doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
Classes | |
struct | MemInfo_t |
class | idCommon |
Macros | |
#define | STRTABLE_ID "#str_" |
#define | STRTABLE_ID_LENGTH 5 |
Enumerations | |
enum | toolFlag_t { EDITOR_NONE = 0, EDITOR_RADIANT = BIT(1), EDITOR_GUI = BIT(2), EDITOR_DEBUGGER = BIT(3), EDITOR_SCRIPT = BIT(4), EDITOR_LIGHT = BIT(5), EDITOR_SOUND = BIT(6), EDITOR_DECL = BIT(7), EDITOR_AF = BIT(8), EDITOR_PARTICLE = BIT(9), EDITOR_PDA = BIT(10), EDITOR_AAS = BIT(11), EDITOR_MATERIAL = BIT(12) } |
enum toolFlag_t |
idCVar com_allowConsole |
idCVar com_asyncInput |
idCVar com_asyncSound |
idCVar com_developer |
bool com_editorActive |
Definition at line 98 of file Common.cpp.
int com_editors |
Definition at line 97 of file Common.cpp.
int com_frameTime |
Definition at line 94 of file Common.cpp.
idCVar com_machineSpec |
idCVar com_makingBuild |
idCVar com_purgeAll |
idCVar com_showAsyncStats |
idCVar com_showFPS |
idCVar com_showMemoryUsage |
idCVar com_showSoundDecoders |
idCVar com_skipRenderer |
idCVar com_speeds |
volatile int com_ticNumber |
Definition at line 96 of file Common.cpp.
idCVar com_updateLoadSize |
idCVar com_version |
idCVar com_videoRam |
idCommon* common |
Definition at line 206 of file Common.cpp.
int time_backend |
Definition at line 92 of file Common.cpp.
int time_frontend |
Definition at line 91 of file Common.cpp.
int time_gameDraw |
Definition at line 90 of file Common.cpp.
int time_gameFrame |
Definition at line 89 of file Common.cpp.