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doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
Macros | |
| #define | GAME_NAME "DOOM 3" |
| #define | ENGINE_VERSION "DOOM 1.3.1" |
| #define | CD_BASEDIR "Doom" |
| #define | BASE_GAMEDIR "base" |
| #define | CD_EXE "doom.exe" |
| #define | CONFIG_FILE "DoomConfig.cfg" |
| #define | SOURCE_CODE_BASE_FOLDER "neo" |
| #define | IDNET_HOST "idnet.ua-corp.com" |
| #define | IDNET_MASTER_PORT "27650" |
| #define | PORT_SERVER 27666 |
| #define | NUM_SERVER_PORTS 4 |
| #define | ASYNC_PROTOCOL_MAJOR 1 |
| #define | SAVEGAME_VERSION 17 |
| #define | RENDERDEMO_VERSION 2 |
| #define | EDITOR_DEFAULT_PROJECT "doom.qe4" |
| #define | EDITOR_REGISTRY_KEY "DOOMRadiant" |
| #define | EDITOR_WINDOWTEXT "DOOMEdit" |
| #define | WIN32_CONSOLE_CLASS "DOOM 3 WinConsole" |
| #define | WIN32_WINDOW_CLASS_NAME "DOOM3" |
| #define | WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE" |
| #define | LINUX_DEFAULT_PATH "/usr/local/games/doom3" |
| #define | CDKEY_FILE "doomkey" |
| #define | XPKEY_FILE "xpkey" |
| #define | CDKEY_TEXT |
| #define | CONFIG_SPEC "config.spec" |
| #define ASYNC_PROTOCOL_MAJOR 1 |
Definition at line 77 of file Licensee.h.
| #define BASE_GAMEDIR "base" |
Definition at line 46 of file Licensee.h.
| #define CD_BASEDIR "Doom" |
Definition at line 42 of file Licensee.h.
| #define CD_EXE "doom.exe" |
Definition at line 50 of file Licensee.h.
| #define CDKEY_FILE "doomkey" |
Definition at line 110 of file Licensee.h.
| #define CDKEY_TEXT |
Definition at line 112 of file Licensee.h.
| #define CONFIG_FILE "DoomConfig.cfg" |
Definition at line 51 of file Licensee.h.
| #define CONFIG_SPEC "config.spec" |
Definition at line 115 of file Licensee.h.
| #define EDITOR_DEFAULT_PROJECT "doom.qe4" |
Definition at line 91 of file Licensee.h.
| #define EDITOR_REGISTRY_KEY "DOOMRadiant" |
Definition at line 92 of file Licensee.h.
| #define EDITOR_WINDOWTEXT "DOOMEdit" |
Definition at line 93 of file Licensee.h.
| #define ENGINE_VERSION "DOOM 1.3.1" |
Definition at line 39 of file Licensee.h.
| #define GAME_NAME "DOOM 3" |
Definition at line 37 of file Licensee.h.
| #define IDNET_HOST "idnet.ua-corp.com" |
Definition at line 59 of file Licensee.h.
| #define IDNET_MASTER_PORT "27650" |
Definition at line 64 of file Licensee.h.
| #define LINUX_DEFAULT_PATH "/usr/local/games/doom3" |
Definition at line 104 of file Licensee.h.
| #define NUM_SERVER_PORTS 4 |
Definition at line 73 of file Licensee.h.
| #define PORT_SERVER 27666 |
Definition at line 69 of file Licensee.h.
| #define RENDERDEMO_VERSION 2 |
Definition at line 88 of file Licensee.h.
| #define SAVEGAME_VERSION 17 |
Definition at line 84 of file Licensee.h.
| #define SOURCE_CODE_BASE_FOLDER "neo" |
Definition at line 54 of file Licensee.h.
| #define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole" |
Definition at line 96 of file Licensee.h.
| #define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE" |
Definition at line 98 of file Licensee.h.
| #define WIN32_WINDOW_CLASS_NAME "DOOM3" |
Definition at line 97 of file Licensee.h.
| #define XPKEY_FILE "xpkey" |
Definition at line 111 of file Licensee.h.
1.8.6.