Go to the source code of this file.
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idCVar | net_clientShowSnapshot ("net_clientShowSnapshot","0", CVAR_GAME|CVAR_INTEGER,"", 0, 3, idCmdSystem::ArgCompletion_Integer< 0, 3 >) |
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idCVar | net_clientShowSnapshotRadius ("net_clientShowSnapshotRadius","128", CVAR_GAME|CVAR_FLOAT,"") |
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idCVar | net_clientSmoothing ("net_clientSmoothing","0.8", CVAR_GAME|CVAR_FLOAT,"smooth other clients angles and position.", 0.0f, 0.95f) |
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idCVar | net_clientSelfSmoothing ("net_clientSelfSmoothing","0.6", CVAR_GAME|CVAR_FLOAT,"smooth self position if network causes prediction error.", 0.0f, 0.95f) |
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idCVar | net_clientMaxPrediction ("net_clientMaxPrediction","1000", CVAR_SYSTEM|CVAR_INTEGER|CVAR_NOCHEAT,"maximum number of milliseconds a client can predict ahead of server.") |
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idCVar | net_clientLagOMeter ("net_clientLagOMeter","1", CVAR_GAME|CVAR_BOOL|CVAR_NOCHEAT|CVAR_ARCHIVE,"draw prediction graph") |
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#define ASYNC_WRITE_TAGS 0 |
idCVar net_clientMaxPrediction("net_clientMaxPrediction","1000", CVAR_SYSTEM|CVAR_INTEGER|CVAR_NOCHEAT,"maximum number of milliseconds a client can predict ahead of server.") |
idCVar net_clientSelfSmoothing("net_clientSelfSmoothing","0.6", CVAR_GAME|CVAR_FLOAT,"smooth self position if network causes prediction error.", 0.0f, 0.95f) |
idCVar net_clientShowSnapshotRadius("net_clientShowSnapshotRadius","128", CVAR_GAME|CVAR_FLOAT,"") |
idCVar net_clientSmoothing("net_clientSmoothing","0.8", CVAR_GAME|CVAR_FLOAT,"smooth other clients angles and position.", 0.0f, 0.95f) |