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void | Script_Set (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_SetFocus (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_ShowCursor (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_RunScript (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_LocalSound (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_EvalRegs (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_EndGame (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_ResetTime (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_ResetCinematics (idWindow *window, idList< idGSWinVar > *src) |
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void | Script_Transition (idWindow *window, idList< idGSWinVar > *src) |
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Initial value:= {
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void Script_SetFocus(idWindow *window, idList< idGSWinVar > *src)
void Script_EvalRegs(idWindow *window, idList< idGSWinVar > *src)
void Script_Transition(idWindow *window, idList< idGSWinVar > *src)
void Script_LocalSound(idWindow *window, idList< idGSWinVar > *src)
void Script_Set(idWindow *window, idList< idGSWinVar > *src)
void Script_ShowCursor(idWindow *window, idList< idGSWinVar > *src)
void Script_RunScript(idWindow *window, idList< idGSWinVar > *src)
void Script_ResetCinematics(idWindow *window, idList< idGSWinVar > *src)
void Script_EndGame(idWindow *window, idList< idGSWinVar > *src)
void Script_ResetTime(idWindow *window, idList< idGSWinVar > *src)
Definition at line 247 of file GuiScript.cpp.