doom3-gpl
Doom 3 GPL source release
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Variables
Player.cpp File Reference
#include "../idlib/precompiled.h"
#include "Game_local.h"

Go to the source code of this file.

Variables

const int LADDER_RUNG_DISTANCE = 32
 
const int HEALTH_PER_DOSE = 10
 
const int WEAPON_DROP_TIME = 20 * 1000
 
const int WEAPON_SWITCH_DELAY = 150
 
const int SPECTATE_RAISE = 25
 
const int HEALTHPULSE_TIME = 333
 
const float MIN_BOB_SPEED = 5.0f
 
const idEventDef EV_Player_GetButtons ("getButtons", NULL, 'd')
 
const idEventDef EV_Player_GetMove ("getMove", NULL, 'v')
 
const idEventDef EV_Player_GetViewAngles ("getViewAngles", NULL, 'v')
 
const idEventDef EV_Player_StopFxFov ("stopFxFov")
 
const idEventDef EV_Player_EnableWeapon ("enableWeapon")
 
const idEventDef EV_Player_DisableWeapon ("disableWeapon")
 
const idEventDef EV_Player_GetCurrentWeapon ("getCurrentWeapon", NULL, 's')
 
const idEventDef EV_Player_GetPreviousWeapon ("getPreviousWeapon", NULL, 's')
 
const idEventDef EV_Player_SelectWeapon ("selectWeapon","s")
 
const idEventDef EV_Player_GetWeaponEntity ("getWeaponEntity", NULL, 'e')
 
const idEventDef EV_Player_OpenPDA ("openPDA")
 
const idEventDef EV_Player_InPDA ("inPDA", NULL, 'd')
 
const idEventDef EV_Player_ExitTeleporter ("exitTeleporter")
 
const idEventDef EV_Player_StopAudioLog ("stopAudioLog")
 
const idEventDef EV_Player_HideTip ("hideTip")
 
const idEventDef EV_Player_LevelTrigger ("levelTrigger")
 
const idEventDef EV_SpectatorTouch ("spectatorTouch","et")
 
END_CLASS const int MAX_RESPAWN_TIME = 10000
 
const int RAGDOLL_DEATH_TIME = 3000
 
const int MAX_PDAS = 64
 
const int MAX_PDA_ITEMS = 128
 
const int STEPUP_TIME = 200
 
const int MAX_INVENTORY_ITEMS = 20
 

Variable Documentation

const idEventDef EV_Player_DisableWeapon("disableWeapon")
const idEventDef EV_Player_EnableWeapon("enableWeapon")
const idEventDef EV_Player_ExitTeleporter("exitTeleporter")
const idEventDef EV_Player_GetButtons("getButtons", NULL, 'd')
const idEventDef EV_Player_GetCurrentWeapon("getCurrentWeapon", NULL, 's')
const idEventDef EV_Player_GetMove("getMove", NULL, 'v')
const idEventDef EV_Player_GetPreviousWeapon("getPreviousWeapon", NULL, 's')
const idEventDef EV_Player_GetViewAngles("getViewAngles", NULL, 'v')
const idEventDef EV_Player_GetWeaponEntity("getWeaponEntity", NULL, 'e')
const idEventDef EV_Player_HideTip("hideTip")
const idEventDef EV_Player_InPDA("inPDA", NULL, 'd')
const idEventDef EV_Player_LevelTrigger("levelTrigger")
const idEventDef EV_Player_OpenPDA("openPDA")
const idEventDef EV_Player_SelectWeapon("selectWeapon","s")
const idEventDef EV_Player_StopAudioLog("stopAudioLog")
const idEventDef EV_Player_StopFxFov("stopFxFov")
const idEventDef EV_SpectatorTouch("spectatorTouch","et")
const int HEALTH_PER_DOSE = 10

Definition at line 47 of file Player.cpp.

const int HEALTHPULSE_TIME = 333

Definition at line 58 of file Player.cpp.

const int LADDER_RUNG_DISTANCE = 32

Definition at line 44 of file Player.cpp.

const int MAX_INVENTORY_ITEMS = 20

Definition at line 130 of file Player.cpp.

const int MAX_PDA_ITEMS = 128

Definition at line 128 of file Player.cpp.

const int MAX_PDAS = 64

Definition at line 127 of file Player.cpp.

END_CLASS const int MAX_RESPAWN_TIME = 10000

Definition at line 125 of file Player.cpp.

const float MIN_BOB_SPEED = 5.0f

Definition at line 61 of file Player.cpp.

const int RAGDOLL_DEATH_TIME = 3000

Definition at line 126 of file Player.cpp.

const int SPECTATE_RAISE = 25

Definition at line 56 of file Player.cpp.

const int STEPUP_TIME = 200

Definition at line 129 of file Player.cpp.

const int WEAPON_DROP_TIME = 20 * 1000

Definition at line 50 of file Player.cpp.

const int WEAPON_SWITCH_DELAY = 150

Definition at line 53 of file Player.cpp.