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Macros | Variables
GameSSDWindow.cpp File Reference
#include "../idlib/precompiled.h"
#include "../framework/Session_local.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
#include "GameSSDWindow.h"

Go to the source code of this file.

Macros

#define Z_NEAR   100.0f
 
#define Z_FAR   4000.0f
 
#define ENTITY_START_DIST   3000
 
#define V_WIDTH   640.0f
 
#define V_HEIGHT   480.0f
 
#define CROSSHAIR_STANDARD_MATERIAL   "game/SSD/crosshair_standard"
 
#define CROSSHAIR_SUPER_MATERIAL   "game/SSD/crosshair_super"
 
#define ASTEROID_MATERIAL   "game/SSD/asteroid"
 
#define ASTRONAUT_MATERIAL   "game/SSD/astronaut"
 
#define EXPLOSION_MATERIAL_COUNT   2
 
#define PROJECTILE_MATERIAL   "game/SSD/fball"
 
#define POWERUP_MATERIAL_COUNT   6
 
#define MAX_SOUND_CHANNEL   8
 

Variables

const char * explosionMaterials []
 
const char * powerupMaterials [][2]
 

Macro Definition Documentation

#define ASTEROID_MATERIAL   "game/SSD/asteroid"

Definition at line 397 of file GameSSDWindow.cpp.

#define ASTRONAUT_MATERIAL   "game/SSD/astronaut"

Definition at line 495 of file GameSSDWindow.cpp.

#define CROSSHAIR_STANDARD_MATERIAL   "game/SSD/crosshair_standard"

Definition at line 52 of file GameSSDWindow.cpp.

#define CROSSHAIR_SUPER_MATERIAL   "game/SSD/crosshair_super"

Definition at line 53 of file GameSSDWindow.cpp.

#define ENTITY_START_DIST   3000

Definition at line 41 of file GameSSDWindow.cpp.

#define EXPLOSION_MATERIAL_COUNT   2

Definition at line 595 of file GameSSDWindow.cpp.

#define MAX_SOUND_CHANNEL   8

Definition at line 2289 of file GameSSDWindow.cpp.

#define POWERUP_MATERIAL_COUNT   6

Definition at line 1019 of file GameSSDWindow.cpp.

#define PROJECTILE_MATERIAL   "game/SSD/fball"

Definition at line 895 of file GameSSDWindow.cpp.

#define V_HEIGHT   480.0f

Definition at line 44 of file GameSSDWindow.cpp.

#define V_WIDTH   640.0f

Definition at line 43 of file GameSSDWindow.cpp.

#define Z_FAR   4000.0f

Definition at line 40 of file GameSSDWindow.cpp.

#define Z_NEAR   100.0f

Definition at line 39 of file GameSSDWindow.cpp.

Variable Documentation

const char* explosionMaterials[]
Initial value:
= {
"game/SSD/fball",
"game/SSD/teleport"
}

Definition at line 590 of file GameSSDWindow.cpp.

const char* powerupMaterials[][2]
Initial value:
= {
"game/SSD/powerupHealthClosed", "game/SSD/powerupHealthOpen",
"game/SSD/powerupSuperBlasterClosed", "game/SSD/powerupSuperBlasterOpen",
"game/SSD/powerupNukeClosed", "game/SSD/powerupNukeOpen",
"game/SSD/powerupRescueClosed", "game/SSD/powerupRescueOpen",
"game/SSD/powerupBonusPointsClosed", "game/SSD/powerupBonusPointsOpen",
"game/SSD/powerupDamageClosed", "game/SSD/powerupDamageOpen",
}

Definition at line 1010 of file GameSSDWindow.cpp.