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Macros | Variables
GameBearShootWindow.cpp File Reference
#include "../idlib/precompiled.h"
#include "../framework/Session_local.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
#include "GameBearShootWindow.h"

Go to the source code of this file.

Macros

#define BEAR_GRAVITY   240
 
#define BEAR_SIZE   24.f
 
#define BEAR_SHRINK_TIME   2000.f
 
#define MAX_WINDFORCE   100.f
 

Variables

idCVar bearTurretAngle ("bearTurretAngle","0", CVAR_FLOAT,"")
 
idCVar bearTurretForce ("bearTurretForce","200", CVAR_FLOAT,"")
 

Macro Definition Documentation

#define BEAR_GRAVITY   240

Definition at line 39 of file GameBearShootWindow.cpp.

#define BEAR_SHRINK_TIME   2000.f

Definition at line 41 of file GameBearShootWindow.cpp.

#define BEAR_SIZE   24.f

Definition at line 40 of file GameBearShootWindow.cpp.

#define MAX_WINDFORCE   100.f

Definition at line 43 of file GameBearShootWindow.cpp.

Variable Documentation

idCVar bearTurretAngle("bearTurretAngle","0", CVAR_FLOAT,"")
idCVar bearTurretForce("bearTurretForce","200", CVAR_FLOAT,"")