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const idEventDef | AI_FindEnemy ("findEnemy","d", 'e') |
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const idEventDef | AI_FindEnemyAI ("findEnemyAI","d", 'e') |
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const idEventDef | AI_FindEnemyInCombatNodes ("findEnemyInCombatNodes", NULL, 'e') |
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const idEventDef | AI_ClosestReachableEnemyOfEntity ("closestReachableEnemyOfEntity","E", 'e') |
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const idEventDef | AI_HeardSound ("heardSound","d", 'e') |
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const idEventDef | AI_SetEnemy ("setEnemy","E") |
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const idEventDef | AI_ClearEnemy ("clearEnemy") |
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const idEventDef | AI_MuzzleFlash ("muzzleFlash","s") |
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const idEventDef | AI_CreateMissile ("createMissile","s", 'e') |
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const idEventDef | AI_AttackMissile ("attackMissile","s", 'e') |
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const idEventDef | AI_FireMissileAtTarget ("fireMissileAtTarget","ss", 'e') |
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const idEventDef | AI_LaunchMissile ("launchMissile","vv", 'e') |
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const idEventDef | AI_AttackMelee ("attackMelee","s", 'd') |
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const idEventDef | AI_DirectDamage ("directDamage","es") |
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const idEventDef | AI_RadiusDamageFromJoint ("radiusDamageFromJoint","ss") |
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const idEventDef | AI_BeginAttack ("attackBegin","s") |
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const idEventDef | AI_EndAttack ("attackEnd") |
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const idEventDef | AI_MeleeAttackToJoint ("meleeAttackToJoint","ss", 'd') |
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const idEventDef | AI_RandomPath ("randomPath", NULL, 'e') |
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const idEventDef | AI_CanBecomeSolid ("canBecomeSolid", NULL, 'f') |
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const idEventDef | AI_BecomeSolid ("becomeSolid") |
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const idEventDef | AI_BecomeRagdoll ("becomeRagdoll", NULL, 'd') |
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const idEventDef | AI_StopRagdoll ("stopRagdoll") |
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const idEventDef | AI_SetHealth ("setHealth","f") |
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const idEventDef | AI_GetHealth ("getHealth", NULL, 'f') |
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const idEventDef | AI_AllowDamage ("allowDamage") |
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const idEventDef | AI_IgnoreDamage ("ignoreDamage") |
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const idEventDef | AI_GetCurrentYaw ("getCurrentYaw", NULL, 'f') |
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const idEventDef | AI_TurnTo ("turnTo","f") |
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const idEventDef | AI_TurnToPos ("turnToPos","v") |
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const idEventDef | AI_TurnToEntity ("turnToEntity","E") |
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const idEventDef | AI_MoveStatus ("moveStatus", NULL, 'd') |
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const idEventDef | AI_StopMove ("stopMove") |
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const idEventDef | AI_MoveToCover ("moveToCover") |
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const idEventDef | AI_MoveToEnemy ("moveToEnemy") |
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const idEventDef | AI_MoveToEnemyHeight ("moveToEnemyHeight") |
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const idEventDef | AI_MoveOutOfRange ("moveOutOfRange","ef") |
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const idEventDef | AI_MoveToAttackPosition ("moveToAttackPosition","es") |
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const idEventDef | AI_Wander ("wander") |
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const idEventDef | AI_MoveToEntity ("moveToEntity","e") |
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const idEventDef | AI_MoveToPosition ("moveToPosition","v") |
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const idEventDef | AI_SlideTo ("slideTo","vf") |
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const idEventDef | AI_FacingIdeal ("facingIdeal", NULL, 'd') |
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const idEventDef | AI_FaceEnemy ("faceEnemy") |
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const idEventDef | AI_FaceEntity ("faceEntity","E") |
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const idEventDef | AI_GetCombatNode ("getCombatNode", NULL, 'e') |
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const idEventDef | AI_EnemyInCombatCone ("enemyInCombatCone","Ed", 'd') |
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const idEventDef | AI_WaitMove ("waitMove") |
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const idEventDef | AI_GetJumpVelocity ("getJumpVelocity","vff", 'v') |
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const idEventDef | AI_EntityInAttackCone ("entityInAttackCone","E", 'd') |
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const idEventDef | AI_CanSeeEntity ("canSee","E", 'd') |
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const idEventDef | AI_SetTalkTarget ("setTalkTarget","E") |
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const idEventDef | AI_GetTalkTarget ("getTalkTarget", NULL, 'e') |
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const idEventDef | AI_SetTalkState ("setTalkState","d") |
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const idEventDef | AI_EnemyRange ("enemyRange", NULL, 'f') |
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const idEventDef | AI_EnemyRange2D ("enemyRange2D", NULL, 'f') |
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const idEventDef | AI_GetEnemy ("getEnemy", NULL, 'e') |
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const idEventDef | AI_GetEnemyPos ("getEnemyPos", NULL, 'v') |
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const idEventDef | AI_GetEnemyEyePos ("getEnemyEyePos", NULL, 'v') |
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const idEventDef | AI_PredictEnemyPos ("predictEnemyPos","f", 'v') |
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const idEventDef | AI_CanHitEnemy ("canHitEnemy", NULL, 'd') |
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const idEventDef | AI_CanHitEnemyFromAnim ("canHitEnemyFromAnim","s", 'd') |
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const idEventDef | AI_CanHitEnemyFromJoint ("canHitEnemyFromJoint","s", 'd') |
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const idEventDef | AI_EnemyPositionValid ("enemyPositionValid", NULL, 'd') |
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const idEventDef | AI_ChargeAttack ("chargeAttack","s") |
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const idEventDef | AI_TestChargeAttack ("testChargeAttack", NULL, 'f') |
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const idEventDef | AI_TestMoveToPosition ("testMoveToPosition","v", 'd') |
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const idEventDef | AI_TestAnimMoveTowardEnemy ("testAnimMoveTowardEnemy","s", 'd') |
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const idEventDef | AI_TestAnimMove ("testAnimMove","s", 'd') |
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const idEventDef | AI_TestMeleeAttack ("testMeleeAttack", NULL, 'd') |
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const idEventDef | AI_TestAnimAttack ("testAnimAttack","s", 'd') |
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const idEventDef | AI_Shrivel ("shrivel","f") |
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const idEventDef | AI_Burn ("burn") |
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const idEventDef | AI_ClearBurn ("clearBurn") |
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const idEventDef | AI_PreBurn ("preBurn") |
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const idEventDef | AI_SetSmokeVisibility ("setSmokeVisibility","dd") |
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const idEventDef | AI_NumSmokeEmitters ("numSmokeEmitters", NULL, 'd') |
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const idEventDef | AI_WaitAction ("waitAction","s") |
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const idEventDef | AI_StopThinking ("stopThinking") |
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const idEventDef | AI_GetTurnDelta ("getTurnDelta", NULL, 'f') |
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const idEventDef | AI_GetMoveType ("getMoveType", NULL, 'd') |
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const idEventDef | AI_SetMoveType ("setMoveType","d") |
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const idEventDef | AI_SaveMove ("saveMove") |
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const idEventDef | AI_RestoreMove ("restoreMove") |
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const idEventDef | AI_AllowMovement ("allowMovement","f") |
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const idEventDef | AI_JumpFrame ("<jumpframe>") |
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const idEventDef | AI_EnableClip ("enableClip") |
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const idEventDef | AI_DisableClip ("disableClip") |
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const idEventDef | AI_EnableGravity ("enableGravity") |
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const idEventDef | AI_DisableGravity ("disableGravity") |
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const idEventDef | AI_EnableAFPush ("enableAFPush") |
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const idEventDef | AI_DisableAFPush ("disableAFPush") |
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const idEventDef | AI_SetFlySpeed ("setFlySpeed","f") |
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const idEventDef | AI_SetFlyOffset ("setFlyOffset","d") |
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const idEventDef | AI_ClearFlyOffset ("clearFlyOffset") |
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const idEventDef | AI_GetClosestHiddenTarget ("getClosestHiddenTarget","s", 'e') |
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const idEventDef | AI_GetRandomTarget ("getRandomTarget","s", 'e') |
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const idEventDef | AI_TravelDistanceToPoint ("travelDistanceToPoint","v", 'f') |
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const idEventDef | AI_TravelDistanceToEntity ("travelDistanceToEntity","e", 'f') |
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const idEventDef | AI_TravelDistanceBetweenPoints ("travelDistanceBetweenPoints","vv", 'f') |
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const idEventDef | AI_TravelDistanceBetweenEntities ("travelDistanceBetweenEntities","ee", 'f') |
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const idEventDef | AI_LookAtEntity ("lookAt","Ef") |
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const idEventDef | AI_LookAtEnemy ("lookAtEnemy","f") |
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const idEventDef | AI_SetJointMod ("setBoneMod","d") |
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const idEventDef | AI_ThrowMoveable ("throwMoveable") |
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const idEventDef | AI_ThrowAF ("throwAF") |
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const idEventDef | AI_RealKill ("<kill>") |
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const idEventDef | AI_Kill ("kill") |
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const idEventDef | AI_WakeOnFlashlight ("wakeOnFlashlight","d") |
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const idEventDef | AI_LocateEnemy ("locateEnemy") |
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const idEventDef | AI_KickObstacles ("kickObstacles","Ef") |
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const idEventDef | AI_GetObstacle ("getObstacle", NULL, 'e') |
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const idEventDef | AI_PushPointIntoAAS ("pushPointIntoAAS","v", 'v') |
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const idEventDef | AI_GetTurnRate ("getTurnRate", NULL, 'f') |
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const idEventDef | AI_SetTurnRate ("setTurnRate","f") |
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const idEventDef | AI_AnimTurn ("animTurn","f") |
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const idEventDef | AI_AllowHiddenMovement ("allowHiddenMovement","d") |
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const idEventDef | AI_TriggerParticles ("triggerParticles","s") |
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const idEventDef | AI_FindActorsInBounds ("findActorsInBounds","vv", 'e') |
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const idEventDef | AI_CanReachPosition ("canReachPosition","v", 'd') |
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const idEventDef | AI_CanReachEntity ("canReachEntity","E", 'd') |
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const idEventDef | AI_CanReachEnemy ("canReachEnemy", NULL, 'd') |
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const idEventDef | AI_GetReachableEntityPosition ("getReachableEntityPosition","e", 'v') |
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