doom3-gpl
Doom 3 GPL source release
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Go to the source code of this file.
Macros | |
#define | GAME_NAME "DOOM 3" |
#define | ENGINE_VERSION "DOOM 1.3.1" |
#define | CD_BASEDIR "Doom" |
#define | BASE_GAMEDIR "base" |
#define | CD_EXE "doom.exe" |
#define | CONFIG_FILE "DoomConfig.cfg" |
#define | SOURCE_CODE_BASE_FOLDER "neo" |
#define | IDNET_HOST "idnet.ua-corp.com" |
#define | IDNET_MASTER_PORT "27650" |
#define | PORT_SERVER 27666 |
#define | NUM_SERVER_PORTS 4 |
#define | ASYNC_PROTOCOL_MAJOR 1 |
#define | SAVEGAME_VERSION 17 |
#define | RENDERDEMO_VERSION 2 |
#define | EDITOR_DEFAULT_PROJECT "doom.qe4" |
#define | EDITOR_REGISTRY_KEY "DOOMRadiant" |
#define | EDITOR_WINDOWTEXT "DOOMEdit" |
#define | WIN32_CONSOLE_CLASS "DOOM 3 WinConsole" |
#define | WIN32_WINDOW_CLASS_NAME "DOOM3" |
#define | WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE" |
#define | LINUX_DEFAULT_PATH "/usr/local/games/doom3" |
#define | CDKEY_FILE "doomkey" |
#define | XPKEY_FILE "xpkey" |
#define | CDKEY_TEXT |
#define | CONFIG_SPEC "config.spec" |
#define ASYNC_PROTOCOL_MAJOR 1 |
Definition at line 77 of file Licensee.h.
#define BASE_GAMEDIR "base" |
Definition at line 46 of file Licensee.h.
#define CD_BASEDIR "Doom" |
Definition at line 42 of file Licensee.h.
#define CD_EXE "doom.exe" |
Definition at line 50 of file Licensee.h.
#define CDKEY_FILE "doomkey" |
Definition at line 110 of file Licensee.h.
#define CDKEY_TEXT |
Definition at line 112 of file Licensee.h.
#define CONFIG_FILE "DoomConfig.cfg" |
Definition at line 51 of file Licensee.h.
#define CONFIG_SPEC "config.spec" |
Definition at line 115 of file Licensee.h.
#define EDITOR_DEFAULT_PROJECT "doom.qe4" |
Definition at line 91 of file Licensee.h.
#define EDITOR_REGISTRY_KEY "DOOMRadiant" |
Definition at line 92 of file Licensee.h.
#define EDITOR_WINDOWTEXT "DOOMEdit" |
Definition at line 93 of file Licensee.h.
#define ENGINE_VERSION "DOOM 1.3.1" |
Definition at line 39 of file Licensee.h.
#define GAME_NAME "DOOM 3" |
Definition at line 37 of file Licensee.h.
#define IDNET_HOST "idnet.ua-corp.com" |
Definition at line 59 of file Licensee.h.
#define IDNET_MASTER_PORT "27650" |
Definition at line 64 of file Licensee.h.
#define LINUX_DEFAULT_PATH "/usr/local/games/doom3" |
Definition at line 104 of file Licensee.h.
#define NUM_SERVER_PORTS 4 |
Definition at line 73 of file Licensee.h.
#define PORT_SERVER 27666 |
Definition at line 69 of file Licensee.h.
#define RENDERDEMO_VERSION 2 |
Definition at line 88 of file Licensee.h.
#define SAVEGAME_VERSION 17 |
Definition at line 84 of file Licensee.h.
#define SOURCE_CODE_BASE_FOLDER "neo" |
Definition at line 54 of file Licensee.h.
#define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole" |
Definition at line 96 of file Licensee.h.
#define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE" |
Definition at line 98 of file Licensee.h.
#define WIN32_WINDOW_CLASS_NAME "DOOM3" |
Definition at line 97 of file Licensee.h.
#define XPKEY_FILE "xpkey" |
Definition at line 111 of file Licensee.h.