Go to the source code of this file.
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const int | LADDER_RUNG_DISTANCE = 32 |
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const int | HEALTH_PER_DOSE = 10 |
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const int | WEAPON_DROP_TIME = 20 * 1000 |
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const int | WEAPON_SWITCH_DELAY = 150 |
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const int | SPECTATE_RAISE = 25 |
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const int | HEALTHPULSE_TIME = 333 |
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const float | MIN_BOB_SPEED = 5.0f |
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const idEventDef | EV_Player_GetButtons ("getButtons", NULL, 'd') |
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const idEventDef | EV_Player_GetMove ("getMove", NULL, 'v') |
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const idEventDef | EV_Player_GetViewAngles ("getViewAngles", NULL, 'v') |
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const idEventDef | EV_Player_StopFxFov ("stopFxFov") |
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const idEventDef | EV_Player_EnableWeapon ("enableWeapon") |
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const idEventDef | EV_Player_DisableWeapon ("disableWeapon") |
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const idEventDef | EV_Player_GetCurrentWeapon ("getCurrentWeapon", NULL, 's') |
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const idEventDef | EV_Player_GetPreviousWeapon ("getPreviousWeapon", NULL, 's') |
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const idEventDef | EV_Player_SelectWeapon ("selectWeapon","s") |
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const idEventDef | EV_Player_GetWeaponEntity ("getWeaponEntity", NULL, 'e') |
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const idEventDef | EV_Player_OpenPDA ("openPDA") |
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const idEventDef | EV_Player_InPDA ("inPDA", NULL, 'd') |
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const idEventDef | EV_Player_ExitTeleporter ("exitTeleporter") |
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const idEventDef | EV_Player_StopAudioLog ("stopAudioLog") |
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const idEventDef | EV_Player_HideTip ("hideTip") |
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const idEventDef | EV_Player_LevelTrigger ("levelTrigger") |
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const idEventDef | EV_SpectatorTouch ("spectatorTouch","et") |
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END_CLASS const int | MAX_RESPAWN_TIME = 10000 |
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const int | RAGDOLL_DEATH_TIME = 3000 |
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const int | MAX_PDAS = 64 |
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const int | MAX_PDA_ITEMS = 128 |
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const int | STEPUP_TIME = 200 |
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const int | MAX_INVENTORY_ITEMS = 20 |
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