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const idEventDef | AI_EnableEyeFocus ("enableEyeFocus") |
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const idEventDef | AI_DisableEyeFocus ("disableEyeFocus") |
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const idEventDef | EV_Footstep ("footstep") |
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const idEventDef | EV_FootstepLeft ("leftFoot") |
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const idEventDef | EV_FootstepRight ("rightFoot") |
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const idEventDef | EV_EnableWalkIK ("EnableWalkIK") |
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const idEventDef | EV_DisableWalkIK ("DisableWalkIK") |
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const idEventDef | EV_EnableLegIK ("EnableLegIK","d") |
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const idEventDef | EV_DisableLegIK ("DisableLegIK","d") |
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const idEventDef | AI_StopAnim ("stopAnim","dd") |
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const idEventDef | AI_PlayAnim ("playAnim","ds", 'd') |
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const idEventDef | AI_PlayCycle ("playCycle","ds", 'd') |
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const idEventDef | AI_IdleAnim ("idleAnim","ds", 'd') |
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const idEventDef | AI_SetSyncedAnimWeight ("setSyncedAnimWeight","ddf") |
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const idEventDef | AI_SetBlendFrames ("setBlendFrames","dd") |
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const idEventDef | AI_GetBlendFrames ("getBlendFrames","d", 'd') |
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const idEventDef | AI_AnimState ("animState","dsd") |
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const idEventDef | AI_GetAnimState ("getAnimState","d", 's') |
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const idEventDef | AI_InAnimState ("inAnimState","ds", 'd') |
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const idEventDef | AI_FinishAction ("finishAction","s") |
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const idEventDef | AI_AnimDone ("animDone","dd", 'd') |
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const idEventDef | AI_OverrideAnim ("overrideAnim","d") |
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const idEventDef | AI_EnableAnim ("enableAnim","dd") |
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const idEventDef | AI_PreventPain ("preventPain","f") |
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const idEventDef | AI_DisablePain ("disablePain") |
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const idEventDef | AI_EnablePain ("enablePain") |
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const idEventDef | AI_GetPainAnim ("getPainAnim", NULL, 's') |
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const idEventDef | AI_SetAnimPrefix ("setAnimPrefix","s") |
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const idEventDef | AI_HasAnim ("hasAnim","ds", 'f') |
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const idEventDef | AI_CheckAnim ("checkAnim","ds") |
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const idEventDef | AI_ChooseAnim ("chooseAnim","ds", 's') |
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const idEventDef | AI_AnimLength ("animLength","ds", 'f') |
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const idEventDef | AI_AnimDistance ("animDistance","ds", 'f') |
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const idEventDef | AI_HasEnemies ("hasEnemies", NULL, 'd') |
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const idEventDef | AI_NextEnemy ("nextEnemy","E", 'e') |
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const idEventDef | AI_ClosestEnemyToPoint ("closestEnemyToPoint","v", 'e') |
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const idEventDef | AI_SetNextState ("setNextState","s") |
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const idEventDef | AI_SetState ("setState","s") |
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const idEventDef | AI_GetState ("getState", NULL, 's') |
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const idEventDef | AI_GetHead ("getHead", NULL, 'e') |
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