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AASReach.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __AASREACH_H__
30 #define __AASREACH_H__
31 
32 /*
33 ===============================================================================
34 
35  Reachabilities
36 
37 ===============================================================================
38 */
39 
40 class idAASReach {
41 
42 public:
43  bool Build( const idMapFile *mapFile, idAASFileLocal *file );
44 
45 private:
46  const idMapFile * mapFile;
51 
52 private: // reachability
53  void FlagReachableAreas( idAASFileLocal *file );
54  bool ReachabilityExists( int fromAreaNum, int toAreaNum );
55  bool CanSwimInArea( int areaNum );
56  bool AreaHasFloor( int areaNum );
57  bool AreaIsClusterPortal( int areaNum );
58  void AddReachabilityToArea( idReachability *reach, int areaNum );
59  void Reachability_Fly( int areaNum );
60  void Reachability_Swim( int areaNum );
61  void Reachability_EqualFloorHeight( int areaNum );
62  bool Reachability_Step_Barrier_WaterJump_WalkOffLedge( int fromAreaNum, int toAreaNum );
63  void Reachability_WalkOffLedge( int areaNum );
64 
65 };
66 
67 #endif /* !__AASREACH_H__ */
bool Build(const idMapFile *mapFile, idAASFileLocal *file)
Definition: AASReach.cpp:877
const idMapFile * mapFile
Definition: AASReach.h:46
int numReachabilities
Definition: AASReach.h:48
idAASFileLocal * file
Definition: AASReach.h:47
void Reachability_Swim(int areaNum)
Definition: AASReach.cpp:152
bool AreaIsClusterPortal(int areaNum)
Definition: AASReach.cpp:85
void FlagReachableAreas(idAASFileLocal *file)
Definition: AASReach.cpp:853
bool Reachability_Step_Barrier_WaterJump_WalkOffLedge(int fromAreaNum, int toAreaNum)
Definition: AASReach.cpp:287
bool ReachabilityExists(int fromAreaNum, int toAreaNum)
Definition: AASReach.cpp:49
void Reachability_Fly(int areaNum)
Definition: AASReach.cpp:108
bool allowFlyReachabilities
Definition: AASReach.h:50
void Reachability_WalkOffLedge(int areaNum)
Definition: AASReach.cpp:760
bool CanSwimInArea(int areaNum)
Definition: AASReach.cpp:67
void Reachability_EqualFloorHeight(int areaNum)
Definition: AASReach.cpp:204
bool allowSwimReachabilities
Definition: AASReach.h:49
void AddReachabilityToArea(idReachability *reach, int areaNum)
Definition: AASReach.cpp:94
bool AreaHasFloor(int areaNum)
Definition: AASReach.cpp:76