doom3-gpl
Doom 3 GPL source release
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#include "../idlib/precompiled.h"
#include "../framework/Session_local.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
#include "GameBearShootWindow.h"
Go to the source code of this file.
Macros | |
#define | BEAR_GRAVITY 240 |
#define | BEAR_SIZE 24.f |
#define | BEAR_SHRINK_TIME 2000.f |
#define | MAX_WINDFORCE 100.f |
Variables | |
idCVar | bearTurretAngle ("bearTurretAngle","0", CVAR_FLOAT,"") |
idCVar | bearTurretForce ("bearTurretForce","200", CVAR_FLOAT,"") |
#define BEAR_GRAVITY 240 |
Definition at line 39 of file GameBearShootWindow.cpp.
#define BEAR_SHRINK_TIME 2000.f |
Definition at line 41 of file GameBearShootWindow.cpp.
#define BEAR_SIZE 24.f |
Definition at line 40 of file GameBearShootWindow.cpp.
#define MAX_WINDFORCE 100.f |
Definition at line 43 of file GameBearShootWindow.cpp.
idCVar bearTurretAngle("bearTurretAngle","0", CVAR_FLOAT,"") |
idCVar bearTurretForce("bearTurretForce","200", CVAR_FLOAT,"") |