doom3-gpl
Doom 3 GPL source release
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Variables
Mover.cpp File Reference
#include "../idlib/precompiled.h"
#include "Game_local.h"

Go to the source code of this file.

Variables

const idEventDef EV_FindGuiTargets ("<FindGuiTargets>", NULL)
 
const idEventDef EV_TeamBlocked ("<teamblocked>","ee")
 
const idEventDef EV_PartBlocked ("<partblocked>","e")
 
const idEventDef EV_ReachedPos ("<reachedpos>", NULL)
 
const idEventDef EV_ReachedAng ("<reachedang>", NULL)
 
const idEventDef EV_PostRestore ("<postrestore>","ddddd")
 
const idEventDef EV_StopMoving ("stopMoving", NULL)
 
const idEventDef EV_StopRotating ("stopRotating", NULL)
 
const idEventDef EV_Speed ("speed","f")
 
const idEventDef EV_Time ("time","f")
 
const idEventDef EV_AccelTime ("accelTime","f")
 
const idEventDef EV_DecelTime ("decelTime","f")
 
const idEventDef EV_MoveTo ("moveTo","e")
 
const idEventDef EV_MoveToPos ("moveToPos","v")
 
const idEventDef EV_Move ("move","ff")
 
const idEventDef EV_MoveAccelerateTo ("accelTo","ff")
 
const idEventDef EV_MoveDecelerateTo ("decelTo","ff")
 
const idEventDef EV_RotateDownTo ("rotateDownTo","df")
 
const idEventDef EV_RotateUpTo ("rotateUpTo","df")
 
const idEventDef EV_RotateTo ("rotateTo","v")
 
const idEventDef EV_Rotate ("rotate","v")
 
const idEventDef EV_RotateOnce ("rotateOnce","v")
 
const idEventDef EV_Bob ("bob","ffv")
 
const idEventDef EV_Sway ("sway","ffv")
 
const idEventDef EV_Mover_OpenPortal ("openPortal")
 
const idEventDef EV_Mover_ClosePortal ("closePortal")
 
const idEventDef EV_AccelSound ("accelSound","s")
 
const idEventDef EV_DecelSound ("decelSound","s")
 
const idEventDef EV_MoveSound ("moveSound","s")
 
const idEventDef EV_Mover_InitGuiTargets ("<initguitargets>", NULL)
 
const idEventDef EV_EnableSplineAngles ("enableSplineAngles", NULL)
 
const idEventDef EV_DisableSplineAngles ("disableSplineAngles", NULL)
 
const idEventDef EV_RemoveInitialSplineAngles ("removeInitialSplineAngles", NULL)
 
const idEventDef EV_StartSpline ("startSpline","e")
 
const idEventDef EV_StopSpline ("stopSpline", NULL)
 
const idEventDef EV_IsMoving ("isMoving", NULL, 'd')
 
const idEventDef EV_IsRotating ("isRotating", NULL, 'd')
 
const idEventDef EV_PostArrival ("postArrival", NULL)
 
const idEventDef EV_GotoFloor ("gotoFloor","d")
 
const idEventDef EV_Mover_ReturnToPos1 ("<returntopos1>", NULL)
 
const idEventDef EV_Mover_MatchTeam ("<matchteam>","dd")
 
const idEventDef EV_Mover_Enable ("enable", NULL)
 
const idEventDef EV_Mover_Disable ("disable", NULL)
 
const idEventDef EV_Door_StartOpen ("<startOpen>", NULL)
 
const idEventDef EV_Door_SpawnDoorTrigger ("<spawnDoorTrigger>", NULL)
 
const idEventDef EV_Door_SpawnSoundTrigger ("<spawnSoundTrigger>", NULL)
 
const idEventDef EV_Door_Open ("open", NULL)
 
const idEventDef EV_Door_Close ("close", NULL)
 
const idEventDef EV_Door_Lock ("lock","d")
 
const idEventDef EV_Door_IsOpen ("isOpen", NULL, 'f')
 
const idEventDef EV_Door_IsLocked ("isLocked", NULL, 'f')
 

Variable Documentation

const idEventDef EV_AccelSound("accelSound","s")
const idEventDef EV_AccelTime("accelTime","f")
const idEventDef EV_Bob("bob","ffv")
const idEventDef EV_DecelSound("decelSound","s")
const idEventDef EV_DecelTime("decelTime","f")
const idEventDef EV_DisableSplineAngles("disableSplineAngles", NULL)
const idEventDef EV_Door_Close("close", NULL)
const idEventDef EV_Door_IsLocked("isLocked", NULL, 'f')
const idEventDef EV_Door_IsOpen("isOpen", NULL, 'f')
const idEventDef EV_Door_Lock("lock","d")
const idEventDef EV_Door_Open("open", NULL)
const idEventDef EV_Door_SpawnDoorTrigger("<spawnDoorTrigger>", NULL)
const idEventDef EV_Door_SpawnSoundTrigger("<spawnSoundTrigger>", NULL)
const idEventDef EV_Door_StartOpen("<startOpen>", NULL)
const idEventDef EV_EnableSplineAngles("enableSplineAngles", NULL)
const idEventDef EV_FindGuiTargets("<FindGuiTargets>", NULL)
const idEventDef EV_GotoFloor("gotoFloor","d")
const idEventDef EV_IsMoving("isMoving", NULL, 'd')
const idEventDef EV_IsRotating("isRotating", NULL, 'd')
const idEventDef EV_Move("move","ff")
const idEventDef EV_MoveAccelerateTo("accelTo","ff")
const idEventDef EV_MoveDecelerateTo("decelTo","ff")
const idEventDef EV_Mover_ClosePortal("closePortal")
const idEventDef EV_Mover_Disable("disable", NULL)
const idEventDef EV_Mover_Enable("enable", NULL)
const idEventDef EV_Mover_InitGuiTargets("<initguitargets>", NULL)
const idEventDef EV_Mover_MatchTeam("<matchteam>","dd")
const idEventDef EV_Mover_OpenPortal("openPortal")
const idEventDef EV_Mover_ReturnToPos1("<returntopos1>", NULL)
const idEventDef EV_MoveSound("moveSound","s")
const idEventDef EV_MoveTo("moveTo","e")
const idEventDef EV_MoveToPos("moveToPos","v")
const idEventDef EV_PartBlocked("<partblocked>","e")
const idEventDef EV_PostArrival("postArrival", NULL)
const idEventDef EV_PostRestore("<postrestore>","ddddd")
const idEventDef EV_ReachedAng("<reachedang>", NULL)
const idEventDef EV_ReachedPos("<reachedpos>", NULL)
const idEventDef EV_RemoveInitialSplineAngles("removeInitialSplineAngles", NULL)
const idEventDef EV_Rotate("rotate","v")
const idEventDef EV_RotateDownTo("rotateDownTo","df")
const idEventDef EV_RotateOnce("rotateOnce","v")
const idEventDef EV_RotateTo("rotateTo","v")
const idEventDef EV_RotateUpTo("rotateUpTo","df")
const idEventDef EV_Speed("speed","f")
const idEventDef EV_StartSpline("startSpline","e")
const idEventDef EV_StopMoving("stopMoving", NULL)
const idEventDef EV_StopRotating("stopRotating", NULL)
const idEventDef EV_StopSpline("stopSpline", NULL)
const idEventDef EV_Sway("sway","ffv")
const idEventDef EV_TeamBlocked("<teamblocked>","ee")
const idEventDef EV_Time("time","f")