doom3-gpl
Doom 3 GPL source release
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Variables
Light.cpp File Reference
#include "../idlib/precompiled.h"
#include "Game_local.h"

Go to the source code of this file.

Variables

const idEventDef EV_Light_SetShader ("setShader","s")
 
const idEventDef EV_Light_GetLightParm ("getLightParm","d", 'f')
 
const idEventDef EV_Light_SetLightParm ("setLightParm","df")
 
const idEventDef EV_Light_SetLightParms ("setLightParms","ffff")
 
const idEventDef EV_Light_SetRadiusXYZ ("setRadiusXYZ","fff")
 
const idEventDef EV_Light_SetRadius ("setRadius","f")
 
const idEventDef EV_Light_On ("On", NULL)
 
const idEventDef EV_Light_Off ("Off", NULL)
 
const idEventDef EV_Light_FadeOut ("fadeOutLight","f")
 
const idEventDef EV_Light_FadeIn ("fadeInLight","f")
 

Variable Documentation

const idEventDef EV_Light_FadeIn("fadeInLight","f")
const idEventDef EV_Light_FadeOut("fadeOutLight","f")
const idEventDef EV_Light_GetLightParm("getLightParm","d", 'f')
const idEventDef EV_Light_Off("Off", NULL)
const idEventDef EV_Light_On("On", NULL)
const idEventDef EV_Light_SetLightParm("setLightParm","df")
const idEventDef EV_Light_SetLightParms("setLightParms","ffff")
const idEventDef EV_Light_SetRadius("setRadius","f")
const idEventDef EV_Light_SetRadiusXYZ("setRadiusXYZ","fff")
const idEventDef EV_Light_SetShader("setShader","s")