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const char * | cm_contentsNameByIndex [] |
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int | cm_contentsFlagByIndex [] |
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idCVar | cm_drawMask ("cm_drawMask","none", CVAR_GAME,"collision mask", cm_contentsNameByIndex, idCmdSystem::ArgCompletion_String< cm_contentsNameByIndex >) |
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idCVar | cm_drawColor ("cm_drawColor","1 0 0 .5", CVAR_GAME,"color used to draw the collision models") |
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idCVar | cm_drawFilled ("cm_drawFilled","0", CVAR_GAME|CVAR_BOOL,"draw filled polygons") |
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idCVar | cm_drawInternal ("cm_drawInternal","1", CVAR_GAME|CVAR_BOOL,"draw internal edges green") |
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idCVar | cm_drawNormals ("cm_drawNormals","0", CVAR_GAME|CVAR_BOOL,"draw polygon and edge normals") |
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idCVar | cm_backFaceCull ("cm_backFaceCull","0", CVAR_GAME|CVAR_BOOL,"cull back facing polygons") |
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idCVar | cm_debugCollision ("cm_debugCollision","0", CVAR_GAME|CVAR_BOOL,"debug the collision detection") |
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idCVar cm_backFaceCull("cm_backFaceCull","0", CVAR_GAME|CVAR_BOOL,"cull back facing polygons") |
int cm_contentsFlagByIndex[] |
const char* cm_contentsNameByIndex[] |
Initial value:= {
"none",
"solid",
"opaque",
"water",
"playerclip",
"monsterclip",
"moveableclip",
"ikclip",
"blood",
"body",
"corpse",
"trigger",
"aas_solid",
"aas_obstacle",
"flashlight_trigger",
}
Definition at line 51 of file CollisionModel_debug.cpp.
idCVar cm_debugCollision("cm_debugCollision","0", CVAR_GAME|CVAR_BOOL,"debug the collision detection") |
idCVar cm_drawColor("cm_drawColor","1 0 0 .5", CVAR_GAME,"color used to draw the collision models") |
idCVar cm_drawFilled("cm_drawFilled","0", CVAR_GAME|CVAR_BOOL,"draw filled polygons") |
idCVar cm_drawNormals("cm_drawNormals","0", CVAR_GAME|CVAR_BOOL,"draw polygon and edge normals") |