doom3-gpl
Doom 3 GPL source release
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This is the complete list of members for idWeapon, including all inherited members.
ABSTRACT_PROTOTYPE(idEntity) | idEntity | |
idClass::ABSTRACT_PROTOTYPE(idClass) | idClass | |
ActivatePhysics(idEntity *ent) | idEntity | virtual |
ActivateTargets(idEntity *activator) const | idEntity | |
activeNode | idEntity | |
AddContactEntity(idEntity *ent) | idEntity | virtual |
AddDamageEffect(const trace_t &collision, const idVec3 &velocity, const char *damageDefName) | idAnimatedEntity | virtual |
AddForce(idEntity *ent, int id, const idVec3 &point, const idVec3 &force) | idEntity | virtual |
AddLocalDamageEffect(jointHandle_t jointNum, const idVec3 &localPoint, const idVec3 &localNormal, const idVec3 &localDir, const idDeclEntityDef *def, const idMaterial *collisionMaterial) | idAnimatedEntity | |
AlertMonsters(void) | idWeapon | private |
allowDrop | idWeapon | private |
AmmoAvailable(void) const | idWeapon | |
ammoClip | idWeapon | private |
AmmoInClip(void) const | idWeapon | |
AmmoRequired(void) const | idWeapon | |
ammoRequired | idWeapon | private |
ammoType | idWeapon | private |
animator | idAnimatedEntity | protected |
animBlendFrames | idWeapon | private |
animDoneTime | idWeapon | private |
ApplyImpulse(idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse) | idEntity | virtual |
barrelJointView | idWeapon | private |
barrelJointWorld | idWeapon | private |
BecomeActive(int flags) | idEntity | |
BecomeInactive(int flags) | idEntity | |
BeginAttack(void) | idWeapon | |
berserk | idWeapon | private |
Bind(idEntity *master, bool orientated) | idEntity | |
BindToBody(idEntity *master, int bodyId, bool orientated) | idEntity | |
BindToJoint(idEntity *master, const char *jointname, bool orientated) | idEntity | |
BindToJoint(idEntity *master, jointHandle_t jointnum, bool orientated) | idEntity | |
BloodSplat(float size) | idWeapon | |
brassDelay | idWeapon | private |
brassDict | idWeapon | private |
CacheWeapon(const char *weaponName) | idWeapon | static |
CallSpawn(void) | idClass | |
cameraTarget | idEntity | |
CancelEvents(const idEventDef *ev) | idClass | |
CanDamage(const idVec3 &origin, idVec3 &damagePoint) const | idEntity | virtual |
CanDrop(void) const | idWeapon | |
CanPlayChatterSounds(void) const | idEntity | virtual |
CheckDormant(void) | idEntity | |
cinematic | idEntity | |
CLASS_PROTOTYPE(idWeapon) | idWeapon | |
idAnimatedEntity::CLASS_PROTOTYPE(idAnimatedEntity) | idAnimatedEntity | |
Clear(void) | idWeapon | |
ClearPVSAreas(void) | idEntity | |
ClearSignal(idThread *thread, signalNum_t signalnum) | idEntity | |
ClearSignalThread(signalNum_t signalnum, idThread *thread) | idEntity | |
ClientPredictionThink(void) | idWeapon | virtual |
ClientReceiveEvent(int event, int time, const idBitMsg &msg) | idWeapon | virtual |
ClientSendEvent(int eventId, const idBitMsg *msg) const | idEntity | |
ClipSize(void) const | idWeapon | |
clipSize | idWeapon | private |
Collide(const trace_t &collision, const idVec3 &velocity) | idEntity | virtual |
ConstructScriptObject(void) | idWeapon | virtual |
continuousSmoke | idWeapon | private |
ConvertLocalToWorldTransform(idVec3 &offset, idMat3 &axis) | idEntity | |
CreateInstance(const char *name) | idClass | static |
Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location) | idEntity | virtual |
damageEffects | idAnimatedEntity | protected |
DamageFeedback(idEntity *victim, idEntity *inflictor, int &damage) | idEntity | virtual |
DeconstructScriptObject(void) | idWeapon | virtual |
disabled | idWeapon | private |
DisplayInfo_f(const idCmdArgs &args) | idClass | static |
DormantBegin(void) | idEntity | virtual |
DormantEnd(void) | idEntity | virtual |
dormantStart | idEntity | |
DropItem(const idVec3 &velocity, int activateDelay, int removeDelay, bool died) | idWeapon | |
ejectJointView | idWeapon | private |
ejectJointWorld | idWeapon | private |
EndAttack(void) | idWeapon | |
EnterCinematic(void) | idWeapon | |
entityDefNumber | idEntity | |
entityNumber | idEntity | |
EVENT_ADD_DAMAGE_EFFECT enum value | idAnimatedEntity | |
Event_AddToClip(int amount) | idWeapon | private |
Event_AllowDrop(int allow) | idWeapon | private |
Event_AmmoAvailable(void) | idWeapon | private |
Event_AmmoInClip(void) | idWeapon | private |
Event_AnimDone(int channel, int blendFrames) | idWeapon | private |
Event_AutoReload(void) | idWeapon | private |
EVENT_CHANGESKIN enum value | idWeapon | |
Event_Clear(void) | idWeapon | private |
Event_ClipSize(void) | idWeapon | private |
Event_CreateProjectile(void) | idWeapon | private |
Event_EjectBrass(void) | idWeapon | private |
EVENT_ENDRELOAD enum value | idWeapon | |
Event_Flashlight(int enable) | idWeapon | private |
Event_GetBlendFrames(int channel) | idWeapon | private |
Event_GetLightParm(int parmnum) | idWeapon | private |
Event_GetOwner(void) | idWeapon | private |
Event_GetWorldModel(void) | idWeapon | private |
Event_IsInvisible(void) | idWeapon | private |
Event_LaunchProjectiles(int num_projectiles, float spread, float fuseOffset, float launchPower, float dmgPower) | idWeapon | private |
EVENT_MAXEVENTS enum value | idWeapon | |
Event_Melee(void) | idWeapon | private |
Event_NetEndReload(void) | idWeapon | private |
Event_NetReload(void) | idWeapon | private |
Event_Next(void) | idWeapon | private |
Event_PlayAnim(int channel, const char *animname) | idWeapon | private |
Event_PlayCycle(int channel, const char *animname) | idWeapon | private |
EVENT_RELOAD enum value | idWeapon | |
Event_Remove(void) | idClass | |
Event_SetBlendFrames(int channel, int blendFrames) | idWeapon | private |
Event_SetLightParm(int parmnum, float value) | idWeapon | private |
Event_SetLightParms(float parm0, float parm1, float parm2, float parm3) | idWeapon | private |
Event_SetSkin(const char *skinname) | idWeapon | private |
Event_SetWeaponStatus(float newStatus) | idWeapon | private |
EVENT_STARTSOUNDSHADER enum value | idEntity | |
EVENT_STOPSOUNDSHADER enum value | idEntity | |
Event_TotalAmmoCount(void) | idWeapon | private |
Event_UseAmmo(int amount) | idWeapon | private |
Event_WeaponHolstered(void) | idWeapon | private |
Event_WeaponLowering(void) | idWeapon | private |
Event_WeaponOutOfAmmo(void) | idWeapon | private |
Event_WeaponReady(void) | idWeapon | private |
Event_WeaponReloading(void) | idWeapon | private |
Event_WeaponRising(void) | idWeapon | private |
Event_WeaponState(const char *statename, int blendFrames) | idWeapon | private |
ExitCinematic(void) | idWeapon | |
FindTargets(void) | idEntity | |
FindUninitializedMemory(void) | idClass | |
fl | idEntity | |
flashColor | idWeapon | private |
flashJointView | idWeapon | private |
flashJointWorld | idWeapon | private |
flashTime | idWeapon | private |
FreeLightDef(void) | idEntity | virtual |
FreeModelDef(void) | idEntity | virtual |
FreeSoundEmitter(bool immediate) | idEntity | |
GetAmmoNameForNum(ammo_t ammonum) | idWeapon | static |
GetAmmoNumForName(const char *ammoname) | idWeapon | static |
GetAmmoPickupNameForNum(ammo_t ammonum) | idWeapon | static |
GetAmmoType(void) const | idWeapon | |
GetAnimator(void) | idAnimatedEntity | virtual |
GetBindBody(void) const | idEntity | |
GetBindJoint(void) const | idEntity | |
GetBindMaster(void) const | idEntity | |
GetClass(const char *name) | idClass | static |
GetClassname(void) const | idClass | |
GetColor(idVec3 &out) const | idEntity | virtual |
GetColor(idVec4 &out) const | idEntity | virtual |
GetDefaultSurfaceType(void) const | idAnimatedEntity | virtual |
GetEntityDefName(void) const | idEntity | |
GetFloorPos(float max_dist, idVec3 &floorpos) const | idEntity | |
GetGlobalJointTransform(bool viewModel, const jointHandle_t jointHandle, idVec3 &offset, idMat3 &axis) | idWeapon | |
GetImpactInfo(idEntity *ent, int id, const idVec3 &point, impactInfo_t *info) | idEntity | virtual |
GetJointTransformForAnim(jointHandle_t jointHandle, int animNum, int currentTime, idVec3 &offset, idMat3 &axis) const | idAnimatedEntity | |
GetJointWorldTransform(jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis) | idAnimatedEntity | |
GetListenerId(void) const | idEntity | |
GetLocalCoordinates(const idVec3 &vec) const | idEntity | |
GetLocalVector(const idVec3 &vec) const | idEntity | |
GetMasterPosition(idVec3 &masterOrigin, idMat3 &masterAxis) const | idEntity | |
GetModelDefHandle(void) | idEntity | virtual |
GetName(void) const | idEntity | |
GetNextTeamEntity(void) const | idEntity | |
GetNumPVSAreas(void) | idEntity | |
GetNumTypes(void) | idClass | inlinestatic |
GetOwner(void) | idWeapon | |
GetPhysics(void) const | idEntity | |
GetPhysicsToSoundTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
GetPhysicsToVisualTransform(idVec3 &origin, idMat3 &axis) | idEntity | virtual |
GetPVSAreas(void) | idEntity | |
GetRenderEntity(void) | idEntity | virtual |
GetRenderView() | idEntity | virtual |
GetRestStartTime(void) const | idEntity | virtual |
GetSkin(void) const | idEntity | |
GetSoundEmitter(void) const | idEntity | |
GetSpline(void) const | idEntity | |
GetSuperclass(void) const | idClass | |
GetTeamMaster(void) const | idEntity | |
GetType(int num) | idClass | static |
GetTypeNumBits(void) | idClass | inlinestatic |
GetWeaponAngleOffsets(int *average, float *scale, float *max) | idWeapon | |
GetWeaponDef(const char *objectname, int ammoinclip) | idWeapon | |
GetWeaponTimeOffsets(float *time, float *scale) | idWeapon | |
GetWorldCoordinates(const idVec3 &vec) const | idEntity | |
GetWorldVector(const idVec3 &vec) const | idEntity | |
GetWorldVelocities(idVec3 &linearVelocity, idVec3 &angularVelocity) const | idEntity | |
GetZoomFov(void) | idWeapon | |
guiLight | idWeapon | private |
guiLightHandle | idWeapon | private |
guiLightJointView | idWeapon | private |
HandleGuiCommands(idEntity *entityGui, const char *cmds) | idEntity | |
HandleSingleGuiCommand(idEntity *entityGui, idLexer *src) | idEntity | virtual |
hasBloodSplat | idWeapon | private |
HasSignal(signalNum_t signalnum) const | idEntity | |
health | idEntity | |
Hide(void) | idEntity | virtual |
hide | idWeapon | private |
hideDistance | idWeapon | private |
hideEnd | idWeapon | private |
hideOffset | idWeapon | private |
hideStart | idWeapon | private |
hideStartTime | idWeapon | private |
hideTime | idWeapon | private |
HideWeapon(void) | idWeapon | |
HideWorldModel(void) | idWeapon | |
icon | idWeapon | private |
Icon(void) const | idWeapon | |
idAnimatedEntity() | idAnimatedEntity | |
idealState | idWeapon | private |
idEntity() | idEntity | |
idWeapon() | idWeapon | |
Init(void) | idClass | static |
InitWorldModel(const idDeclEntityDef *def) | idWeapon | private |
IsActive(void) const | idEntity | |
IsAtRest(void) const | idEntity | virtual |
IsBound(void) const | idEntity | |
IsBoundTo(idEntity *master) const | idEntity | |
isFiring | idWeapon | private |
IsHidden(void) const | idEntity | |
IsHolstered(void) const | idWeapon | |
IsLinked(void) | idWeapon | |
isLinked | idWeapon | private |
IsReady(void) const | idWeapon | |
IsReloading(void) const | idWeapon | |
IsType(const idTypeInfo &c) const | idClass | |
IsWorldModelReady(void) | idWeapon | |
JoinTeam(idEntity *teammember) | idEntity | |
kick_endtime | idWeapon | private |
Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
lastAttack | idWeapon | private |
lightOn | idWeapon | private |
ListClasses_f(const idCmdArgs &args) | idClass | static |
lowAmmo | idWeapon | private |
LowAmmo(void) const | idWeapon | |
LowerWeapon(void) | idWeapon | |
MAX_PVS_AREAS | idEntity | static |
meleeDef | idWeapon | private |
meleeDefName | idWeapon | private |
meleeDistance | idWeapon | private |
ModelCallback(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | static |
modelDefHandle | idEntity | protected |
muzzle_kick_angles | idWeapon | private |
muzzle_kick_maxtime | idWeapon | private |
muzzle_kick_offset | idWeapon | private |
muzzle_kick_time | idWeapon | private |
muzzleAxis | idWeapon | private |
muzzleFlash | idWeapon | private |
muzzleFlashEnd | idWeapon | private |
muzzleFlashHandle | idWeapon | private |
MuzzleFlashLight(void) | idWeapon | private |
muzzleOrigin | idWeapon | private |
MuzzleRise(idVec3 &origin, idMat3 &axis) | idWeapon | private |
name | idEntity | |
NetCatchup(void) | idWeapon | |
nextStrikeFx | idWeapon | private |
nozzleFx | idWeapon | private |
nozzleFxFade | idWeapon | private |
nozzleGlow | idWeapon | private |
nozzleGlowColor | idWeapon | private |
nozzleGlowHandle | idWeapon | private |
nozzleGlowRadius | idWeapon | private |
nozzleGlowShader | idWeapon | private |
operator delete(void *) | idClass | |
operator delete(void *, int, int, char *, int) | idClass | |
operator new(size_t) | idClass | |
operator new(size_t s, int, int, char *, int) | idClass | |
owner | idWeapon | private |
OwnerDied(void) | idWeapon | |
Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location) | idEntity | virtual |
PhysicsTeamInPVS(pvsHandle_t pvsHandle) | idEntity | |
playerViewAxis | idWeapon | private |
playerViewOrigin | idWeapon | private |
PostBind(void) | idEntity | virtual |
PostEventMS(const idEventDef *ev, int time) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventMS(const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostEventSec(const idEventDef *ev, float time) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
PostEventSec(const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
PostUnbind(void) | idEntity | virtual |
powerAmmo | idWeapon | private |
PreBind(void) | idEntity | virtual |
Present(void) | idEntity | virtual |
PresentWeapon(bool showViewModel) | idWeapon | |
PreUnbind(void) | idEntity | virtual |
ProcessEvent(const idEventDef *ev) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7) | idClass | |
ProcessEvent(const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8) | idClass | |
ProcessEventArgPtr(const idEventDef *ev, int *data) | idClass | |
projectileDict | idWeapon | private |
projectileEnt | idWeapon | private |
ProjectOverlay(const idVec3 &origin, const idVec3 &dir, float size, const char *material) | idEntity | virtual |
pushVelocity | idWeapon | private |
PutAway(void) | idWeapon | |
Raise(void) | idWeapon | |
RaiseWeapon(void) | idWeapon | |
ReadBindFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadColorFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
ReadFromSnapshot(const idBitMsgDelta &msg) | idWeapon | virtual |
ReadGUIFromSnapshot(const idBitMsgDelta &msg) | idEntity | |
refSound | idEntity | protected |
Reload(void) | idWeapon | |
RemoveContactEntity(idEntity *ent) | idEntity | virtual |
RemoveNullTargets(void) | idEntity | |
renderEntity | idEntity | protected |
renderView | idEntity | |
ResetAmmoClip(void) | idWeapon | |
RespondsTo(const idEventDef &ev) const | idClass | |
Restore(idRestoreGame *savefile) | idWeapon | |
RestorePhysics(idPhysics *phys) | idEntity | |
RunPhysics(void) | idEntity | |
Save(idSaveGame *savefile) const | idWeapon | |
scriptObject | idEntity | |
ServerReceiveEvent(int event, int time, const idBitMsg &msg) | idEntity | virtual |
ServerSendEvent(int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const | idEntity | |
SetAngles(const idAngles &ang) | idEntity | |
SetAxis(const idMat3 &axis) | idEntity | |
SetColor(float red, float green, float blue) | idEntity | virtual |
SetColor(const idVec3 &color) | idEntity | virtual |
SetColor(const idVec4 &color) | idEntity | virtual |
SetModel(const char *modelname) | idWeapon | virtual |
SetName(const char *name) | idEntity | |
SetOrigin(const idVec3 &org) | idEntity | |
SetOwner(idPlayer *owner) | idWeapon | |
SetPhysics(idPhysics *phys) | idEntity | |
SetPushVelocity(const idVec3 &pushVelocity) | idWeapon | |
SetShaderParm(int parmnum, float value) | idEntity | |
SetSignal(signalNum_t signalnum, idThread *thread, const function_t *function) | idEntity | |
SetSkin(const idDeclSkin *skin) | idEntity | |
SetSoundVolume(float volume) | idEntity | |
SetState(const char *statename, int blendFrames) | idWeapon | |
ShouldConstructScriptObjectAtSpawn(void) const | idWeapon | virtual |
Show(void) | idEntity | virtual |
ShowCrosshair(void) const | idWeapon | |
ShowEditingDialog(void) | idEntity | virtual |
ShowWeapon(void) | idWeapon | |
ShowWorldModel(void) | idWeapon | |
Shutdown(void) | idClass | static |
Signal(signalNum_t signalnum) | idEntity | |
SignalEvent(idThread *thread, signalNum_t signalnum) | idEntity | |
silent_fire | idWeapon | private |
snapshotBits | idEntity | |
snapshotNode | idEntity | |
snapshotSequence | idEntity | |
sndHum | idWeapon | private |
Spawn(void) | idWeapon | |
spawnArgs | idEntity | |
spawnNode | idEntity | |
StartSound(const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
StartSoundShader(const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length) | idEntity | |
state | idWeapon | private |
status | idWeapon | private |
StopSound(const s_channelType channel, bool broadcast) | idEntity | |
strikeAxis | idWeapon | private |
strikePos | idWeapon | private |
strikeSmoke | idWeapon | private |
strikeSmokeStartTime | idWeapon | private |
targets | idEntity | |
Teleport(const idVec3 &origin, const idAngles &angles, idEntity *destination) | idEntity | virtual |
Think(void) | idWeapon | virtual |
thinkFlags | idEntity | |
thread | idWeapon | private |
TouchTriggers(void) const | idEntity | |
TriggerGuis(void) | idEntity | |
Unbind(void) | idEntity | |
UpdateAnimation(void) | idAnimatedEntity | |
UpdateAnimationControllers(void) | idEntity | virtual |
UpdateChangeableSpawnArgs(const idDict *source) | idEntity | virtual |
UpdateDamageEffects(void) | idAnimatedEntity | |
UpdateFlashPosition(void) | idWeapon | private |
UpdateGUI(void) | idWeapon | |
UpdateModel(void) | idEntity | |
UpdateModelTransform(void) | idEntity | |
UpdateNozzleFx(void) | idWeapon | private |
UpdatePVSAreas(const idVec3 &pos) | idEntity | |
UpdateRenderEntity(renderEntity_s *renderEntity, const renderView_t *renderView) | idEntity | |
UpdateScript(void) | idWeapon | |
UpdateSkin(void) | idWeapon | |
UpdateSound(void) | idEntity | |
UpdateVisuals(void) | idEntity | |
ventLightJointView | idWeapon | private |
viewWeaponAxis | idWeapon | private |
viewWeaponOrigin | idWeapon | private |
WEAPON_ATTACK | idWeapon | private |
WEAPON_LOWERWEAPON | idWeapon | private |
WEAPON_NETENDRELOAD | idWeapon | private |
WEAPON_NETFIRING | idWeapon | private |
WEAPON_NETRELOAD | idWeapon | private |
WEAPON_RAISEWEAPON | idWeapon | private |
WEAPON_RELOAD | idWeapon | private |
weaponAngleOffsetAverages | idWeapon | private |
weaponAngleOffsetMax | idWeapon | private |
weaponAngleOffsetScale | idWeapon | private |
weaponDef | idWeapon | private |
weaponOffsetScale | idWeapon | private |
weaponOffsetTime | idWeapon | private |
weaponSmoke | idWeapon | private |
weaponSmokeStartTime | idWeapon | private |
WeaponStolen(void) | idWeapon | |
worldModel | idWeapon | private |
worldMuzzleFlash | idWeapon | private |
worldMuzzleFlashHandle | idWeapon | private |
WriteBindToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteColorToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteGUIToSnapshot(idBitMsgDelta &msg) const | idEntity | |
WriteToSnapshot(idBitMsgDelta &msg) const | idWeapon | virtual |
zoomFov | idWeapon | private |
~idAnimatedEntity() | idAnimatedEntity | |
~idClass() | idClass | virtual |
~idEntity() | idEntity | |
~idWeapon() | idWeapon | virtual |