doom3-gpl
Doom 3 GPL source release
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#include "../idlib/precompiled.h"
#include "../framework/Session_local.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
#include "GameSSDWindow.h"
Go to the source code of this file.
Macros | |
#define | Z_NEAR 100.0f |
#define | Z_FAR 4000.0f |
#define | ENTITY_START_DIST 3000 |
#define | V_WIDTH 640.0f |
#define | V_HEIGHT 480.0f |
#define | CROSSHAIR_STANDARD_MATERIAL "game/SSD/crosshair_standard" |
#define | CROSSHAIR_SUPER_MATERIAL "game/SSD/crosshair_super" |
#define | ASTEROID_MATERIAL "game/SSD/asteroid" |
#define | ASTRONAUT_MATERIAL "game/SSD/astronaut" |
#define | EXPLOSION_MATERIAL_COUNT 2 |
#define | PROJECTILE_MATERIAL "game/SSD/fball" |
#define | POWERUP_MATERIAL_COUNT 6 |
#define | MAX_SOUND_CHANNEL 8 |
Variables | |
const char * | explosionMaterials [] |
const char * | powerupMaterials [][2] |
#define ASTEROID_MATERIAL "game/SSD/asteroid" |
Definition at line 397 of file GameSSDWindow.cpp.
#define ASTRONAUT_MATERIAL "game/SSD/astronaut" |
Definition at line 495 of file GameSSDWindow.cpp.
#define CROSSHAIR_STANDARD_MATERIAL "game/SSD/crosshair_standard" |
Definition at line 52 of file GameSSDWindow.cpp.
#define CROSSHAIR_SUPER_MATERIAL "game/SSD/crosshair_super" |
Definition at line 53 of file GameSSDWindow.cpp.
#define ENTITY_START_DIST 3000 |
Definition at line 41 of file GameSSDWindow.cpp.
#define EXPLOSION_MATERIAL_COUNT 2 |
Definition at line 595 of file GameSSDWindow.cpp.
#define MAX_SOUND_CHANNEL 8 |
Definition at line 2289 of file GameSSDWindow.cpp.
#define POWERUP_MATERIAL_COUNT 6 |
Definition at line 1019 of file GameSSDWindow.cpp.
#define PROJECTILE_MATERIAL "game/SSD/fball" |
Definition at line 895 of file GameSSDWindow.cpp.
#define V_HEIGHT 480.0f |
Definition at line 44 of file GameSSDWindow.cpp.
#define V_WIDTH 640.0f |
Definition at line 43 of file GameSSDWindow.cpp.
#define Z_FAR 4000.0f |
Definition at line 40 of file GameSSDWindow.cpp.
#define Z_NEAR 100.0f |
Definition at line 39 of file GameSSDWindow.cpp.
const char* explosionMaterials[] |
Definition at line 590 of file GameSSDWindow.cpp.
const char* powerupMaterials[][2] |
Definition at line 1010 of file GameSSDWindow.cpp.