doom3-gpl
Doom 3 GPL source release
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#include "../../idlib/precompiled.h"
#include "../../sys/win32/win_local.h"
#include "MaterialEditor.h"
#include "MEMainFrame.h"
Go to the source code of this file.
Classes | |
class | CAboutDlg |
Simple about box for the material editor. More... | |
Functions | |
void | MaterialEditorInit (void) |
Initializes the material editor tool. More... | |
void | MaterialEditorRun (void) |
Called every frame by the doom engine to allow the material editor to process messages. More... | |
void | MaterialEditorShutdown (void) |
Called by the doom engine when the material editor needs to be destroyed. More... | |
void | MaterialEditorPrintConsole (const char *msg) |
Allows the doom engine to reflect console output to the material editors console. More... | |
HWND | GetMaterialEditorWindow () |
Returns the handle to the main Material Editor Window. More... | |
Variables | |
MEMainFrame * | meMainFrame = NULL |
CFont * | materialEditorFont = NULL |
HWND GetMaterialEditorWindow | ( | ) |
Returns the handle to the main Material Editor Window.
Definition at line 141 of file MaterialEditor.cpp.
Initializes the material editor tool.
Definition at line 47 of file MaterialEditor.cpp.
Allows the doom engine to reflect console output to the material editors console.
Definition at line 133 of file MaterialEditor.cpp.
Called every frame by the doom engine to allow the material editor to process messages.
Definition at line 107 of file MaterialEditor.cpp.
Called by the doom engine when the material editor needs to be destroyed.
Definition at line 121 of file MaterialEditor.cpp.
CFont* materialEditorFont = NULL |
Definition at line 42 of file MaterialEditor.cpp.
MEMainFrame* meMainFrame = NULL |
Definition at line 40 of file MaterialEditor.cpp.