtual |
| GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
| GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
| GetListenerId(void) const | idEntity | |
| GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
| GetLocalVector(const idVec3 &vec) const | idEntity | |
| GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
| GetModelDefHandle(void) | idEntity | virtual |
| GetName(void) const | idEntity | |
| GetNextTeamEntity(void) const | idEntity | |
| GetNumPVSAreas(void) | idEntity | |
| GetNumTypes(void) | idClass | inlinestatic |
| GetOwner(void) | idWeapon | |
| GetPhysics(void) const | idEntity | |
| GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
| GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
| GetPVSAreas(void) | idEntity | |
| GetRenderEntity(void) | idEntity | virtual |
| GetRenderView() | idEntity | virtual |
| GetRestStartTime(void) const | idEntity | virtual |
| GetSkin(void) const | idEntity | |
| GetSoundEmitter(void) const | idEntity | |
| GetSpline(void) const | idEntity | |
| GetSuperclass(void) const | idClass | |
| GetTeamMaster(void) const | idEntity | |
| GetType(int num) | idClass | static |
| GetTypeNumBits(void) | idClass | inlinestatic |
| GetWeaponAngleOffsets(int *average, float *scale, float *max) | idWeapon | |
| GetWeaponDef(const char *objectname, int ammoinclip) | idWeapon | |
| GetWeaponTimeOffsets(float *time, float *scale) | idWeapon | |
| GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
| GetWorldVector(const idVec3 &vec) const | idEntity | |
| GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
| GetZoomFov(void) | idWeapon | |
| guiLight | idWeapon | private |
| guiLightHandle | idWeapon | private |
| guiLightJointView | idWeapon | private |
| HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
| HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
| hasBloodSplat | idWeapon | private |
| HasSignal(signalNum_t signalnum) const | idEntity | |
| health | idEntity | |
| Hide(void) | idEntity | virtual |
| hide | idWeapon | private |
| hideDistance | idWeapon | private |
| hideEnd | idWeapon | private |
| hideOffset | idWeapon | private |
| hideStart | idWeapon | private |
| hideStartTime | idWeapon | private |
| hideTime | idWeapon | private |
| HideWeapon(void) | idWeapon | |
| HideWorldModel(void) | idWeapon | |
| icon | idWeapon | private |
| Icon(void) const | idWeapon | |
| idAnimatedEntity() | idAnimatedEntity | |
| idealState | idWeapon | private |
| idEntity() | idEntity | |
| idWeapon() | idWeapon | |
| Init(void) | idClass | static |
| InitWorldModel(const idDeclEntityDef *def) | idWeapon | private |
| IsActive(void) const | idEntity | |
| IsAtRest(void) const | idEntity | virtual |
| IsBound(void) const | idEntity | |
| IsBoundTo(idEntity *master) const | idEntity | |
| isFiring | idWeapon | private |
| IsHidden(void) const | idEntity | |
| IsHolstered(void) const | idWeapon | |
| IsLinked(void) | idWeapon | |
| isLinked | idWeapon | private |
| IsReady(void) const | idWeapon | |
| IsReloading(void) const | idWeapon | |
| IsType(const idTypeInfo &c) const | idClass | |
| IsWorldModelReady(void) | idWeapon | |
| JoinTeam(idEntity *teammember) | idEntity | |
| kick_endtime | idWeapon | private |
| Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
| lastAttack | idWeapon | private |
| lightOn | idWeapon | private |
| ListClasses_f(const idCmdArgs &args) | idClass | static |
| lowAmmo | idWeapon | private |
| LowAmmo(void) const | idWeapon | |
| LowerWeapon(void) | idWeapon | |
| MAX_PVS_AREAS | idEntity | static |
| meleeDef | idWeapon | private |
| meleeDefName | idWeapon | private |
| meleeDistance | idWeapon | private |
| ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
| modelDefHandle | idEntity | protected |
| muzzle_kick_angles | idWeapon | private |
| muzzle_kick_maxtime | idWeapon | private |
| muzzle_kick_offset | idWeapon | private |
| muzzle_kick_time | idWeapon | private |
| muzzleAxis | idWeapon | private |
| muzzleFlash | idWeapon | private |
| muzzleFlashEnd | idWeapon | private |
| muzzleFlashHandle | idWeapon | private |
| MuzzleFlashLight(void) | idWeapon | private |
| muzzleOrigin | idWeapon | private |
| MuzzleRise(idVec3 &origin, idMat3 &axis) | idWeapon | private |
| name | idEntity | |
| NetCatchup(void) | idWeapon | |
| nextStrikeFx | idWeapon | private |
| nozzleFx | idWeapon | private |
| nozzleFxFade | idWeapon | private |
| nozzleGlow | idWeapon | private |
| nozzleGlowColor | idWeapon | private |
| nozzleGlowHandle | idWeapon | private |
| nozzleGlowRadius | idWeapon | private |
| nozzleGlowShader | idWeapon | private |
| operator delete(void *) | idClass | |
| operator delete(void *, int, int, char *, int) | idClass | |
| operator new(size_t) | idClass | |
| operator new(size_t s, int, int, char *, int) | idClass | |
| owner | idWeapon | private |
| OwnerDied(void) | idWeapon | |
| Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
| PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
| playerViewAxis | idWeapon | private |
| playerViewOrigin | idWeapon | private |
| PostBind(void) | idEntity | virtual |
| PostEventMS(const idEventDef *ev, int time) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostEventSec(const idEventDef *ev, float time) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| PostUnbind(void) | idEntity | virtual |
| powerAmmo | idWeapon | private |
| PreBind(void) | idEntity | virtual |
| Present(void) | idEntity | virtual |
| PresentWeapon(bool showViewModel) | idWeapon | |
| PreUnbind(void) | idEntity | virtual |
| ProcessEvent(const idEventDef *ev) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
| ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
| ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
| projectileDict | idWeapon | private |
| projectileEnt | idWeapon | private |
| ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idEntity | virtual |
| pushVelocity | idWeapon | private |
| PutAway(void) | idWeapon | |
| Raise(void) | idWeapon | |
| RaiseWeapon(void) | idWeapon | |
| ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| ReadFromSnapshot(const idBitMsgDelta &msg) | idWeapon | virtual |
| ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
| refSound | idEntity | protected |
| Reload(void) | idWeapon | |
| RemoveContactEntity(idEntity *ent) | idEntity | virtual |
| RemoveNullTargets(void) | idEntity | |
| renderEntity | idEntity | protected |
| renderView | idEntity | |
| ResetAmmoClip(void) | idWeapon | |
| RespondsTo(const idEventDef &ev) const | idClass | |
| Restore(idRestoreGame *savefile) | idWeapon | |
| RestorePhysics(idPhysics *phys) | idEntity | |
| RunPhysics(void) | idEntity | |
| Save(idSaveGame *savefile) const | idWeapon | |
| scriptObject | idEntity | |
| ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
| ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
| SetAngles(const idAngles &ang) | idEntity | |
| SetAxis(const idMat3 &axis) | idEntity | |
| SetColor(float red, float green, float blue) | idEntity | virtual |
| SetColor(const idVec3 &color) | idEntity | virtual |
| SetColor(const idVec4 &color) | idEntity | virtual |
| SetModel(const char *modelname) | idWeapon | virtual |
| SetName(const char *name) | idEntity | |
| SetOrigin(const idVec3 &org) | idEntity | |
| SetOwner(idPlayer *owner) | idWeapon | |
| SetPhysics(idPhysics *phys) | idEntity | |
| SetPushVelocity(const idVec3 &pushVelocity) | idWeapon | |
| SetShaderParm(int parmnum, float value) | idEntity | |
| SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
| SetSkin(const idDeclSkin *skin) | idEntity | |
| SetSoundVolume(float volume) | idEntity | |
| SetState(const char *statename, int blendFrames) | idWeapon | |
| ShouldConstructScriptObjectAtSpawn(void) const | idWeapon | virtual |
| Show(void) | idEntity | virtual |
| ShowCrosshair(void) const | idWeapon | |
| ShowEditingDialog(void) | idEntity | virtual |
| ShowWeapon(void) | idWeapon | |
| ShowWorldModel(void) | idWeapon | |
| Shutdown(void) | idClass | static |
| Signal(signalNum_t signalnum) | idEntity | |
| SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
| silent_fire | idWeapon | private |
| snapshotBits | idEntity | |
| snapshotNode | idEntity | |
| snapshotSequence | idEntity | |
| sndHum | idWeapon | private |
| Spawn(void) | idWeapon | |
| spawnArgs | idEntity | |
| spawnNode | idEntity | |
| StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
| state | idWeapon | private |
| status | idWeapon | private |
| StopSound(const s_channelType channel, bool broadcast) | idEntity | |
| strikeAxis | idWeapon | private |
| strikePos | idWeapon | private |
| strikeSmoke | idWeapon | private |
| strikeSmokeStartTime | idWeapon | private |
| targets | idEntity | |
| Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idEntity | virtual |
| Think(void) | idWeapon | virtual |
| thinkFlags | idEntity | |
| thread | idWeapon | private |
| TouchTriggers(void) const | idEntity | |
| TriggerGuis(void) | idEntity | |
| Unbind(void) | idEntity | |
| UpdateAnimation(void) | idAnimatedEntity | |
| UpdateAnimationControllers(void) | idEntity | virtual |
| UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
| UpdateDamageEffects(void) | idAnimatedEntity | |
| UpdateFlashPosition(void) | idWeapon | private |
| UpdateGUI(void) | idWeapon | |
| UpdateModel(void) | idEntity | |
| UpdateModelTransform(void) | idEntity | |
| UpdateNozzleFx(void) | idWeapon | private |
| UpdatePVSAreas(const idVec3 &pos) | idEntity | |
| UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
| UpdateScript(void) | idWeapon | |
| UpdateSkin(void) | idWeapon | |
| UpdateSound(void) | idEntity | |
| UpdateVisuals(void) | idEntity | |
| ventLightJointView | idWeapon | private |
| viewWeaponAxis | idWeapon | private |
| viewWeaponOrigin | idWeapon | private |
| WEAPON_ATTACK | idWeapon | private |
| WEAPON_LOWERWEAPON | idWeapon | private |
| WEAPON_NETENDRELOAD | idWeapon | private |
| WEAPON_NETFIRING | idWeapon | private |
| WEAPON_NETRELOAD | idWeapon | private |
| WEAPON_RAISEWEAPON | idWeapon | private |
| WEAPON_RELOAD | idWeapon | private |
| weaponAngleOffsetAverages | idWeapon | private |
| weaponAngleOffsetMax | idWeapon | private |
| weaponAngleOffsetScale | idWeapon | private |
| weaponDef | idWeapon | private |
| weaponOffsetScale | idWeapon | private |
| weaponOffsetTime | idWeapon | private |
| weaponSmoke | idWeapon | private |
| weaponSmokeStartTime | idWeapon | private |
| WeaponStolen(void) | idWeapon | |
| worldModel | idWeapon | private |
| worldMuzzleFlash | idWeapon | private |
| worldMuzzleFlashHandle | idWeapon | private |
| WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
| WriteToSnapshot(idBitMsgDelta &msg) const | idWeapon | virtual |
| zoomFov | idWeapon | private |
| ~idAnimatedEntity() | idAnimatedEntity | |
| ~idClass() | idClass | virtual |
| ~idEntity() | idEntity | |
| ~idWeapon() | idWeapon | virtual |
1.8.6.