doom3-gpl
Doom 3 GPL source release
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Macros | Variables
Game_network.cpp File Reference
#include "../idlib/precompiled.h"
#include "Game_local.h"

Go to the source code of this file.

Macros

#define ASYNC_WRITE_TAGS   0
 

Variables

idCVar net_clientShowSnapshot ("net_clientShowSnapshot","0", CVAR_GAME|CVAR_INTEGER,"", 0, 3, idCmdSystem::ArgCompletion_Integer< 0, 3 >)
 
idCVar net_clientShowSnapshotRadius ("net_clientShowSnapshotRadius","128", CVAR_GAME|CVAR_FLOAT,"")
 
idCVar net_clientSmoothing ("net_clientSmoothing","0.8", CVAR_GAME|CVAR_FLOAT,"smooth other clients angles and position.", 0.0f, 0.95f)
 
idCVar net_clientSelfSmoothing ("net_clientSelfSmoothing","0.6", CVAR_GAME|CVAR_FLOAT,"smooth self position if network causes prediction error.", 0.0f, 0.95f)
 
idCVar net_clientMaxPrediction ("net_clientMaxPrediction","1000", CVAR_SYSTEM|CVAR_INTEGER|CVAR_NOCHEAT,"maximum number of milliseconds a client can predict ahead of server.")
 
idCVar net_clientLagOMeter ("net_clientLagOMeter","1", CVAR_GAME|CVAR_BOOL|CVAR_NOCHEAT|CVAR_ARCHIVE,"draw prediction graph")
 

Macro Definition Documentation

#define ASYNC_WRITE_TAGS   0

Definition at line 47 of file Game_network.cpp.

Variable Documentation

idCVar net_clientLagOMeter("net_clientLagOMeter","1", CVAR_GAME|CVAR_BOOL|CVAR_NOCHEAT|CVAR_ARCHIVE,"draw prediction graph")
idCVar net_clientMaxPrediction("net_clientMaxPrediction","1000", CVAR_SYSTEM|CVAR_INTEGER|CVAR_NOCHEAT,"maximum number of milliseconds a client can predict ahead of server.")
idCVar net_clientSelfSmoothing("net_clientSelfSmoothing","0.6", CVAR_GAME|CVAR_FLOAT,"smooth self position if network causes prediction error.", 0.0f, 0.95f)
idCVar net_clientShowSnapshot("net_clientShowSnapshot","0", CVAR_GAME|CVAR_INTEGER,"", 0, 3, idCmdSystem::ArgCompletion_Integer< 0, 3 >)
idCVar net_clientShowSnapshotRadius("net_clientShowSnapshotRadius","128", CVAR_GAME|CVAR_FLOAT,"")
idCVar net_clientSmoothing("net_clientSmoothing","0.8", CVAR_GAME|CVAR_FLOAT,"smooth other clients angles and position.", 0.0f, 0.95f)