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PropTree
PropTreeInfo.h
Go to the documentation of this file.
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#if !defined(AFX_PROPTREEINFO_H__22BD9C18_A68C_4BB8_B7FC_C4A7DA0E1EBF__INCLUDED_)
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#define AFX_PROPTREEINFO_H__22BD9C18_A68C_4BB8_B7FC_C4A7DA0E1EBF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// PropTreeInfo.h : header file
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//
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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class
CPropTree
;
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// CPropTreeInfo window
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class
PROPTREE_API
CPropTreeInfo
:
public
CStatic
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{
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// Construction
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public
:
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CPropTreeInfo
();
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// Attributes
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public
:
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// CPropTree class that this class belongs
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void
SetPropOwner(
CPropTree
* pProp);
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protected
:
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CPropTree
*
m_pProp
;
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// Operations
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public
:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPropTreeInfo)
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//}}AFX_VIRTUAL
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// Implementation
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public
:
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virtual
~
CPropTreeInfo
();
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// Generated message map functions
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protected
:
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//{{AFX_MSG(CPropTreeInfo)
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afx_msg
void
OnPaint();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PROPTREEINFO_H__22BD9C18_A68C_4BB8_B7FC_C4A7DA0E1EBF__INCLUDED_)
PROPTREE_API
#define PROPTREE_API
Definition:
PropTree.h:53
CPropTree
Definition:
PropTree.h:111
CPropTreeInfo
Definition:
PropTreeInfo.h:31
CPropTreeInfo::m_pProp
CPropTree * m_pProp
Definition:
PropTreeInfo.h:43
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Wladimir van der Laan
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