doom3-gpl
Doom 3 GPL source release
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Macros
Licensee.h File Reference

Go to the source code of this file.

Macros

#define GAME_NAME   "DOOM 3"
 
#define ENGINE_VERSION   "DOOM 1.3.1"
 
#define CD_BASEDIR   "Doom"
 
#define BASE_GAMEDIR   "base"
 
#define CD_EXE   "doom.exe"
 
#define CONFIG_FILE   "DoomConfig.cfg"
 
#define SOURCE_CODE_BASE_FOLDER   "neo"
 
#define IDNET_HOST   "idnet.ua-corp.com"
 
#define IDNET_MASTER_PORT   "27650"
 
#define PORT_SERVER   27666
 
#define NUM_SERVER_PORTS   4
 
#define ASYNC_PROTOCOL_MAJOR   1
 
#define SAVEGAME_VERSION   17
 
#define RENDERDEMO_VERSION   2
 
#define EDITOR_DEFAULT_PROJECT   "doom.qe4"
 
#define EDITOR_REGISTRY_KEY   "DOOMRadiant"
 
#define EDITOR_WINDOWTEXT   "DOOMEdit"
 
#define WIN32_CONSOLE_CLASS   "DOOM 3 WinConsole"
 
#define WIN32_WINDOW_CLASS_NAME   "DOOM3"
 
#define WIN32_FAKE_WINDOW_CLASS_NAME   "DOOM3_WGL_FAKE"
 
#define LINUX_DEFAULT_PATH   "/usr/local/games/doom3"
 
#define CDKEY_FILE   "doomkey"
 
#define XPKEY_FILE   "xpkey"
 
#define CDKEY_TEXT
 
#define CONFIG_SPEC   "config.spec"
 

Macro Definition Documentation

#define ASYNC_PROTOCOL_MAJOR   1

Definition at line 77 of file Licensee.h.

#define BASE_GAMEDIR   "base"

Definition at line 46 of file Licensee.h.

#define CD_BASEDIR   "Doom"

Definition at line 42 of file Licensee.h.

#define CD_EXE   "doom.exe"

Definition at line 50 of file Licensee.h.

#define CDKEY_FILE   "doomkey"

Definition at line 110 of file Licensee.h.

#define CDKEY_TEXT
Value:
"\n// Do not give this file to ANYONE.\n" \
"// id Software or Zenimax will NEVER ask you to send this file to them.\n"

Definition at line 112 of file Licensee.h.

#define CONFIG_FILE   "DoomConfig.cfg"

Definition at line 51 of file Licensee.h.

#define CONFIG_SPEC   "config.spec"

Definition at line 115 of file Licensee.h.

#define EDITOR_DEFAULT_PROJECT   "doom.qe4"

Definition at line 91 of file Licensee.h.

#define EDITOR_REGISTRY_KEY   "DOOMRadiant"

Definition at line 92 of file Licensee.h.

#define EDITOR_WINDOWTEXT   "DOOMEdit"

Definition at line 93 of file Licensee.h.

#define ENGINE_VERSION   "DOOM 1.3.1"

Definition at line 39 of file Licensee.h.

#define GAME_NAME   "DOOM 3"

Definition at line 37 of file Licensee.h.

#define IDNET_HOST   "idnet.ua-corp.com"

Definition at line 59 of file Licensee.h.

#define IDNET_MASTER_PORT   "27650"

Definition at line 64 of file Licensee.h.

#define LINUX_DEFAULT_PATH   "/usr/local/games/doom3"

Definition at line 104 of file Licensee.h.

#define NUM_SERVER_PORTS   4

Definition at line 73 of file Licensee.h.

#define PORT_SERVER   27666

Definition at line 69 of file Licensee.h.

#define RENDERDEMO_VERSION   2

Definition at line 88 of file Licensee.h.

#define SAVEGAME_VERSION   17

Definition at line 84 of file Licensee.h.

#define SOURCE_CODE_BASE_FOLDER   "neo"

Definition at line 54 of file Licensee.h.

#define WIN32_CONSOLE_CLASS   "DOOM 3 WinConsole"

Definition at line 96 of file Licensee.h.

#define WIN32_FAKE_WINDOW_CLASS_NAME   "DOOM3_WGL_FAKE"

Definition at line 98 of file Licensee.h.

#define WIN32_WINDOW_CLASS_NAME   "DOOM3"

Definition at line 97 of file Licensee.h.

#define XPKEY_FILE   "xpkey"

Definition at line 111 of file Licensee.h.