doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Variables
Actor.cpp File Reference
#include "../idlib/precompiled.h"
#include "Game_local.h"

Go to the source code of this file.

Variables

const idEventDef AI_EnableEyeFocus ("enableEyeFocus")
 
const idEventDef AI_DisableEyeFocus ("disableEyeFocus")
 
const idEventDef EV_Footstep ("footstep")
 
const idEventDef EV_FootstepLeft ("leftFoot")
 
const idEventDef EV_FootstepRight ("rightFoot")
 
const idEventDef EV_EnableWalkIK ("EnableWalkIK")
 
const idEventDef EV_DisableWalkIK ("DisableWalkIK")
 
const idEventDef EV_EnableLegIK ("EnableLegIK","d")
 
const idEventDef EV_DisableLegIK ("DisableLegIK","d")
 
const idEventDef AI_StopAnim ("stopAnim","dd")
 
const idEventDef AI_PlayAnim ("playAnim","ds", 'd')
 
const idEventDef AI_PlayCycle ("playCycle","ds", 'd')
 
const idEventDef AI_IdleAnim ("idleAnim","ds", 'd')
 
const idEventDef AI_SetSyncedAnimWeight ("setSyncedAnimWeight","ddf")
 
const idEventDef AI_SetBlendFrames ("setBlendFrames","dd")
 
const idEventDef AI_GetBlendFrames ("getBlendFrames","d", 'd')
 
const idEventDef AI_AnimState ("animState","dsd")
 
const idEventDef AI_GetAnimState ("getAnimState","d", 's')
 
const idEventDef AI_InAnimState ("inAnimState","ds", 'd')
 
const idEventDef AI_FinishAction ("finishAction","s")
 
const idEventDef AI_AnimDone ("animDone","dd", 'd')
 
const idEventDef AI_OverrideAnim ("overrideAnim","d")
 
const idEventDef AI_EnableAnim ("enableAnim","dd")
 
const idEventDef AI_PreventPain ("preventPain","f")
 
const idEventDef AI_DisablePain ("disablePain")
 
const idEventDef AI_EnablePain ("enablePain")
 
const idEventDef AI_GetPainAnim ("getPainAnim", NULL, 's')
 
const idEventDef AI_SetAnimPrefix ("setAnimPrefix","s")
 
const idEventDef AI_HasAnim ("hasAnim","ds", 'f')
 
const idEventDef AI_CheckAnim ("checkAnim","ds")
 
const idEventDef AI_ChooseAnim ("chooseAnim","ds", 's')
 
const idEventDef AI_AnimLength ("animLength","ds", 'f')
 
const idEventDef AI_AnimDistance ("animDistance","ds", 'f')
 
const idEventDef AI_HasEnemies ("hasEnemies", NULL, 'd')
 
const idEventDef AI_NextEnemy ("nextEnemy","E", 'e')
 
const idEventDef AI_ClosestEnemyToPoint ("closestEnemyToPoint","v", 'e')
 
const idEventDef AI_SetNextState ("setNextState","s")
 
const idEventDef AI_SetState ("setState","s")
 
const idEventDef AI_GetState ("getState", NULL, 's')
 
const idEventDef AI_GetHead ("getHead", NULL, 'e')
 

Variable Documentation

const idEventDef AI_AnimDistance("animDistance","ds", 'f')
const idEventDef AI_AnimDone("animDone","dd", 'd')
const idEventDef AI_AnimLength("animLength","ds", 'f')
const idEventDef AI_AnimState("animState","dsd")
const idEventDef AI_CheckAnim("checkAnim","ds")
const idEventDef AI_ChooseAnim("chooseAnim","ds", 's')
const idEventDef AI_ClosestEnemyToPoint("closestEnemyToPoint","v", 'e')
const idEventDef AI_DisableEyeFocus("disableEyeFocus")
const idEventDef AI_DisablePain("disablePain")
const idEventDef AI_EnableAnim("enableAnim","dd")
const idEventDef AI_EnableEyeFocus("enableEyeFocus")
const idEventDef AI_EnablePain("enablePain")
const idEventDef AI_FinishAction("finishAction","s")
const idEventDef AI_GetAnimState("getAnimState","d", 's')
const idEventDef AI_GetBlendFrames("getBlendFrames","d", 'd')
const idEventDef AI_GetHead("getHead", NULL, 'e')
const idEventDef AI_GetPainAnim("getPainAnim", NULL, 's')
const idEventDef AI_GetState("getState", NULL, 's')
const idEventDef AI_HasAnim("hasAnim","ds", 'f')
const idEventDef AI_HasEnemies("hasEnemies", NULL, 'd')
const idEventDef AI_IdleAnim("idleAnim","ds", 'd')
const idEventDef AI_InAnimState("inAnimState","ds", 'd')
const idEventDef AI_NextEnemy("nextEnemy","E", 'e')
const idEventDef AI_OverrideAnim("overrideAnim","d")
const idEventDef AI_PlayAnim("playAnim","ds", 'd')
const idEventDef AI_PlayCycle("playCycle","ds", 'd')
const idEventDef AI_PreventPain("preventPain","f")
const idEventDef AI_SetAnimPrefix("setAnimPrefix","s")
const idEventDef AI_SetBlendFrames("setBlendFrames","dd")
const idEventDef AI_SetNextState("setNextState","s")
const idEventDef AI_SetState("setState","s")
const idEventDef AI_SetSyncedAnimWeight("setSyncedAnimWeight","ddf")
const idEventDef AI_StopAnim("stopAnim","dd")
const idEventDef EV_DisableLegIK("DisableLegIK","d")
const idEventDef EV_DisableWalkIK("DisableWalkIK")
const idEventDef EV_EnableLegIK("EnableLegIK","d")
const idEventDef EV_EnableWalkIK("EnableWalkIK")
const idEventDef EV_Footstep("footstep")
const idEventDef EV_FootstepLeft("leftFoot")
const idEventDef EV_FootstepRight("rightFoot")